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Condition of Art and Culture For Globalization
Condition of Art and Culture For Globalization
In Globalization, Art and Culture still exist but as time goes on, it changes
because the choices of people differ with each other. We all can observe
the different fast changes that the world surrounds us. Example is the art
and culture of the late 1990's which still exists but even for the early year
2000 is now existing, the people are confuse on which to follow and which
to apply in their daily life. Every person should learn how to cope up with the
globalization by having their choice and that makes them freely comfortable
and agreeable in dealing with. Like the art and culture of attire, fashion,
design, etc. Globalization concerns the whole world which affects the art
and culture of every country in different aspects as introduced and mixed
together.
Arts During Globalization:
1. Art as a Witness. There is a lot of information about what is
happening in the world today, but it comes from limited channels, often
following very specific agendas. Many pressing problems do not gain
sufficient media attention or are treated from a limited perspective
2. Working with the Contradictions Art and culture have been
entangled in the same flaws that globalization has brought elsewhere -
joining an expanding global market and mainstream culture,
profiteering from local specificities and exoticizing local communities,
and creating new global elites, to name but a few.
3. Future Communities. There are two main aspects that characterize
art's importance for society: communities and future. From
modernism's idea of a universal language that unites all, to
contemporary global art's giving voice to under-represented
communities, art has always strive to unite.
Cultural Globalization
Cultural globalization refers to the transmission of ideas, meanings, and
values around the world in such a way as to extend and intensify social
relations. This process is marked by the common consumption of cultures
that have been diffused by the Internet, popular culture media, and
international travel. The different cultures that we see and observe confuses
us to know which is better and which to be followed.
Culture of Tourism:
Cultural Tourism is the subset of tourism concerned with traveler's
engagement with a country or region's culture, specifically the lifestyle of the
people in those geographical areas, the history of those people, their art,
architecture, religion(s), and other elements that helped shape their way of
life.
Cultural tourism is the act of the travelers visiting particular destination in
order to experience and learn about a particular culture. This can include
many activities such as; attending events and festivals, visiting museums
and tasting the local food and drinks. Cultural tourism can also be an
unintentional part of the tourism experience, whereby cultural immersion
(with the local people, their language, customs, cuisine etc.) is an inevitable
part of a person's holiday.
3 Types of cultural tourists:
1. Purposeful Cultural Tourist for whom cultural tourism is their primary
motive for travel. These tourists have a very deep cultural experience.
2. Sightseeing Cultural Tourist for whom cultural tourism is a primary
reason for visiting a destination, but the experience is shallower in
nature.
3. Incidental Cultural Tourist is one who does not travel for cultural
tourism reasons but nonetheless participates in some activities and
has shallow experiences.
Popular Culture:
Popular Culture is culture based on the tastes of ordinary people rather than
an educated elite. It is generally recognized by members of a society as a
set of the practices, beliefs and objects that are dominant or prevalent in a
society at a given point in time. It also encompasses the activities and
feelings produced as a result of interaction with these dominant objects.
Categories of Popular Culture:
Entertainment - film, music television and video games
Sports
News -people/places in the news
Politics
Fashion
Technology
Slang
Artificial Culture:
Artificial Culture is an examination articulation, construction and
representation of the artificial in contemporary popular cultural texts,
especially science fiction films and novels. It can thus act as a boundary
point against which we as a culture can measure what it means to be
human. It literally means "made with art".
Forms of Artificial Culture:
1. Cellular Automata. It is the clearest example of the emergence of
global patterns from local rules. They form a metaphor for human
interaction on two-dimensional substrate.
2. Tierra. It is highly formalized and abstract virtual world, is home for
programs which evolve through natural selection. From ancestral
creatures to parasites and hyper- parasites.
3. Iterated Prisoners' Dilemma with Choice and Refusal. It is
populated by participants who are repeatedly matched as pairs, each
having the choice of cooperating with its partner or defecting, the
payoffs differing based on one partner's action.
4. SimLife. It is a software package written for the computer game
market, but which maybe useful for prototyping scientific research.
5. Strategic Theater of War (STOW). It is worldwide network of military
vehicle simulators connected semi-automated forces which are
intelligent controllers for foot soldiers and single tanks requiring a
minimum of human intervention.
6. Cooperative Robot Behavior. It is a goal of many robot builders, and
its engineering is in some ways similar to constructing AC or Artificial
Culture simulations, both in questions on how to achieve collective
behavior and how to model the agents.