ICANDO Ecosystem

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Acquisition-Licensing Proposal

About Us

We are a team of committed practitioners and academicians in the world of education. We aim at nurturing competent
future generation by establishing quality education through the implementation of advanced technology.

We believe in the role of game-based education in making learning more addictive and meaningful with the triangulation
of applications targeting the three key stakeholders of education: students, parents, and schools.

Our products are designed carefully by our curriculum experts, highly creative game designers and artists, along with
our skillful programmers.
Vision

Create a strong and competent generation in the future who are curious, able to communicate and
collaborate creatively in solving problems.

Mission
● Revolutionize the old education system by using innovation and technology that is in harmony with
the way each individual learns
● Present interactive learning methods through game-based education platform
● Present learning that is fit to the way each child learns by considering the character, interaction,
and user experience in absorbing the material provided
● Connecting children, teachers and parents to build the best learning ecosystem for children to
optimize early development
Milestone Launching Referral
Program to reach
500+ out more users
while benefiting
ICANDO Kids
parents
English version
ICANDO School is release with 2000+
used in 500+ minigames
schools as their
learning February 2022
management
system
ICANDO School August 2021
and Parent apps
first release.

ICANDO Kids app


March 2021
first release.

February 2020

August 2019
Background
Students are underperforming in
reading, mathematics, and science. In
PISA 2018, Indonesian students
ranked 74 out of 79 OECD countries.

Gaps in teachers
qualification hinder the
establishment of quality
education. Only 47% of ECE
teachers possess a diploma.

Disconnected parents and school


collaboration jeopardizes students’
achievement. Parents rarely aware of
their children’s activity and achievements
due to lack of communication.
What Seems to be the Problem?

● Loss of learning since early age

01 Children ● Difficulty to access inclusive and equitable quality education


● Lack of 21st century competence

●● Heavy
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01 Teachers
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Inadequate
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learning
● Quality gap

● Difficulty to track children’s learning at school


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01
03 Parents
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competence
Implementing Real Solution for the Nation

We build our platforms around what


early education of Indonesia really
needs, thus we launch three integrated
applications for the three main
stakeholders of early age
development, namely children,
teachers, and parents.
ICANDO Kids

300K+
downloads
With 2000++ interactive activities, children can play and
learn at the same time. Not only Math, Science and Language
Arts, ICANDO aims to build good habits for life skills that the
child will acquire. ICANDO provides freedom for kids to learn
within their pace and levels, they become the captain of their
own learning-ship.
Comprehensive Game-Based Learning Features

● Over 2000 activities

● Available in 2 languages: Indonesian and English


● Personalized learning with daily mission
● Voice & handwriting recognition
● Instant feedback
● Journal book
● Stickers & medals
ICANDO School

500+ Schools
2.500+ Students
1000+ Teachers

ICANDO School provides comprehensive solution that supports Early


Childhood Education institutions to carry out daily learning and teaching
process, from planning to reporting, both inside and outside the
classroom, while simplifying the administrative task for every teacher.
ICANDO Parents

1000+
parents
ICANDO created a parent application that can track how far children have
learned, what achievements have been obtained while studying, and the
child’s learning outcomes at school and home. One of the advantages of
ICANDO Parents is that parents can manage their child's playtime with the
screentime feature.
Unity in Diversity

Not only we embrace diversity, we also proudly celebrate it by showcasing the


vastness of Indonesian landscape, the diversity of culture and characters of
Indonesian children through our educational games.
INTERNATIONAL AWARD WINNER

ICANDO is officially announced as the


winner of Octava Foundation Social
Innovation Challenge by MIT Solve, an
initiative of the Massachusetts Institute of
Technology.

Bringing home this award, ICANDO has


been proven to be an innovative edtech
solution to improve learning outcomes for
underserved learners in Southeast Asia
while being affordable and accessible.
Appendix

Our Objective:
Discovery Learning in a STEM-based Education under the National
Curriculum for Early Childhood Education

Using the world's advanced technologies, we created


a game-based education that is both interactive and
engaging but also follow The National Curriculum.

With more than 2000 (and ongoing) interactive


activities, children can play and learn at the same
time. Not only Math, Science, Language and Arts,
ICANDO aims to build good habits for life skills that
the child will acquire. ICANDO provides freedom for
kids to learn within their pace and levels, they
become the captain of their own learning-ship.

- Advanced, interactive, and engaging features


- Personalised learning
- More than 2000 games
Appendix
1. Contextuality to engage children with familiarity
and induce values of diversity

ICANDO was designed with Indonesian context in mind. The


scenery, the nature, the vast variety of ethnic and social
backgrounds have been beautifully depicted inside the game app.

Children can play the game accompanied by Professor Ken and


seven families from different backgrounds in ICANDO Village.

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Appendix
2. Aspects of Development for Early Childhood

Six aspects of children development in


ICANDO Kids: Language, Cognitive,
Motoric, Social Emotional, Art, Moral
Values.
We understand completely that children at early
age are in their golden age, meaning they can
develop extraordinary competence when given
proper stimuli. It is why in ICANDO, we cover
several aspects of development such as: language,
cognitive, art, motoric, social emotional, and moral
values.

We divided the activities into learning zones based


on specific aspect that children can develop
respectively. In each level of school, there will be
zone for language, numeracy, nature, good habit,
drawing, and music. Furthermore, ICANDO provide
an experience called Dance and Movement to
enable children to develop their physical motoric
skills with fun.

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Appendix
3. STEM Education in ICANDO Kids

● STEM integrated games

● Discovery learning that activates


17 scientific
thinking

● The cycle of Observation - Hypothesis -


Testing - Solution

● Instant feedback to provide validation for


children, thus owning their own learning
Appendix
SCIENCE Education

In getting to know natural science, children are exposed with


scientific game-based activities. Thus, children will be able to
develop research and experimentation skills.

This game for example, is about sinking and floating objects. It


enables children to solve real life problems by developing hypotheses
and testing it several times throughout the game.

In the beginning, children are served with options: different objects


that can either float or sink.
When they have chosen 3 items, they will have an opportunity to test
each object.

Through this trial and error process, children will observe, make
decisions, and even mistakes, that will enable them to think critically
and discover the phenomenon behind the problem.

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Appendix
TECHNOLOGY Education

Coding game in ICANDO portrays technological education for children


which enables them to think scientifically in a coherent manner.

With the most recent industrial revolution and the increasing demand of
technology, the alpha generations are subject to do technological careers
in the future. Coding is one of the most famous skills for children to learn.

This is an example of coding game in ICANDO. You can see how children
are given problems and asked to solve it by coding a path for the main
character.
The main principle of the coding game is still scientific, children are
exposed to a problem, observe, hypothesize, test it, and finally solve the
problem.

Repetitive action like this also enable children to develop their procedural
and metacognitive thinking, which are the most prominent skills to have
in the future.

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Appendix
ENGINEERING Education

By introducing engineering to children, we expect to


develop practical skills related to products and
processes happening in their surroundings.

This video also illustrates how children can solve a


problem related to objects, surface, and the phenomena
of sliding and falling with the same scheme of discovery:
observing, hypothesizing, testing, and solving the
problem.

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Appendix
MATHEMATICS Education

- CPA Approach (Concrete - Pictorial - Abstract)


- Numbers, shapes, space, quantity, and their
interrelations are made concrete through the game

In mathematics, children are given the CPA approach


where at first they are presented with concrete objects in
a real problem setting. Afterwards, with the help of
pictorial representations of the abstract problems like
numbers, children are expected to be able to think that
mathematics is fun and related to the real world.

This game for example, is made to make children


understand the ten frames. With the pipeline required to
flow the water to the tank, children are presented with
pictorial representations of abstract problems that one
and nine will make ten.

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Appendix
4. Character Building

- Habit formation
- Decision Making
- Literacy

We try to induce a good habit formation to children via


open-ended decision making games to present their real
life problems and how to solve it in a good manner. It is
made open-ended so children can see the effect of every
decision they make.
The program is interrelated with our literacy program, in
which children can read books related to each topic of the
game. By doing so, we subtly try to develop children’s
literacy skill because we believe that language
development plays a big role in the development of
positive behaviour.
This game for example is made to enable children to form
good habit on saying three magical words: please, thank
you, and sorry.
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