Professional Documents
Culture Documents
Securing Virtual Realms: A Biometric Age-Verified Metaverse
Securing Virtual Realms: A Biometric Age-Verified Metaverse
Securing Virtual Realms: A Biometric Age-Verified Metaverse
Verified Metaverse
Dr. Juhi Singh*, Pranjali Sharma* and Navneet Arora*
*
Department of Computer Science, SRM Institute of Science and Technology
Abstract: The burgeoning Metaverse presents a thrilling frontier for human interaction and exploration,
but alongside the excitement lies potential security risks. This research paper delves into the possibilities of
biometrics, particularly iris and pupil recognition via infrared cameras embedded in VR headsets, as a
safeguard for virtual environments. We investigate the efficacy of this method in verifying user age, a
critical step in shielding young and impressionable users from unsuitable content and interactions. The
paper explores the technical viability of iris/pupil recognition, contrasting its advantages in user comfort
and security with those of conventional methods. We then delve into potential challenges concerning privacy
and data protection, ensuring a comprehensive assessment of this biometric approach. By critically
analysing the strengths and limitations of iris/pupil recognition, this research paper endeavours to
contribute meaningfully to the ongoing dialogue about establishing a safe and secure Metaverse accessible
to all age groups.
Keywords: Metaverse, Virtual reality, Biometric authentication, Security measures, Cybersecurity, Identity
verification, Digital identity, Age verification, Biometric identifiers, Facial recognition, Iris scans, VR
headsets, Privacy protection, Cyber threats, Digital environment.
1. Introduction
2. Background
An approach for age prediction was primary focus lies in gaze estimation rather
introduced [1] from iris images, employing than age prediction.
geometric features and intelligent classifier The proposed research aims to bridge the
structures. It emphasizes the segmentation methodologies of these two studies by
of the iris region, extraction of geometric harnessing the capabilities of IR sensors
features, and utilization of various present in VR headsets. By integrating the
classifiers for age prediction. Despite its iris and pupil analysis techniques from the
efficiency in utilizing simple geometric first paper with the IR sensor-based eye
features, limitations exist in its tracking capabilities of the second paper,
applicability to real-time scenarios and the research seeks to develop a robust and
robustness in diverse environmental real-time system for age estimation.
conditions.
The VR headset's IR sensors will be
In contrast, [2] focuses on 3D gaze utilized to capture detailed information
estimation using a VR headset equipped about the iris and pupil. Leveraging deep
with IR sensors. This framework leverages learning algorithms trained on iris and
three cameras, including IR and RGB pupil data, the system will extract relevant
cameras, to track the pupil and compute a features for age prediction. Additionally,
3D model of the eye in real-time. By the 3D gaze estimation framework will
circumventing the challenges of pupil facilitate accurate localization of the iris
detection in RGB images, it achieves high and pupil positions, enhancing the
accuracy in gaze estimation even in precision of age estimation.
complex environments. However, its
Furthermore, the proposed solution will address the limitations of existing approaches by
ensuring real-time performance, robustness in varying environmental conditions, and
seamless integration with VR applications. By combining the strengths of both research
domains, the proposed solution aims to achieve a comprehensive and accurate age estimation
system suitable for diverse real-world scenarios.
This research proposes an innovative approach to age estimation leveraging the IR sensors
present in VR headsets. By amalgamating insights from research papers on iris image
analysis and 3D gaze estimation, the proposed solution aims to advance the state-of-the-art
in biometric authentication and human-computer interaction. Through empirical validation
and experimentation, this research seeks to demonstrate the feasibility and effectiveness of
the proposed approach, contributing to the advancement of age estimation techniques in the
era of immersive computing.
4. Conclusion
The Metaverse beckons with the raises privacy concerns and potential
promise of revolutionizing human bias. Iris recognition offers a promising
interaction, but amidst its potential lies alternative. Iris patterns remain stable
the crucial responsibility of ensuring a throughout life, unlike fingerprints or
safe and secure environment for all faces, and the iris is well-protected
users, particularly younger ones. This within the eye. Additionally, iris
research explored the potential of iris recognition boasts high accuracy.
recognition technology as a tool for age Technically, integrating iris recognition
verification within the Metaverse. into VR headsets seems feasible. This
Traditional age verification methods in could unlock significant benefits for the
the Metaverse fall short. Self-reported Metaverse, particularly in safeguarding
information is easily manipulated, younger users from inappropriate
credit card verification excludes content and interactions by ensuring
younger users, and facial recognition their true age.
5. Future Scope
The potential of iris recognition for Alternative Applications: Exploring the
Metaverse age verification extends beyond use of iris recognition for other Metaverse
the initial technical hurdles. Future security measures, such as user
research can explore: authentication for in-world purchases or
Liveness Detection: Developing robust age-gated virtual spaces, could further
methods to ensure a real person's iris is enhance user safety and security.
being scanned, not a photograph or image,
could significantly improve security.
[1] Moayad Mokatren, Tsvi KuflikORCID [4] Kim J. L. Nevelsteen, “Virtual world,
Using RGB-IR Cameras”, MDPI and applied to video games, mixed reality,
Crime Detection and Prevention (ICDP Encyclopedia, vol. 2, no. 1, pp. 486–497,
2013) 2022.
[3] Ankur Gupta, Habib Ullah Khan, Shah [6] Zefeng Chen; Jiayang Wu; Wensheng
Nazir, Muhammad Shafiq and Mohammad Gan; Zhenlian Qi, “Metaverse Security and
2, 12 January 2023.
[7] Ruoyu Zhao, Yushu Zhang, Youwen [11] Jaber, Tanya Abdulsattar, “Security
Concerns,” Volume 1, Issue 2, 93-99, 31 Technologies Volume 16, Issue 13, July
[8] Y. Wang, Z. Su, N. Zhang, R. Xing, D. [12] R. U. Long, "Roblox and effect on
[9] Giluk Kang; Jahoon Koo; Young-Gab Educ. Workshop Second Life Community
Kim, “Security and Privacy Requirements Conv., vol. 20, pp. 22-47, 2006.
Communications Magazine Volume 62, worlds and how to use them", Bus.
Issue 1, January 2024. Horizons, vol. 52, no. 6, pp. 563-572, Nov.
Xu, D Lin, Z Hui P, “All one needs to [15] H. Duan, J. Li, S. Fan, Z. Lin, X. Wu
know about metaverse: A complete survey and W. Cai, "Metaverse for social good: A
tale of hate, sexism, and bullying,” in The metaverse: radical business model
[17] S. Bardzell and J. Bardzell, “Docile [22] K. W. Lau, “The gender differences in
avatars: Aesthetics, experience, and sexual metaverse: a study of university art &
interaction in Second Life,” in The 21st design students,” Open Journal of Art and
British HCI Group Annual Conference on Communication, vol. 1, no. 1, pp. 14–19,
[18] Venkatesha, S., Reddy, K.R. & Y. Shin, “A study on the typology and