Professional Documents
Culture Documents
Project Plan For Online Bookstore System
Project Plan For Online Bookstore System
Project Plan For Online Bookstore System
Bookstore system
1. Project Overview
1.1. Project description
The Online Bookstore System is a comprehensive web-based platform
that aims to revolutionize the way books are sold and accessed. This
system provides an intuitive and user-friendly interface for customers
to browse, purchase, and manage their book orders, while also offering
a range of features to enhance the overall experience.
1.2. Project Scope
An online bookstore system is a software application that allows users
to search for and purchase books online. It provides a platform for
customers to browse through a catalog of books, view book details,
make online payments, and place orders for book delivery. The system
also includes features for managing inventory, tracking orders, and
generating reports.
1.3. Assumptions
- the end user has a stable internet connection to access the online bookstore system.
1.4. Constraints
o Geographical constraints
o Time constraints
o Inventory Constraints
o User Constraints
o Payment Constraints
2. Project Start-up
2.1. Project Life Cycle
Phase Activities Sequence
1- target audience
2- system functionality
Planning 3- timeline & budget
Phase #1
4- conduct feasibility
study
1- gather info to learn
problem domain.
2- define system requirement.
4- prioritize requirement
5- generate and evaluate
Analysis alternatives
Phase #2
6- review recommendation
with management.
1- design and integrate database.
2- design and integrate the network
3- design the application
architecture
4- design the user interfaces.
Design 5- prototype for design details.
Phase #3
6- design and integrate system
controls
1- Construct software components.
2-Vertify and test.
3-Train the users and document the
system. Phase #4
4-Install the system
Implementation
2.2. Methods, Tools, and Techniques
o Development Methodology: Choose a suitable development
methodology like Agile (Scrum, Kanban) for iterative
development and continuous improvement.
o Programming Languages: Select appropriate backend and
frontend languages based on project complexity and team
expertise. Examples:
▪ Backend: Python (Django, Flask), Java (Spring), Node.js
(Express)
▪ Frontend: HTML, CSS, JavaScript (React, Angular,
Vue.js)
o Database: Choose a database management system to store book
information, user data, and order details. Examples: MySQL,
PostgreSQL, MongoDB.
o Version Control System: Use a version control system like Git
for code management, collaboration, and tracking changes.
o Project Management Tools: Utilize tools like Trello, Asana,
Jira to manage tasks, track progress, and collaborate efficiently
within the development team.
o Front-End Techniques:
▪ Responsive design frameworks (Bootstrap, Foundation)
▪ Client-side validation for user input
▪ AJAX for dynamic content updates without full page reloads.
o Back-End Techniques:
▪ Secure coding practices to prevent vulnerabilities.
▪ Object-Relational Mapping (ORM) for efficient data access
from database.
▪ API integration for payment processing and other
functionalities.
2.3. Estimation Methods and Estimates
Example for Three-point Estimates: User Registration.
• Estimation Process:
o Identify Estimations:
▪ Optimistic Estimate (O): 2 Person-Days - Assuming a
smooth development process with minimal technical
challenges.
▪ Pessimistic Estimate (P): 5 Person-Days - This accounts
for potential complexities like security vulnerabilities or
integration issues.
▪ Most Likely Estimate (M): 3 Person-Days - This
represents the most realistic estimate based on team
experience and anticipated development effort.
o Calculate Weighted Average:
▪ Use the formula: Estimate = (O + 4M + P) / 6
▪ Estimate = (2 + 4 * 3 + 5) / 6 = 3.33 Person-Days.
2.4. Schedule Allocation
2-Define system
requirements. Analyst, computer tool.
6-review recommendations
Analyst, Project manager
with management