FIS M03T01 ComputerHardwareConsolidated

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UNIVERSITY OF CALOOCAN CITY

SOUTH CAMPUS

Module 03: Computer Hardware


T01: Computer Systems: End User and
Enterprise Computing

Course Code: ISP 101


Course Description: Fundamentals of Information Systems
Faculty: Engr. Marcelo E. Varona, MBA
Learning Objectives

At the end of the learning session the students


should be able to:

1. Illustrate the history and evolution of computer


hardware.

2. Identify the major types and uses of


microcomputer, midrange, and mainframe
computer systems.
Learning Objectives

3. Outline the major technologies and uses of


computer peripherals for input, output, and
storage.

4. Identify and give examples of the components


and functions of a computer system.
Learning Objectives

5. Identify the computer systems and peripherals


you would acquire or recommend for a business of
your choice, and explain the reasons for your
selections.
Computer Systems: End User and Enterprise
Computing

Topic 01, we discuss the history, trends,


applications, and some basic concepts of
the many types of computer systems in
use today.
Topic 02, we will cover the changing
technologies for input, output, and storage
that are provided by the peripheral
devices that are part of modern computer
systems.
L03T01: Computer Systems: End User and Enterprise Computing
Introduction

All computers are systems of input,


processing, output, storage, and control
components

L03T01: Computer Systems: End User and Enterprise Computing


Fig 3.01 illustrates that a computer is a
system of hardware devices

L03T01: Computer Systems: End User and Enterprise Computing


History of Computer Hardware

Pre-20th Century:
Mechanical Calculators: Devices like the
abacus and slide rule were used for
arithmetic calculations.

Analytical Engine: Designed by Charles


Babbage in the 1830s, it's considered the
first mechanical general-purpose
computer, though it was never completed.

L03T01: Computer Systems: End User and Enterprise Computing


History of Computer Hardware

20th Century:
First Generation (1940s-1950s): The era
of vacuum tubes. Computers like the
ENIAC and UNIVAC were huge and
consumed a lot of power.
Second Generation (1950s-1960s):
Transistors replaced vacuum tubes,
reducing size and power consumption.
Mainframe computers emerged.

L03T01: Computer Systems: End User and Enterprise Computing


History of Computer Hardware

Third Generation (1960s-1970s):


Integrated circuits allowed for further
miniaturization and improved performance.
IBM System/360 series exemplifies this era.
Fourth Generation (1970s-1980s):
Microprocessors were invented, leading to
the development of personal computers
(PCs). Companies like Apple and IBM
played significant roles.

L03T01: Computer Systems: End User and Enterprise Computing


History of Computer Hardware

Fifth Generation (1980s-Present): The era


of personal computing, networking, and the
internet. Graphical User Interfaces (GUIs)
became standard. Laptops and
smartphones later became ubiquitous.

L03T01: Computer Systems: End User and Enterprise Computing


21st Century:
Ubiquitous Computing: Computers are
integrated into everyday objects (Internet of
Things - IoT).
Cloud Computing: The rise of cloud
services revolutionized data storage and
processing.
Artificial Intelligence: AI and machine
learning technologies have seen rapid
advancement, impacting various fields from
healthcare to finance.

L03T01: Computer Systems: End User and Enterprise Computing


Current Trends:
Quantum Computing: Promises
unprecedented computational power but is
still in its early stages.
Edge Computing: Processing data closer
to the source (e.g., IoT devices) for reduced
latency and improved efficiency.
Ethical and Privacy Concerns: With the
increasing integration of technology into
daily life, issues of privacy, data security,
and algorithmic bias have gained
prominence.
L03T01: Computer Systems: End User and Enterprise Computing
History of Computer Hardware

The evolution of computers is a continuous


process, driven by technological
advancements and societal needs.

From room-sized machines to devices that fit


in our pockets, the journey of computing has
transformed the world in profound ways.

L03T01: Computer Systems: End User and Enterprise Computing


Types of Computer Systems

Graded Recitation:
To be discussed by [Ramos, Jhulyhana Trish
I.]

L03T01: Computer Systems: End User and Enterprise Computing


Types of Computer Systems

• Supercomputer
• Mainframe Computer
• Personal Computer
• Microcontroller
• Smartphone

L03T01: Computer Systems: End User and Enterprise Computing


Supercomputer
• are the fastest and the most expensive computers.
• These huge computers are used to solve very complex
science and engineering problems.
• Supercomputers use lots of CPUs & GPUs at the same
time on one problem.
• Electricity consumption supercomputer = 8000 household

L03T01: Computer Systems: End User and Enterprise Computing


Summit Supercomputer (June 2018)

– 340 tons
– 5,600 sq ft. (2 tennis
court)
– 30 years = 1 hour
(computation)
– Researchers
– Astrophysics
– 9,216 CPU & 27,648 GPU

L03T01: Computer Systems: End User and Enterprise Computing


Frontier Supercomputer (May 2022)

– 7,300 sq ft.
– Materials science, drug
discovery, climate
modeling, and AI-driven
advancements
– Scientific research and
development
– 9,400 CPUs and 37,000
GPUs

L03T01: Computer Systems: End User and Enterprise Computing


Mainframe Computer
• also known as ―Big Iron‖
• is a computer used primarily by large organizations for
critical applications, bulk data processing.

L03T01: Computer Systems: End User and Enterprise Computing


Mainframe Computer
• Bank
• GSIS
• Insurance Company
• Telecom (PLDT)
• Philippine Airline
• Meralco

L03T01: Computer Systems: End User and Enterprise Computing


Mainframe
Supercomputer
Computer

L03T01: Computer Systems: End User and Enterprise Computing


Computer Server
• A server is a central computer that contains collections of
data and programs.
• Also called a network server, this system allows all
connected users to share and store electronic data and
applications.
• Google Data Center

L03T01: Computer Systems: End User and Enterprise Computing


Mainframe vs. Server
Organization - Need Access Internet user - Almost Anyone

L03T01: Computer Systems: End User and Enterprise Computing


Personal Computer
• is an all-around device that can be used as a productivity
tool, a media server and a gaming machine.

L03T01: Computer Systems: End User and Enterprise Computing


Gaming Console
• A video game console is computer device that outputs a
video signal or visual image to display a video game that
one or more people can play through some type of game
controller.

L03T01: Computer Systems: End User and Enterprise Computing


Microcontrollers
• are mini-computers that enable the user to store data and
execute simple commands and tasks.
• Many such systems are known as embedded systems

L03T01: Computer Systems: End User and Enterprise Computing


Smartphone
• a mobile phone that performs many of the functions of a
computer, typically having a touchscreen interface, internet
access, and and operating system capable of running
downloaded applications.

L03T01: Computer Systems: End User and Enterprise Computing


Microcomputer Systems

Graded Recitation:
To be discussed by [Pica, Sydney ]

L03T01: Computer Systems: End User and Enterprise Computing


Microcomputer Systems [Pica, Sydney ]

• Microcomputer is a small, self-contained


computer system that includes a
microprocessor, memory, and
input/output.

• Microcomputer was introduced in 1970

• microcomputer systems are also called


―microcontrollers‖.

L03T01: Computer Systems: End User and Enterprise Computing


THREE MAJOR PART OF
MICROCOMPUTER
• CPU – execute instructions of a program
and perform arithmetic and logical operation
on data. It is also called ―Microprocessor.‖
• MEMORY – to store both data and
instructions on ROM and RAM.
• INPUT/OUTPUT – transfer information
between the microcomputer and external
devices via I/O ports.

L03T01: Computer Systems: End User and Enterprise Computing


USES OF MICROCOMPUTER
• Word processing and Office task
• Internet Browsing
• Multimedia and Entertainment
• Educational Purposes

L03T01: Computer Systems: End User and Enterprise Computing


EXAMPLES OF MICROCOMPUTER :

Laptop

Desktop

L03T01: Computer Systems: End User and Enterprise Computing


Midrange Systems

Graded Recitation:
To be discussed by [Pascual, Izhi Ni D.]

L03T01: Computer Systems: End User and Enterprise Computing


Midrange Systems [Pascual, Izhi Ni D.]

• First became popular as minicomputers


• Popular as network servers or high-end
network servers
• Not powerful as mainframes
• Used as front-end servers to assist mainframes
with telecommunications processing and network
management
• This system are often used in businesses and
scientific research. They are also especially well
suited for specialized tasks.

L03T01: Computer Systems: End User and Enterprise Computing


Midrange Systems [Pascual, Izhi Ni D.]

L03T01: Computer Systems: End User and Enterprise Computing


Mainframe Computer Systems

Graded Recitation:
To be discussed by [Dela Cruz, Angel P.]

L03T01: Computer Systems: End User and Enterprise Computing


Operating system
Z/OS, OS/390

Programming Languages
COBOL,PL/I,ASSEMBLER,REXX,JCL

Database
DB2,IMS,VSAM

Online
CICS

L03T01: Computer Systems: End User and Enterprise Computing


Advantages
• Concurrent users
• High Processing Speed
• Storage
• TSO
• Multiprogramming
• Multiprocessing
• Security
• Reliable
• Batch Processing

L03T01: Computer Systems: End User and Enterprise Computing


Domains

• Banking
• Finance
• Insurance
• Market Research (Retail)
• Telecom

L03T01: Computer Systems: End User and Enterprise Computing


So far

• Mainframes is a very stable environment


• It has been there in the Software Industry
for
more than 40 years
• No new technology can totally replace
Mainframes
because of its architecture and efficiency

L03T01: Computer Systems: End User and Enterprise Computing


Current Trend
• Around 80 of Mainframes projects are
maintenance
projects
• Only 20 or less are development projects
• The reason being the cost factor. The
hardware
maintenance cost and the initial
investment
required is too high.

L03T01: Computer Systems: End User and Enterprise Computing


Current trend

• Migration projects are the current trend in


the
market
• Reasons:
User friendly screens
Maintenance cost

L03T01: Computer Systems: End User and Enterprise Computing


Future

• A survey to determine the current demand


for
mainframes found that more than half of
the
respondents still have major applications
running
on mainframes

L03T01: Computer Systems: End User and Enterprise Computing


L03T01: Computer Systems: End User and Enterprise Computing
In DBA
• We are working on mainframes right from
the day
company started.

We are experts in PL/I, IMS but we have also


worked on COBOL, DB2 Projects.
Our clients:
ACNielsen, Blue Cross Blue Shield

L03T01: Computer Systems: End User and Enterprise Computing


L03T01: Computer Systems: End User and Enterprise Computing
Moore’s Law:

Graded Recitation:
To be discussed by [Cunanan, Precious Irish
B.]

L03T01: Computer Systems: End User and Enterprise Computing


Short Biography

GORDON E. MOORE
(3 Jan, 1929 – 24 March, 2023)

•He was born on January 3, 1929 in San Francisco,


California and died on March 24, 2023 at the age of
94.
• Co-founder of Intel Corporation, one of the world's
largest semiconductor chip manufacturers. He
cofounded Intel in 1968 and served as CEO from 1975
to 1987 and as chairman from 1979 to 1997.
• Known for formulating "Moore's Law," which
predicts the doubling of the number of transistors on
a integrated circuit every two years.
• Philanthropist, having established the Gordon and
Betty Moore Foundation in 2000 with his wife, which
focuses on environmental conservation, science, and
patient care in the San Francisco Bay Area.

L03T01: Computer Systems: End User and Enterprise Computing


What is Moore’s Law?
Moore's Law is a prediction formulated by Gordon E. Moore,
the co-founder of Intel Corporation, which states that the
number of transistors on a semiconductor chip will double
approximately every two years.

This prediction has held true for several decades and has
been a driving force behind the rapid advancement of
technology and the miniaturization of electronic devices.
Moore's Law has had a profound impact on the growth and
development of the semiconductor industry, leading to more
powerful and efficient computer processors and other
electronic components.

L03T01: Computer Systems: End User and Enterprise Computing


MOORE’S STUDIES

Transistors

L03T01: Computer Systems: End User and Enterprise Computing


MOORE’S PREDICTION

A diagram was created to show the rate of increased processor speed


and efficiency in computing overtime. Some people argue that
Moore's Law no longer applies to computer processors because they
cannot continue to get better at this fast rate forever. However,
researchers keep finding a way to maintain this two-year development
of new computer chips.

L03T01: Computer Systems: End User and Enterprise Computing


THE TICK-TOCK MODEL THROUGH THE YEARS

Intel created their own technique to try to maintain Moore's


predictions on chip improvements. Their "Tick-Tock" model shows
how they will move to a new chip manufacturing technology every
two years. In the years between, Intel will only update the chip
architecture seaving the manufacturing untouched.

L03T01: Computer Systems: End User and Enterprise Computing


Intel developed a technology called
"tri-gate transistors" in order to shrink
its microprocessor circuit elements
and to keep up with Moore's Law. They
went from 32nm process to 22nm
process. The sample picture shows
it’s updated design where the gates
are the taller ridges going up and to
the right, and the fins are the
somewhat lower ridges going up and
to the left. So this shows what an
actual processor looks like inside a
computer and how they’ve shrunk this
down to keep up with Moore’s Law and
make computers smaller than before.

L03T01: Computer Systems: End User and Enterprise Computing


CONCERNS
“Many people have doubted Moore’s Law”

Over the years, many people have raised concerns about Moore's Law and
whether or not it will continue to be accurate. Some believe that his
predictions will eventually run out of steam, because how can things get
better forever? Or what have we reach a plateau on making advancements
after all Transistor size must continuosly shrink to keep up with moore's
law.

IMPACT
• Moore's Law has helped to reduce cost-per-element, increase storage capacity,
and promote reliability.

• "Moore's Law states that we can expect the speed and capability of our
computers to increase every couple of years, and we will pay less for them."
(Investopedia)

L03T01: Computer Systems: End User and Enterprise Computing


CONCLUSION
Throughout the years Moore's Law and his predictions on computer chip
improvements remain accurate. Intel continues to follow Moure's Law as they
update their chip manufacturing technology every two years and continue to
make computers and transistors shrink in size.

"In order to survive and win in the ever-changing world, keep updating
yourself. Consume knowledge."
- Gordon Moore

L03T01: Computer Systems: End User and Enterprise Computing


Examples of computer system categories.

L03T01: Computer Systems: End User and Enterprise Computing


Moore’s law suggests that computer power will double every 18 to 24
months. So far, it has

L03T01: Computer Systems: End User and Enterprise Computing


UNIVERSITY OF CALOOCAN CITY
SOUTH CAMPUS

Module 03: Computer Hardware


T02: Computer Peripherals: Input, Output, and
Storage Technologies

Course Code: ISP 101


Course Description: Fundamentals of Information Systems
Faculty: Engr. Marcelo E. Varona, MBA
Computer Peripherals: Input, Output, and
Storage Technologies

 The right peripherals can make all the


difference in your computing experience.
 A top- quality monitor will be easier on
your eyes—and may change the way you
work.
 A scanner can edge you closer to that
ever-elusive goal: the paperless office.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Computer Peripherals: Input, Output, and
Storage Technologies

 Backup-storage systems can offer bank-vault


security against losing your work.
 CD and DVD drives have become essential for
many applications.
 Thus, the right choice of peripherals can make
a big difference.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Introduction

Peripherals is the generic name given to all


input, output, and secondary storage
devices that are part of a computer system
but are not part of the CPU

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Peripherals:

Graded Recitation:
To be discussed by [Vivas, Genises S. ]

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Peripherals - are commonly divided
into three kinds: input devices,
output devices, and storage
devices (which partake of the
characteristics of the first two). An
input device converts incoming data
and instructions into a pattern of
electrical signals in binary code that
are comprehensible to a digital
computer.
L03T02: Computer Peripherals: Input, Output, and Storage Technologies
EVOLUTION OF COMPUTER PERIPHERALS

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


EARLY DAYS OF COMPUTER PERIPHERALS

During the early days of computer peripherals, which


spanned from the mid-20th century to the 1970s, essential
external devices played pivotal roles in the input, output, and
storage functions of early computers. Computers of this era were
often massive and had limited processing power compared to
modern standards. Notable peripherals included punched cards
for data input and programming, printers for producing hard
copies of computer-generated documents, punched tape for data
storage and transfer, and magnetic drum storage for early forms
of random-access memory. These peripherals laid the foundation
for computing technology, providing the necessary tools for data
manipulation and processing during the initial stages of computer
development.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


EXAMPLES OF EARLY DAYS OF COMPUTER
PERIPHERALS

TELETYPES MAGNETIC DRUM


(TELEPRINTER) STORAGE

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


MAINFRAME ERA OF COMPUTER
PERIPHERALS

The mainframe era, spanning roughly from the 1950s to


the 1970s, was characterized by the prominence of large,
centralized mainframe computers. During this period, a variety of
computer peripherals played vital roles in supporting mainframe
functions. These peripherals included devices for data input,
such as card readers and punches, as well as line printers for
high-speed document output. Magnetic tape drives and disk
storage units were employed for data storage, while card sorters
and collators assisted in organizing punched cards. Console
terminals allowed operators to monitor and control mainframe
operations directly. The mainframe era laid the groundwork for
modern computing, shaping the use of peripherals in large-scale
data processing environments.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


EXAMPLES OF MAINFRAME ERA OF
COMPUTER PERIPHERALS

MAGNETIC TAPE INTELLIGENT


DRIVE PERIPHERAL
CONTROLLER (IPC)

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


NEW GENERATION OF COMPUTER
PERIPHERALS

The latest generation of the PC revolution in


computer peripherals is characterized by cutting-edge
innovations that enhance user experience and
functionality. This includes high-performance mechanical
keyboards, customizable gaming mice, high-refresh-rate
monitors, and advancements in VR and AR peripherals.
Features like biometric authentication, fast data transfer
technologies, and wireless connectivity contribute to a
more efficient and immersive computing environment.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


EXAMPLES OF NEW GENERATION OF
COMPUTER PERIPHERALS

HIGH-DPI AND BIOMETRIC


PROGRAMMABLE AUTHENTICATION
GAMING MICE DEVICES
L03T02: Computer Peripherals: Input, Output, and Storage Technologies
TYPES OF COMPUTER
PERIPHERALS

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


INPUT COMPUTER PERIPHERALS

Input peripherals are devices or components


of a computer system that enable users to input
data, commands, or information into the computer.
These peripherals play a crucial role in facilitating
communication between the user and the
computer by translating human-readable data into
a format that the computer can process. Input
peripherals are essential for various computing
tasks, from simple data entry to complex
interactions in software applications and games.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


OUTPUT COMPUTER PERIPHERALS

Output peripherals are devices or


components of a computer system that present or
display processed data, information, or results to
the user. These peripherals play a crucial role in
conveying the output generated by the computer
in a human-readable form. Output devices
provide feedback, visual representations, or
tangible results based on the processed input,
allowing users to interpret and comprehend the
information produced by the computer system.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


STORAGE COMPUTER PERIPHERALS

Storage peripherals, in the context of


computer systems, are devices or components
responsible for storing and retrieving digital data.
These peripherals play a crucial role in
preserving information, files, and applications,
allowing users to access and manage their data
over time. Storage devices come in various forms
and technologies, each offering different
capacities, speeds, and characteristics to meet
diverse user needs.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Input Technologies

Graded Recitation:
To be discussed by [Villar, A-Jay L.]

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


WHAT IS INPUT TECHNOLOGIES?

• Input device in our technology is


a piece of equipment used to
provide data and control signals
to an information processing
system, such as a computer or
information appliance.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


TYPES OF INPUT
DEVICES
1. KEYBOARD

• Keyboard is most
commonly used
input device.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


TYPES OF INPUT
DEVICES
2. MOUSE

• The mouse have a


different actions to
give instructions to
the computer.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


TYPES OF INPUT
DEVICES
3. JOYSTICK

• Giving intructions
to the device like
when you playing
games.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


TYPES OF INPUT
DEVICES
4. DIGITAL CAMERAS

• pictures can be
dowloaded,
manipulated,
printed or emailed
and transfer to
computer.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


TYPES OF INPUT
DEVICES
5. SCANNERS

• Scan image to a
computer as a
digital version.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


TYPES OF INPUT
DEVICES
6. BARCODE
READERS
• Scanned the
barcode to access
extra information
about the item.
TYPES OF INPUT
DEVICES
7. TOUCH SCREEN

• Touch screen is also


a input device
because we touch on
them and give a
intructions.
TYPES OF INPUT
DEVICES
8. ATM MACHINE
• ATM machine have a
card reader slot when
the user putting the card
in, select your choice,
type your code and it
connects to the bank
and get the money via
touch screen ATM
machine.
Output Technologies

Graded Recitation:
To be discussed by [Vico, Mark Louie P.]

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


WHAT IS OUTPUT TECHNOLOGIES?
• Output Technologies refer to devices or
method used to convey or present
information or data to users in a tangible
or perceivable form. These technologies
take digital information and transform it
into a format that can be easily
understood, interpreted or utilized by
humans.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Example of Output Device

MONITOR

• The monitor is a visual


display device to present
output information in the
form of text, graphics, or
video on the monitor
screen.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Example of Output Device

PRINTER

• It is a computer device
that produces a
permanent copy on
paper of information
from the computer.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Example of Output Device

SPEAKER

• It is an output device
for sounds music,
audio from movies and
computer alerts are
heard from this device.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Example of Output Device

PROJECTOR

• It allows you to display


image, videos, or other
content on a large screen
or surface.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Example of Output Device

PLOTTER

• Is a printer that interprets


commands from a computer
to make line drawings on
paper with one or more
automated pens.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Example of Output Device
USB flash drive

• Is a data storage device


that includes flash memory
with an integrated USB
interface. A typical USB
drive is removable,
rewritable, and smaller
than an optical disc.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


DIFFERENCE BETWEEN AN
INPUT AND OUTPUT
INPUT OUTPUT
 An Input device  Output device
sends information would reproduce
for processing. or display the
 results of the
An input device processing.
can send data to
another device.  An output device
 can receive data
It cannot receive from another
data from another device.
device.
 It cannot send
data to another
device.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Storage Technologies

Graded Recitation:
To be discussed by [Udarbe, James
Theodore H.]

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Definitions

• It is a technology consisting of computer components


and recording media that are used to retain digital data. It
is a core function and fundamental component of
computers.

• Data storage is the collective methods and technologies that


capture and retain digital information on electromagnetic,
optical or silicon-based storage media. Storage is used in
offices, data centers, edge environments, remote locations
and people's homes.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


EXAMPLES

1. Hard disk drives


* Hard disk drives (HDDs) are a traditional and widely-
used storage medium, allowing you to store large amounts of
data on a single device.

2. Solid state storages


* Solid-state storage uses nonvolatile (or flash) memory that
can retain data when power is off. This technology has no
moving parts. Solid-state storage is more expensive but it is
lighter, faster, quieter, and more efficient than the previous
ones. Here are the most common forms of solid state storage:

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


EXAMPLES

-USB flash drive is a stick of highly portable storage that


plugs into a USB port. These are mostly used nowadays because
they have small sizes and good speed.

-Flash memory cards are used in digital cameras,


smartphones, and navigation devices. The most common
formats are CompactFlash, Secure Digital (SD), MemoryStick,
and MicroSD.

-Flash Hard drives also called solid-state drives (SSDs) are


mostly used in the laptops, tablets and many portable devices.
These are same in shapes as the mechanical hard drives but in
smaller size than those. These are mostly used today.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


PICTURES

Hard disk drive

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Semiconductor Memory

Graded Recitation:
To be discussed by [Taoc, Jeenie Isaac L.]

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Semi-conductor Memory

Semi-conductor memory refers to a type of


electronic data storage device in which data
is stored using semiconductor technology. It
is a form of non-volatile memory, meaning
that it retains stored data even when the
power is turned off.
History
The history of semiconductor memory begins in the
1960s when early forms of solid-state memory were
developed. The first commercial semiconductor
memory devices were introduced in the early 1970s.
Over the years, advancements in semiconductor
technology have led to significant improvements in
memory capacity, speed, and reliability. This has
enabled the development of various forms of
semiconductor memory used in a wide range of
electronic devices, including computers, smartphones,
and digital cameras.
Examples
1. Dynamic Random-Access Memory
(DRAM): DRAM is a type of volatile
memory used in computers and other
digital devices for temporary data storage.
It is relatively fast but requires constant
power to retain data.

2. Static Random-Access Memory


(SRAM): SRAM is another type of volatile
memory that provides faster access than
DRAM. It is commonly used in cache
memory and other high-speed
applications.
3. Flash Memory: Flash memory is a non-
volatile memory that is commonly used in
electronic devices such as USB drives,
solid-state drives (SSDs), and memory
cards. It retains data even when power is
turned off and is suitable for storing files
and program code.

4. Read-Only Memory (ROM): ROM is a


type of non-volatile memory that stores
data permanently and cannot be easily
modified. It is commonly used to store
firmware and essential system software in
electronic devices.
5. Electrically Erasable Programmable Read-Only
Memory (EEPROM): EEPROM is a non-volatile
memory that can be both programmed and
erased electrically, allowing for reprogramming of
data. It is often used for small data storage needs
and for storing configuration settings.
Magnetic Disks

Graded Recitation:
To be discussed by [Tabuzo , Jose Mari A.]

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Magnetic Disks

A magnetic disk is a storage device that uses


a magnetization process to write, rewrite and
access data. It is covered with a magnetic
coating and stores data in the form of tracks,
spots and sectors.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Examples:

Zip Disks

Hard Disks Drive (HDD)

Floppy Disks

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


History

The history of magnetic disks goes back to the mid-20th


century. In the 1950s William Goddard and John Lynott,
together with Louis Stevens and a team of engineers,
invented a unique magnetic disk storage device at the IBM
Lab in San Jose. Then IBM introduced the first commercial
magnetic disk storage system, the IBM 305 RAMAC
(Random Access Method of Accounting and Control). It used
magnetic disks coated with iron oxide to store data.

Over the decades the technology advanced rapidly. In the


1980s, the popularity of personal computers led to the
development of smaller, more affordable hard disk drives
(HDDs) for consumer use.
L03T02: Computer Peripherals: Input, Output, and Storage Technologies
Magnetic Tape

Graded Recitation:
To be discussed by [Socao, Arvin Christian]

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Magnetic Tape
In the early days of computing, magnetic tapes were one of the few
methods used to store data. It is considered an analog solution, in
contrast to more recent types of storage media, such as solid-state disk
(SSD) drives. Magnetic tape has been a major vehicle for audio and
binary data storage for several decades, and is still part of data storage
for some systems.

Magnetic tapes consist of a thin plastic strip that has a magnetic coating,
on which data can be stored. It was used in many of the larger and less
complex mainframe computers that predated today’s personal
computers (PC).

One use of magnetic tape that still exists is tape vaulting for the storage
of physical records. In this process, technicians and other professionals
back up digital data to magnetic tape to secure it in physical vaults as a
redundant strategy in the event of disasters or other emergencies.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


REFERENCE:
https://www.google.com/url?sa=i&url=https%3A%2F%2Fmedium.com%2F%40MehdiNick%2Fhow-does-a-magnetic-tape-work-
e4abfdd54be&psig=AOvVaw0eswJxaPIREw66AfTAZh1B&ust=1707890312835000&source=images&cd=vfe&opi=89978449&ved=0CBMQjRxqFwo
TCJj08PPRp4QDFQAAAAAdAAAAABAs
https://www.google.com/url?sa=i&url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FMagnetic_tape&psig=AOvVaw1ExzWtSWe0X31hFB9j-
S9v&ust=1707915623593000&source=images&cd=vfe&opi=89978449&ved=0CBMQjRxqFwoTCPDKqMyvqIQDFQAAAAAdAAAAABAE

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


History of Magnetic Tape
The idea of recording and playing back sound by recording a magnetic
signal on a conductive medium was first thought of by American Oberlin
Smith in 1888. The first practical device to achieve this, utilizing wire as
the medium, was the Telegraphone invented by Danish inventor
Valdemar Poulsen and patented in 1898.

For the next few decades, although work was also carried out in the
United States and the United Kingdom, among other places, the
Germans led the efforts to improve magnetic recording. In 1928 Fritz
Pfleumer developed, and in 1929 patented a magnetic recording tape
using oxide bonded to a strip of paper or film. Most developed nations
continued to work on magnetic tape for commercial and, with the
approach of World War II, military applications.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


REFERENCE:
https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.britannica.com%2Ftechnology%2Ftelegraphone&psig=AOvVaw3mOvt
xpRrld20Y6UQxijFm&ust=1707947297957000&source=images&cd=vfe&opi=89978449&ved=0CBMQjRxqFwoTCJDY8MulqYQDFQ
AAAAAdAAAAABAE

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


REFERENCE:
https://www.google.com/url?sa=i&url=https%3A%2F%2Fhistory-computer.com%2Fmagnetic-tape%2F&psig=AOvVaw3N-UCmgRqWnUxPM-
osM3gG&ust=1707890348434000&source=images&cd=vfe&opi=89978449&ved=0CBMQjRxqFwoTCMCY3bjRp4QDFQAAAAAdAAAAABAJ

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Uses and Types of Magnetic Tape
• Audiotape – magnetic tape on which sound can be recorded.

• Videotape – is magnetic tape used for storing video and


usually sound in addition. Information stored can be in the form of
either an analog or digital signal.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Uses and Types of Magnetic Tape
• Magnetic tape data storage – Magnetic-tape data storage is a
system for storing digital information on magnetic tape using digital
recording.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Optical Disks

Graded Recitation:
To be discussed by [Sermona, Jude Michael
A.]

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Optical Disks

Optical disks rely on a red or blue laser to


record and read data. Most of today's optical
disks are flat, circular and 12 centimeters in
diameter. Data is stored on the disk in the
form of microscopic data pits and lands. The
pits are etched into a reflective layer of
recording material.
Optical disks store data by etching pits into
a reflective surface. A laser reads the data
by detecting variations in the reflection
caused by these pits. They come in various
formats, including CD (Compact Disc),
DVD (Digital Versatile Disc), and Blu-ray.
History
Compact Disc (CD): Introduced in the 1980s, CDs
were primarily used for audio storage but later evolved
to store data, including software, documents, and
multimedia.
Digital Versatile Disc (DVD): Emerged in the late
1990s, DVDs increased storage capacity, making them
suitable for video content, software distribution, and
backups.
Blu-ray Disc: Introduced in the mid-2000s, Blu-ray
offered even greater storage capacity, making it ideal
for high-definition video and large data backups.
Examples

1. CD (Compact Disc): Used for music albums,


software installation, and data backups.
2. DVD (Digital Versatile Disc): Commonly used for
movies, software distribution, and data archiving.
3. Blu-ray Disc: Mainly used for high-definition movies,
video games, and data storage of large files, such as
backups of multimedia projects.

These optical disk formats have played significant roles in


storing and distributing various types of data over the
years.
Radio Frequency Identification

Graded Recitation:
To be discussed by [Semana, Jessie Mhar
E.]

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


R F I D EXAMPLE

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


RFID
READER
An RFID reader is
TheThis signal is
received by RFID tags
that respond to
interrogation by the
reader. Responses are
read by the reader, and
through a variety of
protocols the reader
can communicate with
all the RFID tags in its
field.
L03T02: Computer Peripherals: Input, Output, and Storage Technologies
R F I D ANTENNA
Radio Frequency
Identification (RFID) refers
to a wireless system
comprised of two
components: tags and
readers. The reader is a
device that has one or
more antennas that emit
radio waves and receive
signals back from the
RFID tag.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Computer DataBase
the data and the DBMS, along with
the applications that are associated
with them, are referred to as a
database system, often shortened to
just database.
Data within the most common types
of databases in operation today is
typically modeled in rows and
columns in a series of tables to make
processing and data querying
efficient. The data can then be easily
accessed, managed, modified,
updated, controlled, and organized.
Most databases use structured query
language (SQL) for writing and
querying data.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


R F I D TAG

Although RFID tags have


similar applications to
barcodes, they are far more
advanced. For instance,
reading information from a
RFID tag does not require
line-of-sight and can be
performed over a distance
of a few meters. This also
means that a single tag can
serve multiple readers at a
time.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


R F I D HISTORY

Mario Cardullo's device, patented on January 23,


1973, was the first true ancestor of modern RFID, as
it was a passive radio transponder with memory. The
initial device was passive, powered by the
interrogating signal, and was demonstrated in 1971
to the New York Port Authority and other potential
users.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


The Future of Computer Hardware

Predicting the exact trajectory of computer


evolution is challenging, but several trends
offer insights into where the field may be
headed:

 Quantum Computing: If successfully


developed, quantum computers could
revolutionize computing power, solving
complex problems exponentially faster
than classical computers.
L03T02: Computer Peripherals: Input, Output, and Storage Technologies
The Future of Computer Hardware

 AI and Machine Learning: Continued


advancements in AI and machine
learning are likely, enabling computers to
perform more sophisticated tasks, such
as natural language understanding,
autonomous decision-making, and
creative problem-solving.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


The Future of Computer Hardware

 Neuromorphic Computing: Inspired by


the human brain, neuromorphic
computing aims to develop computer
systems with cognitive abilities,
potentially leading to more efficient and
adaptable computing architectures.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


The Future of Computer Hardware

 Biocomputing: Research into using


biological systems, such as DNA,
proteins, and cells, to perform
computations could lead to novel
computing paradigms with applications in
healthcare, environmental monitoring,
and beyond.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


The Future of Computer Hardware

 Edge Computing: With the proliferation


of IoT devices and the need for low-
latency processing, edge computing is
expected to grow, enabling data
processing and analysis closer to the
data source.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


The Future of Computer Hardware

 Extended Reality (XR): Augmented


reality (AR), virtual reality (VR), and
mixed reality (MR) technologies are likely
to become more immersive and
integrated into daily life, requiring
advancements in computing power,
graphics processing, and sensor
technology.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


The Future of Computer Hardware

 Ethical and Regulatory


Considerations: As technology
becomes more integrated into society,
there will be increasing focus on
addressing ethical concerns, ensuring
privacy, mitigating biases in AI systems,
and establishing regulations to govern
the use of emerging technologies.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


The Future of Computer Hardware

 Sustainability: With growing concerns


about the environmental impact of
technology, there will be a greater
emphasis on developing energy-efficient
computing solutions and reducing e-
waste through innovations in materials
and recycling processes.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


The Future of Computer Hardware

Overall, the future evolution of computers


will be shaped by a combination of
technological breakthroughs, societal
needs, ethical considerations, and
regulatory frameworks.
It's likely to be a dynamic and multifaceted
journey, with innovations that continue to
transform the way we live, work, and
interact with technology.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


END OF TOPIC
THANK YOU
UNIVERSITY OF CALOOCAN CITY
SOUTH CAMPUS

[TOPIC FOR NEXT MEETING]


Module 04: Computer Software

Course Code: ISP 101


Course Description: Fundamentals of Information Systems
Faculty: Engr. Marcelo E. Varona, MBA
Storage media cost, speed, and capacity trade-offs. Note how cost
increases with faster access speeds but decreases with the increased
capacity of storage media.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Examples of the ASCII computer code that computers use to represent
numbers and the letters of the alphabet.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Computers use the binary system to store and compute numbers.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies


Sequential versus direct access storage. Magnetic tape is a typical sequential
access medium. Magnetic disks are typical direct access storage devices.

L03T02: Computer Peripherals: Input, Output, and Storage Technologies

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