Professional Documents
Culture Documents
ICANDO Ecosystem
ICANDO Ecosystem
ICANDO Ecosystem
About Us
We are a team of committed practitioners and academicians in the world of education. We aim at nurturing competent
future generation by establishing quality education through the implementation of advanced technology.
We believe in the role of game-based education in making learning more addictive and meaningful with the triangulation
of applications targeting the three key stakeholders of education: students, parents, and schools.
Our products are designed carefully by our curriculum experts, highly creative game designers and artists, along with
our skillful programmers.
Vision
Create a strong and competent generation in the future who are curious, able to communicate and
collaborate creatively in solving problems.
Mission
● Revolutionize the old education system by using innovation and technology that is in harmony with
the way each individual learns
● Present interactive learning methods through game-based education platform
● Present learning that is fit to the way each child learns by considering the character, interaction,
and user experience in absorbing the material provided
● Connecting children, teachers and parents to build the best learning ecosystem for children to
optimize early development
Milestone Launching Referral
Program to reach
500+ out more users
while benefiting
ICANDO Kids
parents
English version
ICANDO School is release with 2000+
used in 500+ minigames
schools as their
learning February 2022
management
system
ICANDO School August 2021
and Parent apps
first release.
February 2020
August 2019
Background
Students are underperforming in
reading, mathematics, and science. In
PISA 2018, Indonesian students
ranked 74 out of 79 OECD countries.
Gaps in teachers
qualification hinder the
establishment of quality
education. Only 47% of ECE
teachers possess a diploma.
●● Heavy
Donec burden
risus of administrative
dolor porta venenatis task
02
01 Teachers
Lorem ipsum dolorsit amet at nec at
adipiscing ●●
●
Inadequate
Pharetra knowledge of 21st century
luctus felis
Proin in tellus felis volutpat
learning
● Quality gap
01
03 Parents
Lorem ipsum dolor sit amet at nec at
adipiscing
●●
●●
Difficulty to reach out teachers
Pharetra luctus felis
Lackinof
Proin opportunity
tellus felis volutpat to be involved in optimizing children’s
competence
Implementing Real Solution for the Nation
300K+
downloads
With 2000++ interactive activities, children can play and
learn at the same time. Not only Math, Science and Language
Arts, ICANDO aims to build good habits for life skills that the
child will acquire. ICANDO provides freedom for kids to learn
within their pace and levels, they become the captain of their
own learning-ship.
Comprehensive Game-Based Learning Features
500+ Schools
2.500+ Students
1000+ Teachers
1000+
parents
ICANDO created a parent application that can track how far children have
learned, what achievements have been obtained while studying, and the
child’s learning outcomes at school and home. One of the advantages of
ICANDO Parents is that parents can manage their child's playtime with the
screentime feature.
Unity in Diversity
Our Objective:
Discovery Learning in a STEM-based Education under the National
Curriculum for Early Childhood Education
15
Appendix
2. Aspects of Development for Early Childhood
16
Appendix
3. STEM Education in ICANDO Kids
Through this trial and error process, children will observe, make
decisions, and even mistakes, that will enable them to think critically
and discover the phenomenon behind the problem.
18
Appendix
TECHNOLOGY Education
With the most recent industrial revolution and the increasing demand of
technology, the alpha generations are subject to do technological careers
in the future. Coding is one of the most famous skills for children to learn.
This is an example of coding game in ICANDO. You can see how children
are given problems and asked to solve it by coding a path for the main
character.
The main principle of the coding game is still scientific, children are
exposed to a problem, observe, hypothesize, test it, and finally solve the
problem.
Repetitive action like this also enable children to develop their procedural
and metacognitive thinking, which are the most prominent skills to have
in the future.
19
Appendix
ENGINEERING Education
20
Appendix
MATHEMATICS Education
21
Appendix
4. Character Building
- Habit formation
- Decision Making
- Literacy