Asten Dragurim

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Clerigo lvl 3

Asten Dragurim / Growler Dragonborn

16 +2
18 -2 30ft
+3
30

6 +2
16
-2 +5

18 1d8
+4
+5 1d8

10/5 Breath Weapon. When you take the Attack


Warhammer +5 1d8 + 3
0 action on your turn, you can replace one of your
attacks with an exhalation of magical energy in a
+5 15-foot cone. Each creature in that area must
make a Dexterity saving throw (DC = 8 + your

17 Línguas: Comum, Draconico


Constitution modifier + your proficiency bonus).
On a failed save, the creature takes 1d10
damage of the type associated with your Gem
+3 Ancestry. On a successful save, it takes half as
much damage. This damage increases by 1d10
+5
when you reach 5th level (2d10), 11th level
(3d10), and 17th level (4d10).

8 +2
Draconic Resistance. You have resistance to the
damage type associated with your Gem
-1 +5 Ancestry.

Psionic Mind. You can telepathically speak to


any creature you can see within 30 feet of you.
You don’t need to share a language with the
Chain Mail creature, but the creature must be able to
Warhammer understand at least one language.

Mace Gem Flight. Starting at 5th level, you can use a


Explorer's pack bonus action to manifest spectral wings on your
body. These wings last for 1 minute. For the
Shield duration, you gain a flying speed equal to your
walking speed and can hover. Once you use this
20 Holy Symbol trait, you can’t do so again until you finish a long
rest.
War Priest
Channel Divinity: Guided Strike
From 1st level, your god delivers bolts of inspiration Starting at 2nd level, you can use your Channel Divinity to strike
to you while you are engaged in battle. When you
use the Attack action, you can make one weapon with supernatural accuracy. When you make an attack roll, you
attack as a bonus action.
can use your Channel Divinity to gain a +10 bonus to the roll.
You can use this feature a number of times equal to
your Wisdom modifier (a minimum of once). You
You make this choice after you see the roll, but before the DM
regain all expended uses when you finish a long rest. says whether the attack hits or misses.
Channel Divinity: Turn Undead
As an action, you present your holy symbol and
speak a prayer censuring the undead. Each undead
that can see or hear you within 30 feet of you must
make a Wisdom saving throw. If the creature fails its
saving throw, it is turned for 1 minute or until it takes
any damage.

A turned creature must spend its turns trying to move


as far away from you as it can, and it can't willingly
move to a space within 30 feet of you. It also can't
take reactions. For its action, it can use only the
Dash action or try to escape from an effect that
prevents it from moving. If there's nowhere to move,
the creature can use the Dodge action.

Harness Divine Power (Optional)


At 2nd level, you can expend a use of your Channel
Divinity to fuel your spells. As a bonus action, you
touch your holy symbol, utter a prayer, and regain
one expended spell slot, the level of which can be no
higher than half your proficiency bonus (rounded up).
The number of times you can use this feature is
based on the level you've reached in this class: 2nd
level, once; 6th level, twice; and 18th level, thrice.
You regain all expended uses when you finish a long
rest.
Wis 13 +5

Guidance
Spare the Dying
Light

4 1

Cure Wounds
Bless
Sanctuary
Detect Magic
Divine Favor
Shield of Faith

2 2
Spiritual Weapon
Magic Weapon
Locate Object
Augury

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