Professional Documents
Culture Documents
Core Report
Core Report
DEPARTMENT NAME
Artificial Intelligence & Data Science
Department Name
By
NAME :R.Vigneshwaran
REG.NO :22AD155
IM1. To develop professionals who are skilled in the area of Artificial Intelligence and
Data Science.
IM2.To impart quality and value based education and contribute towards
the innovation of computing, expert system, Data Science to raise
satisfaction level of all stakeholders.
CHENNAI-69
CERTIFICATE
We wish to acknowledge the help received from the Lab Instructors of the
Department Name and others for providing valuable suggestions and for the
successful completion of the project.
NAME:R,Vigneshwaran
REG.NO:22AD155
PREFACE
Abstract:
Introduction
Introduction:
In an era where digital commerce continues to redefine the way we shop,
the design of an e-commerce mobile application plays a pivotal role in
shaping the user's shopping experience. This introduction sets the stage for
our exploration of the Figma E-Commerce App Design project, an endeavor
that combines the power of Figma, a versatile design and prototyping tool,
with the art of user-centered design to create an exceptional shopping
journey.
**Why Figma?**
Figma has emerged as a formidable force in the world of digital design. Its
collaborative features, real-time editing capabilities, and extensive toolkit
make it an invaluable tool for designers and teams seeking to create
stunning and functional interfaces. Leveraging Figma's prowess, our
project embarks on the journey of crafting an e-commerce app that not only
looks beautiful but also delivers a seamless and intuitive shopping
experience.
**A User-Centric Approach:**
**Design Principles:**
Our design journey encompasses principles that are essential to the success
of any e-commerce application:
As we delve into the Figma E-Commerce App Design project, we invite you
to join us on this exciting expedition. Together, we'll explore the intricacies
of designing a mobile application that seamlessly connects users with the
products they desire, all while keeping their preferences, convenience, and
security in mind. This project serves as a testament to the potential of
Figma in shaping the future of e-commerce, and we're excited to share our
insights and discoveries with you.
Problem statement
Problem Statement:
Project Objectives
Objectives for the Figma E-Commerce App Design project:
9. **Accessibility Compliance:**
- **Objective**: Ensure that the app design complies with accessibility
standards, making it usable by individuals with disabilities.
- **Key Results**: Improved accessibility rating, broader user base, and
legal compliance.
Literature survey
A literature survey for a Figma E-Commerce App Design project involves
reviewing existing research, studies, and resources related to e-commerce
app design, user experience, and best practices. This survey helps in gaining
insights, understanding trends, and identifying valuable information that
can inform your design decisions. Here are key areas to explore in your
literature survey:
Methodology
The methodology for the Figma E-Commerce App Design project involves a
systematic approach to design and development, ensuring that the final
product meets user needs and business objectives. Here is a step-by-step
methodology to guide the project:
1. **Project Initiation:**
- **Define Project Scope**: Clearly outline the project's goals, objectives,
and deliverables, including the specific features and functionality of the e-
commerce app.
- **Establish Team Roles**: Assign roles and responsibilities to team
members, including designers, developers, and stakeholders.
- **Gather Initial Requirements**: Collect initial requirements from
stakeholders, including target audience demographics, business goals, and
design preferences.
6. **Development Collaboration:**
- **Handoff to Developers**: Collaborate closely with developers to
ensure a seamless handoff of design assets, specifications, and guidelines.
- **Development Support**: Provide ongoing support to developers
during the implementation phase to address design-related questions or
issues.
Results
The results of a Figma E-Commerce App Design project are typically
focused on the final design deliverables and the impact of the design on user
experience, user engagement, and business objectives. Here are some of the
key results you can expect from such a project:
2. **Interactive Prototypes:**
- Interactive prototypes created in Figma that allow stakeholders and
developers to experience the app's user flow and interactions.
3. **User-Centered Design:**
- A user-centric design that addresses user needs, preferences, and pain
points identified through user research and testing.
**Design Methodology:**
- The design methodology followed a structured approach, incorporating
user-centered design principles, iterative design, usability testing, and
responsive design considerations.
- Figma served as the primary design and prototyping tool, enabling
collaboration among team members.
**Accessibility Compliance:**
- The app design adhered to accessibility standards, making it inclusive and
usable by individuals with disabilities.
**Post-Launch Evaluation:**
- Post-launch evaluation and ongoing monitoring were mentioned,
highlighting a commitment to measuring the app's performance and
addressing any issues that may arise.
**Positive Outcomes:**
- The project achieved measurable results, including improved conversion
rates, reduced cart abandonment, increased user satisfaction, and positive
user feedback.
Technology Used
In a Figma E-Commerce App Design project, various technologies and tools
are utilized to create, prototype, and collaborate on the design. Here are the
primary technologies and tools commonly used:
7. **Version Control:**
- **Git and GitHub:** These tools can be used for version control,
allowing designers to track changes and collaborate with developers
efficiently.
The choice of specific technologies and tools may vary depending on the
project's requirements, team preferences, and the technologies supported
by the intended platform (web, iOS, Android). A successful Figma E-
Commerce App Design project leverages these technologies effectively to
create a seamless and secure user experience.
Project photos
Conclusion
References
PO & PSOAttainment
Design/Development of
PO 3 Yes / No
solutions
of complex problems
Environment and
PO 7 Yes / No
Sustainability
PO 8 Ethics Yes / No
PO 10 Communication Yes / No
Project management
PO 11 Yes / No
and finance
Note: The report must consist of at least 25 pages excluding Front and
Back cover