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Shadow of the Wolf

Frame Playtest Data


This is a playtest document. Information in this document may be incomplete or change
based on feedback. Always double check your LCP version number and whether the Comp/Con
data matches the information on this document.

All playtest feedback is useful. Positive and negative feedback alike are both appreciated. A
description of how a frame feels to play is just as valid as an explicit breakdown of numbers.
Because Lancer gameplay experiences can vary so wildly (even the most extensive private
testing cannot hope to match the full variety of ways in which Lancer is played), the context of
the feedback is enormously important. Any and all additional information you can provide about
your playtest is valuable, but in particular details such as license level, team composition, sitrep,
and opfor are important to contextualize experiences.

Feedback should be posted to #new-release-feedback-forum on Pilot NET, or can be sent to me


directly via private message.

For guidance on what kind of feedback is most useful (and therefore most likely to be acted on)
please see this thread. In summary, feedback based on actual play experiences is the most
valuable, and the more contextual information about those experiences the better.

Thank you for volunteering your time!


-Kat <3

Playtest LCP: v0.6.1


For latest version, see Pilot NET’s #new-content-resources channel

Template used
Lancer RPG Template by Michael Prijatelj, used under CC BY 4.0
Royal Karrakin Foundries
TARAXACUM Lancaster Variant Frame
Those who examine the House of Remembrance’s push to colonize its holding in
the Dawnline Shore often highlight the parallels between Crossland’s extensive
rainforests and a mythologised Arrudyen past, as well as the political
pressure on the Liberal house from its Republican-leaning elements. Less often
examined is the pervasive cultural impact of the industry that has been built
– almost from scratch – to support the house’s colonial goals.
In popular omnivids the Taraxacum has become almost synonymous with the
pioneer spirit of the resettlement effort. The image of a heavy mech
effortlessly lifting gear, vehicles, industrial equipment, and even
prefabricated building components above and into the thick canopies is a
symbol of Arrudyen power in distant lands. Moreover, the Taraxacum is a
capable military frame prized by Karrakin commanders across the Dawnline Shore
both as a mobility multiplier, and for its performance as an AEW and
surveillance platform in support of ground operations.

CORE STATS CORE SYSTEM


Size: 2 Save Target: 10 CROSSLAND-PATTERN SURVEY
Armor: 1 Sensors: 15
HULL SYSTEMS SENSORS
HP: 6 E-Defense: 8 Initial Taraxacum design drafts called for a
Repair Cap: 4 Tech Attack: +1 highly sensitive, custom printed sensor suite.
AGILITY SP: 8 Unfortunately, a litany of design flaws forced
Evasion: 10 ENGINEERING engineers on Crossland to fit the first
Speed: 6 Heat Cap: 8 prototypes with existing sensor modules meant
for high-altitude survey drones.
TRAITS Test pilots immediately took a shine to the
ROC SUPERLIFTER FLIGHT SYSTEM replacement sensors despite their significant
The Taraxacum may hover when it moves. As power draw, referring to them as “God’s eyes”.
long as it is only carrying objects or allied Their ability to resolve terrain through even
characters, the Taraxacum may ignore carry the thickest vegetation massively simplified
restrictions caused by flying. wilderness navigation and landing, while tuning
them to pick up specific emission bands
At the end of any of your turns in which you use conferred an obvious combat advantage in
this trait, you take heat equal to 1 + the total SIZE of high-density environments.
objects and characters you are carrying. Precision Fix
Passive
RELAY COUPLING When you SCAN a character, it cannot benefit from
When you target an allied character within SENSORS INVISIBLE or cover until the end of its next turn.
with a system or tech action, they may use your
SENSORS and line of sight for tech actions until the
Omnispectrum Sensor Burst
start of your next turn.
Active (1CP), Quick Action, Efficient
SCAN all hostile characters within and below a BURST 4
MOUNTS area. You may apply LOCK ON to any characters
MAIN/AUX scanned this way.
MOUNT
HORUS
HECATONCHEIRES Balor Variant Frame
Officially, the Hecatoncheires does not exist. Baronic Intelligence denies the
domestication of liturgicode seeds recovered from Blanca Desert after the Maw’s
defeat on Khayradin, and instead the Hecatoncheires is formally classified as a
local variant HORUS pattern group. The chassis is most frequently encountered in
the hands of Company Centimane, whose status as a Free Company (and the
occasional appearance of the pattern group elsewhere) lends a thin veneer of
plausibility to the official story.
On Free Sanjak, the Hecatoncheires is a weapon of terror, a nightmare given form
from haze and smoke. Revolutionary fire-teams have been known to trek through
tropical jungles and the monsoon rains for days, losing members one by one as
they are stalked by something just out of sight. Beneath the waters of Ludra’s
beach paradises, it is said a monster lurks – tearing apart coastal communities
and ships alike. In the deep tunnels, apocryphal tales persist of a thick gray
cloud that sweeps through and leaves nothing but dust in its wake.
Meanwhile, a deep cover DoJ/HR operation working with support from the House of
Dust has been trying to unearth solid evidence directly tying the Hecatoncheires
to Baronic authority – a link that might be leveraged to rally the republican
cause and finally ease pressure on Sanjak.

CORE STATS
Size: 1/2 Save Target: 10
Armor: 0 Sensors: 10
HULL SYSTEMS
HP: 6 E-Defense: 10
Repair Cap: 3 Tech Attack: +1
AGILITY SP: 6
Evasion: 10 ENGINEERING
Speed: 5 Heat Cap: 6

TRAITS
DISPERSED PROFILE
When the Hecatoncheires is in soft cover, ranged
attackers receive +2 Difficulty instead of +1
Difficulty.

SMOKE AND MIRRORS


The Hecatoncheires can always HIDE in an area of
soft cover, regardless of ENGAGEMENT or enemy
traits and systems.

PANOPTES TARGETING
The Hecatoncheires' SMART weapons ignore the
INVISIBLE status of characters within sensors.

MOUNTS
MAIN HEAVY
MOUNT MOUNT
Razor Hive
CORE SYSTEM Drone, Quick Action
MYRIOS LONG-LEASH DIRECTED Deploy a Razor Swarm to a BLAST 1 area within
GREYWASH SENSORS that contains no hostile characters. The
Hard lessons were learned from the downfall Hecatoncheires may only have a single Razor Swarm
of the Maw, moreso even than the inevitable deployed at any one time. The Razor Swarm persists
but invisible consumption of Bo. From those until the end of the scene or until recalled or
lessons came visceral terror, perfected. redeployed as a quick action.
The long-leash system allows a greywash
swarm to operate persistently apart from A Razor Swarm provides soft cover to allied
its hive and draw power from alternate characters as long as they are at least partially within
sources, but remain under failsafe control its area. Hostile characters that start their turn at least
of its operator. This level of operational partially within the area or move into it for the first time
safety comes as little comfort to its in a round take 2 Burn.
victims, however, as the MYRIOS swarm
specializes in eating away at its targets A Razor Swarm counts as a DRONE for the purposes of
over time – a hideous act of consumption you and your allies' systems, talents, traits, etc. but is
only barely tempered by its controller’s not a character and is otherwise considered to be a
direction. zone on the battlefield. It does not obstruct movement
or cause ENGAGEMENT, and hostile characters cannot
affect the Razor Swarm in any way.

Enrage Swarm
Active (1CP), Quick Action, Efficient
Each hostile character in an area created by one or
more of your DRONES takes 4 burn.
Royal Karrakin Foundries
TAGETES
Sherman Variant Frame
The Tagetes was created as a result of collaboration between the Karrakin Cavalry
College, whose kavalieres demanded a high-performance line mech that could
outmatch and outrange the now-ubiquitous Sherman Mk I across extended
engagements, and a number of Ispahsalar’s top contemporary designers, celebrated
for the performance of their work in the House Games.
The initial models produced by the Royal Karrakin Foundries were considered
serviceable but it was not until extensive field testing in the deserts of
Tilimsan that the Tagetes found its footing. Advancements and design revisions
from the highly regarded Fusiller variant quickly fed back into the mainline
chassis, which is now in mass production at fabrication plants across both the
Concern and the Interest.

CORE STATS CORE SYSTEM


Size: 1 Save Target: 10 CHORAK SKIRMISH GEAR
Armor: 1 Sensors: 8 Tilimsan is a harsh proving ground for any
HULL SYSTEMS mech. Baking heat, scouring sand, dry
HP: 8 E-Defense: 8 lightning, and treacherous terrain would be
Repair Cap: 4 Tech Attack: -1 enough of a challenge for any designer – but
AGILITY SP: 5 Company Tempeste are just as uncompromising as
Evasion: 7 ENGINEERING the landscape. Popular rumor has it that a
Speed: 3 Heat Cap: 8 headstrong Ispahsalari artisan who refused to
integrate their aftermarket modifications on
TRAITS aesthetic grounds simply never returned from
FUSILLER the desert.
When you install a ranged weapon on the Tagetes
(or for each weapon when you perform a FULL Tempeste Synchronized Long Scope
REPAIR), you may change its weapon type to Rifle. Passive
If you do, it gains OVERKILL. The Tagetes can use Rifles as if they had +5 range,
as long as LOCK ON is consumed during the attack.
RANK DISCIPLINE
While adjacent to an allied mech, the Tagetes has SANDSTORM Heat Dispersal System
+1 Accuracy on all checks and saves. Active (1CP), Efficient
When you STABILIZE, you may activate this system to
create a stationary BURST 2 zone of soft cover that
ETERANE CONSTRUCTION
lasts until the end of your next turn. While benefiting
When you STABILIZE, you may choose one of the
from this soft cover, you and allied characters may
following in addition to other options:
clear 1d6 heat as a protocol.
● Reload all LOADING weapons
● Clear any burn currently affecting your mech
● Clear a condition that wasn’t caused by one of
your own systems, talents, etc.
● Clear an adjacent allied character’s condition
that wasn’t caused by one of their own
systems, talents, etc.

MOUNTS
FLEX MAIN HEAVY
MOUNT MOUNT MOUNT

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