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HERO ID front

Name
EVERYDAY HEROES™ Class archetype
background Profession
PLAYER name
Level Wealth speed
languages:

STRENGTH save
Acrobatics dex
HIT DICE HIT POINTS Temp Death saves
Arts and Crafts wis HP
PSuccess
Athletics str
Fail
Computers int Spent Damage
DEXTERITY
Deception cha

Endurance con Proficiency Defense Initiative Passive


Bonus Perception
Insight wis

CONSTITUTION Intimidation cha

Investigation int

Mechanics int

Genius Focus Influence


Medicine int Inspiration
INTELLIGENCE Natural Sciences int

Perception wis

Performance cha

Persuasion cha

WISDOM Security int


Equipment Proficiences
Sleight of Hand dex
Basic
Social Sciences int
Advanced Historical Improvised
Stealth dex
CHARISMA Streetwise wis
Military

Survival wis
Weapon: Rounds PV Attack
Vehicles dex Damage
Bonus & Damage Type
Properties Reload
Proficiency Expertise Range

shortcut TALENTS & feats Weapon: Rounds PV Attack Damage


Bonus & Damage Type
Properties Reload

Range

Weapon: Rounds PV Attack Damage


Bonus & Damage Type
Properties Reload

Range

Armor: Armor Value


Properties

VEHICLE: Top Spd AV


Properties

Body DMG
Blown Tires STR DEX CON
Loss of Control
Totaled
Loss of Power
TALENTS & feats Plans & Tricks

Carried equipment
bulk

EVERYDAY HEROES™
persona
HERO ID back
Motivations

Attachments

Beliefs

Ancestry
Quirks
Virtues
Flaws
Role

name Biography
weight skin
height eyes
hair age

marital status
pronouns

Notes

EVERYDAY HEROES™
EVERYDAY HEROES
place name:

Place lvl price lvl

notes

stored equipment bulk

Location

place name:

Place lvl price lvl

notes

stored equipment bulk

Location

EVERYDAY HEROES™
Vehicle

Vehicle Str Dex Con Av

Top Speed Pax Price Level Properties

Damage Levels: BODY CONTROL POWER Blown Tires

Notes Vehicle Conditions Body Damage


BLOWN TIRES Level Effect
• Crash Check, +2 levels of Loss of Control and 1 -2 on Vehicle damage saving throw
Loss of Power
2 Disadvantage on vehicle damage
TOTALED saving throw
• Cannot move under its own power 3 The vehicle is Totaled
• Cannot be controlled
• If moving, the vehicle crashes and comes Vehicle Damage
to a full stop STEPS TO DETERMINE DAMAGE
• The source of damage must have a PV higher
Loss Of Power
than the vehicle’s AV.
Level Effect
• Make a Vehicle Damage saving throw
1 -2 on Vehicle’s Strength modifier • Success = Roll location for damage
2 Disadvantage on rolls using vehicle’s • Failure = Vehicle totaled
Strength modifier VEHICLE DAMAGE SAVING THROW
3 Vehicle has no power, slowing one D20 + Vehicle’s Constitution modifier
speed category each round. Vehicle
risks a crash Vehicle Damage (roll 1d6)
Roll Part Effect
Loss of Control Damaged
Level Effect 1 Cargo Random cargo hit
1 -2 on Vehicle’s Dexterity modifier 2 Body +1 level Body Damage
Crashes 3 Control +1 level Loss of Control
2 Disadvantage on rolls using vehicle’s 4 Power +1 level Loss of Power
CRASH CHECK
Dexterity modifier 5 Tire Blown Tires
• Dexterity (Vehicles) check + Vehicle’s
3 Vehicle risks a crash at the start of its 6 Passenger Random passenger hit
Dexterity Modifier
driver’s turn
CRASH DC Vehicle Dexterity modifier cannot be
• Conditions DC + Speed Modifier higher than 0

EVERYDAY HEROES™

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