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Q1
a.
i. Computer Graphics:
Computer graphics encompasses the creation, manipulation, and representation of
images or visual content using computers. It involves the use of algorithms and
techniques to generate, process, and display graphical elements such as lines,
shapes, textures, and colors on a computer screen or other output devices.
Computer graphics play a crucial role in various fields such as entertainment, design,
engineering, education, and scientific visualization. They enable the creation of
realistic simulations, interactive user interfaces, virtual environments, and
visualizations of complex data.
ii. Frame:
In computer graphics, a "frame" typically refers to a single image or picture displayed
on a computer screen or other output device at a particular point in time. Frames are
fundamental units of visual information used to create animations, videos, and
interactive graphical applications.
Here are a few contexts in which the term "frame" is commonly used in computer
graphics:
The frame buffer holds information about each pixel on the screen, including its
color, intensity, and position. Each pixel in the frame buffer corresponds to a specific
location on the screen, and its value determines the color or other attributes of the
corresponding pixel on the display.
iv. Pixel:
In computer graphics, a "pixel" is the smallest unit of display on a screen or digital
image. The term "pixel" is short for "picture element." Pixels are the building blocks
of digital images and are arranged in a grid to form the overall image.
Each pixel represents a single point in the image and contains information about its
color and intensity. The color of a pixel is typically represented using a combination
of red, green, and blue (RGB) values, which determine the amount of each primary
color present in the pixel. Other color models, such as CMYK (cyan, magenta, yellow,
black) or grayscale, may also be used depending on the application.
b. Laser Printer:
The operation of a laser printer involves several steps, each contributing to the
creation of a printed page. Here's a point-wise breakdown of how a laser printer
works:
By following these steps, a laser printer can produce high-quality printed documents
with sharp text and graphics efficiently and reliably.
c. Touch screen:
A touchscreen can be considered both an input and an output device, depending on its mode of
operation and the context in which it is used. Let's delve into the details of its working and justify
its classification:
1. Input Device: In its most common mode of operation, a touchscreen acts primarily as an
input device. When a user interacts with the touchscreen by tapping, swiping, or dragging
their finger or a stylus across the screen, the touchscreen detects these inputs and
translates them into digital signals that can be processed by the device's software. These
inputs allow users to interact with applications, enter data, make selections, and navigate
user interfaces.
Working: Touchscreens typically employ one of several technologies to detect touch
inputs, including resistive, capacitive, infrared, surface acoustic wave (SAW), and optical
imaging. For example:
• Capacitive Touchscreen: In a capacitive touchscreen, a layer of capacitive
material covers the surface of the display. When a conductive object, such as a
finger, touches the screen, it creates a change in capacitance at that point.
• Resistive Touchscreen: A resistive touchscreen consists of two layers separated by a
small gap. When the screen is touched, the top layer is pressed down and makes contact
with the bottom layer, completing a circuit. Regardless of the technology used, the
touchscreen translates touch inputs into digital signals that are sent to the device's
processor for further processing.
2. Output Device: While primarily an input device, a touchscreen can also serve as an
output device in certain scenarios. For example, in some interactive kiosks, information
terminals, or digital signage systems, the touchscreen may display dynamic content, such
as menus, advertisements, or interactive maps. In these cases, the touchscreen acts as
both an input device (allowing users to interact with the displayed content) and an output
device (displaying visual information to users).
Working: In output mode, the touchscreen functions similarly to a traditional display,
presenting visual content to users. The device's software controls what is displayed on the
screen, and users interact with the content using touch inputs.
Q2
a.
Both the Digital Differential Analyzer (DDA) algorithm and Bresenham's line tracing
algorithm are used for line drawing in computer graphics. Here's a comparison of the
two algorithms:
1. Algorithm Complexity:
• DDA Algorithm: The DDA algorithm involves floating-point arithmetic
operations, typically requiring division to calculate the slope of the line
and multiplication to incrementally calculate the next pixel position. As
a result, it can be computationally expensive, especially on systems
without hardware support for floating-point operations.
• Bresenham's Algorithm: Bresenham's algorithm uses only integer
arithmetic operations such as addition and subtraction to determine
the pixel positions along the line. It is generally more efficient than the
DDA algorithm and requires fewer computational resources.
2. Accuracy:
• DDA Algorithm: The DDA algorithm can produce accurate results for
lines with moderate slopes but may suffer from rounding errors and
precision issues, especially for lines with steep slopes or when drawing
long lines. This can result in jagged or uneven lines.
• Bresenham's Algorithm: Bresenham's algorithm is known for its
accuracy and ability to produce smooth and precise lines, even for lines
with steep slopes or when drawing long lines. It minimizes rounding
errors and ensures that the pixels are positioned optimally to create a
straight line.
3. Hardware Requirements:
• DDA Algorithm: The DDA algorithm relies on floating-point arithmetic,
which may require additional hardware support for efficient
computation, especially on older or low-end hardware.
• Bresenham's Algorithm: Bresenham's algorithm uses only integer
arithmetic operations, making it well-suited for implementation on a
wide range of hardware platforms, including those without floating-
point support.
4. Line Drawing Direction:
• DDA Algorithm: The DDA algorithm may suffer from directional bias,
meaning that the line may appear thicker or thinner depending on its
orientation relative to the pixel grid.
• Bresenham's Algorithm: Bresenham's algorithm is inherently
symmetrical and does not suffer from directional bias, ensuring
consistent line thickness regardless of the line's orientation.
C. Mid-point Numerical
Q3 Numerical(book)
Q4.
a. (Book)-transformation
b.
c. Shear transformation (book)
1. Use Video Editing Software: You can use video editing software like Adobe
Premiere Pro, Final Cut Pro, or even free software like Shotcut or DaVinci
Resolve. These programs allow you to import your video clip and then
navigate to the specific frame you want to extract.
2. Manually Capture Frame: While playing the video clip in the video editing
software, pause it at the desired frame. Most video editing software allows
you to navigate frame by frame, so you can find the exact frame you want to
extract.
3. Export as Image: Once you've paused the video on the desired frame, you
can export that frame as an image file. In most video editing software, there
should be an option to export the current frame as an image. You can usually
choose the format (e.g., JPEG, PNG) and the location where you want to save
the image.
4. Using Command Line: If you're comfortable with command line tools, you
can also use ffmpeg, a powerful multimedia processing tool. You can use
ffmpeg to extract frames from a video clip. Here's an example command to
extract a single frame from a video:
Command line:
ffmpeg -i input_video.mp4 -ss 00:00:05 -
vframes 1 output_frame.jpg