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Tzeentch Warband
Tzeentch Warband
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Warband Special Rules Warband Special Rules
Cloven Hoofs Pink Fireblast
Warriors with this rule may re-roll failed Jump Warrior counts as being armed with a missile
Down tests. weapon that has the following properties:
Range: 12” Strength: 3
Vicious Beak (AP1) Flaming Attacks
All of this warrior’s close combat attacks are Quick to Fire: No -1 to hit for moving and
Armour Piercing (1) in the first round of close shooting.
combat. (Stacks with other modifiers.) Cannot be Robbed, Swapped, or Discarded.
Heirloom Treacherous
Warrior has this item when hired. It may not be Warriors with this rule may never use the Leader’s
swapped or sold, but may be robbed and discarded Leadership characteristic.
as normal.
Daemon
Brayherd Skills Cause Fear; Cannot Take Drugs; Immune to Poison;
When henchmen are promoted to heroes, only Fight Unarmed; Never Use Weapons or Armour
warriors whose race is Gor may choose Brayherd (not even with training skills, but may use Special
skills as one of their three skill lists. Equipment as normal).