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Aila Dextron
Aila Dextron
INSPIRATION
- Timid
STRENGTH
15 +3 30 - Kind
- Soft-Spoken
14 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
- Selfless
- Optimist
- Observant
+2 PERSONALITY TRAITS
40
selfish needs, wants, and deeds. Mama said I must be
+3 Dexterity generous to the poor, while papa said I must dislike the
16 ● +5
+1
Constitution
Intelligence
CURRENT HIT POINTS
rich who don't deserve such wealth."
IDEALS
+3 -1 Wisdom
"I love my foster parents dearly, I just wonder what life
CONSTITUTION
+1 Charisma
0 would've been like with my biological parents... The
people around me say that I should leave it all behind,
and I do as they say, but I can't help but wonder..."
SAVING THROWS
TEMPORARY HIT POINTS BONDS
14
+6 Acrobatics (Dex) Total 5 SUCCESSES - Quiet
- Acts/Reacts based on bias
+2 Animal Handling (Wis) - Holds grudges
-1
1d10 FAILURES - Too selfless sometimes
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +5 Athletics (Str)
12 +1
+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE Two-Weapon Fighting:
- When you engage in two-weapon fighting, you can add your ability modifier to the
Unarmed Strike +3 1d4 Bludgeoning damage of the second attack.
Action Surge:
WISDOM +1 Investigation (Int) - Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On
your turn, you can take one additional action.
Long Bow (Range: 150/600)
+6 1d8+3 Piercing Once you use this feature, you must finish a short or long rest before you can use it again.
-1 Medicine (Wis)
8
Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Martial Archetype:
+1 Nature (Int) Hand Axe (Range: 20/60) - At 3rd level, you choose an archetype from the list available that you strive to emulate in
your combat styles and techniques. The archetype you choose grants you features at 3rd
level and again at 7th, 10th, 15th, and 18th level.
-1
-1 Perception (Wis) 1d6+3 Slashing Ability Score Improvement:
- When you reach 4th level, you can increase one ability score of your choice by 2, or you
+1 Performance (Cha) can increase two ability scores of your choice by 1. As normal, you can't increase an ability
score above 20 using this feature.
CHARISMA
+1 Persuasion (Cha) Proficient: If your DM allows the use of feats, you may instead take a feat.
Extra Attack
+1 Religion (Int) - Improvised Weapons - Beginning at 5th level, you can attack twice, instead of once, whenever you take the
12
Attack action on your turn.
+6 Sleight of Hand (Dex) The number of attacks increases to three when you reach 11th level in this class and to
four when you reach 20th level in this class
Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than
half your speed.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
Age. Half-elves mature at the same rate humans do and reach adulthood around the
age of 20. They live much longer than humans, however, often exceeding 180 years.
Size. Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your
size is Medium.
Darkvision. Thanks to your elf blood, you have superior vision in dark and dim
conditions. You can see in dim light within 60 feet of you as if it were bright light, and in
darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. You have advantage on saving throws against being charmed, and
magic can't put you to sleep.
Skill Versatility. You gain proficiency in two skills of your choice.
Languages. You can speak, read, and write Common, Elvish, and one extra language
of your choice.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.