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SIEGE WIZARD

Human Wizard 5;
Chaotic Neutral Medium
Init: 4 Senses: Perception: +0

DEFENSE

AC: 22 Touch: 14 Flat-Footed: 18


HP: 43*
Fort: 4 Ref: 6 Will: 5

OFFENSE

Speed: 30 ft.
Melee: Canon 6-lb +6 (4d6 20/x3)
Ranged: none
Wizard spells prepared (CL 5; concentration +9)
3rd (2/day)- Dispel Magic (DC 17, +7) x 2,
2nd (3/day)- Cat's Grace (DC 16), False Life (DC 16), Fog Cloud (DC 16),
1st (4/day)- Shield (DC 15), True Strike (DC 15) x 3,

STATISTICS

Str 8 (-1) Dex 18 (+4) Con 14 (+2) Int 18 (+4) Wis 10 (+0) Cha 8 (-1)
Base Atk: +2 CMB 1 CMD 15

Skills: Craft (Siege Weapons) +12; Knowledge (arcana) +12; Knowledge (engineering) +12; Knowledge (geography) +12; Profession (Sailor)
+8; Spellcraft +12; Swim +4;

SPECIAL ABILITIES

Feats: Dispel Focus; Improved Counterspell; Point-Blank Shot; Precise Shot; Quicken Spell; Siege Engineer;

Specials: Empower Siege Engine; Siege Engine Bond; Siege Engineer; Siege School; Spellbooks; Opposition Schools: Enchantment; Illusion;
Necromancy;

Equipment: 3x Potion of Mage armor; Arcane adept package; Cat's Grace Spell Bonus; Cloak of resistance +1; Kit, wizard's; Mage armor Spell
bonus; Shield Spell Bonus;

DESCRIPTION

Buff: Shield, Mage Armor, False Life*, Cat's Grace, I

Actions:
1. Order Crew to reload
2. Standard action during his turn to shoot
3. Move Action to dispel if possible +7
4. Swift action to buff canon with True strike(+1/+3)/Fog Cloud Sacrifice(+2/+6)

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