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Literature Review Final Draft
Literature Review Final Draft
Literature Review Final Draft
Jose Rodriguez
Professor Briones
ENGL 1302-261
Multiple studies have been conducted in order to know whether or not video games can
benefit mental health. According to studies, individuals that play video games have a wide age
range which can lead to different psychological effects. Not only this, but research shows that
some video games can be used in an educational sense to make learning seem more interesting.
On top of that, studies have been conducted to find out if video games can help individuals
improve their social skills. Research from multiple articles and studies has been used in order to
Cognitive Skills
Based on research by Ahn, Hyoyeon, and Jongeun Won, video games aren't as bad as
people make them out to be. They conducted a study and gathered information in order to prove
that video games have benefits and not only disadvantages. The researchers conducted a series of
tests that included the Trail Making Test, Corsi Block Test, Tower of London, Stroop Test,
Raven Progressive Matrices, Multi-Tasking, Key-Mapping, Grid Shot, Sphere Track, and
Reaction time. After the tests, Ahn, Hyoyeon, and Jongeun Won studied the results and came to
a conclusion. They state “This study revealed that regular game participation among adolescents
can have positive effects and changes on cognitive function and motor control skills” (14) and
“this study distinguishes itself from previous research that relied on single-measurement tests by
utilizing a range of cognitive function and motor control skill tests” (14). In addition, research by
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Bediou, Benoit, et al helps back up the idea of video games positively affecting cognitive skills.
One of the cognitive skills that Bediou, Benoit, et al mentions is Top-Down attention and Spatial
Cognition. They state “action video game play clearly loads on perception, top-down attention,
On the contrary, One article stated that they did not believe video games benefited
cognitive skills as much as others believe. Research by Unsworth, Nash, et al states that video
games don't have as significant of a benefit on cognitive skills. They gathered their information
from a range of individuals who all had different levels of video game experience, different age,
and gender. They then conducted a series of tests that every individual had to do. In the end,
Unsworth, Nash, et al studied their results and came to their conclusion, “the data provide little
evidence for a relation between processing speed and video-game experience” (769) and “we
also examined the correlations separately for males and females and found that there were no
Education
According to research by Martín-del-Pozo, Marta, et al, Video games would greatly help
increase the motivation for students to learn. According to them, “the implementation of
gamification and video games in education has improved motivation for primary education
students, secondary education students and even higher education students”(2). Martín-del-Pozo,
Marta, et al then state the many ways to combine video games. It is stated that “collaborative
learning between students can happen inside the video game, outside the game, or in both spaces
(inside and outside the video game) depending on the type of educational strategy or activity the
teacher chooses to implement” (2) and then “students feel more motivated to face the educational
process, and in turn, obtain learning gains” (2). In addition, research by Rodríguez-Ponga, Diego
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helps add to Martín-del-Pozo, Marta, et al’s research. Rodríguez-Ponga, Diego states how
History is one of the least liked subjects. He then goes into detail on a simulator video game
called Europa Universalis IV. “They are a powerful way of modifying our way of
communicating, of changing the words we use in education. Europa Universalis IV is just one
example of this” (155). He mentions how students learn better by interacting rather than just
Social Skills
on whether video games help benefit children’s social skills or not. Most people believe that
video games have no benefit to social skills but in reality, video games do have an impact on
children’s social skills. Kovess-Masfety, Viviane, et al states that “the data presented here
suggest that video games are a protective factor [in social skills].” Similarly, a study conducted
by Johnson, Julie, et al dives into information on how video games can benefit children's social
skills by incorporating video games into school. According to the schools involved in the study,
the group of boys had a hard time using their social skills at the right time. “At times, their
inopportune socializing with each other prevented them from finishing their class work.” In order
to help fix this, the schools incorporated a time during recess for the students to use a Wii and
socialize properly with other students. This led to students having more interest in wanting to
learn because they would be rewarded with recess time. “Students were interested and eager to
According to all of these articles, introducing children to video games at a young age can
help them learn skills that are very important in life such as: cognitive skills, social skills, motor
control skills and many more. By conducting multiple studies, information has been gathered to
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help educate others on the positive outcomes of video games rather than focus on the
Works Cited
Ahn, Hyoyeon, and Jongeun Won. “The Effects of Adolescents’ Participation in Video
Games on Cognitive Function and Motor Control Skills.” Healthcare (Basel), vol. 11, no.
Attentional, and Cognitive Skills.” Psychological Bulletin, vol. 144, no. 1, 2018, pp. 77–
110
Johnson, Julie, et al. “Wii Social Skills Group and Inter-School Tournament.”
Kovess-Masfety, Viviane, et al. “Is Time Spent Playing Video Games Associated with
Mental Health, Cognitive and Social Skills in Young Children?” Social Psychiatry and
Trends.” Revista colombiana de educación (Bogotá, Colombia : 1978), no. 84, 2022
with Video Games.” Informatics (Basel), vol. 6, no. 3, 2019, pp. 30-
Unsworth, Nash, et al. “Is Playing Video Games Related to Cognitive Abilities?”