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Co-Creating Value Through Demand and Supply
Co-Creating Value Through Demand and Supply
Article
Abstract
Objective: With global population aging, great business opportunities are driven by the various
needs that the elderly face in everyday living. Internet development makes information spread fas-
ter, also allows elderly and their caregivers to more easily access information and actively partici-
pate in value co-creation in the services. This study aims to investigate the designs of value
co-creation by the supply and demand sides of the senior industry.
Design: This study investigated senior industry in Taiwan and analyzed bussiness models of 33
selected successful senior enterprises in 2013. We adopted series field observation, reviews of
documentations, analysis of meeting records and in-depth interviews with 65 CEOs and
managers.
Setting: Thirty-three quality enterprises in senior industry.
Participants: Sixty-five CEOs and managers in 33 senior enterprises.
Intervention(s): None.
Main Outcome Measure(s): Value co-creation design, value co-creating process.
Results: We constructed a conceptual model that comprehensively describes essential aspects of
value co-creation and categorized the value co-creation designs into four types applying for differ-
ent business models: (i) interaction in experience spaces co-creation design, (ii) on-site interacting
co-creation design, (iii) social networking platform co-creation design and (iv) empowering custo-
mers co-creation design. Through value co-creation platform design, the senior enterprises have
converted the originally passive roles of the elderly and caregivers into active participants in the
value co-creation process.
© The Author 2016. Published by Oxford University Press in association with the International Society for Quality in Health Care. All rights reserved.
For permissions, please e-mail: journals.permissions@oup.com 1
2 Yang et al.
Conclusions: The new paradigm of value co-creation designs not only promote innovative devel-
opment during the interactive process, lead enterprises reveal and meet customers’ needs but
also increase markets and profits.
Key words: co-creation value, demand and supply, integration, senior enterprises
Introduction
Methods
Rapid population aging and low birth rate have widely impacted on
We collected data through literature analyses, secondary data of
societies worldwide [1]. The development of senior industry and
study cases, documentations and analyses of their records, individ-
business opportunities are raised in every aspect of elderly needs,
ual personal in-depth interviews with their CEOs or managers and
including leisure activities, continuous learning, living supports,
field observations. We used a qualitative study to understand value
safety, health care and health management, etc. [2]. Taiwan has
co-creation from multiple managers’ perspectives in a senior service.
become an ageing society in 1993 with elderly population over 7%
This study shed light on an under-researched area. Qualitative meth-
and will become an aged society by 2017, with elderly population
ods are considered appropriate to gain an in-depth understanding of
over 14% [3]. Therefore, the market size of senior industry is esti-
the phenomenon of interest for they can offer and produce masses
mated US$120 billion [4]. The senior industry aims on meeting
of detailed data on a small number of individuals, also are useful in
needs of the elderly and their caregivers, including enhancing access
exploring the intricate details of phenomena as complex as senior
and quality of food, clothes, accommodation, transportation, educa-
service industry.
tion, entertainment, health, esthetics, medical services, occupation,
Thirty-three quality enterprises that supported the development
social services, etc. [5–8].
of senior industry in Taiwan were selected in 2013. These enter-
The alternation in the structure of senior industry and the
prises were selected by two criteria: (i) Targeting on elderly daily
expected business opportunities encourage the enterprises to
health life needs: the services provided by enterprises focus on eld-
This study therefore divided the selected enterprises by two factors catch customers’ real needs and create products and services
into four categories according to Yang et al. [13]: residential care exceeding their expectations.
and co-residence model, home care and living in place model, com-
munity e-bussiness experience model and virtual and physical port-
Social network platform co-creation design for the
able device model.
community e-business experience model
According to the concept of value co-creation, the value is cre-
This model focuses on product purchasing or servicing, and has dis-
ated in the process of interaction between customers and an enter-
tribution channels as physical stores to provide products and service
prise. To assess the effects of co-creation, the enterprise should focus
experience that satisfy the daily living demands of the elderly and
on the overall value in co-creating experience, with emphasis on
their caregivers. Enterprise’s core technologies and key partners’
communication, access, risk evaluation and transparency during the
capabilities have been integrated not only to offer a friendly website
co-creating process.
platform for customers to search for products but also to offer con-
This study found that each of the four business models has its
sultation and interaction online before purchase [19, 20]. Enterprises
own correlated value co-creating design implemented during the
that adopt this model have both online platforms and physical chain
interactions between the supply and the demand sides. The four
stores’ services for elderly to try products in person.
combinations of models and designs are as follows: (i) interaction in
This model has focus on the establishment of e-business plat-
experience spaces co-creation design for residential care and co-
forms for the elderly, and other customers have access to online and
residence model, (ii) on-site interacting co-creation design for the
offline services through Internet, blogs, microblogs and other plat-
home care and living in place model, (iii) social network platform
forms. In the process of managing e-business internet channels,
co-creation design for the community e-business experience model
through interactions with the demand side, the enterprises would
and (iv) empowering customers co-creation design for the virtual
establish social networks and create online forums to enhance the
and physical portable device model.
communications between the supply and the demand sides on the
digital platforms, so the indeed needs of the elderly and their care-
givers can be identified.
Interaction in experience spaces co-creation design for
residential care and co-residence model
Empowering customers co-creation design for the
Residential care and co- Home care and living in Community e-business Virtual and physical portable
residence model place model experience model device model
Experience mind-set Building experience spaces; Visiting homes and Establishing online or Designing models that enable
Expanding the space of invitation to participate in residences; providing servicesphysical social networks for participation in product
experiences interactions and observation interactions design process
Context of interaction Inviting the elderly and their Physical visits to the elderly’s
Building physical stores, Designing services that the
Expanding the scope caregivers to the experience homes/residences to provide offering experience services elderly and their caregivers
and scale of interactions spaces for interactions; care services, to observe for for the elderly and their can physically access or
hosting salons, sessions or their needs and assist caregivers; establishing access through applications
workshops accordingly internet forums and social of mobile devices
networks for communications
Engagement platforms Through the establishment Through physical visits to the Through experience spaces in Through virtual or physical
Expanding linkages of experience spaces, elderly’s homes/residences, physical stores, internet mobile devices to help the
among engagement communications and Ohno circle observation and platforms and social elderly and caregivers change
platforms interactions with the elderly on-site investigation for networks to interact and from being passive to being
and caregivers can easily be demands to facilitate communicate with elderlies active, and utilize their
achieved and are communications and and their caregivers to capabilities for the experience
transparent, leading to value interactions and to provide understand their demands of services
recreation extended services and provide extended services
Network relationships Achieving value co-creation Through observation at Through chain businesses to Through the original designs
Expanding stakeholder with the elderly and homes/residences to provide extend the coverage of senior and connections with other
relationships in the caregivers; providing contact extended services for the services and to have enterprises to extend services
ecosystem points for other senior demands connections with other senior and to increase relevant
enterprises to interact for the enterprises resources
development of innovative
revenues and reputations. Value co-creation process has converted their customers and drive services to a value added forum for con-
customers’ original passive roles into active ones and helped them versation and interactions by collaborating demand and supply
become participants of the value co-creation process [11, 26]. It is sites.
not easy especially for the elderly. Such as empowering customer co-
creation model is a good concept yet difficult in practicing especially
in the elderly and disable ones; however, we observed some success- Conclusions
ful model [5]. For example, there is one enterprise that has devel-
The new paradigm of co-creation presents huge opportunity for
oped an APP for accredited friendly restaurants. This enterprise has senior enterprises. Through value co-creation design, the senior
collaborated wheelchair-dependent elderly to visit restaurants, take enterprises have converted the original passive roles of the elderly
pictures and share the needs of disabled and elderly with restaurant and caregivers into active ones, helped them become participants of
owners. By doing so the value co-creation not only promoted the the value co-creation process and promoted innovative development
APP to restaurants and public but also shared the needs of these spe- during the interactive process in services. Value co-creation has led
cial customers and empowered the disabled elderly and elevated enterprises reveal customers’ experiences and met their needs,
their self-esteem. Such value co-creation models have innovative increases markets and profits and also build a new paradigm to put
development and value recreation in the senior industry by different customer experience at the center of the senior enterprises’ designs.
kinds of interactive process.
With the alternation in the structure of the senior industry and
the expectation of the huge potential business opportunities, senior Acknowledgements
enterprises actively explore their core competitiveness and adopt
This research was financially supported by grant from ‘Golden Dream
strategies to added values. As contributed by education and Internet
Project’ launched by TaiShang Resources International Group. The funding
technologies, the elderly and their caregivers nowadays have the
body does not play roles in study design, interpretation of data and the manu-
ability to participate more in their service process [10]. We observed
script drafting.
33 senior enterprises in Taiwan on their designs in co-creating value
through demand and supply integration by field observation,
reviews of documentations and meeting records and in-depth inter-
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