Professional Documents
Culture Documents
D&D 5e Player Owned Property
D&D 5e Player Owned Property
settlement. There is little in 5e that speaks to owning property, much less a system to build up a
settlement. Using various other resources from authors on here, I made these rules for
properties and settlement building. Also included is an optional system of gaining favor within a
community in order to accomplish all sorts of intrigue.
1
Tenements ................................................................................................ 9
Community Clinics .................................................................................. 9
Aqueducts ................................................................................................. 9
Refugee Camps......................................................................................... 9
Adventurers usually find the coolest gear while Primary Schools ...................................................................................... 10
adventuring (go figure). Once players become powerful and Orphanages............................................................................................. 10
decked out with the most awesome gear around, their Determining Profits .................................................................. 10
accumulated wealth will probably leave them weighed Change Log ............................................................................... 10
down (sometimes quite literally). Other players may want
to roleplay becoming economic entrepreneurs or at least
have a farm to come home to when they retire. Perhaps
I want to personally thank a few authors who provided me
they aspired to become nobles, with a huge estate,
with resources, inspiration, and knowledge to further this
thousands of servants, and political capital to throw
project. They laid the groundwork for this document and
around. Yet some other kind-hearted characters may wish
without them I would have had way more work to do. The
to “give back” to the community that supported them. This
following is based on their work, with adjustments.
document seeks to provide options for all player wishes
Demand & Dividends: Farming
above.
From
Leland Andercheck
And
Acknowledgements ..................................................................... 2 {WH} Fortresses, Temples, & Strongholds, rules for
Research.................................................................................................... 2 building and customizing player-owned structures!
Property Ownership .................................................................... 3
From
Land Prices .......................................................................................... 3
Farmable Land ........................................................................................... 3
Walrock Homebrew
Settlement Districts .................................................................................... 3
Minable Land ............................................................................................. 4
Structure Prices ................................................................................... 4 I performed extensive research to equate the prices of land
Acquiring Land ................................................................................... 4 to the fantasy economy of the Forgotten Realms. Chiefly I
Availability .................................................................................................. 5
want to acknowledge the work of Kenneth Hodges. I found
Reputation ................................................................................................ 5
Influence ..................................................................................................... 5 my math based on his work to almost directly correlate to
Influence Costs and Incomes .................................................................. 5 the prices of trade goods on page 157 of the Player’s
Garnering Influence ................................................................................. 5
Purchasing Influence ................................................................................ 5
Handbook. I think this is more than coincidence, so I am
Transferring Influence ............................................................................. 5 confident in my assessment of the price of real estate.
Levying Influence ..................................................................................... 6
Morale .......................................................................................... 6 Sidebar: Medieval Real Estate
Negative Modifiers ................................................................................... 6
Positive Modifiers ..................................................................................... 6 I want to take time to note that land prices in Earth
Settlement Planning .................................................................... 7 medieval history is a moot discussion, as there wasn’t a
Necessary Structures ........................................................................... 7 functioning land economy. All land was “owned” by the
Village/Hamlet ......................................................................................... 7 crown, and for the purposes of our needs is similar to
Town ......................................................................................................... 7
City/Metropolis........................................................................................ 7
eminent domain of modern times. However, land was
Optional Structures ............................................................................ 7 typically owned, in the literal sense, by nobles who used the
New Structures .................................................................................... 7 land as income generation. In later centuries, thresholds of
Brothel ........................................................................................................ 7 income established for titled nobility were common.
Fairgrounds ................................................................................................ 8 Knights were given a land grant, a parcel of land for them
Settlement Upgrades .......................................................................... 8
to work and the harvest was given to the noble, minus what
Farming Network ....................................................................................... 8
Land Clearance ........................................................................................ 8 was promised to the Knight. Knights would then hire serfs
Communal Farming................................................................................. 8 to work the land and pay them in the bounty, thus dividing
Crop Rotation .......................................................................................... 8
Irrigation ................................................................................................... 8
up the land even further. Each farmer was responsible for
Road Network ............................................................................................ 8 their own land. Land was simply not “for sale”. Taxes (to
Dirt Roads ................................................................................................ 8 the Crown) and tithes (to the Catholic church) were not
Cobblestone Roads .................................................................................. 8
Paved Roads.............................................................................................. 8
usually paid in coin, but in the harvested crops. Regardless
Mining Network ......................................................................................... 8 of the harvest, the minimum income demanded by the
Cart Hauling............................................................................................. 8 noble owner of the land must be paid each harvest season
Pulley System ............................................................................................ 8
Air Ventilation ......................................................................................... 8
regardless of the size of the harvest. A
Smog Clearers........................................................................................... 9 “bad year” fell on the Knight to pay,
Settlement-Run Buildings .......................................................................... 9 which in turn, fell on the serfs to pay by 2
literally giving the food off their table. In most medieval The first major adjustment is the price for land found in
villages, this led to little actual coins being passed around the resource books. According to his prices, land is severely
and a functional bartering system was used. In the fantasy undervalued. In what little real estate trading and
economy of D&D, we can assume that all goods and purchasing existed, land was valued at roughly what it
services pass through a “monetary filter”, where each trade could provide during a five-year period. This does not take
good is always worth its full price and there are ample coins into account what was owed in taxes and tithes after each
for each transaction to be made similarly to the modern harvest, typically set at 20%, unless during a period of war.
exchange of cash. In essence, think of the D&D economy Land is sold in acres (⅛th of a mile) and there are 640
as a forced economy, where each good and service has an acres in one square mile. Pricing of land is always in gold-
exact price that does not change overall. This does not pieces-per-acre (gp/a).
mean that the “invisible hand” of capitalism does not
apply; for example, in the case of a drought water prices
would skyrocket, but these cases are up to the DM to apply. Land that is used expressly for the purpose of farming is
Thus, a DM has total control over the supply and demand known as Farmland. For good soil, an acre of traditional
in their world. Land prices in a newly discovered continent “bread basket” farmland goes for 50 gp/a. However, not all
would logically follow whatever rules the DM wishes to land is grassland/plains and certain land in certain
apply. The rules contained in this document follow the climates can have vastly different prices. Using the
same system of set prices as laid out in the Player’s resources for various crop yields, the table below contains
Handbook. the prices for farmland based on different terrains.
Terrains are broken up not just based on the land itself,
but the climate. Not all land is suitable for farming, which
Property is the total value of a given “space” on a plane of requires nitridated soil, ample water, and sunlight.
existence, usually measured in an area such as square miles.
All space above the land, in the three-dimensional prism, Terrain Prices
is considered part of ownership. Property value is based on Terrain Price per Acre
three factors. The total value of a property is a sum of the Unsuitable 10 gp/a
three values. Artic 40 gp/a
Land Value. This is the value of the bare land itself. Grassland/Plains 50 gp/a
There are different types of land based on climate and Winecountry/Terrace 200 gp/a
terrain. Some of it is farmable and some is useless. The one Wetlands/Floodplains 250 gp/a
hard-fast rule is: location is everything. Desert (Oasis) 500 gp/a
Structure Value. The is the value of the Tropical 2,000 gp/a
structure/building that is utilizing the land. Typically, the Swamp 2,500 gp/a
greater the amount of livable area, the more expensive the
structure. Buildings with several floors can make even a
small piece of land have great value.
Each settlement is divided into regions known as Districts.
Potential Value. This is the additional value of a
Settlements are typically not built on prime farmland,
property based on how much income it can earn. Some
though sometimes near it, and grow upwards rather than
land, such as farmland, has this value included
outwards. All settlement land is worth as much as
automatically, but much of value can be determined by the
unsuitable farmland at base, but the location of the land
quality of the land and structures. This is the only value
within a settlement inflates the price greatly. The more
type that can be negative. Farmland that is currently fallow
expensive the land one lives on within a settlement
is still farmland, but with a temporary condition making its
assumes the greater one’s status, influence, and the less
value decrease. Other things that can negatively impact
crime one will encounter. In the event of a siege, the more
value is drought, a struggling business due to a lack of
expensive land not only has better fortifications, but is
proper employment, bandit raids, damaged structures,
often a priority to protect. Refer to the table below for
murder, climate change, war, and general volatility. This
prices of land (and only the land) within various districts.
can also be positive, like in the case of name-recognition
It is important to note that many structures do not take up
for brand-name chain restaurants or contracting a world-
whole acres.
renown actor for a theater’s season.
District Prices
3
District Price per Acre
Slum 10 gp/a Now that all that information is given, it is incumbent to
Labor 30 gp/a note that mines are never for sale. The ruling party, typically
Middle 80 gp/a the crown, is always in ownership of the mine itself. Prices
Merchant 140 gp/a are given for means of owning a mine through exploration,
Aristocratic 200 gp/a finder’s fees, taking it over by force, etc. But a mine itself
can never be available for “sale”. (And let’s face it, who has
Some settlement types do not have all types of districts, but nearly a billion gold pieces to afford a platinum mine
the prices for land within the districts it does have are anyway?)
always the same.
Made to boost morale and keep a populace entertained, many These are upgrades for the roads within and leading out of
rulers have also taken to enjoying the spectacles presented here. the settlement.
Size Cost: 3 room points
Construction Cost: 7,500 gp
Construction Time: 45 days Construction Cost: 2,500 gp
Benefit: The fairgrounds require upkeep only in the form Construction Time: 30 days
of an award for the winner of games, 100 gp every month. Benefit: Creature movement is increased by 5 feet within
While games are going, there is a permanent +3 to morale the settlement.
for the whole settlement. In addition, the owner earns 4
influence points every month the games are going.
May Also Be Built As. jousting arena, carnival, Req.: Dirt Roads
colosseum, zoo Construction Cost: 5,000 gp
Construction Time: 90 days
Benefit: Creature movement is increased by another 5 feet
within the settlement. In addition, 1 more merchants visit
There are several settlement-wide upgrades that can be buildings and rooms that have rotating merchants than
purchased to benefit everyone. These fall on the ruling normal.
body to build if or when they obtain the funds.