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MOTHERSHIP

PLAYTESTING CHARACTER SHEET v1.0 BY QUADRA (HTTP://QUADRA.ZONE)


PLAYER neruyama
CLASS
SKILLS
Mark starting skills based on your Class.
To take an Expert or Master skill you must
first take one of its prerequisite skills. ●
TRAINED: +10%
Cost: 1 Skill Point

LINGUISTICS
EXPERT: +15%
Cost: 2 Skill Points

PSYCHOLOGY
MASTER: +20%
Cost: 3 Skill Points

SOPHONTOLOGY
Pick one.
Portrait
TEAMSTER UNUSED ● BIOLOGY GENETICS XENOBIOLOGY
Name
Once per Session, you may
0 SKILL POINTS
Dairus re-roll a roll on the Panic Effect table. FIRST AID PATHOLOGY SURGERY

ANDROID TEAMSTER SKILLS: Zero-G, Mechanical ● HYDROPONICS BOTANY


Rank / Title Fear saves made in your presence Repair. Pick one: Heavy Machinery or
have Disadvantage. Piloting. +4 Skill Points.
GEOLOGY PLANETOLOGY
Counselor
SCIENTIST ANDROID SKILLS: Linguistics,
ZERO-G ASTEROID MINING
Level XP Whenever you fail a Sanity save, every Computers, Mathematics.
friendly player nearby loses 1 Calm. +2 Skill Points.
01 0 10 MARINE SCIENTIST SKILLS: Pick two: Biology,
SCAVENGING JURY RIGGING CYBERNETICS

Current Next Level Whenever you panic, every friendly Hydroponics, Geology, Computers, HEAVY MACHINERY ENGINEERING ROBOTICS
player must make a Fear save. Mathematics, Chemistry. +3 Skill Points.
● COMPUTERS HACKING ARTIFICIAL INTELLIGENCE
MARINE SKILLS: Military Training.
STATS VITALS SAVES +3 Skill Points. ● MECHANICAL REPAIR VEHICLE SPECIALIZATION COMMAND
Roll 3d10 × 2 for each stat and Starting Health = Strength. Use values from your
add class modifiers. 85 max. chosen class. 85 max.
HEALTH CONDITIONS & PHOBIAS DRIVING
STRENGTH SANITY PILOTING ASTROGATION HYPERSPACE
35 Lifting, Pushing, = 70 Rationalization, 40 25 40 20 30
Hitting Logic ● MATHEMATICS PHYSICS
Current Maximum
HITS ART
SPEED FEAR
49 Reactions, Act
Under Pressure
2 2 Surprise,
Loneliness
25 30 25 85 35 ARCHAEOLOGY MYSTICISM XENOESOTERICISM
Current Maximum THEOLOGY TACTICS
+1
CALM
INTELLECT BODY MILITARY TRAINING GUNNERY
49 Knowledge,
85
2 85 Hunger, Disease, 25 35 25 40 30
Experience Infection ● RIMWISE FIREARMS WEAPON SPECIALIZATION
Current Maximum
ATHLETICS CLOSE-QUARTERS COMBAT
COMBAT RESOLVE ARMOR
25 Close Quarters, Physical 30 40 30 25 35 ● CHEMISTRY EXPLOSIVES
Ranged 0
0 Damage

+5 COMBAT, +5 WHEN A FRIENDLY MARINE IS NEARBY


+10 INTELLECT NOTES
+5 SPEED & INTELLECT
+5 STRENGTH & SPEED
STARTING LOADOUT EQUIPMENT Counselor - Civilization is awash with more diversity of bodies, cultures, genders and sexes than
Pick a Loadout. Wearable items in italics. Roll a random Trinket (p.19) and Patch (p.20) and roll starting Credits (5d10 × 10). Equipment List on p.17–18.
Mark carrying Capacity (Strength ÷ 10 + 1 per hand + worn items) & equip Loadout. Small items stack 3 per slot. ever before, which means that finding and building functioning, meaningful relationships can be
EXCAVATION difficult. You are part psychologist, part matchmaker, and part anthropologist.
Crowbar, Hand Welder, Laser Capacity Qty. Item(s) Damage Range (S/M/L) Ammo
Cutter, Body Cam, Bioscanner,
Infrared Goggles, Lockpick Set, R. Hand
Vaccsuit (Oxygen Tank, Mag-
Boots, Short-Range Comms) L. Hand

EXPLORATION Wearing
Vibechete, Rigging Gun, Flare
Gun, First Aid Kit, Vaccsuit 1
(Long-Range Comms, Oxygen
Tank), Survey Kit, Water Filter, 2
Locator, Rebreather, Binoculars,
Flashlight, Camping Gear, 3
MREs ×7
4
EXTERMINATION
SMG, Frag Grenade ×6, 5
Standard Battle Dress (Heads-
Up Display, Body Cam, Short- 6
Range Comms), Stimpack ×6,
Electronic Tool Kit 7
EXAMINATION
Scalpel, Tranq Pistol, 8
Stun Baton, Hazard Suit,
Medscanner, Automed ×6, 9
Pain Pills ×6, Stimpak ×6,
Cybernetic Diagnostic Scanner CREDITS DEBT

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