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Consumer To Consumer
Consumer To Consumer
Consumer To Consumer
INTRODUCTION
INTRODUCTION
In today's fast-paced educational environment, the need for cost-effective and sustainable
access to educational materials is more crucial than ever. The " Consumer to Consumer and
trending analysis " project is an innovative solution designed to address this need. This online
platform serves as a marketplace specifically tailored for the educational community,
providing a space for buying and selling second-hand educational resources.
Traditional methods of acquiring educational materials often involve high costs, creating
financial burdens for students and institutions alike. Additionally, there is a growing
awareness of the environmental impact of producing and disposing of educational materials.
This project recognizes these challenges and aims to create a sustainable and economically
viable alternative.
PROJECT SCOPE:
Overview
The "Educational-Based Second-Hand Product Sale on Online Platform" project aims to
create a dedicated online marketplace where individuals within the educational community
can buy and sell second-hand educational materials, equipment, and related products. This
platform provides a sustainable and cost-effective solution for students, educators, and
institutions to access affordable educational resources while promoting the reuse and
Consumer TO Consumer of materials.
Objectives:
Design and development of a dedicated online platform tailored for buying and selling
second-hand educational materials.
Enable users to create and manage their profiles, including personal information and
product listings.
Provide a feature for users to list second-hand educational materials, equipment, and
related products for sale.
Implement product management tools for users to edit, update, and remove listings as
needed.
Develop search and filtering functionality to help users easily find specific educational
products based on categories, keywords, and other criteria.
Incorporate social features such as user profiles, ratings, and reviews to foster a sense of
community within the platform.
Enable users to interact, collaborate, and share resources with each other.
Provide a space for users to share educational resources, tips, and recommendations with
the community.
Implement features for users to create and join groups based on shared interests or
educational topics.
Comply with data protection regulations to ensure user privacy and confidentiality.
Incorporate a feedback system for users to provide reviews and ratings for products and
sellers.
Provide customer support channels for addressing user inquiries, issues, and feedback.
Develop marketing campaigns and strategies to promote the platform to the educational
community.
Utilize digital marketing channels, social media, and partnerships with educational
institutions to increase platform visibility.
Prepare user documentation and training materials to guide users on how to use the
platform effectively.
Offer tutorials, FAQs, and support resources to assist users with navigating the platform.
Constraints:
Limited budget allocation for development, marketing, and maintenance of the platform
may restrict the implementation of certain features or marketing strategies.
Ensuring robust security measures to prevent data breaches, fraud, and unauthorized
access may impose constraints on the development process.
Verifying the authenticity and quality of second-hand products listed on the platform
may be challenging, leading to potential disputes or dissatisfaction among buyers.
Addressing logistical issues such as shipping, delivery, and product pickup may pose
constraints, particularly for larger or bulkier items.
Assumptions:
Assuming there is a demand within the educational community for a dedicated online
platform to buy and sell second-hand educational products.
Assuming sellers will act with integrity and accurately represent the condition and
quality of the products they list on the platform.
Assuming users have access to the necessary technology (e.g., internet connection,
devices) to access the online platform.
Assuming there is limited direct competition from existing online platforms specifically
tailored for buying and selling second-hand educational products.
Assuming sufficient availability of human resources (e.g., developers, customer support
staff) to support platform development and ongoing operations.
Assuming a growing awareness and interest among users in promoting sustainability and
reducing waste by purchasing second-hand educational products.
CHAPTER 2
CAPSTONE PROJECT PLANNING
Search and Filtering: Search bar, filter options, advanced search features.
Customer Support and Feedback :Help desk, feedback form, continuous improvement.
Documentation and Training :User guide, FAQs, seller guidelines, training materials.
Testing and Quality Assurance :Test plan, functional/usability testing, performance
testing.
Deployment and Launch :Platform deployment, soft launch, official launch, marketing
campaign.
Project 1 Week
management
02 06/03/2024 11/03/2024
Analysis 1 Week
03 13/03/2024 03/04/2024
Design 3 Week
04 04/04/2024 02/05/2024
Developing 4 Week
05 03/05/2024 25/05/2024
Software and Hardware Costs: Encompasses expenses for software licenses, development
tools, server hardware, networking equipment, and user devices if needed.
Training Costs: Covers development of training materials, facilities for training sessions, and
fees for external trainers if utilized.
Security Measures: Includes costs for security software licenses, audits, penetration testing,
and implementation of security protocols.
Testing Costs: Includes testing tools and software, potential external testing services, and
expenses for user interface usability testing.
Implementation Costs: Covers deployment services and user support during the initial rollout.
Phase4: Coding 7k
Phase7: Deployment 7k
Training and Professional Development :Encompasses continuous training for staff on system
updates and professional development for IT personnel.
Travel and Accommodation (if applicable): Includes expenses related to project meetings,
training sessions, or any necessary travel.
Risk Analysis
Risk Analysis in project management is a sequence of processes to identify the factors that
may affect a project’s success. These processes include risk identification, analysis of risks,
risk management and control,
Risk Identification
It is the procedure of determining which risk may affect the project most.
This process involves documentation of existing risks.
Control Risks
Selecting a seller
Receiving seller responses
Awarding a contract
The benefit of conducting procurement process is that it provides alignment of external and
internal stakeholder expectations through established agreements.
Teaming agreements
SYSTEM REQUIREMENTS
HARDWARE REQUIREMENTS
Processor : i3+
RAM : 4GB
Hard Disk : 80GB
Speed : 1.2 GHz+
Technologies used:
Front end technology:
Html5
CSS
JavaScript
React js
Backend server:
Spring boot
Java
Database:
MySQL
CHAPTER 3
APPROACH AND METHODOLOGY
Description of technology used
Backend Development:
Language: Java is chosen for backend development.
Framework: Spring Boot for Java provides a robust and opinionated framework for
building scalable and maintainable web applications. It offers features like auto-
configuration, dependency injection, and easy integration with other Spring
projects.
Deployment:
Cloud Platform: Deployment on platforms like Google Cloud Platform (GCP)
provides scalability, reliability, and flexibility. GCP offers services like Google
App Engine, Google Kubernetes Engine, and Google Cloud Functions for
deploying and managing applications seamlessly. Leveraging cloud-based
deployment eliminates the need for managing infrastructure and ensures high
availability and performance.
Testing:
Unit Testing: Using frameworks like JUnit for Java allows developers to write and
execute automated unit tests to ensure the correctness of individual components
or modules. JUnit provides annotations, assertions, and test runners for writing
comprehensive unit tests and verifying the behavior of Java code.
By leveraging these emphasized technologies, you can develop a robust and scalable
automation system for generating question papers in the education sector. These
technologies offer reliability, scalability, and flexibility, enabling efficient
development, deployment, and maintenance of the application.
Processor:
Pentium 4 or higher: The Pentium 4 processor is a central processing unit (CPU)
manufactured by Intel. It offers capabilities suitable for running basic to moderate
computing tasks. Emphasizing the Pentium 4 or a higher processor indicates the
minimum processing power required for the system.
Speed: 1.2 GHz or higher: The specified speed denotes the clock frequency of the
processor, measured in gigahertz (GHz). A speed of 1.2 GHz or higher ensures
adequate processing power to handle computational tasks efficiently.
Hard Disk:
20GB: The hard disk is a non-volatile storage device used to store data permanently.
The specified capacity of 20GB denotes the minimum storage space required for
installing the operating system, applications, and storing user data. While 20GB
may seem small by modern standards, it is sufficient for basic computing needs.
Operating System:
Windows Distribution: Windows 10 or Windows Server Edition would be suitable
choices. These versions of Windows offer a user-friendly interface and
compatibility with a wide range of software applications.
Backend Development:
Java Development Kit (JDK): JDK is necessary for compiling and running Java code.
It includes the Java Runtime Environment (JRE), which allows executing Java
applications, and development tools such as the Java compiler and debugger.
Spring Boot: Spring Boot is a framework for building Java-based web applications. It
provides features like auto-configuration, which reduces the need for manual
setup, and dependency injection, which simplifies the management of
dependencies between components.
Testing:
JUnit: JUnit is a testing framework for Java that is widely used for writing and
running unit tests. It provides annotations and assertions for writing test cases and
running them automatically to verify the functionality of individual components
or modules in the application.
Programming language
The programming language used in this scenario is Java. Java is a widely-used, high-
level, object-oriented programming language known for its platform
independence, robustness, and versatility. Here's a more detailed description of
Java and why it's suitable for the project:
Rich Ecosystem: Java has a vast ecosystem of libraries, frameworks, and tools that
facilitate development across various domains. For example, Spring Boot, which
is mentioned in the project description, is a popular Java framework for building
web applications. It provides features like dependency injection, auto-
configuration, and built-in web server support, streamlining the development
process.
Scalability and Performance: Java is known for its scalability and performance,
making it suitable for developing enterprise-level applications that need to handle
large volumes of data and users. The language's efficient memory management
(via automatic garbage collection) and multi-threading capabilities contribute to
its performance.
Community Support: Java has a vast and active developer community, which means
developers have access to abundant resources, documentation, tutorials, and
online forums for support and collaboration. This community support can be
invaluable for resolving issues, staying updated on best practices, and learning
new techniques.
Security: Java places a strong emphasis on security, with features like bytecode
verification, sandboxing, and robust security APIs. These features help mitigate
security vulnerabilities and protect applications from malicious attacks, which is
crucial for handling sensitive data like user information and question papers.
Virtual DOM (Document Object Model): React.js utilizes a virtual DOM to optimize
rendering performance. Instead of directly manipulating the browser's DOM,
React.js creates a virtual representation of the DOM in memory. When state or
props change, React.js calculates the difference between the virtual DOM and the
actual DOM and efficiently updates only the necessary parts, minimizing re-
renders and improving performance.
Backend: Spring Boot Java Spring Boot is a popular Java-based framework for
building enterprise-level web applications. It simplifies the development process
by providing out-of-the-box solutions for common development tasks. Here's an
overview of Spring Boot Java and its key features:
Admin:
View Student Posted Product: Admins can access a dashboard or a list where all the
products posted by students are displayed. This allows them to review what items
students have put up for bidding.
Approve the Product: After reviewing the product posted by a student, the admin has
the authority to approve or reject it. If the product meets the criteria or guidelines
set by the platform, the admin can approve it for bidding.
View Product Bidding Done by Students: Admins have access to a section where
they can see all the bids placed by students for various products. This includes
details such as the product name, the student who posted it, and the bid amounts.
Students:
Post Product: Once registered, students can post the products they wish to put up for
bidding. They fill out a form providing details such as product name, description,
images, and possibly a starting bid price. Upon submission, the product enters a
pending state awaiting approval from the admin.
View Product Bidding Details: Students can see the details of the bids placed on their
posted products. This includes information about who has bid for the highest
amount, allowing them to track the interest and progress of their product's
bidding process.
Data Store:A data store is a holding place for information within the system. It is
represented by an open ended narrow rectangle. Data stores may be long-term files
such as sales ledgers, or may be short-term accumulations: for example batches of
documents that are waiting to be processed. Each data store should be given a reference
followed by an arbitrary number.
DETAILED DESIGN
Use cases:
A use case describes a sequence of actions that provide something of
measurable value to an actor and is drawn as a horizontal ellipse.
Actors:
An actor is a person, organization, or external system that plays a role in one or
more interactions with your system. Actors are drawn as stick figures.
Associations:
Associations between actors and use cases are indicated in use case diagrams by
solid lines. An association exists whenever an actor is involved with an interaction
described by a use case.
Sequence Diagram:
A Sequence diagram is an interaction diagram that shows how processes operate
with one another and in what order. It describes interactions among classes in
terms of an exchange of messages over time. Sequence diagrams are used to
show how objects interact in a given situation. An important characteristic of a
sequence diagram is that time passes from top to bottom: the interaction starts
near the top of the diagram and ends at the bottom.
Targets/Class roles/State:
Objects as well as classes can be targets on a sequence diagram, which
means that messages can be sent to them. A target is displayed as a rectangle with some
text in it. Below the target, its lifeline extends for as long as the target exists. Targets
can be actor, boundary, control, entity and database.
Messages:
Messages are arrows that represent communication between objects.
Lifelines:
Lifelines are vertical dashed lines that indicate the object's presence over time.
Sequence Diagram-Admin:
INTRODUCTION
Testing is the systematic process of assessing a system or its components to
determine if they meet the specified requirements. This evaluation involves
comparing actual outcomes with expected outcomes, uncovering any disparities.
In simpler terms, testing involves the execution of a system to pinpoint
discrepancies, errors, or missing elements in relation to the original intentions or
requirements.
Testing is the methodical practice of making impartial judgments about the degree to
which a system or device aligns with, surpasses, or falls short of the stated
objectives.
A robust testing program serves as a valuable tool for both the organization and the
integrator/supplier. Typically, it marks the conclusion of the "Development"
phase of a project, establishes the criteria for project acceptance, and signals the
commencement of the warranty period.
PURPOSES OF TESTING
Reducing Code Bugs: Testing aims to minimize the number of defects in the code,
enhancing the application's reliability and performance.
Delivering a High-Quality Product: Testing ensures that the final product meets
quality standards and performs as expected.
Bug-Free Software: Testing aims to provide software that is free of critical bugs,
minimizing potential disruptions for users.
Earning Software Reliability: By identifying and addressing issues, testing
contributes to the overall reliability of the software.
Validation of User Requirements: It validates that what has been specified matches
the actual desires and needs of the end user.
In essence, testing is a vital phase in software development that serves the dual
purpose of ensuring compliance with requirements and managing risks while
delivering a high-quality, dependable software product to users.
Various methods are employed in software testing, and the following descriptions
provide a brief overview of some of these methods:
Black box testing is a technique that involves testing a software application without
any prior knowledge of its internal workings. Testers operate in a manner where
they are unaware of the system's architecture and do not have access to the source
code. Typically, during black box testing, testers interact with the system's user
interface, providing inputs and observing outputs, without knowing how or where
these inputs are processed.
Different levels of testing play distinct roles in ensuring the quality and functionality
of software:
UNIT TESTING
INTEGRATION TESTING
Integration Testing is a phase in software testing where individual units are combined
and tested collectively as a group. The main purpose is to identify issues in the
interaction between integrated units.
Integration testing assesses whether combined parts of an application function
correctly when working together. Two common methods for Integration Testing
are Bottom-up Integration Testing, which begins with unit testing and
progressively combines units, and Top-down Integration Testing, which tests
higher-level modules before lower-level ones.
In most comprehensive software development environments, bottom-up testing is
typically performed first, followed by top-down testing. Modules, each
containing related components, are tested individually in the module testing
process.
Integrated System Testing (IST) is a systematic technique for validating the
construction of the overall software structure while simultaneously conducting
tests to uncover errors related to interfacing. The goal is to test the entire software
structure dictated by the design, using unit-tested modules.
SYSTEM TESTING
System Testing is the subsequent phase of testing that examines the system as a
whole. After all components are integrated, the complete application is rigorously
tested to ensure it meets quality standards. This type of testing is conducted by a
specialized testing team.
System Testing assesses whether the integrated system/software complies with the
specified requirements. It is crucial for several reasons, including being the first
step in the Software Development Life Cycle where the entire application is
tested, verifying adherence to functional and technical specifications, testing in an
environment similar to the production environment, and validating both business
requirements and application architecture.
System testing aims to have an investigative approach, scrutinizing not only design
but also behavior and user expectations. It goes beyond the boundaries defined in
software/hardware requirements specifications. Other testing models fall under
the umbrella of System Testing.
ACCEPTANCE TESTING
Acceptance testing, also known as User Acceptance Testing (UAT), is a crucial phase
in the software testing process where a system is evaluated for acceptability. The
primary purpose of this testing level is to assess whether the system aligns with
the business requirements and determine if it's suitable for delivery. User
Acceptance Testing (UAT) is carried out either by end-users or on behalf of them
to ensure that the software functions in accordance with the Business
Requirement Document. UAT focuses on several key aspects:
Ensuring that all functional requirements are met.
Achieving all performance requirements.
Verifying compliance with other requirements such as transportability,
compatibility, and error recovery.
Ensuring that acceptance criteria specified by the user are satisfied.
Arguably, UAT is one of the most critical types of testing because it's conducted by
the Quality Assurance Team, responsible for gauging whether the application
aligns with the intended specifications and meets the client's requirements. The
QA team typically uses predefined scenarios and test cases to evaluate the
application thoroughly.
Additionally, acceptance tests serve as a means to gather insights about the
application's performance, accuracy, and the reasons behind the project's
initiation. These tests aim not only to identify simple issues like spelling mistakes
or cosmetic errors but also to pinpoint any critical bugs that could lead to system
crashes or major errors in the application. By conducting acceptance tests, the
testing team can gain a better understanding of how the application will perform
in a production environment.
REGRESSION TESTING
REFERENCE
Author Last Name, Author Initials. (Year). Title of the report (Report No. if
available). Publisher Name. DOI or URL if available.
Smith, J. A. (2023). Enhancing Sustainability through Consumer TO
Consumer Bidding: A Case Study (Report No. ABC123). Green Tech
Publications. https://www.greentechpubs.com/abc123