Chess Starter Guide 2022

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 20

Chess Starter Guide

A guide for parents & teachers to begin learning chess with students

TM

C Chess4Life LLC | All Rights Reserved


Welcome
Your journey into the world of chess begins!

We're excited to help you on your journey to learn


chess with a child or student in your life! The
cognitive benefits of chess are well-documented:
increased focus, improved critical thinking &
planning, and building strong visual-spatial skills.

We're here to guide you through learning and


teaching chess the right way -- by having lots of fun
and focusing on even more skills chess can teach us!

Chess4Life's chess curriculum helps develop a growth


mindset with life skills including Sportsmanship,
Respect, and the Win, Draw, Learn ® attitude!
TM

rved
Rese
ghts
l Ri
| Al
fe LLC
s4Li

Use this booklet to track your child or student's


C Ches

progress through these 14 fun challenges to


complete your beginner's chess journey! Celebrate all
the successes and opportunities to learn along the way!

CHESS PIECE QUICK GUIDE


PIECE SYMBOL VALUE INITIAL

Pawn 1 Point P
Knight 3 Points N
Bishop 3 Points B
Rook 5 Points R
Queen 9 Points Q
King The Game K

Need a chess board & pieces to practice these activities?


Link: Printable Chess Board Link: Our Recommended Starter Set
TM

2
C Chess4Life LLC | All Rights Reserved
Passport to Chess
Track progress through exciting explorations into the world of chess!

1. 2. 3.

4. 5. 6.

7. 8. 9.

10. 11. 1st


Chess
Game

12. 13. 14.

3
TM

C Chess4Life LLC | All Rights Reserved


Topic 1 : The Game
Let's explore the basic rules of chess & the game's origins!
Video Series Link: bit.ly/C4LGame

Chess is a game for two players. One player controls the light
pieces and the other player controls the dark pieces.

Traditionally, players start the game by shaking hands


with their opponent. When playing online, players
can chat "Good luck" as a virtual handshake! We
respect our opponents, as we can learn from
every chess game we play. Each new game is
an opportunity to practice sportsmanship!

White always moves first and then each player


takes turns moving a piece (white then black
then white, etc). Turns consist of moving a piece
from one square to another square (specific piece
movement described in topics 4 - 9).

A player may capture an opponent’s piece by moving


their piece to the square the opponent’s piece occupies. In
doing so, they also remove the opponent’s piece and set it on
the side of the board. A player may never capture their own piece.

The goal of the game is to checkmate an opponent's King (as explained in Topic 11).
We also hope you have fun each game & practice a Win, Draw, Learn ® attitude as we
learn from every game we play!

The modern game of chess we play today originated


during the 15th century and evolved from the game
"chaturanga" in India. Chess is now played by
History millions worldwide. There are even international
of chess competitions governed by FIDE (International
Chess Federation)! Talented men & women
CHESS worldwide have created a legacy through chess!
Research these Chess Champions to learn more:

Paul Morphy Hou Yifan


Susan Polgar Magnus Carlsen

TM

4
C Chess4Life LLC | All Rights Reserved
Topic 2 : The Board
Learn how the chess board is structured & reference each square!
Video Series Link: bit.ly/C4LBoard

The following components make up a chess


board: 8
• 8 Vertical columns called files:
Listed as green letters on Fig. 2 7 d7
• 8 Horizontal rows called ranks:
Listed as blue numbers on Fig. 2 6
• 64 squares alternating light & dark colors
5 g5
Every rank and file has a name, similar to
Battleship or Bingo! There is the 4
a - file, b - file, c - file, etc. Then there are
the 1ST rank, 2ND rank, etc. This gives every 3 b3
square a name listed by letter and number:
2
Fig. 1 Example:
• b3 1 h1
• d7 a b c d e f g h
• g5 Fig. 2: Files are listed as letters (green) and
ranks are listed as numbers (blue). Each square
• h1 has a unique name based on the rank & file.

The chessboard must be set up so that both


players have a white square on their right
hand corner.

Chess Activity:
8

Name that 7

Square! 6

Know the Board: Gently drop a Knight onto


the chess board and name the square it lands
5

on. Every correct answer gets you 1 point! 4

Bonus: Play with a friend or family member


and see who can name the square first! 2

Play to 10 points. 1

a b c d e f g h

5
TM

C Chess4Life LLC | All Rights Reserved


Topic 3 : The Pieces
Learn about how to set up the pieces to start a chess game!
Video Series Link: bit.ly/C4LPieces

There are six different chess pieces:


8
King, Queen, Rook, Bishop, Knight, & Pawn.
7
The chess set contains pieces of two different
colors: one light & one dark, often called white 6
& black. The board is set up as shown in Fig. 3.1
(right). The white pieces begin on the 1ST & 2ND 5
ranks and the black pieces begin on the 7TH &
8TH ranks. The white Queen always begins on 4
a light square (d1) and the black Queen always
begins on a dark square (d8). 3

Each piece has a relative point value based 2


on its mobility (See Page 2 for Piece Value).
Understanding these point values allows a player 1
to evaluate whether exchanging pieces is a good
or bad idea; however, point values have a b c d e f g h

no direct impact on the result of a game. See Fig. 3.1 (above): Above & virtual view of all light &
Topic 11 (pg. 14) for how to win a chess game. dark pieces in their starting positions.

Fig. 3.2 (left): The back rank


creates a unique roof shape
when set up correctly!

Chess Activity:
Ready, SETUP, Go! : Start with all pieces piled in the middle of your chess
board. Time yourself to see how quickly you can correctly setup all the
pieces in their starting positions! Can you do it in less than 30 seconds?

Bonus: The Chess4Life team was able to setup the board in less than
14 seconds. Can you beat our time?

TM

6
C Chess4Life LLC | All Rights Reserved
Topic 4 : The King
Learn how the King moves & the special rules for this important piece!
Video Series Link: bit.ly/C4LKing

Since the goal of the game of chess is to checkmate the King, this piece is the most important
piece in the game of chess! The King moves one square in any direction. The King captures in
the same way that it moves (by moving one square onto the square of the opponent's piece to
capture). (Figures 4.1 & 4.2)

The King may never move into or through danger and the King may never be removed from
the board. If a player makes a move that puts their King in danger, this is called an illegal move.
It must be taken back and a legal move must be played. Each player has one King. The white
King begins the game on e1 and the black King begins the game on e8.

8 8

7 7

6 6

5 5

4 4

3 3

2 2

1 1

a b c d e f g h a b c d e f g h

Fig. 4.1: The light King can move 1 square in Fig. 4.2: The light King captures the dark pawn
any direction each turn. on d3 by moving 1 square forward to d3.

Chess Activity: 8

7
Capture the Pawns - King: Set up your chess board
as shown to the right to see if you can use the King 6

to capture all of the pawns in the least number of 5


moves possible.
4

*BONUS: For an extra challenge, repeat the 3

previous exercise but this time make sure that your


King never steps into danger. Can you find a way to 2

accomplish this in just 18 moves?


*Note: This requires an understanding of Topic 9 (pg. 12).
1

a b c d e f g h

7
TM

C Chess4Life LLC | All Rights Reserved


Topic 5 : The Rook
Learn about the Rooks that can move across the entire board!
Video Series Link: bit.ly/C4LRook

The Rook (sometimes called a castle based on its shape) begins on the corner of the chess
board. Rooks can move up, down, left, or right, 1 - 7 squares in any direction until the Rook
reaches an obstruction or captures a piece.

The Rook cannot jump over pieces and can only capture one piece per turn (Fig. 5.1 & 5.2).
Each player has two Rooks. The white Rooks begin the game in the corners, a1 & h1. The black
Rooks begin in the corners, a8 & h8. The Rook is worth 5 points.

8 8

7 7

6 6

5 5

4 4

3 3

2 2

1 1

a b c d e f g h a b c d e f g h

Fig. 5.1: The light Rook can move 1-7 squares Fig. 5.2: The light Rook captures the dark Knight
up, down, or across each turn. on h5 by moving right 4 squares to h5.

Chess Activity: 8

7
Capture the Pawns - Rook: Set up your chess
board as shown to the right to see if you can use 6

the Rook to capture all of the pawns in the least 5


number of moves possible.
4

*BONUS: For an extra challenge, repeat the 3

previous exercise but this time make sure that your


Rook never steps into danger. Can you find a way 2

to accomplish this in just 12 moves?


*Note: This requires an understanding of Topic 9 (pg. 12).
1

a b c d e f g h

TM

8
C Chess4Life LLC | All Rights Reserved
Topic 6 : The Bishop
Learn about the Bishops that move diagonally on one color!
Video Series Link: bit.ly/C4LBishop

The Bishop only moves diagonally. The Bishop may move 1-7 squares in any diagonal direction
(Fig. 6.1). Since the Bishop moves diagonally, it may never move to a different color other than
the one it started on.

The Bishop cannot jump over pieces and can only capture one piece per turn (Fig. 2). Each
player has a light-squared Bishop and a dark-squared Bishop. The white Bishops begin on
c1 & f1. The black Bishops begin on c8 & f8. The Bishop has a piece value of 3 points.

8 8

7 7

6 6

5 5

4 4

3 3

2 2

1 1

a b c d e f g h a b c d e f g h

Fig. 6.1: This light Bishop can move diagonally Fig. 6.2: The dark Bishop captures the light pawn
on dark squares only. This dark Bishop can on h3 by moving diagonally 4 squares to h3.
move diagonally on light squares only.

Chess Activity: 8

7
Capture the Pawns - Bishop: Set up your chess
board as shown to the right to see if you can use 6

the Bishop to capture all of the pawns in the least 5


number of moves possible.
4

*BONUS: For an extra challenge, repeat the 3

previous exercise but this time make sure that your


Bishop never steps into danger. Can you find a way 2

to accomplish this in just 11 moves?


*Note: This requires an understanding of Topic 9 (pg. 12).
1

a b c d e f g h

9
TM

C Chess4Life LLC | All Rights Reserved


Topic 7 : The Queen
Learn about the Queens that can move any direction across the board!
Video Series Link: bit.ly/C4LQueen

The Queen is the most powerful piece in the game of chess. The Queen can move 1 - 7
squares in any direction -- up, down, left, right, or diagonal -- until the Queen reaches an
obstruction or captures a piece.

The Queen cannot jump over pieces and can only capture one piece per turn (Fig. 7.1 & 7.2).
Each player has one Queen. The white Queen begins the game on d1 and the black Queen on
d8. The Queen has a piece value of 9 points.

8 8

7 7

6 6

5 5

4 4

3 3

2 2

1 1

a b c d e f g h a b c d e f g h

Fig. 7.1: The dark Queen can move 1-7 squares Fig. 7.2: The dark Queen captures the light
in any direction each turn. Knight on g5 by moving 3 squares right to g5.

Chess Activity: 8

7
Capture the Pawns - Queen: Set up your chess
board as shown to the right to see if you can use 6

the Queen to capture all of the pawns in the least 5


number of moves possible.
4

*BONUS: For an extra challenge, repeat the 3

previous exercise but this time make sure that your


Queen never steps into danger. Can you find a way 2

to accomplish this in just 8 moves?


*Note: This requires an understanding of Topic 9 (pg. 12).
1

a b c d e f g h

TM

10
C Chess4Life LLC | All Rights Reserved
Topic 8 : The Knight
Learn about the Knights that can move in a unqiue shape!
Video Series Link: bit.ly/C4LKnight

The Knight moves in an “L” shape. From a starting square, the Knight moves 2 squares -- up,
down, left, or right -- then one square at a right angle, forming an “L” (Fig. 8.1 & 8.2).

The Knight is the only piece that may jump over other pieces, however it only captures the
piece of the square that it lands on (not any pieces it jumped over). Each player has 2 Knights.

The white Knights begin the game on b1 & g1. The black Knights begin on b8 & g8. The Knight
has a piece value of 3 points (equal to the Bishop).

Every move the Knight makes always changes the color of the square the Knight is on.

8 8

7 7

6 6

5 5

4 4

3 3

2 2

1 1

a b c d e f g h a b c d e f g h

Fig. 8.1: The dark & light Knights can move in Fig. 8.2: The dark Knight moves 2 squares down
an L-Shape to any highlighted square. & 1 square right to d4. The light Knight moves up 2
squares (over the pawn) & left 1 square to f3.

Chess Activity: 8

7
Capture the Pawns - Knight: Set up your chess
board as shown to the right to see if you can use 6

the Knight to capture all of the pawns in the least 5


number of moves possible.
4

*BONUS: For an extra challenge, repeat the 3

previous exercise but this time make sure that your


Knight never steps into danger. Can you find a way 2

to accomplish this in just 18 moves?


*Note: This requires an understanding of Topic 9 (pg. 12).
1

a b c d e f g h

11
TM

C Chess4Life LLC | All Rights Reserved


Topic 9 : The Pawns
Learn about two fun rules for the unique Pawns!
Video Series Link: bit.ly/C4LPawns

The Pawn moves directly forward (Fig. 1) and never backward or to the side. Pawns move
exactly one square forward. However, a unique rule allows each Pawn to advance two squares
forward on each Pawn's first move.

Pawns can capture a piece that is one square diagonally forward (Fig. 2). Pawns do not normally
move diagonally, however this is the only way they capture other pieces. Pawns are the only
piece that capture differently than they move.

Each player has 8 Pawns. The white Pawns begin on the 2nd rank & the black Pawns begin on
the 7th rank. The Pawn has a piece value of 1 point.

8 8

7 7

6 6

5 5

4 4

3 3

2 2

1 1

a b c d e f g h a b c d e f g h

Fig. 9.1: The light pawns can move 1 square Fig. 9.2: Pawns capture diagonally. The light
forward each turn. The c2 pawn is moving for pawn on e5 captured the dark pawn on f6.
the first time, so can move 2 squares forward.

Chess Activity:
7

Pawn Game: Set up the chess board like the 5

diagram to the right. With a partner, play a 4

game of chess using only Pawns on the board. 3

The first person to get one of their Pawns to


the other side of the board is the winner!
2

a b c d e f g h

TM

12
C Chess4Life LLC | All Rights Reserved
Topic 10 : Pawn Promotion
Learn a special rule about how Pawns can transform into other pieces!
Video Series Link: bit.ly/C4LPawnP

Pawns are the only piece in chess that may promote, which is essentially transforming into a
different piece! Promotion occurs when the Pawn reaches the opposite side of the board
(1ST rank for black, 8TH rank for white). In the same turn, the Pawn is removed from the board
and is replaced with an extra piece of the promoting player’s choice (Fig 10.1 & 10.2).

Players can choose to promote a Pawn to a Queen, Rook, Bishop, or Knight even if these
pieces are already on the board. Once the Pawn is promoted, this concludes the player’s turn.

8 8

7 7

6 6

5 5

4 4

3 3

2 2

1 1

a b c d e f g h a b c d e f g h

Fig. 10.1: The light pawn on h7 can move Fig. 10.2: The light pawn promotes to a Queen
forward 1 square to h8 to promote. when it reaches the other side of the board.

Chess Activity: 7

Pawn Game - Part 2: Set up the chess board like


6

the diagram to the right. With a partner, play a 5

game of chess with only Pawns and kings on the 4

board. The goal of this game is to get one of your


Pawns to the other side of the board and promote 3

it! The winner is the first person to promote a 2

Pawn and capture all of their opponent's Pawns.


1

a b c d e f g h

13
TM

C Chess4Life LLC | All Rights Reserved


Topic 11 : Checkmate
Learn about the goal of any chess game!
Video Series Link: bit.ly/C4LCheckmate

Checkmate is when one player puts their opponent’s King in danger (called “check”) and the
opponent can do nothing with their King or any other pieces to stop the King from being in
danger (Fig. 11.1 & 11.2). The position is check (rather than checkmate) if the opponent's King can
run away, they can capture the attacking piece, or they can use another piece to block (Fig 11.3).

Checkmate is the goal of the game of chess. Checkmate immediately ends the chess game
(although the King is never removed from the board) and players shake hands to agree. When
online, a computer will automatically recognize checkmate and players can chat "good game" to
each other as a virtual handshake!

When a chess game is over, we can practice our Win, Draw, Learn ® mindset! Whether our
game ended in a win, a draw, or a loss -- We can learn something valuable and be grateful to our
opponent joining us for a fun game of chess!

8 8 8

7 7 7

6 6 6

5 5 5

4 4 4

3 3 3

2 2 2

1 1 1

a b c d e f g h a b c d e f g h a b c d e f g h

Fig. 11.1: The dark King does not have a Fig. 11.2: The dark King cannot capture Fig. 11.3: The light King is in check from the dark
safe square to move away from the light the light Queen due to the light Bishop Queen. The King can run away to h1, capture with
Rook & Queen. White checkmates black. protecting b7. White checkmates black. the light Bishop, or block with the light Knight.

Chess Activity:
Make-a-Mate: Using the pieces designated as “You have,” set the pieces
anywhere on the board so that the King listed as “Defending” is in Checkmate.

1 2 3 4
You Have

Defender

TM

14
C Chess4Life LLC | All Rights Reserved
Topic 12 : En Passant
Learn about a special move where Pawns pass to capture!
Video Series Link: bit.ly/C4LEnPass

En Passant is a very special Pawn move that rarely appears in chess games. On a Pawn's first
move (when it steps forward two squares), if it lands adjacent to an opponent’s Pawn, the
opponent’s Pawn may capture as if it had moved only one square. The En Passant capture may
only take place after a Pawn moves two squares and only on the move immediately following.

8 8

7 7

6 6

5 5

4 4

3 3

2 2

1 1

a b c d e f g h a b c d e f g h

Fig. 12.1: On the dark pawn's first move, it Fig. 12.2: The light pawn captures the dark
moves forward 2 squares to f5. There is a light pawn by moving diagonally to f6. En passant
pawn on g5 that can now use en passant. is the only time pawns can capture this way.

Chess Activity: 7

En Passant Challenge: Set up the chess board 5

like the diagram to the right. With a partner, play


a game of chess using only Pawns on the board. 4

This is a cooperative game where the goal is 3

to work with your partner to see how many En 2

Passant captures you can do in one game!


1

a b c d e f g h

15
TM

C Chess4Life LLC | All Rights Reserved


Topic 13 : Castling
Learn how to protect your King with this special Rook & King move!
Video Series Link: bit.ly/C4LCastling

Castling is a special move players can use to make the King safer. In one turn, the King moves
two squares towards one Rook and that same Rook jumps over the King, landing next to the
King (Fig. 13.1 & 13.2). This puts the player's King in a protected corner. This special move is
played by a majority of skilled chess players because it places the player's King in a protected
corner out of harm's way from all the action usually occurring in the middle of the board!
Rules for Castling:
1. The King cannot castle if either the King or Rook involved have already moved this game.
2. There can be no pieces in-between the King and the Rook.
3. The King cannot castle while in check. (Fig. 13.3)
4. The King cannot castle into or through check. (Fig. 13.4)
5. The King & Rook can never “un-castle”.

8 8

7 Both Sides Castled 7


Can Castle

6 6

5 5

4 4

3 3

2 2

1 1

a b c d e f g h a b c d e f g h

Fig. 13.1: The dark and light Kings can castle, Fig. 13.2: The dark and light Kings and
landing on the other side of either Rook. Rooks in their positions after castling.

8 8

7 7
Cannot Castle

Cannot Castle

6 6

5 5

4 4

3 3

2 2

1 1

a b c d e f g h a b c d e f g h

Fig. 13.3: The dark King cannot castle, as it Fig. 13.4: The light King cannot castle through
is currently in check from the light Queen. the threats from the dark Bishops & Queen.
TM

16
C Chess4Life LLC | All Rights Reserved
Topic 14 : Draws
Learn about the other ways a chess game can end!
Video Series Link: bit.ly/C4LDraws
8

A Draw is when neither player wins or loses. There are 7

several ways to draw in chess. Some common ways that a


6
draw can occur are:
5

Stalemate 4
Stalemate occurs when a player has no possible legal moves
on their turn and their King is not in check (Fig. 14.1 & 14.2). 3

Stalemate is like checkmate without the check. 2

Insufficient Material 1

Insufficient material occurs when neither player has adequate a b c d e f g h

pieces left to achieve a checkmate (Fig. 14.3 & 14.4) Fig. 14.1: Stalemate -- Neither player can
make legal moves but a King is not in check.

Offered Draw 8
A draw can be achieved by one player offering a draw to their
opponent. Their opponent can then choose to either accept or 7

decline the draw.


6

Threefold Repetition 5

Threefold Repetition occurs when the same position plays on 4


the board three times in a single game. The repeated position
does not need to occur in succession. 3

2
Each player earns 0.5 tournament points for a draw
(compared to 1 point for a win & 0 points for a loss). 1

All players learn each game whether ending in a a b c d e f g h

draw or checkmate! Fig. 14.2: Stalemate -- Neither player can


make legal moves but a King is not in check.

8 8

7
7

6
6

5
5

4
4

3
3
2

2
1

1 a b c d e f g h

a b c d e f g h Fig. 14.4: Stalemate -- Neither player has pieces


Fig. 14.3: Stalemate -- Neither player has pieces (insufficient material) to complete a checkmate.
(insufficient material) to complete a checkmate.

17
TM

C Chess4Life LLC | All Rights Reserved


Piece Movement Quick Guide:
Pawn Knight

point points

Bishop Rook

points points

Queen King

points points
The Whole Game!

TM

18
C Chess4Life LLC | All Rights Reserved
Why Life Skills Through Chess?
Learning chess the right way to improve skills on & off the board.

Chess is an intriguing, complex, and strategic game that


requires patience, sportsmanship, perseverance, and
critical thinking. These are just a few of the life skills
that we can impart to children, setting them up to be
individuals who are happier, more confident, and
best prepared for a successful future.

We understand that building skills like a


growth mindset and sportsmanship can be
difficult for kids of all ages without guided
practice! Chess4Life founder and National Master
Elliott Neff recognized after 20+ years of coaching
that the game of chess offers the opportunity for
anyone to access & develop many great skills that
are essential for living a positive, productive, and
successful life.

Through online chess classes, competitions, and camps,


we are able to continue our mission to make a positive impact
on as many children’s lives as possible through the game of chess by
imparting life skills, character qualities, and the importance of a core set of values.
We also love having fun while remembering our Win, Draw, Learn ® attitude!

We're excited you and your child or student are here to learn the game of chess,
along with the many life skills that will help in everyday decision making!

What parents are saying about Chess4Life:


"My son has been attending coaching sessions & classes with Chess4Life for the past 2 years at
least. He is now 10 years old, and he developed great skills for the game, but, most importantly, I can
see how learning chess with such a solid organization had a very positive impact on his patience,
focus & decision-making process. My son worked with many coaches at Chess4Life, and he was
always enthusiastic about all of them. ... I highly recommend Chess4Life for anybody who is looking
for a fun way to improve their chess skills as well as focus and thinking in general!"
- Lorenzo, Chess4Life Online Premium Class parent

"The teacher was one of the best we have had including the other online or the in-person clubs we
have attended. He made it fun & met the kids at their eye level. He called on everybody, made it very
inclusive, explained things very easily for the children, & most importantly made chess fun for the kids."

- Online Chess Club parent

Learn more at Chess4Life.com


19
TM

C Chess4Life LLC | All Rights Reserved


Additional Resources:
• Chess Videos Playlist: bit.ly/ChessPlaylist

• Printable Progress Tracking Page PDF: bit.ly/ChessPassport

• Print & Cut Chess Board PDF: bit.ly/PrintBoard

• Our Recommended Starter Set: bit.ly/CHChessSet

• Printable Chess Coloring Pages PDF: bit.ly/ChessColoring

• 10 Skills Every Child Should Learn PDF : bit.ly/LifeSkillsPDF

Continue Learning with Chess4Life:


Online Premium Classes
Join weekly, interactive online chess classes with a live coach! Small groups
meet for 1 hour of chess lessons with individual progress tracking through
the proprietary Chess4Life Curriculum that prioritizes a growth mindset.
See rapid progress in your child's chess and life skills!

Online Seasonal Camps & Competitions!


The world of chess learning & fun is accessible to all students with our
variety of chess competitions and camps! Online Chess Camps are offered
during school breaks and host groups for multiple chess skill levels! Online
Chess Tournaments encourage students to build their confidence & skill!

REGISTER ONLINE AT CHESS4LIFE.COM

Contact us:
Kids@Chess4Life.com
@Chess4Life 425 - 283 - 0549
TM

20
C Chess4Life LLC | All Rights Reserved

You might also like