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Vector Concepts
Vector Concepts
Vector Concepts
in Computer Graphics
3 Applications
Magnitude and normalization are essential for physics simulations, lighting calculations, and
character animation.
Dot Product and Its Applications
Dot Product Projections Angle Calculations
The dot product between two The dot product can be used to The dot product can also be
vectors is a scalar value that calculate the projection of one used to determine the angle
indicates the degree of vector onto another, useful for between two vectors,
alignment between the lighting and collision important for graphics and
vectors. detection. physics simulations.
Cross Product and Its Applications
Cross Product
The cross product between two vectors is a new vector that is perpendicular to both
input vectors, useful for defining planes and normals.
Surface Normals
Cross products are used to calculate surface normals, which are crucial for lighting
calculations, reflections, and collision detection.
Coordinate Frames
Cross products can be used to construct orthogonal coordinate frames, enabling the
representation of orientation and rotation in 3D space.
Metric Tensors and Their Role in
Animation
1 Metric Tensors
Metric tensors are mathematical objects that describe the geometry of a surface or space,
encoding information about distance, curvature, and deformation.
2 Animation Applications
Metric tensors are used in computer animation to model the deformation and motion of
flexible objects, such as cloth, skin, or soft-body simulations.