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SIZE SPEED SIZE SPEED SIZE SPEED

WEIGHT REACH WEIGHT REACH WEIGHT REACH


CHANCE HIT CHANCE HIT CHANCE HIT
GRAPPLE/KNOCKBACK TN GRAPPLE/KNOCKBACK TN GRAPPLE/KNOCKBACK TN

S : [+1 Boon to Tests] Knowledge (magic) S : [+1 Boon to Tests] Cra (alchemy) S ?S !: The legionary has Weapon immunity
S ?S !: The adeptus has Weapon immunity 3 S ?S !: The centurion has Weapon immunity 3 if an adjacent ally also has this trait.
if an adjacent ally also has this trait. 3 if an adjacent ally also has this trait.

G
G SS
FF BB PP Keywords: A ack, Weapon A
Keywords: A ack, Magic A Keywords: A ack, Weapon A Distance: Melee 1
Distance: 15 Distance: 10 Target: 1 creature or object
Target: 1 creature or object Target: 1 creature or object Damage: 2d6 + 4
Damage: 2d6 + 4 fire Damage: 2d6 + 4 Effect: The target is taunted by the kobold un l the end
Effect: 10 MGT Resists/ The adeptus pushes the target Effect: An enemy within 3 squares of the target takes 4 of the target’s next turn.
up to 3 squares. damage.
SS BB
G
G LL
Keywords: A ack, Weapon A
Keywords: A ack, Magic A FF PP [1/encounter]
[1/encounter]
Distance: Melee 1
Distance: 5 Keywords: A ack, Weapon A
Target: 1 creature or object
Target: 1 creature or object Distance: 10 × 1 line within 1 square Damage: 2d6 + 4
Damage: 2d6 + 4 lightning Target: Each creature
Effect: 10 MGT Resists/ The target is knocked prone.
Effect: The target can’t make chance hits un l the end Damage: 2d6 + 4 fire
of their next turn. Effect: The line remains smoldering un l the end of the
encounter, crea ng a 4-square-high wall of opaque
smoke that rises from the bo om of the line. Creatures YY CC H
H !!
can’t see through the smoke. Keywords: — T
TT BB SS [1/encounter]
[1/encounter]
Keywords: A ack, Magic M Trigger: An enemy within 3 squares moves or starts
BB PP [1/encounter]
[1/encounter] their turn adjacent to an ally of the legionary.
Distance: 3 cube within 10 squares Keywords: A ack, Weapon A
Target: Each creature Effect: The legionary pulls the enemy up to 3 squares.
Distance: 3 cube within 10 squares
Damage: 4 Target: Each creature
Damage: 2d6 + 4 sonic
DAMAGE
THRESHOLD SIZE SPEED SIZE SPEED SIZE SPEED
WEIGHT REACH WEIGHT REACH WEIGHT REACH
CHANCE HIT CHANCE HIT CHANCE HIT
GRAPPLE/KNOCKBACK TN GRAPPLE/KNOCKBACK TN GRAPPLE/KNOCKBACK TN

T : At the start of a combat encounter, the ro S ?S !: The veles has Weapon immunity 3 if S : [+1 Boon to Tests] Deceive, Stealth
picks a creature to be their commander. That an adjacent ally also has this trait. A E : The venator gains 2 boons on a acks
commander gains Weapon immunity 1 for each ro against creatures they are hidden from instead of the
S F : The veles can shi up to 2 squares before
who is adjacent to the commander and isn’t dazed or usual 1 boon.
or a er making an a ack.
prone, to a maximum of immunity 4.
S ?S !: The venator has Weapon immunity 3
if an adjacent ally also has this trait.

PP PP LL ,, LL AA L C : The venator can always a empt


Keywords: A ack, Weapon A to hide using the Hide maneuver if they are adjacent to
Keywords: A ack, Group, Weapon A at least two allies.
Distance: 5 Distance: Melee 2
Target: 1 creature or object
Target: 1 creature or object
Damage: 1d4 Damage: 2d6 + 4 D
D SS
Keywords: A ack, Weapon A
Distance: Melee 1
BB PP [1/encounter]
[1/encounter]
Target: 1 creature or object
Keywords: A ack, Weapon A Damage: 2d6 + 5
Distance: Melee 2
Effect: If the a ack is made with at least 1 boon,
Target: 1 creature or object the venator can slide the target up to 3 squares.
Damage: 2d6 + 4 + 1 boon
SS N
N
Effect: 10 AGL Resists/ The target takes ongoing
4 damage un l they regain any Health. Keywords: A ack, Weapon A
Distance: 5
Target: 1 creature
Damage: 2d6 + 5
Effect: 10 AGL Resists/ If the target has a size of 1,
they are restrained.

TT W
W LL N
N O
O FF !!
Keywords: — M
Distance: Melee
Target: 1 creature restrained by the venator’s Spiked Net
Effect: The creature takes ongoing 5 fire damage for
as long as they remain restrained.
RR FF TT BB
Keywords: — M Keywords: A ack, Magic A
SIZE SPEED FLY Effect: Octavia moves up to half her speed, firing her Distance: 5 burst
WEIGHT REACH thrusters in a pulse. Each enemy who is adjacent to Target: Each enemy
her during the move takes 5 fire damage.
CHANCE HIT Damage: 2d6 + 5
Effect: 11 AGL Resists/ The target gives off a
GRAPPLE/KNOCKBACK TN AA W
W YY !! supernatural glow, and a acks against them gain 2
Keywords: — M boons un l the end of the encounter or un l Octavia is
Effect: If Octavia has a creature of weight 5 or lighter defeated.
grappled, she can toss that creature up to 4 squares.

S : [+1 Boon to Tests] Cra (blacksmithing),


Knowledge (clockwork)
SS U
U
B C : Each ally within 5 squares of
Octavia gains 1 boon on resistance rolls. Keywords: Magic T
F M D : Whenever Octavia is force Trigger: A creature within 10 squares a acks Octavia
moved by an enemy, the distance she is moved is Effect: Octavia reduces the a ack’s damage by 5, and the
reduced by 2. target must succeed on a 11 MGT Resistance Roll or
fall prone.
L T : Octavia takes 2 turns each round.
F M D : When Octavia dies or falls
unconscious, her suit explodes and each creature within
2 squares of her takes 2d6 fire damage. Octavia can use each of these abili es once per
encounter, but can use only one villain ability per round.

M
M BB
AA PP Keywords: A ack, Weapon A
Keywords: A ack, Weapon A Distance: 10
Distance: Melee 2 Target: 3 creature or object
Target: 1 creature or object Damage: 2d6 + 1d8 + 5
Damage: 2d6 + 5
Effect: If the target is size 1, they are physically H B
grappled. While the target is grappled this way, a acks Keywords: Magic A
against the target gain 1 boon and the target’s a acks
Distance: 10
suffer 1 bane. Octavia can grapple up to two creatures
at a me this way. Target: Self and each ally
Effect: Octavia regains 25 Health. Each ally regains 10
Health.
CC BB [2/encounter]
[2/encounter]
Keywords: A ack, Weapon A
Distance: 3 cube within 1 square
Target: Each creature
Damage: 2d6 + 5
SS SS [2/encounter]
[2/encounter] H
H TT
Keywords: Magic A Keywords: A ack, Magic A
SIZE SPEED FLY Distance: 3 burst Distance: 2 burst, self
WEIGHT REACH Target: Each creature Target: Each enemy, plus each creature within the
Damage: 2d6 + 5 essence
CHANCE HIT Damage: 2d6 + 5 sonic
Effect: 11 END Resists/ The target is slowed
GRAPPLE/KNOCKBACK TN (resistance ends). Effect: The essence regains 10 Health for each target
damaged.

LL SS
II FF [1/round]
[1/round]
Keywords: A ack, Magic A
S : [+1 Boon to Tests] Acroba cs, No ce Keywords: — M Distance: 3 burst, self
Effect: The essence teleports to an unoccupied space
F M D : Whenever the essence is Target: : Each enemy, plus each creature within the
within 5 squares of themself, bringing any creatures
force moved by an enemy, the distance they are essence
they have grappled with them. Each creature
moved is reduced by 2. Damage: 2d6 + 2d8 + 5 lightning
adjacent to the space the essence leaves or enters
F -S G : The essence can move at full takes 5 lightning damage.
speed while grappling other creatures.
S T : The essence takes two turns each
round. They can use two ac ons on each of their
turns and can take each turn a er an enemy turn
SS W
W
they choose. While dazed, the essence can take one Keywords: — T
ac on and one maneuver per turn. Trigger: A creature within 10 squares of the essence
V A : The area within 5 squares of the essence damages the essence
is difficult terrain for their enemies. Effect: The essence moves up to their speed. SIZE SPEED
WEIGHT REACH
LL LL The essence can use each of these abili es once per CHANCE HIT
Keywords: A ack, Magic, Weapon A encounter and can only use one villain ability per
round. GRAPPLE/KNOCKBACK TN
Distance: 10
Target: 1 creature or object II
Damage: 2d6 + 5 lightning Keywords: A ack, Magic A
Effect: 11 MGT Resists/ The essence pulls the target Distance: 5 cube within 1 square
S : [+1 Boon to Tests] Knowledge (history),
up to 5 squares. If the target takes damage from Target: Each enemy Knowledge (magic), Knowledge (nature),
being pulled into an object or a fall, they take an
Damage: 2d6 + 5 Knowledge (psionics)
addi onal 5 sonic damage.
Effect: 11 MGT Resists/ If the target is size 1, the
essence draws the target into their body and the target
W
W TT is physically grappled by the essence. While inside the N
N FF
Keywords: A ack, Magic, Weapon A essence, a target takes 2d8 sonic damage at the start Keywords: A ack, Weapon A
Distance: Melee 1 of each of their turns, and they suffer 1 bane on
Distance: Melee 1
Target: 1 creature or object a acks. A creature inside the essence can’t be affected
by any effect that originates outside it, but they can Target: 1 creature or object
Damage: 2d6 + 5 target the essence with a acks and abili es. If this Damage: 1d4
Effect: 11 MGT Resists/ The essence tosses the target grapple ends, the creature exits the essence and
up to 5 squares. appears in an unoccupied adjacent space of their
choice. The essence can grapple up to eight creatures
this way.

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