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Otterfolk

T
he Otterfolk are a group of creatures that In the rare cases that Otterfolk assimilate into a
decided the best way to keep themselves safe settlement, they will often be the premier cartographers or
from the dangerous monsters and threats of traders, due to their excellent sense of direction and ability to
the world is to keep moving as much as they travel long distances.
can. They are often a nomadic people who
wish only the best for their families and tribes, For Family, Others, and the Sense
making sure that they stay as safe as possible, of Adventure
but will often help out those in need or if it benefits the tribe.
The Otterfolk have a long tradition in voyaging and sea travel, Oftentimes when an Otterfolk sets out for the adventurer’s
making them one of the races that can be found on almost path, it's to help their tribe or any other creature in their time
every corner of the world. of need. However, there are cases of natural curiosity and a
call to adventure that stirs an Otterfolk’s desire to voyage.
Animal Origins
The animal heritage of the Otterfolk can best be seen in their Otterfolk Names
appearances, still holding on to characteristics similar to Otterfolk names originate from their native language of
common otters. Otterfolk tend to be between 3 to 4 feet tall, Otteren. This language evolved from the series of squeaks,
weighing around 40 to 80 pounds. All Otterfolk have a set of squeals, clicks, and other noises that ancestral Otterfolk
whiskers surrounding their nose and mouth. would make. Each male and female have their own names
They usually have varying colored furs, ranging mostly and a tribe name they associate with instead of surnames.
from dark browns to even those who have a mostly white fur. Male Names: Hanaho, Ekon, Kono, Pipo, Hahan, Moa,
Most Otterfolk have large black irises and pupils, but rare Epon, Ohe, Inho, Seto
cases tend to have lightly colored irises for some unknown Female Names: Pipa, Hana, Seta, Mea, Eka, Mela, Epah,
reason. Kanda, Oha, Ina
Otterfolk tend to wear practical clothes, preferably material Tribe Names: Pata, Awa, Haka, Hone, Ashita, Merina,
that is water repellent or water proof as to make it easier to Ehta, Baero, Aval, Ooat
swim and travel. However, they will often accessorize
themselves with sea shells, shiny trinkets, or any other items
they might have found or traded.
Kindly Creatures
Most Otterfolk have one concern that drives them to be part
of their tribe, family. While they might play tricks and pranks
on those around them, Otterfolk deeply love and care for the
ones that they call family and will help them in their goals
and in their times of need.
Despite not wanting to be part of society and focus more
on a nomadic lifestyle, Otterfolk do care about others who
are in need. Whether they be the injured of the nearby human
settlement who’ve suffered a devastating avalanche or an
elven ship sinking and in need of rescue, these small
creatures will more often than not help them.
Voyaging in Their Blood
Many tribes tend to stick to their nomadic and voyager
traditions, only a few tribes having permanent settlements,
and even fewer living among the same settlements with other
races. Most tribes travel through the winding rivers of the
land or the vast oceans in search of new land and places to
set temporary camps to care for the needy and raise the
young.
Once in a few generations, a group of young Otterfolk will
say their farewells to their home tribe and set off on their
own, charting their own paths and creating new tribes in
order to help keep their traditions and sense of family alive.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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Otterfolk Traits Slice of Home. Whenever you and any additional
Your Otterfolk character has a number of traits in common creatures of your choice take a short or long rest, they gain
with all other Otterfolk hit points equal to your Charisma modifier as you make the
Ability Score Increase Your Charisma increases by 2 area cozier to be in.
Age The maturity level of the Otterfolk is quite speedy and
they mature around the age of 5 or 6. However, Otterfolk tend
not to live more than a century.
Alignment Otterfolk are naturally good, doing what's best
for their community, family, and friends. They also tend to be
fairly chaotic, loving to play tricks and pranks on others.
Size Otterfolk are between 3 and 4 feet tall and weigh
between 40 and 80 pounds. Your size is Small.
Speed Your base walking speed is 30 feet.
Darkvision You can see in dim light within 60 feet of you
as if it were bright light, and in darkness as if it were dim
light. You can’t discern color in darkness, only shades of gray.
Creature of the Water While Otterfolk do not breathe
underwater, you are well equipped to survive in watery
terrains. You can hold your breath for up to an hour at a time.
You also have a swimming speed equal to your base walking
speed and can see up to 30 feet in murky water as if it were
clear.
Claws Your claws are natural weapons, which you can use
to make unarmed strikes. If you hit with them, you deal
slashing damage equal to 1d4 + your Strength modifier,
instead of the bludgeoning damage for an unarmed strike.
Innate Voyager You gain proficiency in the Survival skill
Languages You can speak, read, and write Common and
Otteren, a language evolved from the series of squeaks,
squeals, clicks, and other noises that ancestral Otterfolk
would make.
Part of the Family You are able to lend a hand to your
friends as if they were your own family. You can use the Help
action as a bonus action, and its range increases to 10 feet.
Subraces
Sea Otter
You hail from the nomadic Otterfolk tribes that brave the
perilous oceans to discover uncharted places to call home.
Ability Score Increase. Your Constitution score increases
by 1
Dense Fur. You gain an unarmored AC of 12 + your
Dexterity modifier due to your thick coat of fur, and you can
apply a shields bonus if you are using a shield.
Insulated Coat. You gain resistance to cold damage
River Otter
You come from the Otterfolk tribes that often surround rivers
and streams. While still fairly nomadic, these otters are more
prone to setting up camps and living in a stationary area for
longer periods of time.
Ability Score Increase. Your Dexterity score increases by
1
Hard to Pin Down. Creatures have disadvantage when
making a grappling check against you. Additionally, you can C
ignore non-magical difficult terrain. E
Swift foot. Your movement speed increases by 5 feet. D

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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