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Loot Goblins

Scenario Outline Objectives


A troupe of Loot Goblins have stolen ancient artifacts, and Once one force has been Broken, the game might suddenly
two opposing forces seek to capture them in hopes of end. At the end of each turn, after this condition has been
finding their hidden stash. met, roll a D6. On a 1-2, the game ends – otherwise, the
The Loot Goblins will need to be taken alive to force them battle continues for another turn.
to lead the way to their hideout, but neither army will want
to share the prize with the other. At the end of the game, the force that has scored the most
Perhaps the power of the loot currently held by the Victory Points wins the game. If both players have the same
captured Goblins will swing the tide of battle, but will you number of Victory Points, the game is a draw.
risk your prize to prevent the enemy from claiming their
own?
Scoring Victory Points
Layout • You score 1 Victory Point for every Loot Goblin your
Before rolling for deployment zones, one loot goblin is army controls.
placed directly in the centre of the board. Players then take • If you control more Loot Goblins than your opponent,
turns placing down the remaining four Loot Goblins. To you score 3 Victory Point. If you control the same
place the Loot Goblins, both players roll a D6. The player number of Loot Goblins as your opponent, you instead
with the highest score places one loot goblin anywhere on score 2 Victory Points.
the battlefield at least 12” away from an existing loot goblin • You score 1 Victory Point for causing one or more
and 6” away from any board edge. Loot Goblins must be wounds on the enemy leader (wounds prevented by a
placed at ground level. The players then alternate placing successful Fate roll do not count). If you kill the enemy
the remaining Loot Goblins according to the restrictions leader, you instead score 2 Victory Points.
noted earlier. • You score 1 Victory Point if the enemy force is broken at
the end of the game. If the enemy force is broken and
your force is unbroken, you score 2 Victory Points.
Starting Positions
Both players roll a D6 – the player with the highest result
chooses one of the deployment zones. They then select a Special Rules
warband in their force and roll a D6. Loot Goblins
Loot Goblins are treated as light objects, with a model
Players then take it in turns (starting with the player who moving into base contact treated as ‘picking up’ the loot
rolled the highest) to select a warband in their force and roll goblin.
a D6. Each turn, before players roll for priority, all Loot Goblins
that have not currently being carried by a model will move.
On a 1-3, all models in that warband must be deployed in Roll the provided scatter dice. All unclaimed Loot Goblins
the deployment zone and within 12” of the centre line of will move 5” in the rolled direction. If a ‘Hit’ is rolled, all
the board. On a 4-6, the models can be deployed anywhere unclaimed Loot Goblins will instead remain stationary. Loot
in the deployment zone. Models may not be deployed Goblins will never make a movement that requires a test
within 1” of an enemy model. Regardless of the dice roll, (climbing/swimming etc) but can move through difficult
models may not be deployed further than 6” from the terrain as normal. Loot goblins that cannot move their full
captain of their warband. movement because of something blocking their way will
end their movement having moved as far as possible. Loot
When this has been done, the opposing player chooses one Goblins can never enter a model’s control zone.
of their warbands and rolls to place it as described above.
Players alternate until all warbands have been placed. Despite being Light Objects rather then models, unclaimed
Loot Goblin may be targeted by magic that does not cause
harm to it. Magic can not be used to force the Loot Goblin
Initial Priority into an action that will cause it harm. A model with special
Both players roll a D6. The player with the highest score has rules that target enemy models may use them on an
Priority for the first turn. Unclaimed Loot Goblin, provided that special rule does not
cause harm to it, nor cause it to harm itself.
Loot Goblins
Looting the Loot Goblins A Loot Goblin slain in this manner is removed from the
At any point in its movement phase, a model may opt to board. No side can claim Victory Points by controlling a
charge a try and kill a Loot Goblin they are in possession of. dead Loot Goblin.
Players must declare they are planning to kill the goblin
when they move the model carrying the Loot Goblin. The If a Loot Goblin is killed as the result of indirect damage
Loot Goblin now counts as a model and must be placed in (siege weapon blast radius, killed by a hurled miniature etc)
base contact with the model carrying it at the end of its no model may claim its loot. It is lost in the chaos.
move. You may not use throwing weapons on the Loot
Goblin when charging them. Other models may only charge
the Loot Goblin if they are moving after the model initiating
the combat does.

Any model that is counter charged by an enemy model will


be split off from combat with the Loot Goblin using normal
rules for splitting fights. The one exception is that if it is
possible to leave the Loot Goblin with no opponent, it must
be left with no opponent, in which case it will not fight and
immediately revert to being an unclaimed Loot Goblin.

In the fight phase, complete the combat as if the Loot


Goblin were an enemy model. They use the following
profile:
Mv F S D A W C

5” 1 2 3 1 1 2

The Loot Goblin is armed with a dagger


Keywords: Goblin, Infantry

The Loot Goblin will fight back, but will not make special
strikes. If the Loot Goblin wins the fight, they will strike to
wound one model in the combat selected by the opposing
player and immediately revert to being an unclaimed Loot
Goblin. If the Loot Goblin is killed, the model that delivered
the killing strike will immediately gain D3 points of Might,
Will and/or Fate in any combination the controlling player
wishes (i.e. all points could be assigned to one stat, or
spread between them). This can take the model’s Might,
Will and/or Fate above their starting levels. If multiple
models are striking to wound, roll each model one at a time
to ensure it is clear who actually claims the Loot Goblin’s
treasure.

If the Loot Goblin was killed in the movement phase by


impact hits, the model causing the impact hits receives D3
points of Might, Will and/or Fate as described above. If this
model is a War Beast, the War Beast Commander receives
these points.

Note that the model who slays the Loot Goblin does not
need to be a hero model. If a warrior model kills the Loot
Goblin, it will gain Might, Will and Fate points as described
above. Warrior models gaining Might in this way may use
Heroic Move, Heroic Shoot and Heroic Combat.

A Loot Goblin slain in this manner is removed from the

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