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Dungeons & Dragons Character Record

Armor Class
player dungeon master

character name alignment

class(es) level(s) full hit points Hit Points

age gender height weight race

languages character sketch / symbol

hit dam. bend bars wgt. open


STR prob. adj. lift gates allow. doors SAVING THROWS
Strength
BONUS
max. know min. max. Paralyzation,
INT lang. spell spells spells Poison, Death Magic
Intelligence

mag. attack spell spell Petrification,


WIS adjustment bonus failure Polymorph
Wisdom

react / missile defense


DEX adjustment adj. Rod, Staff, Wand
Dexterity

hit point system resurrect


CON adjustment shock survival Breath Weapon
Constitution

max. loyalty reaction


CHA hench. base adjustment Spell
Charisma
p79 DMG

p37, 38 PHB
WEAPONS damage speed / AC adjustment range
name weight S / M L fire rate 2 3 4 5 6 7 8 9 10 S M (–2) L (–5)

Cleric: p20; Druid: p21; Ranger: p25


“TO HIT” ROLLS SPELLS PER DAY Magic-User: p26; Illusionist: p26
–10 –9 –8 –7 –6 –5 –4 –3 –2 –1 0
1 2 3 4 5 6 7 8 9
Base
0 1 2 3 4 5 6 7 8 9 10 Bonus
Overall

p12, 28 PHB
THIEF SKILLS ATTACKS PER ROUND
pick find / rem. move hide in hear climb read p25 PHB
pockets open locks traps silently shadows noise walls languages

Base EXPERIENCE POINTS


Racial
Dex Adj.
Overall Next Level:

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