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Alert! PNP
Alert! PNP
3 Ship Cards 1 Destroyed Planet Card 1 Starting Threat card 8 Threat Cards 4 Major Threat Cards 1 Reference Card
Active Area
Battery - Number of
regular actions per wave
your Fleet
During the game, you will guide your fleet and try to distroy
all incoming threats. To do so, you can execute regular and
special actions and use power-ups. You can combine all of
them in any order.
Regular Actions
Shoot
Destroy threat that is in-front of the ship’s
current position.
Move
Move ship to one adjacent space by
rotating or fliping Ship Card.
!
(see power-ups for discarding). Available special actions:
1
Destroy all active threats
! Picking
Discarding
! First Wave:
Before starting the first wave, from the threat deck pick
one random card with the power-up icon and place it
sideways as your starting power-up. Also, reveal the top
threat wave card (indicated by blue triangle) by sliding fleet
deck down.
Subsequent Waves:
Resolving Wave
Success
After you executed all available actions, you need to resolve
the current active wave. If you manage to destroy all threats
in the active wave, that is success and if there are threats
!
that you can’t destroy that is failure. !
1
" Success:
# Failure:
!
then slide it to the bottom of the fleet deck. !
3 Now Slide the fleet deck over active threat card.
3
Major Threat 2
1 When you resolve the threat wave marked with the red
triangle (last card in the threat deck) flip that card horizontally
to reveal the major threat. Major Threat
2 Major threat is special and contains 3 threat waves. You must
1
resolve all of them to successfully defeat major threat. Waves
are resolved like the waves on normal threat cards, they just
span across multiple spaces.
If this was the secod Major threat, you defeated all threats and
saved your planet! !
$
!
1 2
Game end / Scoring
Game End
Game ends if you manage to defeat all threat waves or if you
lose all ships and exploded planet card is revealed.
Put remaining fleet deck cards at the bottom of the threat deck.
Rotate the deck so that the blue triangle is at the top part
of the card.
Now count the cards until you get to the first ship showing the
star in the top left corner (should be red ship x3) and ignore any
other ship cards. Multiply numbrer of cards by the number Victory Defeat
indicated on the ship.
Do the same for the other two ships.
When you get to the last card, rotate deck 180 degrees and
continue (Destroyed Planet card does not count).
#
Now compare your score with the Rank Chart to get your
Pilot rank. 3
Rank Chart 2
10-20 - Cadet 1
40-50 - Captain
" "
!
$
First OFficer
$
Explosion illustration
from freepik.com
Front 1
2 2
2 2
2 2
2
!
2
MOVE UP TO TWO SPACES *
""
1x 2x 3x
2 2
* ' * ' * '
%
$
# " ( " "
& & &
* * *
2
1x 2
2x 3x
Back 1
2
2 2 2
2 2 2
2
2
2
!
2
#
DESTROY ACTIVE THREATS IN SPACES 2
"
ADJECENT TO YOUR SHIP *
2
2
3x 2x 1x
2 2
* ( * ( * (
#
"
& $ & % &
' ' '
* * *
2
2x 2
1x
3x
! !
2
""
ADDITIONAL DOUBLE MOVE
ADDITIONAL FIRE ACTION * *
%
&
ACTION
'
* ADJECENT TO YOUR SHIP * * THREAT
"
#
MOVE UP TO TWO SPACES
&
%
DESTROY ACTIVE THREATS IN SPACES PREVENT DAMAGE FROM ONE ACTIVE
(
2
! ! !
2
! !
2
"
* MOVE ONE SPACE AND FIRE *
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&
THREAT
""
* *
$
MOVE ONE SPACE AND FIRE DESTROY ALL ACTIVE THREATS
2 2
2
! !
2
! !
2
(
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*
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Front 2
! !
2
$$
ADDITIONAL DOUBLE MOVE
ADDITIONAL FIRE ACTION * *
'
(
ACTION
" "
* * ADJECENT TO YOUR SHIP * ADJECENT TO YOUR SHIP
&
2
! !
! ! !
PREVENT DAMAGE FROM ONE ACTIVE PREVENT DAMAGE FROM ONE ACTIVE
%
$
* * MOVE ONE SPACE AND FIRE *
'
(
THREAT THREAT
&
DESTROY ALL ACTIVE THREATS
2 2
!
ACTIONS
SPECIAL ACTIONS
* *
DESTROY ALL ACTIVE
DESTROY ADJECENT
) AND INCOMING
"
#
THREATS
*
THREATS
*
*
DESTROY ALL ACTIVE * SPECIAL ACTIONS
& THREATS REQUIRE TWO CHARGES
*
THREATS
$$
* *
$
MOVE ONE SPACE AND FIRE MOVE ONE SPACE AND FIRE
(
'
2 2
BOSS POWER UP
2 2
! ! !
2 2
Back 2
Front 1
2 2
2 2
2 2
2
!
2
MOVE UP TO TWO SPACES *
""
1x 2x 3x
2 2
* ' * ' * '
%
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# " ( " "
& & &
* * *
2
1x 2
2x 3x
Back 1
2
2 2 2
2 2 2
2
2
2
!
2
#
DESTROY ACTIVE THREATS IN SPACES 2
"
ADJECENT TO YOUR SHIP *
2
2
3x 2x 1x
2 2
* & * & * &
#
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$ ( $ ' $
% % %
* * *
2
2x 2
1x
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! !
2
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ADDITIONAL DOUBLE MOVE
ADDITIONAL FIRE ACTION * *
#
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ACTION
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(
MOVE UP TO TWO SPACES
$
#
DESTROY ACTIVE THREATS IN SPACES PREVENT DAMAGE FROM ONE ACTIVE
&
2
! ! !
2
! !
2
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* MOVE ONE SPACE AND FIRE *
#
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'
MOVE ONE SPACE AND FIRE DESTROY ALL ACTIVE THREATS
2 2
2
! !
2
! !
&
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*
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Front 2
Back 2
2 2
! !
2 2
2 2
$
%
MOVE ONE SPACE AND FIRE MOVE ONE SPACE AND FIRE
#
* *
##
(
*
THREAT THREAT
%
$
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#
"
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PREVENT DAMAGE FROM ONE ACTIVE PREVENT DAMAGE FROM ONE ACTIVE
! ! !
! !
2
' '
DESTROY ACTIVE THREATS IN SPACES DESTROY ACTIVE THREATS IN SPACES
DESTROY ALL ACTIVE THREATS
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&
ADJECENT TO YOUR SHIP * &
ADJECENT TO YOUR SHIP * *
ACTION
%
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##
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! !