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Save-editing Chalice Dungeons | Bloodborne Wiki 2021/2/17 下午2:50

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Tomb Prospectors Discoveries: Dec 15, 2019 | All 2300 Root Chalice Dungeons Explored | Active Chat: Feb 20, 2018 | Discord Bloodborne chat with hunters from /r/bloodborne

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Bloodborne & The Old Hunters Collector’s Edition Guides


Future Press gone behind the scenes with Bloodborne's creators to unearth every
secret hidden within the mysterious city of Yharnam. Your hunt through the streets
of Yharnam will be your most exciting and rewarding journey yet, and the road will
be hard. But fear not! These guides are your key to mastering the merciless
challenges and navigating the darkest depths of the city. [More]

Save-editing Chalice Dungeons


Source ❘ Edit ❘ Sitemap ❘ License
Bloodborne Wiki » Unused Content » Modded Save » Save-editing Chalice Dungeons page revision: 69, last edited: 28 Jan 2021

Basic Information [credit to ZullieTheWitch]


General
For Root Dungeons there are
two sets of 100 possible
layouts, which ZullieTheWitch
has been calling 100a and
100b. It seems that only
Depth 5 dungeons and Depth
4 Loran have 100b layouts.
Every Depth 1, 2, or 3
Dungeon and Pthumeru 4
only have 100a. With 15
different Root Chalices, there
should altogether be a grand
total of 2,200 potential
nonstory dungeons.
ZullieTheWitch

UPDATE: New Updated Version 1 made by DrAnger on July 2018. New Updated Version 2 made by DrAnger on October 2018.
New Updated Version 3 made by DrAnger on January 2019. For more information on current status of save-editing hex research
in Chalice Dungeons visit the Tomb Prospectors - Hex Research Central spreadsheet.

Example of Chalice Dungeon made by ZullieTheWitch. Above are highlighted the parts that are going to be important.
1. Area and Depth:
This byte controls what kind of dungeon it's going to be. You can see the example is a Depth 5 Loran. Value Labyrinth Depth

2. Layout Seed: 0A Pthumeru 1


This is where it actually gets the general layout of the chalice from.
14 Pthumeru 2
3. Treasure Room:
15 Hintertomb 2
This should control whether or not you can access an additional treasure room, similar to the 4th layer.
1E Pthumeru 3
4. Fourth Layer:
In 3 layer chalices, this will be FF FF FF FF. Changing it to 00 00 00 3C will dispel the illusory wall hiding the 4th layer. 1F Hintertomb 3
5-8. The Rite slots: 28 Pthumeru 4
These will all be lines of FF if the dungeon doesn't have the Rites added. In order here, the rite slots have the values
for: > Fetid Offering > Rotted Offering > Curse > Sinister Bell, [Rotted Rite Testing] 2A Loran 4

9. PSN: 32 Pthumeru 5
You'll see the PSN of the chalice's creator here. 34 Loran 5
10. Conductor: 35 Isz 5
Self-explanatory. This will be the easiest way to find the chalice structure though. Just search the first four letters of
your name, reversed, as text and it should bring you right to it. For example, you'll see on the right "HuZ”.
All you're going to need to do is create a chalice, and then plug in the values for the rites as you see them here. It seems like you can
have them in any order.

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Notes
In every normal Root dungeon, the first byte is 00 or 01, and in every Sinister Dungeon it’s 14 or 15. In Story dungeons, it seems to always be 5A Additionally, the
second byte seems to only go up to 63. Anything higher will crash the game 00 is also reserved for Story dungeons.
The way the game seems to handle the fourth layer is by having a sort of Illusory Wall at the end of the boss room that just can't be broken. In a regular dungeon, all
the information for the fourth layer is already there and what you're really doing is just forcing it to choose to reveal it. In a Sinister dungeon, it doesn't quite work out.
It might still be possible to end up with a four layer Sinister dungeon by turning a regular dungeon into a Sinister dungeon. It's possible a regular four layer dungeon
with the Sinister Bell rite applied to it still won't generate the spawnpoints for the Bell Maidens.
Rotted Rite Testing: There are 10 different bytes in the Rotted rite which control what Rotted enemies will spawn in your dungeon. This byte will vary every time
you create a dungeon with Rotted rite applied, meaning that the same dungeon can have different Rotted enemies in the same spawnpoints - this is actually one of
those things that can sometimes create an illusion of randomness, making it seem like there are more dungeon layouts than there actually is. For more information
visit Rotted Rite Testing wiki page.
Oil Smoke: Unused additional dungeon effect - "oil smoke". It does behave like poison smoke but visually it's pitch black. When running through it you will be
afflicted with "Oil" effect, same as with being hit with Oil Urn or running in oil puddles. [image]
Shadow Dungeons: In the files you can find for example "Shadow Loran", where it's a prefix like Sinister, Fetid, Rotted, and Cursed. It turns out Shadow was just
an earlier version of Fetid. To explain that a bit better, let the numbers show what that means. Lower Loran is 502000. Fetid Lower Loran is 502110, Rotted is
502200, Cursed is 502700. There's a Depth 3 Loran listed as 302000. The Shadow Loran is 302110, sharing the same last digits with the Fetid dungeons. So, the
likely explanation is that they went back and changed all instances of Shadow over to Fetid only in the dungeons that made it into the game. The Shadow prefix only
exists in dungeons like Depth 5 Hintertomb, which can't be generated ingame, and takes Fetid's place.
Multiple Fetid Rite: Applying multiple Fetid rites via save editor can break some enemies’ params, applying all possible masks onto that enemy. This happens only
with enemies that can have either Fetid or poison aura. Affected enemies often appear as an amalgamation of all their possible variants, holding multiple weapons,
having broken textures, broken AI and missing hitboxes. Generally applying multiple Fetid rites is not considered safe as it can sometimes crash the game when
loading certain enemies (e.g. in case of Labyrinth Madman, the game presumably attempts to load invalid assets and crashes in the process). However it also
allows us to create bizarre enemies, such as Large Nightmare Apostle with a human head (this enemy can be seen in edited Sinister Lower Pthumeru nr773ehq,
layer 3 pre-boss bonus room). [image 01, image 02, image 03, image 04, image 05, image 06, image 07]

Save-edited Chalice Dungeons

Pthumerian Labyrinth with Loran layout Pthumerian Labyrinth with Isz layout Empty entrance for 4th layer [nzzn259g]

False Depth Chalice Dungeons

By using false depth dungeons you can significantly shorten your journey to the F/R/C Isz Gravestone. Follow this document for optimal path and farming.

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You can use the false depth story dungeons to unlock "Depth 5 FRC chalice dungeons" for farming without passing through all the story chalice dungeons in
order (no need to kill Story Amygdala and Ebrietas). More details on Undefiled Pthumeru Dungeon wiki page.

Labyrinth Glyph Status Bosses Description

Pthumerian Labyrinth jgn2jkkw Explored Maneater Boar Beast-possessed Bloodletting Beast Depth 5 Pth.Labyrinth, enemy HP/Blood Echoes, drop pool and chest loot of
Depth 1 18-11-17 Soul depth 5 (e.g. Ritual Blood(5)); Oedon Writhe (tier 3) in first bonus room &
Clockwise Metamorphosis (tier 3) - treasure coffins on Layer 1, side area
before layer boss. L2: Ring of Betrothal. L3: Blood Rock
Pthumerian Labyrinth ahg38eit Explored Blood-starved Loran Silverbeast Abhorrent Beast Pth. Labyrinth with Loran layout; Clawmark (tier 3) - treasure coffin on L1.
Depth 1 18-11-17 Beast L2 second bonus room: Waning odd bolt gem in a chest (+47.3 flat bolt), 1x
Red Jelly in coffin. Waning Fire +20.3% in Layer 3 2nd bonus room. Layer 3
second bonus room - fire sickle madman drops cursed waning gems (20.3%
physical + up to 16.9 flat phys secondary effect). NOTE - This is a clone of
FRC Loran 6q77zr9h, major difference at Layer 2 - Pthumerian rifle enemy
with dogs instead of Bone Ash and Cainhurst Hunter.
Pthumerian Labyrinth dtx7qxbq Explored Watchers & Keeper of the Pthumerian Descendant Depth 4 Pth.Labyrinth; L1 main room: BPS in cave near the lever. Blood
Depth 1 18-11-17 Chieftain Old Lords Rapture (tier 2) - treasure coffin on Layer 1. L2 first bonus room: Shadow of
Yharnam (mace variant), Uncanny Ludwig's Holy Blade. L3 first bonus
room: Lake rune tier 2. L3 main room: 2x Sage's Hair.
Pthumerian Labyrinth p2tbyrh2 Explored Maneater Boar Undead Giant Ebrietas, Daughter of the Pth.Labyrinth with Isz layout, L3 has illusory wall in very uncommon place;
Depth 1 18-11-17 (Blades) Cosmos Eye (tier 3) - treasure coffin on Layer 1; Odd Arcane Gem (add arcane ATK
+30.4), ritual blood (5). L1 brainsucker in main room can be farmed for
physical triangles with flat arcane secondary effect. L2 first bonus room:
Great Lake. L2 main room: 3x Sage's Hair in chest. Odd Arcane triangle gem
(Add arcane ATK +43.8) in a blue-lit chest guarded by a pig. L3 first bonus
room: Kin Coldblood (12), Pearl Slugs and more Kin Coldblood(12) behind
illusory wall upstairs. Kin Coldblood(12), Blue Elixir and Sedatives in a room
with two spider summoning maidens. 1x Yellow Backbone in a coffin. L3
main area: Great One's Wisdom. Bonus area behind yellow door: treasure
room with Blood Rock, 1x Red Jelly and Pearl Slugs.
Pthumerian Labyrinth dgt23fwp Explored Loran Beast-possessed Loran Darkbeast Pthumerian Labyrinth with Loran layout; Anticlockwise Metamorphosis
Depth 1 18-11-17 Silverbeast Soul (tier 3); L2: main area: 1x Beast Blood Pellet, another two Beast Blood
Pellets in bonus area from cave under entrance. 6x Bloodming Coldblood
Flower in chest guarded by madman. L3 first bonus area: Kin Coldblood(12),
4x Bastard of Loran, 4x Beast Blood Pellet, Fading Lake. L3 main area: 2x
Kin Coldblood(12).
Pthumerian Labyrinth nzzn259g Explored Beast- Loran Silverbeast Pthumerian Elder Pthumerian Labyrinth with Loran layout; empty entrance for 4th layer;
Depth 1 18-11-17 possessed Soul Uncanny Burial Blade - treasure coffin on Layer 1, second bonus room:
Dissipating Lake. L2 main area: 1x Kin Coldblood(11). Pre-boss bonus area:
Clear Deep Sea, 3x Sage's Hair in big chest, 1x Beast Blood Pellet.
Activating lever can be skipped through bonus area within main room.
Entrance for 4th layer but you will fall through the map.
Pthumerian Labyrinth 9x9gipey Explored Watchers & Brainsucker Pthumerian Elder Pthumerian Labyrinth with Isz layout. L1 first bonus room: Odd Arcane
Depth 1 18-11-17 Chieftain triangle gem (+29.3 flat arcane), Lost Threaded Cane. L2 main area: 1x Kin
Coldblood(10), 1x Kin Coldblood(11), pre-boss bonus room: 2x Yellow
Backbone, 1x Kin Coldblood(10). Empty treasure room behind illusory wall.
L3 first bonus room: 1x Great One's Wisdom, Odd Arcane blood gem in
chest (Add arcane ATK+47.3), Odd Arcane blood gem in coffin (Add arcane
ATK+45.5). L3 second bonus area has a room with 5 Brainsuckers and 4
Scourge Beasts (Iron Man Challenge) + Chest with 1x Red Jelly.
Pthumerian Labyrinth xc284ugx Explored Beast- Undead Giant Bloodletting Beast Depth 5 Pth.Labyrinth, L1: pre-lamp has top tier Communion, pre-boss has
Depth 1 19-11-17 possessed Soul (Hook) (Headless) top tier Formless Oedon. Main room: knights with flaming swords near the
lamp drop cursed radials (22.3% phys + add phys ATK +8.1) and can be
farmed for Yellow Backbone. L2 first bonus room: 2x Sage's Hair in a coffin.
L3 first bonus room: 3x Sage's Hair in a coffin. L3 main area: 3x Yellow
Backbone, 4x Red Jelly, Great One Coldblood and tons of Tomb Mould(5) in
the swamp. L3: lost reiterpallasch in main area.

Labyrinth Glyph Status Bosses Description

Pthumerian Labyrinth 5jne4scm Explored Keeper of the Maneater Boar Amygdala Depth 4 Pth.Labyrinth; Logarius' Uncanny Wheel in L1 first bonus room,
Depth 1 01-12-17 Old Lords Uncanny Chikage in L2 first bonus room, L3 lever can be skipped through
the bonus area, Tier 3 Blood Rapture in second bonus room
Pthumerian Labyrinth 9nheuvvz Explored Keeper of the Watchdog of the Bloodletting Beast Depth 5 Pth.Labyrinth; Lost Chikage - treasure coffin on Layer 1; Fire-sickle
Depth 1 25-11-17 Old Lords Old Lords (Headless) madman in first bonus room drops cursed radials (20.3% physical + up to
16.9 flat phys secondary effect, or if you're really lucky, ~10% Phys UP at full
HP secondary effect)! Beast-Possessed Soul enemy nearby (you can bait
him to fight other enemies for easy echoes). L2 Communion, oil field and
BPS, L3 Great One Coldblood x6, Red Jelly x3.
Pthumerian Labyrinth wkzxrvfz Explored Loran Undead Amygdala, L4: Loran Pthumerian labyrinth with Loran layout (depth 4), L1 first bonus room - Lost
Depth 1 05-01-18 Silverbeast Giant(Cannon) Darkbeast Stake Driver, 2nd bonus room - Lost Tonitrus. L2 first bonus room: 6x
Blooming Coldblood Flower in a coffin. L2 main room: 3x Blooming Coldblod
Flower in a chest. L2 post-gate bonus room: red aura madman guarding
chest with x2 Bastard of Loran, x1 red jelly in coffin. L3 main area: 2x Beast
Blood Pellet, 5x Blooming Coldblood Flower. L3 second bonus room: 2x
Beast Blood Pellet, Kin Coldblood(12), 1x Bastard of Loran, Dissipating lake.
L4 first bonus room: Pulsing blood gem in a coffin (HP continues to recover
+3), 2x Bastard of Loran and Madman's Knowledge behind illusory wall. L4
main room: 7x Blooming Coldblood Flower in a chest. L4 second bonus
room: 1x Great One Coldblood, 4x Bastard of Loran, 12x Blooming
Coldblood Flower in a coffin.
Pthumerian Labyrinth fearrfan Explored Loran Beast- Abhorrent Beast Depth 4 Pthumerian Labyrinth with Loran layout. L1: Uncanny Beast Claw,
Depth 1 05-01-18 Silverbeast possessed Soul Uncanny Tonitrus. L2 first bonus room: 2x Coldblood Flower Bulb, Odd Fire
Blood Gem in a coffin (Add fire ATK +40.3). L3 main area: red aura madman
near lamp (drops cursed gems). 5x Coldblood Flower Bulb, 4x Blooming
Coldblood Flower
Pthumerian Labyrinth 4f3x2uc6 Explored Beast- Pthumerian Headless BLB L4: BLB Pthumerian labyrinth (depth 5), L1 first bonus room - Communion +5, x2
Depth 1 05-01-18 possessed Descendant Ritual Blood (5) 2nd bonus room - Lost Reiterpallasch, x2 Ritual Blood (5),

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Soul L2: x5 Tomb Mold (5), L3 main room: ritual blood 5 x4, L4: yellow backbone
x5, red jelly x4.
Pthumerian Labyrinth f3cz4awe Explored Brainsucker Maneater Boar Celestial Emissary L4: Pthumerian labyrinth with Isz layout (depth 5), L1 first bonus room - gun
Depth 1 05-01-18 Amygdala Watcher that drops cursed circle gems (Bloodtinge gems up to 30.4% blood
damage), Lost Threaded Cane. L2: 3x Sage's Hair, pos-gate bonus room
treasure coffin: arcane triangle gem +21.8%arc, Pearl Slug x2 and Ritual
Blood (5), L3 first bonus room: x1 Red Jelly, x3 Great One's Wisdom, L3 first
bonus room: Yellow Backbone x1 in chest; Pearl Slug x2, Ritual Blood (5) x2,
L4 first bonus room: Sage Hair x5, Tomb Mould (5) x2, Pear Slug x2, Pearl
Slug x5 in treasure chest, guarded by 3 werewolves. Dungeon layout is
favorite Bloodtinge farming glyph y592byza.
Pthumerian Labyrinth 6s46u7i4 Explored Maneater Watchers Headless BLB L4: Pthumerian labyrinth (depth 5), L1 first bonus room - Lost Blade of Mercy, ,
Depth 1 05-01-18 Boar, Pthumerian Descendant cleaver Watcher guarding chest drops ~20% physical radials.1x Ritual Blood
(5) in chest on terrace. L2 Lost Chikage, Shadow of Yharnam (mace version)
in first bonus room, 5x Tomb Mould(5) in a chest nearby, 2x Yellow
Backbone in big chest guarded by shotgun Watcher. L2 main room: 2x Ritual
Blood(5) on a corpse near entrance, L3 first bonus room: 1x Great One
Coldblood, 3x Red Jelly guarded by rolling fatty. Main room: 1x Great One
Coldblood. Second bonus room: Lost Reiter. L4 Old Great One Coldblood,
4x Yellow Backbone.

Labyrinth Glyph Status Bosses Description

Pthumerian Labyrinth s9fzztyf Explored Undead Giant Watchers Headless BLB False depth pthumeru dungeon with Isz gem effects. Merciless Watcher in
Depth 1 12-08-18 (Cannon) first bonus room can be farmed for 20% fire/bolt/arcane gems. Unlock the
shortcut for fast run. L1 first bonus room: 4x ritual blood 5 in coffin room, 2x
ritual blood 5 in another room. L2 main layer: 2x sage's hair, preboss room:
2x tomb mold 5, 2x ritual blood 5 near swamp center. L3 main layer: 3x tomb
mold 5 + 2x yellow backbone on upper level of ring. Gargoyles right of lamp,
and Great One Coldblood. 2x ritual blood 5, 4x tomb mold 5, Coffin above
big chamber: Oedon Writhe 3, 1x numbing mist.
Pthumerian Labyrinth 3se6ayca Explored BPS Undead Giant Headless BLB False depth Pthumeru dungeon with Loran effect. Loot on L1: Communion +
Depth 1 31-08-18 (Sickle) Formless Oedon. A copy of xc284ugx. Two labyrinth warriors near L1 lamp
drop radials with Loran effects (22.3% fire/bolt with a random Loran
secondary effect).
Pthumerian Labyrinth 6gn7kd3v Explored Watchers Brainsucker Ebrietas False depth Pthumerian Labyrinth with Isz layout. L1 first bonus room: Blood
Depth 1 31-08-18 Rock in a coffin (can only be looted once). L2 bonus area within main room:
Deep Sea tier 3
Pthumerian Labyrinth csdupmb Explored BSB BPS Pth Elder False depth Pthumerian Labyrinth with Loran (depth 5) layout. L1 pre lamp:
Depth 1 q 29-12-19 Blood Rock. L1 main: 1x RB(5) guarded by a scourge beast. L2 pre boss
room: Lost Beast Claw. L2 main:1x Bastard guarded by a corpse Madman.
Two Clerics on the balcony next to the lever room.L3 pre lamp: Beast rune.
4x Tomb Mold (5) and Flowers in the side room in the boulder corridor. 3x
Tomb Mold (5) in the room before the boulder corridor. L3 main: 6x Flowers
at the end of the cortidor atop the ladder right putside the lamp room. Long
corridor with open gate: two spider summoning maidens guarding a chest
with 9x Flowers.L3 pre boss room: Uncanny Burial Blade. 3x Bastards in the
chest at the start of the area. 4x RB(5) in the smll chest atop the ladder
room. 4x Flowers and 9x Tomb Mold(5) in the treasure room.
Pthumerian Labyrinth 3xmi7j9r Explored Boar BPS Pth Descendant False depth Pthumerian Labyrinth (depth 5 Pthumeru Ihyll). L1 pre lamp: 2x
Depth 1 29-12-19 RB(5) in a chest guarded by a snatcher on the top floor of the ladder room.
Blood Rock guarded by a fatroller (can be easily avoided by sneaking behind
him and grabbing the treasure). L1 main: Lever guarded by madman and
spiders.1x RB(5) in a small chest. L1 pre boss: 2x RB(5) guarded by watcher
and rats. Canyon with two warriors (flame sword and shield) and a
kirkhammer prospector. L2 main: 1x Yellow Backbone atop balcony of the lift
room. Brainsucker guarding the secret coffin. L3 pre lamp: Two SoY boys
(katana) and 1 GO CB. Chest with 1x Yellow Backbone and a Watcher
guarding 3x Sage's Hair on the top floor of the area. L3 main: GO CB in the
swamp. GO CB in the secret treasure room.

Pthumerian Labyrinth xa9gkumh Explored BPS Watchers Pthumerian False depth Pthumerian Labyrinth. L1 first bonus room: Uncanny Threaded
Depth 1 31-08-18 Descendant Cane. Second bonus room: Uncanny Saw Spear.
Pthumerian Labyrinth vqpdzv9z Explored Watchers Brainsucker Amygdala False depth Pthumerian Labyrinth with Isz layout. L1 first bonus room: Lost
Depth 1 31-08-18 Kirkhammer. L2 first bonus room: Ludwig's Lost Holy Blade.
Pthumerian Labyrinth 4kx6eayh Explored Watchdog Headless BLB Pthumerian Elder False depth Pthumerian Labyrinth with Loran layout. L1 second bonus room:
Depth 1 31-08-18 Uncanny BoM. L2 second bonus room: Fading Lake tier 3.
Pthumerian Labyrinth ku8vf5xs Explored L Silverbeast BPS Amygdala False depth Pthumerian Labyrinth with Loran layout (depth 5). L1 first bonus
Depth 1 28-10-18 room: Bolt waning gem (20.3%) in a coffin. Can only be looted once. Two big
and one small Wandering Nightmare nearby. L2 first bonus room: Clawmark
rune tier 3. L3 pre boss bonus room: Beast rune tier 3.
Pthumerian Labyrinth v3nxwjrq Explored Undead Giant (double Watchers BLB(head) False depth Pthumerian Defilement (depth 4). First bonus room: Ludwig's
Depth 1 28-10-18 sickle) Uncanny Holy Blade. Second bonus room: Uncanny Reiterpallasch. L2
first bonus room: double chest (first can be duped). 5x Inflicted Organ, 2x
Sage's Hair, Uncanny Chikage in coffin. 2x Ritual Blood(5) in main room. L2
Second bonus room: 3x Tomb Mold(4) in coffin. L3 second bonus room:
Tomb Mold(4) x4.

Labyrinth Glyph Status Bosses Description

Pthumerian Labyrinth wxncg3sg Explored Brainsucker Watchers Celestial False depth Isz chalice, copy of 6q2imuex/smki9ww3, generated for early
Depth 1 28-10-18 Emissary game FRC farming. 2x Ritual Blood very close to L1 lamp. Total loot: 16
L4 Ebrietas Ritual Blood 5, 35 Tomb Mould 5, 17 Pearl Slugs, 10 Bastards of Loran, 9
Yellow Backbone,10 Red Jelly, 12 Sage's Hair. More information in "the real
ultimate ritual material dungeon" reddit post.

Pthumerian Labyrinth 94hadvvn Explored Undead Giant Watchdog Pth Elder False depth Pthumeru Ihyll chalice, scorpions in oil pool close to L1 lamp
Depth 1 16-11-18 (Double Sickle) L4 BLB(head) drop Cursed Dirty gems for early Rapid Poison gem farming. Copy of
s8cyrf7f. L1 preboss bonus room - Lost Reiterpallasch. BPS in first bonus
room. L1 main room also has fire sword knights that can be farmed for
cursed radials. L2: fire sickle madman guarding lever (can be farmed for

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cursed radials). L3 has a lot of loot (vials, bullets, tomb mold, ritual blood...).
L4: Old Great One Coldblood, Lake tier 3 in coffin guarded by rolling fatty.
Pthumerian Labyrinth ypb28myh Explored Keeper Brainsucker Celestial False depth Isz chalice. Layer 1 first bonus room: Deep Sea tier 3, second
Depth 1 16-11-18 Emissary bonus room: Arcane Lake tier 3.
Pthumerian Labyrinth qkmrexsv Explored Undead Giant Boar Pth Elder False depth Pthumeru Ihyll chalice. Layer 1 first bonus room: Logarius' Lost
Depth 1 16-11-18 (Cannon) Wheel. 1 RB(5) in a chest on a balcony that faces the pre lamp corridor. 2
more RB(5) in the treasure room. 2 Tomb Mold(5) in a room on the opposite
side of the treasure room. 2 more RB(5) in a chest up the first ladder in the
main area. Layer 2: 2 TM(5) in a small chest at the start of the pre lamp. 4
Fire Papers in the room with the shotgun Pthumerian and his dogs. 3 tier
Heir Rune in the coffin, guarded by a club Watchers and a lot of
Pthumerians. Brainsucker guarding the lever, can be farmed for early Flat
ARC gems. 2 RB(5) and 4 Fire Paper in the cave under the main lift, 1 Kin
Coldblood(12) in the other cave in the same spot. 2 TM(5) and 4 more Fire
Papers on the sides of the layer door. Pre-boss bonus room: 2 TM (5) on the
other side of the canyon area. Cleaver Watcher and hook Gravedigger
guarding the coffin with Blood Rock, Kin Coldblood (12) in the treasure
room. Layer 3: 2 YB in a small chest atop the main lift. Katana wielding
Shadow of Yharnam on the spiral staircase in the pre boss. 3 TM(5) on the
other side of the drawbridge and a Messenger Bath and a chest with 3 Red
Jelly. GoW in the area underneath the drawbridge. Sickle Madman and rats
guarding a Tier 3 Lake Rune in the coffin.
Pthumerian Labyrinth ytc6wn3u Explored LSilverbeast Headless BLB LDarkbeast False depth Loran chalice. L1 Clear Deep Sea, sleeping BPS under treasure
Depth 1 16-11-18 room. Odd fire waning gem (add fire +30) in a chest. Lost Stake Driver in
2nd treasure room. L2: 1x RB(5) and 1 kin Coldblood. L3: Beast tier 3 rune
guarded by Silverbeast. Glitched door (can be opened twice). 9x bolt paper
on this layer, 14x Blooming Coldblood Flower, 2x beast blood pellet.
Pthumerian Labyrinth 258eatgn Explored Brainsucker Watchers Amygdala False depth Isz chalice. L1 Watcher guarding coffin in first bonus room can
Depth 1 16-11-18 be farmed for 25.3% physical and elemental triangles.
Pthumerian Labyrinth sgcwqhxf Explored Boar Undead Giant BSB False depth story Hintertomb with Layer 4 open. Empty Phantasm Shell
Depth 1 21-12-18 (Cannon) can be found on a corpse in special treasure room in the main area.
Pthumerian Labyrinth vq6gvene Explored BLB Boar LDarkbeast False depth Loran. L1 first bonus room: 21.8 fire waning gem in coffin
Depth 1 21-12-18 guarded by madman. Red aura madman near lamp can be farmed for
cursed waning gems (fire, bolt) with doubled secondary effects.
Pthumerian Labyrinth z57ajjqd Explored BSB Keeper Amygdala, L4: False depth Loran. L1 pre boss bonus room: Beast tier 3, pre lamp: Fading
Depth 1 21-12-18 LDarkbeast Lake tier 3. L2 preboss x6 Blooming Coldblood Flower, x3 TM (5); corpse
madman, guarding coffin drops ~20% phys wanings. L3 preboss x9 RB(5),
x3 TM(5), x5 Blooming Coldblood Flower. L4 preboss x6 TM(5), Gow in a
coffin, glitched ladder connects to nothing. L4 main Great One Coldblood, x2
Bastard of loran, x7 RB(5). L4 preboss x14 Blooming Coldblood Flower.
Pthumerian Labyrinth upimjwpq Explored BPS Undead Giant BLB (headless) False depth Pthumeru dungeon (depth 5) with Arcane gem effects. A copy of
Depth 1 29-12-19 (Double Sickle) xc284ugx. Two labyrinth warriors near L1 lamp drop arcane radials.

Labyrinth Glyph Status Bosses Description

Pthumerian Labyrinth 9cjpnpsd Explored BPS Boar Pth Descendant False depth Pthumeru Ihyll dungeon (depth 5). In L1, pre-lamp bonus there
Depth 1 29-12-19 is a wandering madness that drops tempering damp blood gem (5). You can
find the wandering madness after you kill the two labyrinth watchers before a
drop/stair where you can find 1 poison knife and 3 bloods vials, after you find
an exit to that room you just dropped go to the right, there is a snatcher that
can drop twin shards or ritual blood 5 (it could be good for farming either)
and go up a set of stairs and there it is.To the left of the corridor where you
fought the snatcher will be another room, open the door to it and it has a
chest, clear the labyrinth watchers before next room. Next room has a
merciless watcher with a cleaver. He guards a coffin that has lost burial
blade. In pre-boss bonus room, go to the left of the two-way cave and there
will be a wandering madness ,2 set of stairs above the cave entrance, that
wields a tempering damp gem. The top of the stairs has a coffin that is
guarded by a sickled madman. It's high risk high reward. This coffin has a
blood rock. L2: You can find bath messengers to the first door in front of you
if you go to the right that sell Uncanny and Lost versions of the DLC
weapons they're to the first door on the right from the lamp room (on the
other side of the room. Main room has a scurrying beast that drops one
tempering damp gem of level 6. The watcher that guards the lever has a
chance of dropping tempering damp gems (5). In pre boss room you can find
3 ritual blood (5) in a wooden chest. In the last room of the pre boss bonus
there are two gargoyles, they both drop one twin shard and behind you
(when you are facing the giant chandelier , there will be some boxes, destroy
them and you will find 2 tomb mould (5). L3: watcher with cleaver guards
lever, chance of temepering damp blood gems (6). In pre-boss bonus room
there can be found :9 ritual blood (5) and 3 tomb mould(5). And also: there is
a merciless wstched that drops cursed tempering damp gems (5) that
guards( with 1 labyrinth watcher) a treasure room that gives: 1 odd
temperind damp gem (5) 6 tomb mould (5) and in the coffin is a great one's
wisdom. L3 boss is guarded by a hunter.
Pthumerian Labyrinth etqwwzd5 Explored Keeper Boar Headless BLB False depth Pthumeru Ihyll dungeon (depth 5). L1: pre lamp: Cursed
Depth 1 29-12-19 Labyrinth Warrior (drops 22.3% phys. ATK) guarding a 24.3% - 26.1% BLT
Circle gem (can only be looted once - save-scum for best gem). Pre boss:
20.3% - 21.8% Phys. ATK radial gem in a coffin (save-scum for best gem).
Pthumerian Labyrinth se6jfxke Explored BPS Keeper Watchdog False depth Lower Pthumeru dungeon (depth 3). L1 First Bonus Room: Lost
Depth 1 29-12-19 Saw Spear. Loot: Ritual Blood 3 x2 in chest, Watcher at lever drops
tempering (3) radials. Bath Messenger, sells Lost/Uncanny DLC weapons.
Second Bonus Room: Lost Saw Cleaver guarded by flame labyrinth
guardian. L2 Loot: Ritual Blood (3) x4, Fire Witch on trapped bridge drops
Ritual Blood (3) in batches of 2-4, Uncanny Rifle Spear. Boulder-guarded
Treasure Room: Cleaver Watcher drops Cursed Tempering (4) Radials.
Treasure Room Chests: Ritual Blood (3). L3 First Bonus Room: Flail
Labyrinth Guard drops Inflicted Organs, small Wandering Madness drops
Tempering Damp (4) radial, Treasury Guarded by Snatcher and
Sword/Shield Labyrinth Guard, Tomb Mold (3) x4, Sage's Wrist x2, Uncanny

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Kirkhammer, loops around to first entry room with flail guard. Spider Bell
Maiden. Loot: Tomb Mold (3) x5, Sage's Wrist x5. Boss room has doorway to
what appears to be an L4, but instead is a doorway to the void
Pthumerian Labyrinth rz2xju5h Explored BPS Watchers BLB False Depth Pthumeru Ihyll (depth 5). L1 pre lamp: 1x Ritual Blood(5). L1:
Depth 1 29-12-19 Watcher mob in circular room in first bonus area drops cursed 25.3% phys
radials and 30.4% adept radials.
Pthumerian Labyrinth qvgtkwmz Explored BPS Boar Pth Elder False depth Pthumeru Ihyll dungeon (depth 5) with Loran gem effects. L1:
Depth 1 29-12-19 four Wandering Madnesses in close proximity.
Pthumerian Labyrinth uanuq68j Expired Boar BPS Amygdala False depth Lower Loran dungeon (depth 5) with Loran gem effects. L1: two
Depth 1 18-06-20 Wandering Madnesses in the room atop the ladder.

Labyrinth Glyph Status Bosses Description

Pthumerian Labyrinth 27b9z269 Explored Watchers Keeper Ebrietas False depth Isz dungeon (depth 5) with Loran gem effects. L1 pre lamp: two
Depth 1 29-12-19 Wandering Madnesses at the start of the area.
Pthumerian Labyrinth szdwj6n9 Explored BPS Keeper Watchdog, L4: Undead False depth Hintertomb (depth 2) dungeon. L1 pre lamp: Uncanny Hunter's
Depth 1 29-12-19 Giant (cannon) Axe, pre boss: Blood Stone Chunk (can only be looted once)
Pthumerian Labyrinth 5g3irtxg Explored BPS Undead Giant BLB False depth Lower Pthumeru (depth 3) dungeon. L1: coffin in the first bonus
Depth 1 29-12-19 (Double Sickle) room contains Uncanny Kirkhammer, coffin in treasure room in pre-boss
bonus room contains unique 16.5% - 18% radial fire gem.
Pthumerian Labyrinth emhiqpp3 Explored Boar Keeper Amygdala, L4: Celestial False depth Isz (depth 5) dungeon. L1 pre lamp: Great Lake, pre boss:
Depth 1 29-12-19 Emissary 20.3% - 21.8% Arcane triangle gem in a coffin (can only be looted once -
save scum for best gem)

Pthumerian Labyrinth srigzz9m Explored HBLB BPS BLB, L4: Pth False depth Pthumeru Ihyll (depth 5) dungeon. L1 pre lamp: Heir, pre boss:
Depth 1 29-12-19 Descendant Lake
Pthumerian Labyrinth zmqny7wt Explored BPS Keeper Watchdog False depth Lower Hintertomb. Uncanny Stake Driver in pre lamp bonus
Depth 1 29-12-19 room on L1.
Note: For being able to use glyphs of above "save-edited" chalice dungeons you only have to unlock regular Root Pthumeru (depth 1).
Ailing Loran xdq5insd Explored Watchdog of the Beast-possessed Pthumerian Elder Depth 4 Ailing Loran; Glyph for this CD had expired. It was recreated and
Depth 4 01-12-17 Old Lords Soul revived so it could be Shared again, includes a magic portal and a roaming
Abhorrent Beast on L2. Overlapping layers in bonus room on L1, Lost Rifle
Spear on L1 first bonus room.

Notes - Blood Gems in false depth dungeons


The way these dungeons seem to be created is that they are generated as depth 5 or 4 but the code for area and depth is changed to depth 1 Pthumeru. The layout
and default loot (runes, weapons and items in chests and on corpses) stays the same but the area change apparently affects gem effects dropped by enemies with
varied loot tables.
What this means is that enemies who should drop gems with effects from Loran or Isz loot table drop gems with limited effects from Pthumeru, which makes it near
impossible to get arcane, bolt and fire gems from them (unless they are fixed effects, e.g. Loran Darkbeast and Abhorrent Beast always drop bolt gems, or
Watchdog that always drops fire gems. These gems will have secondary effects from Pthumeru as well) since bolt and fire effects are not native to Pthumeru.
Arcane gems are possible to get there but their drop rate is very, very low.
For example, Loran Silverbeast and Scourge Beast in false depth dungeons with Loran layout drop tempering gems as the most common gem type with Pthumeru
secondary effects like flat physical damage or Physical ATK UP at full HP. For some reason, other common Pthumeru secondary effects like ATK vs open foes UP or
Charge ATKs UP does not seem to show up at all (tested on more than 100 gem drops).
Therefore, there’s most likely no way to reliably farm bolt and arcane gems early. Farming various enemies with wider loot tables showed that none of them can drop
any elemental gems (note that the flaming weapon pthumerians will probably drop fire gems as they can normally drop those in regular Pthumeru chalice). However,
out-of-shape are still possible. All gems are non-cursed by default, however, there are a couple of enemies who drop cursed gems even in non-cursed dungeons
(e.g. enemies with fire-buffed weapons and some labyrinth knight and watcher mob variations). Bosses do not drop cursed gems.
The only potential advantage to this is that it’s now possible to farm tempering waning gems from labyrinth madman (red aura and flaming weapon madmen drop
cursed gems) with Pthumeru secondary effects, something that is quite a hassle to get normally since you have to rely on out-of-shape or out-of-effect drops.

Ritual Materials [spreadsheet]

Double Chest Item Duplication Glitch: The duplication glitch only affects a certain type of chest spawn in chalice dungeons. It consists of a glitch that, upon
reloading the game close to the chest, makes it spawn an extra 4 shinies containing extra ritual materials. The chest on the front is the only one that dupes
items. Back chest never yields extra treasure, and may or may not be there for the glitch to work. There are only 2 known locations where dupe chest can
appear: 1) Treasure room; 2) on the bottom floor of large 3-level room. More information can be found on Double Chest Item Duplication Glitch wiki page.

Labyrinth F R C S Glyph Status Total Materials Dupe Chest Info Bosses

Pthumeru Ihyll - - - - qdqtsgny Explored ● 32 Ritual Blood (5) This dungeon contains 2 Dupe Chests. ● Watchers
Depth 5 31-12-19 ● 43 Tomb Mold (5) First location: Layer 2 pre lamp; big 3 level room: ● Keeper
● 19 Yellow Backbone 2x Yellow Backbone, 12x RB(5), 3x Sage's Hair ● BLB
● 14 Sage’s Hair (with dupe glitch). ● Pth Elder
● 5 Red Jelly Second location: Layer 4 pre boss; big 3 level
room: 14x Yellow Backbone, 5x Sage’s Hair, 5x
Red Jelly (with dupe glitch).
Other materials/loot: L1 main room: 1x RB(5) in small chest up the ladder. Pre-boss: 2x TM (5) in coffin room. L2 pre lamp: Chest behind stairs: 5x TM(5), 2x TM(5) next to chest. 4x RB(5) in cave
with pig. 2x Sage's Hair in coffin guarded by brainsucker. 2x RB(5) and 2x Yellow Backbone in a chest guarded by fire club watcher behind illusory wall on top floor, 1x Yellow Backbone in chest on

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small balcony on top floor. Main area: 3x RB(5) in small chest under balcony room, 2x TM(5) on a corpse in dead-end corridor in ladder room, 2x RB(5) on a corpse in lever room. L3 pre lamp: 2x
RB(5) and 3x TM(5) in swamp, 12x TM(5) in square room with illusory wall - treasure room behind illusory wall is empty. Main room: 3xTM(5) in ladder room. L4 main room: 6x RB(5) in a tunnel, 6x
TM(5) in ladder room. Pre boss: Chest behind stairs: 4x Sage’s Hair, 8x TM(5) in chest guarded by snatcher.
Pthumeru Ihyll - - - - uj9zkpzv Explored ● 42 Ritual Blood (5) This dungeon contains 2 Dupe Chests. ● Keeper
Depth 5 31-12-19 ● 43 Tomb Mold (5) First location: Layer 2 pre lamp; treasure room: 3x ● BPS
● 12 Yellow Backbone Yellow Backbone, 5x Sage’s Hair, 6x RB(5) (with ● Headless BLB
● 16 Sage’s Hair dupe glitch). ● Watchdog
● 8 Red Jelly Second location: Layer 4 pre boss; big 3 level
room: 12 RB(5), 9x Yellow Backbone, 6x Sage’s
Hair, 8x TM(5) (with dupe glitch.)
Other materials/loot: L1 main room: 3x RB(5) behind illusory wall, 1x RB(5) in small chest in well. L2 pre lamp: 2x Red Jelly in chest in room with hanging spiders, 2x RB(5) on a corpse in next room,
6x RB(5) in small chest in lift room, 2x RB(5) under lift. Main room: 2x RB(5) on corpse. Treasure room: 6x TM(5), 2x Red Jelly. Shiny blue chest in cave: 2x Sage’s Hair. Pre boss: 2x RB(5) in ladder
room, 2x TM(5) in coffin, 2x TM(5) in small chest under balcony. L3 pre boss: 3x TM(5) on corpse, 3x Sage’s Hair in big chest, 2x RB(5) in garden next to fountain, 2x RB(5) on top floor. L4 main room:
7x TM(5) in small chest, 3x TM(5) on corpse in next room, 3x TM(5) in lever room, 4x Red Jelly in dark room. Pre boss: 6x TM(5) in small chest (needs to be broken), 3x RB(5), 3x TM(5) on top floor.
Pthumeru Ihyll X - X - znzq5aat Explored ● 24 Ritual Blood (5) This dungeon contains 2 Dupe Chests. ● Headless BLB
Depth 5 31-12-19 ● 19 Tomb Mold (5) First location: Layer 2 pre lamp bonus room, big 3 ● BPS
● 19 Sage’s Hair level room; 8x Sage's Hair, 2x Tomb Mold (5), 2x ● BLB
● 5 Yellow Backbone Yellow Backbone (with dupe glitch).
Second location: Layer 3 big 3 level room; 7x
Sage's Hair, 3x Yellow Backbone, 6x Tomb Mold
(5) (with dupe glitch).
Other materials/loot: L1 pre lamp: 2x RB(5). Pre boss: 1x RB(5). L2 pre lamp: 2x TM(5); 2x RB(5). Main room: 6x RB(5). L3 pre lamp: 2x RB(5) 4x Sage's Hair; 6x TM(5). Main room:3x TM(5); 6x
RB(5); 6x RB(5) in swamp.
Pthumeru Ihyll - - - - yhx64z7n Expired ● 43x Ritual Blood (5) This dungeon contains 2 Dupe Chests. ● Boar
Depth 5 31-12-19 ● 44x Tomb Mold (5) First location: Layer 2 pre boss bonus room, big 3 ● BPS
● 16x Yellow Backbone level room: 4x Yellow Backbone, 6x RB(5), 5x ● BLB
● 12x Sage's Hair Sage's Hair (with dupe glitch). ● Headless BLB
● 5x Red Jelly Second location: Layer 3 main room, big 3 level
room: 4x Sage's Hair, 6x Yellow Backbone (with
dupe glitch).
Other materials/loot: L1 pre-boss: 1x RB(5) in a room with pilgrim. L2 main: 2x Red Jelly in a small chest up the elevator, 3x Tomb Mold(5) in a chest in well. L2 pre-boss: 6x RB(5) in stone chest in
square room on 3rd floor, 4x Tomb Mold(5) on corpses in cave with rats, 2x RB(5) on a corpse on stairs. L3 pre-lamp: 9x RB(5) in wooden chest in long room with 2 trees, 2x RB(5) on a corpse in the
same room, 3x Sage's Hair and 5x Tomb Mold (5) in treasure room. L3 main: 3x Red Jelly in wooden chest on top floor of 3-floor room, 4x RB(5) in sewer room, 3x Tomb Mold(5) on a corpse on stairs.
L3 pre-boss: 2x RB(5) on a corpse in corridor, 15x Tomb Mold(5) in treasure room, 5x RB(5) in chest in ladder room, 3x Yellow Backbone in stone chest guarded by Snatcher, 4x Tomb Mold(5) in
coffin, 6x RB(5) in balcony room, 1x Yellow Backbone in wooden chest behind illusory wall in balcony room. L4 main: 3x Tomb Mold(5) on a corpse in swamp. L4 main bonus area: 7x Tomb Mold(5) in
ladder room, 2x Yellow Backbone in coffin.

Labyrinth F R C S Glyph Status Total Materials Dupe Chest Info Bosses

Pthumeru Ihyll - - - - 3j7z4ft4 Explored ● 47 Ritual Blood (5) This dungeon contains 2 Dupe Chests. ● Watchers
Depth 5 31-12-19 ● 43 Tomb Mold (5) First location: Layer 3 main bonus area; 6x Yellow ● Keeper
● 13 Yellow Backbone Backbone, 6x Sage’s Hair, 6x Tomb Mold(5), 4x ● Pth Elder
● 13 Sage’s Hair Red Jelly in double chests in treasure room (with ● BLB
● 10 Red Jelly dupe glitch).
Second location: Layer 3 pre-boss bonus room at
the bottom of 3-level room: 18x RB(5), 3x Yellow
Backbone, 4x Sage’s Hair (with dupe glitch).
Other materials/loot: L1 pre-lamp: 2x RB(5) in a coffin.L2 main: 2x Red Jelly in a small wooden chest up the elevator, 2x RB(5) on a corpse in lever room. L2 main bonus area: 3x Tomb Mold(5) in a
wooden chest in ladder room, 2x Tomb Mold (5) on a corpse on the bottom floor of balcony room, 2x Tomb Mold (5) in a wooden chest in the same room, 2x RB(5) in a wooden chest in coffin room. L3
pre-lamp: 5x RB(5) in a small chest in a dark room after spiral staircase, 4x Tomb Mold (5) in coffin, 6x Tomb Mold(5), 2x RB(5) on corpses at the opposite side of drawbridge, 2x Yellow Backbone in
wooden chest at the opposite side of drawbridge, 4x RB(5) in a small wooden chest under drawbridge, behind a pillar. L3 main bonus area: 4x Tomb Mold(5) in coffin, 2x RB(5) on a corpse at the end
of canyon, near patrolling guardian with dogs, 9x RB(5) in a side stone chest in treasure room (take the ladder closer to the entrance). L3 pre-boss: 3x Sage’s Hair in wooden chest on 3rd floor of 3
level room. L4 pre-lamp: 6x Tomb Mold(5) in wooden chest on the opposite side of upper bridge, 2x Yellow Backbone, 4x Red Jelly in wooden chests in treasure room (lower bridge). L4 main: 7x Tomb
Mold(5) in a chest in single staircase room, 3x RB(5) on a corpse in a long room with two trees, 3x Tomb Mold(5) on a corpse in double staircase room, in a corner behind crates).
Pthumeru Ihyll - - - - bhs6uup8 Expired ● 27 Ritual Blood (5) This dungeon contains 2 Dupe Chests. ● BPS
Depth 5 31-12-19 ● 30 Tomb Mold (5) First location: Layer 2 pre lamp; big 3 level room: ● Watchdog
● 20 Yellow Backbone 4x Yellow Backbone, 5x Sage's Hair (with dupe ● Pth Descendant
● 13 Sage's Hair glitch). ● Headless BLB
Second location: Layer 4 pre lamp: big 3 level
room: 14x Yellow Backbone, 5x Sage's Hair, 8x
Tomb Mold(5) (with dupe glitch).
Other materials/loot: L1 pre-lamp: 1x RB(5) behind illusory wall in ladder room. L2 pre-lamp: 5x Tomb Mold(5) in 3-floor room under bottom stairs. 6x RB(5) in stone chest in elevator room. L2 main:
2x RB(5) in small chest in main room. 2x Tomb Mold(5) on a corpse in balcony room. 3x RB(5) at the bottom of balcony room. L3 pre-lamp: 2x Yellow Backbone, 5x RB(5), 9x Tomb Mold(5) in multiple
chests in corridor. L3 main: 3x Sage's Hair in a stone chest behind bronze door. 2x RB(5) on a corpse in lever room. L4 pre-lamp: 8x RB(5) in wooden chest on 3rd floor. 3x Tomb Mold(5) on a corpse
behind stone chest with Watcher. L4 main: 3x Tomb Mold(5) on a corpse up the elevator.
Isz - - - - 9nxtpe5h Explored ● 18 Ritual Blood (5) This dungeon contains 2 Dupe Chests. ● Brainsucker
Depth 5 31-12-19 ● 36 Tomb Mold (5) First location: Layer 2 pre lamp; big 3 level room: ● Pth Descendant
● 45 Pearl Slug 4x Pearl Slugs, 4x Tomb Mold (5), 4x Tomb Mold ● Ebrietas
● 8 Yellow Backbone (5) (with dupe glitch). ● Celestial Emissary
● 4 Bastard of Loran Second location: Layer 3 pre lamp; big 3 level
room: 4x Bastards of Loran, 3x Yellow Backbones,
9x Pearl Slugs, 9x Pearl Slugs and 6x Tomb Mold
(5) (with dupe glitch).
Other materials/loot: L1 pre lamp: 2x RB(5) in the special coffin. 1x RB(5) in the chest on the bottom floor of the room near the treasure room. L1 main: 1x RB(5) in the small chest at the bottom of
the well. L1 pre boss: 2x RB(5) in the large chest inside the room next to the treasure room. L2 pre lamp: 1x RB(5) on a corpse on the mid floor of the area. 1x Yellow Backbone in the large chest and
2x RB(5) in a corpse on the top floor. 2x Yellow Backbones in the special coffin. 3x Tomb Mold (5) in the large chest in the room connected to the mid floor. L2 main: 1x Pearl Slug in the chest behind
the illusory wall atop of the ladder right outside the lamp room. L2 pre boss: 1x Pearl Slug in the small chest in the circular room with the Rotted Rite enemy at the start of the area. L3 pre lamp: 5x
Tomb Mold (5) in the small chest that can't be opened (facing a wall, has to be destroyed) on the bottom floor. 2x Pearl Slugs on a corpse on the mid floor. L3 main: 3x Tomb Mold (5) on a corpse in
the cave with rats and larvae underneath the lift. 9x Pearl Slugs in the large chest inside the room that loops back into the pre lamp. 9x RB(5) in the large chest atop the lift. 6x Pearl Slugs in the large
chest guarded by a Brainsucker inside the room atop the lift. L4 main: 2x Pearl Slugs on a corpse to the right of the lamp room. L4 main (secret bonus area): 2x Yellow Backbones in the special coffin.
8x Tomb Mold (5) in the chest guarded by a Brainsucker inside the room atop the lift and 2x Pearl Slugs on the corpse behind that chest. 3x Tomb Mold (5) on a corpse in the cramped room past the
boulder corridor at the bottom of the lift.

Labyrinth F R C S Glyph Status Total Materials Dupe Chest Info Bosses

Isz - - - - smki9ww3 Explored ● 20 Ritual Blood (5) This dungeon contains 2 Dupe Chests. ● Brainsucker
Depth 5 31-12-19 ● 35 Tomb Mould (5) First location: Layer 3, pre lamp side area; double ● Watchers
● 17 Pearl Slug metal chests in treasure room behind boulder trap: ● Celestial Emissary
● 10 Bastard of Loran 2x Red Jelly, 3x Sage's Hair, 12x Tomb Mould (5) ● Ebrietas

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● 9 Yellow Backbone (with dupe glitch).


● 6 Red Jelly Second location: Layer 3, main area, single metal
● 12 Sage's Hair chest at the bottom of the three-story room: 3x
Yellow Backbone, 6x Sage's Hair, 4x Bastard of
Loran, 2x Red Jelly (with dupe glitch). False depth
version of this dungeon is wxncg3sg.
Other materials/loot: L1 main: 2x RB(5) in stone chest. L2 pre-lamp: 3x Pearl Slug in corridor, near the goobers. L2 main: 3x pearl Slug in large wooden chest, 3x Sage's Hair in stone chest, 1x Pearl
Slug in wooden chest. L3 pre-lamp: 4x BoL in wooden chest, 1x BoL in coffin, 2x pearl slug, 2x RB, (5), 4x Tomb Mold(5) in balcony room, 3x Tomb Mold(5) in oulder trap tunnel, ner the gravestone, 3x
Yellow Backbone, 5x Tomb Mold(5), 2x Pearl Slug in treasure room. L3 main:2x Pearl Slug on 3rd floor, 2x Pearl Slug on 2nd floor, 1x BoL under bottom staircase, 2x Pearl Slug in room with rats, 2x
RB(5) under the elevator. L3 pre-boss: 3x Yellow Backbone behind bronze door, 4x Tomb Mold(5) in ladder room. L4 pre-lamp: 12x RB(5) in stone chest guarded by werebeast, 2x Red Jelly in
staircase room- L4 main: 2x RB(5) behind flaming ball trap, 7x Tomb Mold(5) in the well.
Lower Loran X X X - dskffdu5 Explored ● 26 Ritual Blood (5) This dungeon contains 1 Dupe Chests. ● BPS
Depth 5 31-12-19 ● 12 Tomb Mold (5) Location: Layer 3 treasure room in pre-lamp ● Undead Giant (chain)
● 24 Blooming CB Flower bonus room; contains 10x Bastard of Loran, 18x ● Loran Darkbeast
● 21 Bastard of Loran Blooming Coldblood Flowers. ● Amygdala
● 5 Red Jelly

Other materials/loot: L1 pre lamp: 1x RB(5) in dark room with a witch. Main room: 2x RB(5) in dark room with a witch. Pre boss: 1x RB(5) guarded by red aura wolf, 2x RB(5) in coffin, 1x RB(5) in
underground square room. L2 main bonus room: 3x RB(5) in small chest next to BPS, 2x RB(5) on a corpse, 2x RB(5) in underground sewage. L3 pre lamp: 6x RB(5) in coffin, 5x TM(5), 9x Blooming
CB Flower in treasure room, 2x Red Jelly in room with rats. Main room: 2x Red Jelly in square underground room, 1x Bastard of Loran on a corpse. Main bonus room: 1x Red Jelly in single staircase
room with a witch. L4 pre lamp: 7x TM(5) in chest under bridge, 7x RB(5) in circular room with ritekeeper. Main room: 6x Bastard of Loran in square underground room. Pre boss: 4x Bastard of Loran
and 6x Bloodming CB Flower in treasure room.
Lower Loran - - - - rxbry22t Expired ● 6 Ritual Blood (5) This dungeon contains 1 Dupe Chests. ● Boar
Depth 5 31-12-19 ● 17 Tomb Mold (5) Location: Layer 4 pre lamp bonus room, treasure ● Undead Giant (sickles)
● 5 Red Jelly room: 4x Red Jelly, 6x Bastards of Loran, 24x ● Loran Darkbeast
● 25 Bastard of Loran Blooming Coldblood Flowers. ● Pth Elder
● 30 Blooming CB Flower
Other materials/loot: L2 pre-lamp: 1x Bastard of Loran in coffin. L2 pre-boss: 1x Red Jelly in stone chest on spiral staircase, 3x Tomb Mold (5), 3x RB (5) in crossroads room, 6x Blooming Coldblood
Flowers in coffin, 2x Tomb Mold (5), 3x RB(5), 1x Bastard of Loran in chests in treasure room. L3 pre-lamp: 6x Tomb Mold (5) on wooden scaffolding in swamp, 1x Bastard of Loran on a corpse in
swamp. L4 pre-lamp: 6x Tomb Mold(5), 2x Bastard of Loran in small room, treasure room: chests/corpses there have 8x Bastards of Loran. L4 pre-boss: 2x Bastards of Loran in room across the
swamp bridge, 4x Bastards of Loran in swamp.
Pthumeru Ihyll - - - - g3hndruv Expired ● 12 Ritual Blood (5) This dungeon contains 1 Dupe Chests. ● Undead Giant (chains)
Depth 5 31-12-19 ● 26 Tomb Mold (5) Location: Layer 3 pre boss, big 3 level room: 6x ● Watchdog
● 12 Yellow Backbone Yellow Backbone, 9x Sage’s Hair (with dupe ● Headless BLB
● 18 Sage’s Hair glitch). ● Pth Elder
● 18 Red Jelly
Other materials/loot: L2 pre lamp: 10x TM(5) in two chests in corridor room, 5x TM(5) in coffin, 2x Yellow Backbone in big chest in tunnel. Main room: 2x TM(5) up the lift. L3 main: 3x Red Jelly up the
lift, 3x TM(5) in small square room. Pre boss: big 3 level room with dupe chest: contains 6x Yellow Backbone, 9x Sage’s Hair. Small chest under stairs (needs to be broken) 4x RB(5), 6x RB(5) and 3x
Red Jelly in treasure room, 2x RB(5) in a room with two trees. L4 main room: 5x Sage’s Hair on a bridge, 4x Sage’s Hair up the lift. Bonus area in lift room: 6x TM(5) in small chest under dark balcony
room, 12x Red Jelly in treasure room, 4x Yellow Backbone in chest under single staircase.
Isz - - - - crd4ss4s Explored ● 8 Ritual Blood (5) - ● Boar
Depth 5 31-12-19 ● 6 Tomb Mold (5) ● Brainsucker
● 6 Pearl Slug ● Ebrietas
● 1 Red Jelly ● Amygdala
● 4 Bastard of Loran
Other materials/loot: Fast RB farm; L1 main room: 4x RB(5) in three separate chests (one of them is behind smoke). Pre boss: 1x RB(5) in small chest. L2 main room: 3x RB(5) under balcony. L3 pre
lamp: 3x TM(5) in coffin room, 4x Bastard of Loran in big chest in sewage cave, 6x Pearl Slug in chest on small balcony. Main room: 1x Red Jelly in small chest in well, 3x TM(5) on top of spiral
staircase.

Labyrinth F R C S Glyph Status Total Materials Dupe Chest Info Bosses

Pthumeru Ihyll X X X - 8dt8wjve Explored ● 19 Ritual Blood (5) - ● Watchdog


Depth 5 31-12-19 ● 5 Tomb Mold (5) ● BPS
● 5 Yellow Backbone ● Headless BLB
● 22 Red Jelly ● Pth Descendant
Other materials/loot: L1 main room: 2x RB(5) in big chest in square room, Pre boss: 3x RB(5) in treasure room. L2 pre lamp: 4x RB(5) and 2x TM(5) under big bell. Main room: 2x RB(5) in sewage
under lift. L3 main room: 2x RB(5) up the lift, 3x TM(5) in ladder room with bonfires, 1x Yellow Backbone in double staircase room with spider maiden, 2x RB(5) on a corpse, 3x Red Jelly in coffin. 2x
RB(5) in swamp. Bonus area in swamp: 6x Red Jelly, 1x Yellow Backbone and 4x RB(5) in treasure room, 3x Yellow Backbone in room with 2 trees. Pre boss bonus area is connected to main room
(possible lever skip). L4 main room: 4x Red Jelly in chest on small balcony, Pre boss: 5x Red Jelly in big chest guarded by hook pthumerian, 4x Red Jelly in treasure room. Dungeon also has 3x Old
Great One Coldblood and 6 Great One's Wisdom.
Pthumeru Ihyll - - - - ammxna7f Explored ● 11 Great One Wisdom This dungeon contains 1 Dupe Chests. ● Watchdog
Depth 5 31-12-19 ● + 5 GOW from coffins Location: Layer 3 main area, big 3 level room: 8x ● BPS
● 9 Yellow Backbone Red Jelly (with dupe glitch). ● BLB
● 16 Red Jelly ● Pth Descendant
Other materials/loot: Insigh dungeon - 16 Great One's Wisdom total + 9 Insight from bosses, 41 Insight total for clearing the dungeon.Layer 3 pre-lamp: 1x GOCB on a balcony after drawbridge. 1x
GOCB in a corner in coffin room. 1x GOW in coffin. Layer 3 main: 3x Yellow Backbone, 8x Red Jelly from dupe chest in 3-floor room. Layer 3 main bonus area: 2x GOW on corpses in far right corner
of garden. 1x GOW in garden on a corpse near far left corner of platform, 1x GOW on a corpse in ladder room, 1x GOW on a corpse in adjacent room with 2 trees. 1x Yellow Backbone in chest. 1x
GOW in coffin. Layer 3 pre-boss:1x GOW on corpse in canyon, to left from entrance, 2x GOCB on corpses in boulder tunnel, 1x GOW in coffin. Layer 4 pre-lamp: 1x GOW in coffin. Layer 4 main: 4x
Red Jelly in wooden chest up the elevator, 1x GOW on staircase. Layer 4 pre-boss: 2x GOW on corpses in bell room, 4x Red Jelly in chest behind illusory wall in bell room, 5x Yellow Backbone in
stone chest in balcony room, 1x GOW on a corpse in coffin room, 1x GOW in coffin.
Pthumeru Ihyll X X X - w59w5wqi Explored ● 18 Red Jelly This dungeon contains 1 Dupe Chests. ● Keeper
Depth 5 31-12-19 ● 14 Yellow Backbone Location: Layer 3 main area, big 3 level room: 8x ● HBLB
● 10 Sage's Hair Red Jelly, 4x Sage's Hair, 3x Yellow Backbone ● Watchdog
● 4 Old Great One (with dupe glitch). ● Pth Elder
Coldblood
Other materials/loot: -
Central Pthumeru - - - - aaub3r8g Explored ● 15 Ritual Blood (2) - ● Undead Giant (cannon)
Depth 2 31-12-19 ● 14 Ritual Blood (3) ● BPS
● 1 Tomb Mold (2) ● Watchdog
Other materials/loot: L1 pre-lamp: tempering droplet gem in a coffin (up to +15.8% phys atk up). Pre boss: 1x RB(2) in a chest, 2x RB(2) in a coffin. L2 main area: 1x TM(2) and 3x RB(2) in small
chests in balcony room. Pre boss: lx RB(3) in chest behind illusory wall. 3x RB(2) in small chest and 1x RB(3) in another chest in small room across drawbridge. L3 main area: 6x RB(2) in medium
chest guarded by fire mace watcher, 1x RB(3) on a corpse on balcony. 1x RB(3) on a corpse in room with Pilgrim, 2x RB(3)in medium chest behind illusory wall. Bonus area up the ladder: 4x RB(3) in
coffin, 3x RB(3) in medium chest, 1x RB(3) on a corpse.
Pthumerian - - - - jz8x87k2 Explored ● 27 Ritual Blood (1) - ● Undead Giant (double sickle)
Labyrinth 31-12-19 ● 20 Ritual Blood (2) ● Watchers
Depth 1 ● 40 Tomb Mold (1) ● Watchdog
● Watchdog

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Other materials/loot: Story Pthumerian Labyrinth with layer 4 open via save editor. L2: 2x RB(2). L3: 6x RB(2), 6x TM(1). L4 pre-lamp: 5x TM (1) in coffin. L4 main:8x TM(1), 6x RB(1), 6x RB(2) in
wooden chests in main corridor. 7x TM(1) in blue chest guarded by Snatcher. 6x RB(2) in stone chest up in balcony room. 7x TM(1) in small chest at the bottom of the balcony. 14x RB(1) and 7x TM(1)
in dark treasure room. L4 pre-boss: 7x RB(1) in small chest, 8x RB(1) in coffin

4 Additional Rites Chalice Dungeons

Labyrinth Glyph Status Bosses Description

List of Chalice Dungeons with all 4 additional rites: Sinister Bell, Foetid Offering, Rotted Offering, Curse
S/F/R/C Pthumeru Ihyll dfebattu Explored Pthumerian Beast-Possessed Bloodletting Beast
Depth 5 23-11-17 Decendent Soul
S/F/R/C Lower Loran xrpwxqpj Explored Undead Giant Beast-Possessed Loran Darkbeast
Depth 5 23-11-17 (Cannon) Soul
S/F/R/C Isz Gravestone vvmf7bbf Explored Brainsucker Merciless Watchers Amygdala
Depth 5 19-11-17 & Chieftain
S/F/R/C Isz Gravestone hpgbw2gi Explored Brainsucker Merciless Watchers Ebrietas, Daughter of
Depth 5 19-11-17 & Chieftain the Cosmos
S/F/R/C Pthumeru Ihyll zegwic77 Explored Merciless Watchers Beast-Possessed Bloodletting Beast
Depth 5 26-11-17 & Chieftain Soul (Headless)
S/F/R/C Lower Loran jpkbnd99 Explored Undead Giant Beast-Possessed Loran Darkbeast L2: The first two door in the first bonus room will close if you reset
Depth 5 26-11-17 (Cannon) Soul the map (e.g. Bold Hunter's Mark). First bonus room also has
Illusory Wall in very uncommon place
S/F/R/C Lower Loran athu7rsx Explored Beast-Possessed Maneater Boar Pthumerian Elder Empty entrance for 4th layer
Depth 5 24-11-17 Soul
S/F/R/C Pthumeru Ihyll upxshfna Explored Beast-Possessed Merciless Watchers Bloodletting Beast
Depth 5 24-11-17 Soul & Chieftain
S/F/R/C Pthumeru Ihyll 8mqcbh3 Explored Keeper of the Old Undead Giant Bloodletting Beast
Depth 5 u 23-11-17 Lords (Headless)
S/F/R/C Pthumeru Ihyll qr6k5r4b Explored Maneater Boar Keeper of The Old Bloodletting Beast L3: non-hostile Undead Giant (Cannon) in bonus area within the
Depth 5 26-11-17 Lords (Headless) main room
S/F/R/C Lower Loran 2v8c6uzk Explored Undead Giant Watchdog of the Old Amygdala
Depth 5 25-11-17 (Cannon) Lords
S/F/R/C Lower Loran 3pss6hwd Explored Keeper of the Old Bloodletting Beast Loran Darkbeast L2 main area connects to bonus room, can skip lever
Depth 5 25-11-17 Lords

S/F/R/C Isz Gravestone cvvcggi5 Explored Maneater Boar Merciless Watchers Amygdala
Depth 5 25-11-17 & Chieftain
S/F/R/C Lower Loran upbjaid4 Explored Beast-Possessed Blood-starved Beast Amygdala; + L4: F/R/C dungeon made sinister so Bell Ringer doesn't naturally
Depth 5 08-12-17 Soul Pthumeran Elder spawn. There are Witches/Mad Ones here! L2 no door for pre-boss
bonus area; L4 Bonus area requires hunter mark / death to get back
to lamp. Has 9 sage hair in chest!

Edited Gem Pools [spreadsheet]

This table lists dungeons with edited gem effect pools (previously called Dual/Static dungeons) for improved drop rates of non-fixed effects and effects that
would not normally occur except for OOE (out-of-effect). For example, in these dungeons it's much easier to farm add fire/bolt/arcane ATK secondary effect on
radial cold abyssals, or 27.2% fire/bolt/arcane radials from Merciless Watchers.

Note: In some of these glyphs you'll encounter a message after beating the last boss that says "Unable to acquire "item/?GoodsName?" due to
inventory/storage max". Please ignore this message, it's harmless.

TC*: Terrible Curse (75% HP cut, increased gem drop rate from enemies when wearing at least 1 Discovery boosting rune).

Labyrinth F R C TC* Glyph Status What to farm Shape Gem Primary Stat Gem Secondary Stat

Pthumeru Ihyll X X X - f6gvvh26 Explored L1: Merciless Watchers Radial 27.2% Physical / 32.6% Adept Random curse
Depth 5 05-01-20 (stairs) / 34.4% Fools
Bosses: L1: Watchers (Stairs); L2: Keeper; L3: Elder. Additional loot/notes: L1: Fast lever run and Merciless Watchers in staircase boss room.
Pthumeru Ihyll X X X - zkkuat7j Explored L1: Merciless Watchers (long Radial 27.2% Physical / 32.6% Adept Random curse
Depth 5 05-01-20 room with many pillars) / 34.4% Fools Physical ATK / Fools
L3: Headless Bloodletting +65 Strength Scaling
Beast
Bosses: L1: Watchers (Square room); L2: BPS; L3: Headless Bloodletting Beast. Additional loot/notes: L1: Average lever run for Merciless Watchers in square room. L3 has Headless BLB for
Abyssals with flat physical secondaries.
Pthumeru Ihyll X X X - 5mmqw3rk Explored L1: Merciless Watchers (1 Radial 27.2% Physical / 32.6% Adept Random curse
Depth 5 05-01-20 pillar) / 34.4% Fools Physical ATK / Fools
L3: Bloodletting Beast (head) 24.8% Physical ATK
Bosses: L1: Watchers (Single pillar); L2: BPS; L3: Bloodletting Beast. Additional loot/notes: Fast lever run for L1 Watchers. Rest of the dungeon is easy for BLB Tempering Abyssal farm.
Pthumeru Ihyll X - X - qsjvc7uf Explored L1: Merciless Watchers Radial 21.7 Rapid Poison (Other Random curse
Depth 5 05-01-20 Hintertomb effects may
appear)
Bosses: L1: Watchers; L2: Keeper; L3: Pthumerian Elder; L4: Headless BLB.

Isz X X X - 67vp7kab Explored L1: Merciless Watchers Radial 27.2% Arcane / 23.6% Random curse
Depth 5 05-01-20 L3: Pthumerian Elder Nourishing / 29% Fools ATK Arcane / Fools / Poormans
UP ATK UP
+65 Arcane Scaling
Bosses: L1: Watchers; L2: Keeper; L3: Pthumerian Elder. Additional loot/notes: L3 Pthumerian Elder can be farmed for radial cold abyssals with Isz secondaries.

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Lower Loran X X X - ei8rdnne Explored L1: Merciless Watchers Radial 27.2% Fire / Bolt (Other Random curse
Depth 5 05-01-20 L3: Pthumerian Elder effects will appear) Fire / Bolt
+65 Arcane Scaling
Bosses: L1: Watchers; L2: Keeper; L3: Pthumerian Elder. Additional loot/notes: L2 pre-lamp area: farmable Brainsucker. L3 Pthumerian Elder can be farmed for radial cold abyssals with Loran
secondaries.
Pthumeru Ihyll X X X - kpxrin6h Explored L3: Pthumerian Elder Radial +65 Arcane Scaling ATK vs Beasts/Kin UP
Depth 5 05-01-20
Bosses: L1: Boar; L2: BPS; L3: Pthumerian Elder; L4: HBLB. Additional loot/notes: This dungeon has a higher chance for beasthunter/kinhunter secondaries (5%).
Pthumeru Ihyll X X X - hv4knwtu Explored L3: Pthumerian Elder Radial +65 Arcane Scaling Open Foes 6%
Depth 5 05-01-20
Bosses: L1: Watchers; L2: Keeper; L3: Pthumerian Elder.
Pthumeru Ihyll X - X - q9b6mmmk Explored L3: Pthumerian Elder (oil) Radial +65 Arcane Scaling Arcane / Fools / Poormans
Depth 5 05-01-20 ATK UP
Bosses: L1: Undead Giant (chains); L2: Watchers; L3: Pthumerian Elder (oil pool).
Isz X - X - a5rztyjn Explored L4: Pthumerian Elder (oil) Radial +65 Arcane Scaling Random Isz secondary
Depth 5 05-01-20
Bosses: L1: Manaeater Boar; L2: Undead Giant (chains); L3: BLB; L4: Pthumerian Elder. Additional loot/notes: L1 fire sickle Madman can be farmed for radials with Isz effects.
Pthumeru Ihyll X - X - 9d5qhmxh Explored L3: Bloodletting Beast Radial 24.8% Physical ATK UP Open Foes 6%
Depth 5 05-01-20 L4: Headless Bloodletting +65 Strength Scaling Open Foes 6%
Beast
Bosses: L1: Watchers; L2: BPS; L3: BLB; L4: Headless BLB. Additional loot/notes: L4: 2x gargoyles can be farmed for nourishing radials with guaranteed Open Foes secondary.
Pthumeru Ihyll X - X - g8bzh34r Explored L3: Watchdog boss Radial 24.8% Fire ATK UP Random Loran secondary
Depth 5 05-01-20 L4: Pthumerian Elder +65 Arcane Scaling Random Loran secondary
Bosses: L1: BPS; L2: Boar; L3: Watchdog; L4: Pth Elder. Additional loot/notes: L4 Pthumerian Elder can be farmed for radial cold abyssals with Loran secondaries. L4 gargoyles near lamp can be
farmed for nourishing gems with Loran secondaries.

Labyrinth F R C TC* Glyph Status What to farm Shape Gem Primary Stat Gem Secondary Stat

Pthumeru Ihyll X X X - s9k4dqvz Explored L1: Labyrinth Madman Radial 21% Physical ATK / Adept Tempering / Fools (doubled)
Depth 5 05-01-20 25.2%
Bosses: N/A.
Pthumeru Ihyll X - X - dpbmzyvv Explored L1: Labyrinth Madman Radial 28% Charge ATK UP Tempering / Fools (doubled)
Depth 5 05-01-20
Bosses: N/A.
Isz X X X - exawqfbq Explored L1: Labyrinth Madman Radial 21% Arcane ATK (Other Isz Arcane / Fools / Poormans
Depth 5 05-01-20 effects may appear) (doubled)
Bosses: L1: BPS; L2: Watchdog; L3: BLB (head). Additional loot/notes: L1 has Lost Reiterpallasch and Lost Logarius' Wheel.
Lower Loran X X X - snfaxhz4 Explored L1: Labyrinth Madman Radial 21% Fire / Bolt ATK (Other Fire / Bolt (doubled)
Depth 5 05-01-20 Loran effects may appear)
Bosses: N/A.
Pthumeru Ihyll X - X - ujh38vz5 Expired L1: Labyrinth Madman Radial 21% Physical ATK, add ATK vs Beasts/Kin UP
Depth 5 06-02-20 Rapid/Slow poison (doubled)
Bosses: N/A.
Pthumeru Ihyll X - - X cn8nk78e Explored L1: Labyrinth Madman Radial 21% Physical ATK / Adept Tempering / Fools (doubled)
Depth 5 05-01-20 25.2%
Additional loot/notes: Drop rate of gems improved due to Terrible Curse (75% HP cut). Wear at least one Eye rune.
Pthumeru Ihyll X - X - 593da6eg Explored L3: Wandering Abhorrent Radial 21.8% Bolt ATK Bolt (doubled)
Depth 5 05-01-20 Beast (doesn't respawn -
save-scum)
Bosses: L1: Pthumerian Elder; L2: Undead Giant (chains); L3: Rom.
Pthumeru Ihyll X - X - 4vr8f9b9 Explored L1: Brainsucker mob Radial 9.1% Phys ATK / 10.9% Blunt Arcane +67.5
Depth 5 05-01-20 ATK
Bosses: L1: Boar; L2: BPS; L3: BLB (head). Additional loot/notes: L1: Brainsucker in a cave under bridge.

Pthumeru Ihyll X - X - jbrfi85f Explored L1: Brainsucker mob Radial 9.1% Arcane ATK / 7.9% ATK Arcane +67.5
Depth 5 05-01-20 UP
Bosses: L1: Boar; L2: BPS; L3: BLB (head).
Pthumeru Ihyll X - - X 7ebbmq4z Explored L1: Brainsucker mob Radial 9.1% Arcane ATK / 7.9% ATK Arcane +67.5
Depth 5 05-01-20 UP
Bosses: L1: Boar, L2: BPS; L3: BLB (head). Additional loot/notes: Drop rate of gems improved due to Terrible Curse (75% HP cut). Wear at least one Eye rune.
Hintertomb X - X - w2699ueq Explored L1: Brainsucker mob Radial 7.2 Rapid Poison / 6 Slow Arcane +67.5
Depth 2 05-01-20 Poison
Bosses: L1: BPS; L2: Keeper; L3: Descendant. Additional loot/notes: Brainsucker in lever room.
Pthumeru Ihyll X - X - e8um2a42 Explored L2: 2x Evil Spirits Radial 12.2% Phys. UP near death 27% Phys. UP near death
Depth 5 05-01-20
Bosses: L1: Watchers; L2: BPS; L3: Headless BLB. Additional loot/notes: Madman also on L2.
Pthumeru Ihyll X X X - dsmpiyfb Explored L2: Gargoyle Radial 19.3% ATK UP Arcane / Fools / Poormans
Depth 5 05-01-20
Bosses: L1: Boar; L2: BPS; L3: Pthumerian Descendant.
Pthumeru Ihyll X X X - gmcxyue6 Explored L2: Gargoyle Radial 19.3% ATK UP Fire / Bolt
Depth 5 05-01-20
Bosses: L1: Boar; L2: BPS; L3: Pthumerian Descendant.

Labyrinth F R C TC* Glyph Status What to farm Shape Gem Primary Stat Gem Secondary Stat

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Pthumeru Ihyll X X X - ca8pxpgb Explored L2: Gargoyle Radial 19.3% ATK UP Physical ATK
Depth 5 05-01-20
Bosses: L1: Boar; L2: BPS; L3: Pthumerian Descendant.
Pthumeru Ihyll X - X - k4wv5jkx Explored L4: Gargoyle Radial 19.3% ATK UP Open Foes
Depth 5 05-01-20
Bosses: L1: Watchers; L2: Keeper; L3: Pthumerian Elder; L4: Headless BLB.
Pthumeru Ihyll X - X - pgt39my4 Explored L1: Merciless Watchers Radial 36.3% Charge ATK UP Charge ATK UP
Depth 5 05-01-20
Bosses: L1: Watchers; L2: Undead Giant(Cannon); L3: Pth Descendant. Additional loot/notes: L3: Gargoyles can be farmed for Nourishing gems with Striking secondary.
Pthumeru Ihyll X - - X gywu2tmi Explored L1 main: poison aura Radial Rapid Poison +16.8 Arcane / Fools / Poormans
Depth 5 05-01-20 Gravekeeper Scorpion with
children
Additional loot/notes: Drop rate of gems improved due to Terrible Curse (75% HP cut). Wear at least one Eye rune.
Pthumeru Ihyll X X - X pj9bbpr4 Explored L1 main: purple aura Radial Slow Poison + 14 Physical / Rapid Poison /
Depth 5 05-01-20 Nightmare Apostle Beast/Kinhunter
Bosses: L1: Watchers; L2: Boar; L3: Headless BLB; L4: Pthumerian Elder. Additional loot/notes: Drop rate of gems improved due to Terrible Curse (75% HP cut). Wear at least one Eye rune.
Isz X X X - h4x5juen Explored L1: Bone-ash Hunter Radial 23.1% Arcane (Other rare Isz Arcane +14 / Fools 4.5% /
Depth 5 05-01-20 effects will appear) Poormans 4.8%
Bosses:N/A.
Isz X X X - yk23tm7k Explored L1: Merciless Watchers Triangle 27.2% Arcane / 23.6% ATK / Random curse
Depth 5 05-01-20 L3: Ebrietas 29% Fools ATK UP Arcane / Fools / Poormans
24.8% Arcane ATK ATK UP
Bosses: L1: Watchers; L2: Pthumerian "Elder"; L3: Ebrietas.

Isz X X X - zbc6bqes Explored L1: Merciless Watchers Triangle 27.2% Tempering / 32.6% Random curse
Depth 5 05-01-20 Adept / 34.4% Fools
Bosses: L1: Watchers; L2: Pthumerian "Elder"; L3: Ebrietas.
Lower Loran X X X - fivg3b73 Explored L1: Merciless Watchers Triangle 27.2% Fire / Bolt (Other Random curse
Depth 5 05-01-20 L3: Amygdala effects will appear) Fire/Bolt (Improved chance)
21.5% ATK UP
Bosses: L1: Watchers; L2: Brainsucker; L3: Amygdala. Additional loot/notes: Dungeon is a copy of 9jyi2cfz but with different gem effects.
Lower Loran X - X - 52btgiwp Explored L1: Merciless Watchers Triangle 27.2% Fire / Bolt (Other Random curse Fire / Bolt
Depth 5 05-01-20 L3: Pthumerian Elder effects may appear)
+65 Arcane Scaling
Bosses: L1: Watchers; L2: Brainsucker; L3: Pthumerian Elder; L4: Amygdala.
Isz X X X - gq4bvj79 Explored L1: Merciless Watchers Triangle 21.7 Rapid Poison (Other Random curse
Depth 5 05-01-20 Hintertomb effects may
appear)
Bosses: L1: Watchers; L2: Brainsucker; L3: Pthumerian Elder. Additional loot/notes: Good for farming top tier Rapid Poison gems from Watchers.
Pthumeru Ihyll X - X - ywwffubu Explored L1: Merciless Watchers Triangle 36.3% Charge ATK UP Random curse
Depth 5 05-01-20
Bosses: L1: Watchers; L2: Pthumerian "Elder"; L3: Ebrietas.

Isz X X X - zhix9ex3 Explored L3: Amygdala Triangle 21.5% ATK UP Arcane / Fools / Poormans
Depth 5 05-01-20 ATK UP
Bosses: L1: Boar; L2: Brainsucker; L3: Amygdala.

Labyrinth F R C TC* Glyph Status What to farm Shape Gem Primary Stat Gem Secondary Stat

Isz X X X - sqpkcqbk Explored L3: Amygdala Triangle 21.5% ATK UP Open Foes 6%
Depth 5 05-01-20 L4: Pthumerian Elder +65 Arcane Scaling Open Foes 6%
Bosses: L1: Watchers; L2: Brainsucker; L3: Amygdala; L4: Pthumerian Elder.
Isz X - X - q2f8y9fh Explored L1: Brainsucker boss Triangle 9.8% Arcane / 8.5% 72.5 Add arcane
Depth 5 05-01-20 L3: Ebrietas Nourishing Arcane / Fools / Poormans
24.8% Arcane ATK UP
Bosses: L1: Brainsucker; L2: Boar; L3: Ebrietas; L4: Amygdala.
Hintertomb X X X - r9qumfqr Explored L1: Brainsucker boss Triangle 7.8 Rapid Poison (Other Arcane +72.5 (Flat)
Depth 5 05-01-20 effects will appear)
Bosses: L1: Brainsucker; L2: Watchers; L3: Elder; L4: Celestial Emissary.
Isz X X X - a2hjx8xe Explored L1: Brainsucker boss Triangle 9.8% Arcane / 8.5% 72.5 Add Arcane
Depth 5 05-01-20 L2: Merciless Watchers Nourishing Random curse
L3: Pthumerian Elder 27.2% Arcane / 23.6% ATK / Arcane / Fools / Poormans
29% Fools ATK UP ATK UP
+65 Cold Scaling
Bosses: L1: Brainsucker; L2: Watchers; L3: Elder; L4: Celestial Emissary.
Isz X - X - khsva3kx Explored L1: Evil Labyrinth Spirit Triangle 12.2% Phys. ATK UP near 27% Phys. ATK UP near
Depth 5 05-01-20 death death
Bosses: L1: Undead Giant (chains); L2: Boar; L3: Celestial Emissary. Additional loot/notes: L1: main area Labyrinth Spirit can be farmed for Poorman gems with very high chance of getting
Poorman primary.
Lower Loran X - X - rad6vcdk Explored L3: Watchdog Waning 24.8% Fire ATK UP Open Foes 6%
Depth 5 05-01-20
Bosses: L1: Keeper; L2: BPS; L3: Watchdog.
Isz X X X - 6bua3e6v Explored L3: Amygdala Waning 21.5% ATK UP Arcane / Fools / Poormans
Depth 5 05-01-20 ATK UP
Bosses: L1: Keeper; L2: BPS; L3: Amygdala.
Lower Loran X X X - bau36yx7 Explored L3: Amygdala Waning 21.5% ATK UP Fire / Bolt (Improved chance,

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Depth 5 05-01-20 other effects can appear)


Bosses: L1: Silverbeast; L2: Keeper of the Old Lords; L3: Amygdala.
Lower Loran X X X - yqmb73dk Explored L3: Amygdala Waning 21.5% ATK UP Physical ATK
Depth 5 05-01-20
Bosses: L1: Keeper; L2: BPS; L3: Amygdala. Additional loot/notes: L1: Sleeping BPS and Cainhurst NPC hunter can be farmed for triangles.
Lower Loran X - X - 9evjrixc Explored L3: Pthumerian Elder Waning +65 Arcane Scaling Arcane / Fools / Poormans
Depth 5 05-01-20 ATK UP
Bosses: L1: Keeper; L2: Loran Silverbeast; L3: Elder; L4: Abhorrent Beast.
Lower Loran X X X - z7e2ucqu Explored L3: Watchdog of the Old Lords Waning 24.8% Fire ATK Fire / Bolt (Improved chance,
Depth 5 05-01-20 L4: Pthumerian ELder +65 Arcane Scaling other effects will appear)
Bosses: L1: Silverbeast; L2: Blood-starved Beast; L3: Watchdog; L4: Pthumerian Elder. Additional loot/notes: L4 Pthumerian Elder boss can be farmed for waning cold abyssals with improved
chance for fire/bolt secondary.

Lower Loran X X X - 3vveh4fm Explored L3: Abhorrent Beast Waning 22.5% Bolt + 33.8 Bolt (Improved chance,
Depth 5 05-01-20 other effects will appear)
Bosses: L1: Silverbeast; L2: Beast-possessed Soul; L3: Abhorrent Beast; L4: Amygdala.
Lower Loran X - X - f8kmf4gb Explored L3: Amygdala Waning 21.5% ATK UP Open Foes
Depth 5 05-01-20
Bosses: L1: Keeper; L2: BPS; L3: Amygdala.

Labyrinth F R C TC* Glyph Status What to farm Shape Gem Primary Stat Gem Secondary Stat

Lower Loran X - X - 65tzqysa Explored L3: Abhorrent Beast Waning 22.5% Bolt Open Foes (doubled)
Depth 5 05-01-20
Bosses: L1: BSB; L2: Loran Silverbeast; L3: Abhorrent Beast.

Isz X - X - sw3bzug3 Explored L1: Labyrinth Madman (2) Waning 21% Arcane ATK UP (Other Arcane / Fools / Poormans
Depth 5 05-01-20 effects will appear) ATK UP (doubled)
Bosses: L1: BPS; L2: Keeper; L3: Loran Darkbeast.
Lower Loran X - X - u9mb74p2 Explored L1: Labyrinth Madman (2) Waning 21% Physical ATK UP Tempering / Fools (doubled)
Depth 5 05-01-20
Bosses: L1: BPS; L2: Keeper; L3: Loran Darkbeast. Additional loot/notes: L1: 2x madman near lamp can be farmed for wanings with guaranteed flat phys secondary.
Lower Loran X - - X zkf8q464 Explored L1: Labyrinth Madman (2) Waning 21% Fire / Bolt ATK UP (Other Add Fire / Bolt ATK (doubled)
Depth 5 05-01-20 effects will appear)
Bosses: L1: BPS; L2: Keeper; L3: Loran Darkbeast. Additional loot/notes: Drop rate of gems improved due to Terrible Curse (75% HP cut). Wear at least one Eye rune.
Lower Loran X - - X fzsmwibh Explored L1: Labyrinth Madman (2) Waning 28% Charge ATK UP Tempering / Fools (doubled)
Depth 5 05-01-20
Additional loot/notes: Drop rate of gems improved due to Terrible Curse (75% HP cut). Wear at least one Eye rune.
Lower Loran X X X - fiumsxiv Explored L2: Loran Cleric 4x (in main Waning 9.1% Fire ATK UP + 67.5 Add fire ATK
Depth 5 05-01-20 area)
Lower Loran X X X - urx3wn2n Explored L1: Beast-possessed mob and All HP continues to recover HP continues to recover
Depth 5 05-01-20 NPC Hunters

Additional loot/notes: All shapes can be farmed on Layer 1: sleeping Beast-Possessed Soul (triangles), Bone Ash Hunter (radials), Logarius Wheel Hunter (wanings) close to each other.

Reverse Depth Dungeons [spreadsheet]

Reverse depth dungeons are the opposite of False depth dungeons - they are How to access:
depth 1 dungeons swapped via save editor to depth 5. The difficulty of Kill Watchers boss in the first story Pthumeru
enemies and loot (including gems) corresponds to depth 1 with the difference Use glyph pxmq3t98 and buy Sinister Pthumeru Ihyll Root chalice from
that bosses drop Blood Stone Chunks and Blood Rocks (about 10% chance Bath Messenger on layer 1
from Layer 3 boss). This makes these dungeons a good source for easy After buying the chalice you can access all Reverse depth dungeons
Chunk, Blood Rock and Insight farming.

Labyrinth Glyph Status Bosses Notes

Pthumeru Ihyll yjhmdxgf Explored Watchers, Boar, Watchdog


Depth 5 30-11-18
Pthumeru Ihyll yei7em39 Explored Boar, Watchers, Undead Giant L3: Bath Messenger
Depth 5 30-11-18
Pthumeru Ihyll xtr8nc4p Explored Watchers, Boar, BPS L2: preboss bonus room: Uncanny Saw Cleaver
Depth 5 30-11-18
Pthumeru Ihyll bej77ini Explored Watchers, Boar, Watchdog L1: Pilgrim, L3: Uncanny Saw Cleaver
Depth 5 30-11-18
Pthumeru Ihyll vfcnfjus Explored Watchers, Boar, BPS L1: Bloodtinge circle gem (2), 10x Bone Marrow Ash in treasure coffin
Depth 5 30-11-18
Pthumeru Ihyll dz48cmwr Explored Boar, Watchers, Watchdog L1: 6x Fire Paper in treasure coffin, L2: Pilgrim, L3: 10x Bone Marrow Ash in treasure coffin
Depth 5 30-11-18
Pthumeru Ihyll f77av8nd Explored BPS, Keeper, Brainsucker, Watchdog Depth 2 Hintertomb
Depth 5 29-12-19
Pthumeru Ihyll 4qsitvz5 Expired Boar, Keeper, Brainsucker, Watchdog Depth 2 Hintertomb
Depth 5 29-12-19
Pthumeru Ihyll zh784e7n Explored Boar, Watchers, BPS Terrible curse RD dungeon. Chunks and Blood Rocks have higher drop rate but you need to wear at
Depth 5 29-12-19 least one Eye rune or Milkweed

Other Dungeons with Various Effects [spreadsheet]

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"Slot Machine Dungeons" have their gem effect bytes removed, making all gem effects in these dungeons possible (some effects like Tempering are still a
common drop though). Doing this ups the chance of getting Bloodtinge gems, but it is still very rare. These dungeons should only be used to farm Bloodtinge
gems effectively, other gem effects can be farmed faster in other dungeons. But if you want dungeons with a reasonable chance to get any gem, these are the
ones for you! For precise drop rates see this table.

"Triple Curse Dungeons" use hidden bytes for Cursed rites that didn't make it into the final game. One reduces your HP by 75% and the other by 87.5%.
Stacking all cursed rites reduces your HP by ~99% but also multiplies the amount of echoes you get from enemies. This makes these dungeons good for
farming large amounts of echoes. As a side effect of stacking three cursed rites, all gem drops are glitched and you won't be able to pick up any gems in
these dungeons. Cooperators summoned in these dungeons have their HP cut by 50% like in normal cursed dungeon. Apart from echo farming, these
dungeons can serve as an exceptionally difficult challenge.

"Depth 6 - 8 Dungeons" - Bloodborne param files contain data for cut depth 6 – 8 chalices (depth 8 was presumably supposed to be the final story chalice),
however, no actual maps remain for these chalices anymore. It’s possible to still make a depth 6 – 8 dungeon via save editing, but these chalices all use
existing maps (usually from depth 5 chalices) and the depth itself doesn’t affect the dungeon’s difficulty, layout and loot in any way.

Labyrinth F R C S Glyph Status Effect Shape Bosses Additional loot/notes

Pthumeru Ihyll X X X - g23a3ed3 Explored "Slot machine dungeon" - all Radial Watchers, Undead
Depth 5 24-02-19 gem effects are possible Giant(Cannon), Pth.
Descendant, Pth. Elder
Isz X X X - 74rpt7p6 Explored "Slot machine dungeon" - all Triangle Watchers, Brainsucker,
Depth 5 24-02-19 gem effects are possible Amygdala
Pthumeru Ihyll - X X3 - ppqzah27 Explored Triple Curse Dungeon - 98.44% - Keeper, Pth. Descendant, Ihyll dungeon with Isz layout. 2
Depth 5 24-02-19 HP cut Amygdala Bone Ash Hunters near L1 lamp
can be farmed for echoes - with
all 3 Heir rune: 450,000 echoes
each
Isz - X X3 - 3fsh82up Explored Triple Curse Dungeon - 98.44% - Pth. Elder, Undead 10 celestial emissaries near lamp
Depth 5 24-02-19 HP cut Giant(chains), Amygdala, can be farmed for echoes - with 3
Celestial Emissary Moon runes: 300,000 echoes for
all 10. Good for low BL
Isz - - X3 - ej8y9qtg Explored Triple Curse Dungeon - 98.44% - Loran Silverbeast, BPS, Isz dungeon with Loran layout.
Depth 5 24-02-19 HP cut Abhorrent Beast Beast patients on L1 can be
farmed for echoes. L2- wandering
Abhorrent Beast
Lower Loran - X X3 - ahcn82ae Explored Triple Curse Dungeon - 98.44% - BPS, Keeper, Loran Darkbeast L1: BPS and two madmen near
Depth 5 24-02-19 HP cut lamp can be farmed for echoes.
Pthumeru Ihyll - X4 X - 2y7zhgtn Explored Quadruple Rotted, 87.5% Curse Radial BLB, HBLB, Watchdog, Pth. Quadruple Rotted rite spawns
Depth 5 24-02-19 Dungeon + oil smoke effect Elder multiple Rotted enemies (NPC
hunters, Eyecollectors with Mad
Ones, Ritekeeper with
pthumerians).
Pthumeru Ihyll X - X - un7jx5px Explored - Radial Pth. Descendant, BPS, HBLB No special effect. This dungeon is
Depth 5 22-04-19 a fast Bloodtinge farm - Shotgun
watcher on layer 1 in the dark
room near lamp can be farmed for
Bloodtinge gems (including OOS).
Pthumeru Ihyll X X2 X - 987fuhgs Explored Terrible Curse (75% HP cut), Radial Undead Giant (Chains), HBLB, Depth 6 dungeon wtih 75% HP
Depth 6 22-04-19 Depth 6 dungeon. This is not BLB, Pth. Elder cut.
technically a Depth 6 map, just a
Depth 5 dungeon with a 1/4 HP
curse and 2 Rotted rites applied.
Pthumeru Ihyll X X2 X - 7t52nuvu Explored Terrible Curse (75% HP cut), Radial BLB, HBLB, Watchdog, Pth. Depth 6 dungeon wtih 75% HP
Depth 6 22-04-19 Depth 6 dungeon. This is not Elder cut.
technically a Depth 6 map, just a
Depth 5 dungeon with a 1/4 HP
curse and 2 Rotted rites applied.
Pthumeru Ihyll X - X - g72jbhwz Explored "Slot machine dungeon" - all Radial BPS, Watchdog, BLB (head) Layer 1 - red-aura madman near
Depth 5 07-06-19 gem effects are possible lamp can be farmed for gems with
all possible effects.
Lower Loran X - X - qad7pnu2 Explored "Slot machine dungeon" - all Waning BPS, Keeper, Loran Darkbeast Layer 1 - 2x fire-sickle madman in
Depth 5 07-06-19 gem effects are possible 2nd room can be farmed for gems
with all possible effects.

Pthumeru Ihyll X X X - x69bm25r Explored "Slot machine dungeon" - all Radial Watchers (single pillar boss
Depth 5 07-06-19 gem effects are possible room)
Pthumeru Ihyll - X4 X3 - pizsv5yp Expired Triple Curse (98.44% HP cut), - - Very tough L1 main room.
Depth 5 29-12-19 Quadruple Rotted, Poison.

Labyrinth F R C S Glyph Status Effect Shape Bosses Additional loot/notes

Pthumeru Ihyll X X4 X - gb2wn3dh Explored Terrible Curse (87.5% HP cut), Radial Watchers, BPS, HBLB, Pth
Depth 7 07-06-19 Quadruple Rotted, Depth 7 Descendant
dungeon. This is not technically
a Depth 7 map, just a Depth 5
dungeon with a 1/8 HP curse
and 4 Rotted rites applied.
Isz - X4 X3 - 74ezm9bw Explored Triple Curse (98.44% HP cut), - Celestial Emissary, Keeper, L3 pre boss has Iron Man room: 4
Depth 7 07-06-19 Quadruple Rotted, Poison, Ebrietas, Pthumerian Elder scourge beasts + 3 brainsuckers
Depth 7 dungeon. This is not in small circular room.
technically a Depth 7 map, just a
Depth 5 dungeon with 3 Curses
and 4 Rotted rites applied.
Lower Loran - X4 X3 - gyketm6k Explored Triple Curse (98.44% HP cut), - Abhorrent Beast, BPS,
Depth 7 07-06-19 Quadruple Rotted, Depth 7 Amygdala, Watchdog
dungeon. This is not technically
a Depth 7 map, just a Depth 5

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dungeon with 3 Curses and 4


Rotted rites applied.
Pthumeru Ihyll X X3 X3 - hf37n3aa Explored Triple Curse (98.44% HP cut), - Undead Giant (Chains), HBLB,
Depth 8 07-06-19 Triple Rotted, Depth 8 dungeon. BLB, Pth Elder
This is not technically a Depth 8
map, just a Depth 5 dungeon
with 3 Curses and 3 Rotted rites
applied.
Lower Loran X X3 X - hf37n3aa Explored Triple Curse (98.44% HP cut), - Keeper, BPS, Loran Darkbeast Double electric donut.
Depth 5 29-12-19 oil effect, marionettes.Double (donut), Abhorrent Beast
electric donut. (donut)
Lower Loran X X3 X3 - 37jtupd3 Expired Triple Curse (98.44% HP cut), - Headless BLB, Watchdog,
Depth 7 29-12-19 Triple Rotted Fetid, Depth 7 Loran Darkbeast, Abhorrent
dungeon. This is not technically Beast
a Depth 7 map, just a Depth 5
dungeon with 3 Curses and 3
Rotted rites applied.
Pthumeru Ihyll X X X3 - uim25pcp Explored Triple Curse (98.44% HP cut), - Pth Elder, Watchdog, Rom,
Depth 5 29-12-19 Rotted, oil smoke effect Pth Descendant
dungeon with Marionettes.
Isz - - X - qrrjnd2x Explored "Slot machine dungeon" - all Triangle Watchers (stairs), Brainsucker,
Depth 5 29-12-19 gem effects are possible Pth Elder
Pthumru Ihyll X X X - hgwxeehp Explored Terrible curse (75% HP cut) Radial Maneater Boar Layer 2 has 2 Gargoyles near
Depth 5 29-12-19 dungeon for farming Chunks lamp. Due to increased discovery
from Terrible Curse they can be
effectively farmed for Blood Stone
Chunks. Wear at least one Eye
rune when farming.
Pthumru Ihyll X X X - gvpuuz84 Explored Terrible curse (75% HP cut) Radial Pth Descendant, BPS, HBLB Copy of un7jx5px (shotgun
Depth 5 29-12-19 dungeon for farming Bloodtinge Watcher in dark room after L1
gems lamp) with Terrible curse for
improved Discovery bonus. Wear
at least one Eye rune when
farming.

False Depth Story Dungeons

False depth story dungeons are similar to false depth dungeons but they use You can get the Sinister Root Chalices from these false depth dungeons. The
maps from the story chalices. This allows players to skip most of the chalice bath messenger that sells it is on L1: go outside the layer 1 lamp and up the
path and go to Isz/Loran/Ihyll right after obtaining the first pthumeru root ladder on your left. There's a corridor with a couple of pthumerians. The bath
chalice. The bosses in false depth story chalices drop root chalices as they messenger is in the room at the end. All these glyphs are copies of one
usually would in normal story chalices, and sinister root chalices can be dungeon (depth 1 pthumeru root), so the bath messenger is always in the
bought in Bath Messenger shop at their appropriate locations. same spot.

False depth story dungeons: False depth Bath Messenger with Sinister Root chalices:
Glyph Story Chalice Status Glyph Sinister Chalice Status

ux2bg9mk Lower Pthumeru Active c6anzq4k All Sinister Chalices Active


2wwfy7py Lower Hintertomb Active Sinister Lower Pthumeru
fpe7d59k Active
Root
3aqbyx95 Pthumeru Ihyll Active
wsch3rp6 Sinister Hintertomb Root Active
c76p8sbe Ailing Loran Active
pxmq3t98 Sinister Ihyll Root Active
zqxwj9g4 Lower Loran Active
4wihjnbt Sinister Loran Root Active
zwmn9yzn Isz Active
g62vwhrw Sinister Isz Root Active

You can also get the Sinister Root Chalices from dungeon c6anzq4k. The
Bath Messenger will sell them on Layer 1, pre-lamp bonus room. [image 01,
image 02]

By using false depth dungeons you can significantly shorten your journey to the F/R/C Isz Gravestone. Follow this document for optimal path and farming.

You can use the false depth story dungeons to unlock "Depth 5 FRC chalice dungeons" for farming without passing through all the story chalice dungeons in
order (no need to kill Story Amygdala and Ebrietas). More details on Undefiled Pthumeru Dungeon wiki page.

Layer 4 in Story Chalice Dungeons [reddit]

Most of the fixed (story) chalice dungeons actually have a fully functional 4th layer (opened via hex editing). The Great Pthumeru Ihyll is the only story chalice
that doesn’t have a 4th layer, making its 3th layer with Queen Yharnam a final destination. During the exploration of these new areas there have been
encountered several fascinating oddities. Such as Empty Phantasm Shell can be looted from several corpses in 4th layer of Hintertomb and Lower Hintertomb
[video], previously unseen new variant of Labyrinth Madman wielding a broken greatsword similar to Labyrinth Warriors’.

Labyrinth Glyph Status Layer 4 boss Notes

Pthumerian Labyrinth jz8x87k2 Explored Watchdog of the Old Lords Pthumeru Root (d1) normally never has a 4th layer, boss is also in L3.
Depth 1 15-05-19
Central Pthumerian Labyrinth 5xkyj4xz Explored Pthumerian Descendant Boss also in L3.
Depth 2 15-05-19
Cursed Pthumerian Defilement 9xgys9e6 Explored Blood-starved Beast Very uncommon boss in this chalice. [video]
Depth 4 15-05-19
Hintertomb Labyrinth nwerh7vp Explored Blood-starved Beast Boss also in L3. Empty Phantasm Shell can be looted on L4.

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Depth 2 15-05-19

Lower Hintertomb Labyrinth s4jx442i Expired Bloodletting Beast (with head) Empty Phantasm Shell can be looted on L4. Room with many misplaced statues,
Depth 3 05-08-20 misplaced shooting trap.

Ailing Loran anmavym3 Explored Abhorrent Beast Boss also in L3.


Depth 4 15-05-19

Lower Loran nkiimc8m Explored Abhorrent Beast Boss also in L2, new Labyrinth Madman variant in 1st bonus room L4, big room
Depth 5 15-05-19 with 9 bells. Indestructible chest blocking path to shortcut.

Isz Gravestone 5g2g6i97 Explored Pthumerian Elder uncommon chest placement, uncommon arrowtrap placement without pressure
Depth 5 15-05-19 plate.

Testing Chalice Dungeons


Testing Chalice Dungeons with unused Chalice IDs. Including unused Bloodborne Game of the Year edition (CUSA03173) can ONLY load save files
enemies and bosses. Chalice Dungeon for testing objects is divided into three from itself, and from CUSA00207. The USA version of Bloodborne is
layers, one for Pthumeru, one for Loran, and one for Isz. Test Dungeons CUSA00900, and installing the Old Hunters DLC will not change this, and will
behave inconsistently. In some, falling to your death in the void returns you to not make it compatible with Game of the Year Edition installs. If you buy
the start of the dungeon. In others, falling returns you to the Hunter's Dream. GOTY you'll need to start a new save. There is a way around this, though. If
That means there are "Safe" Test Dungeons that can be released to the you delete all the install data from Bloodborne, then use a proxy to trick the
public guilt-free. Glyphs share here are safe so in order to leave the dungeon, game into installing v1.04 instead of 1.09, it will install all the developer
walk off the map and allow yourself to fall all the way to the bottom. You'll lose dungeon testing files that cause the cut bosses to work correctly. Then you
your Blood Echoes but nothing else. can update to 1.09 and you'll keep the files, and it will behave the way you
want it to. Doing this would require messing around with a proxy to trick the
[wiki-page] List of Safe Test Chalice Dungeons, on January 9, game into installing a not-latest update, but it's possible. [Lance McDonald]
ZullieTheWitch posted all testing chalice dungeons which can be safely exited
without locking player in endless loop within the dungeon. Testing Chalice Dungeons Gallery: For more pictures from unsafe testing
chalice dungeons for developers and their oddities, visit its gallery wiki page.
Boss Rush Dungeons: In the code there are several boss rush dungeons
which consist of two boss rooms divided by corridor with illusory wall which Exploring Test Chalice Dungeons: On this wiki page you will find
would most likely disappear after first boss dies. After killing second boss photodocumentation & notes of every unused, unique or rare enemies,
ending lamp appears. In current state you cannot use nor play them without bosses, environment from developer testing chalice dungeons. Complete list
save editor as you spawn incapable of fighting any bosses due to your spawn of test chalice dungeons can be found in this spreadsheet.
locations. There are three variants, using different types of boss rooms. Also
there are multiple dungeons of each layout, with different sets of bosses. List of videos:
Some examples include: Blood-starved Beast and Watchdog; Abhorrent [Video] Closer look at the buildings in the Mud Lake arena by ZullieTheWitch
Beast and Loran Darkbeast; Amygdala and Ebrietas; Wet Nurse and Great [Youtube] Bloodborne - Chalice Odds and Ends by ZullieTheWitch
One Beast; Pthumerian Descendant and Blood-letting Beast. It is unclear if [Youtube] Bloodborne - Boss Rush Dungeons by ZullieTheWitch
they were meant as separate dungeons or as part of the dungeons which [Youtube] Bloodborne - Unused Chalice Warrior by ZullieTheWitch [image]
would have a "Boss Rush" at the end of the layer. For more information visit [Youtube] Bloodborne - Room Test Chalice hpe5p9mk by ZullieTheWitch
the Boss Rush wiki page. [Twitter] Shared xxdy9dmm glyph by ZullieTheWitch
[Twitter] Shared xxdy9dmm glyph by ZullieTheWitch
Game version differences UPDATE: When Bloodborne 1.04 patch was [Twitter] Shared m2vgwtjf glyph by ZullieTheWitch
released, the developers accidentally included all the unfinished Boss Rush [Twitter] Another variant of Amygdala, no physics by ZullieTheWitch; [Image]
mode maps. Patch 1.05 deletes these, but they were also accidentally left [Youtube] Bloodborne - Enemy Test Chalices by ZullieTheWitch
behind on the Game of the Year Edition/Old Hunters Edition (1.06) discs too. [Youtube] Bloodborne - Object Test Chalice by ZullieTheWitch
This is why some of the chalice dungeons ZullieTheWitch granted us access [Youtube] Bloodborne - Unused Chalice Beast by ZullieTheWitch
to behave differently on the GOTY/Old Hunters version. If you manually patch [Youtube] Bloodborne - Unused Chalice Archer by ZullieTheWitch
to 1.09 (latest), you don't get those files, but if you install from the GOTY disc, [Twitter] Shared arkhv2vs glyph by ZullieTheWitch
you do get them. PS4 updates can not delete files, so if you installed 1.04 [Twitter] Shared sikgc3sm glyph by ZullieTheWitch
and then slowly updated all the way to 1.09, your game will behave the way [Twitter] Found a bit of unused chalice architecture by ZullieTheWitch
the GOTY disc does. But if you never got that update, and never got the [Twitter] Enemy Test Chalices discovery by ZullieTheWitch
GOTY disc, you can't see the functional boss rush maps.

Unsafe Testing Chalice Dungeons


Labyrinth Glyph Status Exit Bosses Description

?PlaceName? none Explored unsafe Mergo's Wet Testing Developer Chalice Dungeon; with two Mergo's Wet Nurse while one has exceptionally high HP,
Depth 0 13-07-18 lamp only Nurse after boss is killed lamp will spawn on game version 1.0, in this dungeon you will find original version of
v1.0 Huntsman (Torch & Axe) as seen in Project Beast trailers, he has less polished animations and unique
"torch searching" animation accompanied with unique dialogue such as "Oh, bugger! Where'd the beast

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go?" and "Damn! Where you hidin'?"

Safe Testing Chalice Dungeons


Labyrinth Glyph Status Exit Bosses Description

?PlaceName? sikgc3sm Explored safe Moon Presence Testing Chalice Dungeon for unused boss, there is only one layer with boss arena. In order to leave the
Depth 0 27-12-17 dungeon, walk off the invisible stairs and allow yourself to fall all the way to the bottom. The name of
the boss is actually "Moon Presence" from what is displayed on the boss health bar. Nightmare is fan
named on it's unique form. There is phantom at the sideway from the main corridor, probably the same
interactible phantom as found in m2vgwtjf. [image 01, image 02]

?PlaceName? xxdy9dmm Explored safe Great One Beast Same testing Chalice Dungeon as previous one but with Great One Beast boss instead of Moon
Depth 0 29-12-17 Presence final form. Boss can lose its fur during the fight, trigger seems random and it is probably
connected to the game version differences. [image 01, image 02, image 03]
?PlaceName? 8qf3rhbr Explored safe Pthumerian Bride Same testing Chalice Dungeon as previous one but with Queen Yharnam with clones as boss instead
Depth 0 03-03-18 of Moon Presence final form. Clones have slight visual differences from the original Queen, they have a
flat belly and a less detailed dress (and no-blood knife during the last phase). The Yharnam in the
Nightmare of Mensis shares the same model as the clones. [image 01, image 02, image 03]

Music stops when near the edge of the map. The sea floor has no animation and the player hovers on top while the area is surrounded by invisible wall.
The dungeon is closed therefore no coop via SRRC. Normally echoes aren't lost when the player falls in the void but this isn't the case with this dungeon.
Cooperators cannot enter the fog gate but they can ring inside the boss area. The invisible stairs would suggest it being a 3rd or 4th layer boss.
The door openning re-closes and creature respawns on reload. There is no Bell Ringer to summon advarsaries.
Numbing Mist, Oil + Fire works. Cooperators aren't kicked out of battle when the creature is defeated and the battle music keeps playing.

Pungeon Cocktails and Music Box have no effect. The creature is instantly aware of the player's presence as soon as they arrive.
Shaman Bone Blade has no effect.
Note on game version differences: There are slight alterations between the player's game versions such as: Nightmare Moon Presence having or not having a proper boss health gauge, fog
dissipating or not after battle, invisible lamp appearing or not, Nightmare Moon Presence being hostile before entering the boss room or not. UPDATED above.

Boss Arena Note: Moon Presence final form's arena isn't unique to it. There is a good amount of bosses you can meet there.

Labyrinth Glyph Status Exit Bosses Description

?PlaceName? arkhv2vs Explored safe Great One Beast Testing Chalice Dungeon for unused boss, there is only one layer with boss arena. There are two doors
Depth 0 27-12-17 in this chalice, a large one and a small one. The large one has an invisible wall you can get stuck in, so
you'll have to Hunter's Mark back into the dungeon to get out of it. The small door is the real exit.

Note on game version differences: There are slight alterations between the player's game versions such as: The Great Beast being hostile or not.

?PlaceName? 2c8czh8h Explored safe None Testing Chalice Dungeon for the enemies.
Depth 0 27-12-17 various enemies

This dungeon contains some cut enemies: Patches' the Spider's floating head, Patches the Even if Patches the Spider dies, the messenger bath can still be interacted with.
Spider with a fall body that acts a Messenger Bath without conversation except when killed,
Manpig and Pthumeru Spirit.

Killing Patches the Spider in this dungeon doesn't effect the main game one and respawns in Some enemies drop Tempering Blood Gemstone (1) that have no effects at all with a level
this dungeon on reload. He also drops a Great One Wisdom on death. It was found that and rating of 0. This is confirmed to be true for all shapes of this gem Radial, Triangle,
killing the real Patches in the Lecture Building after won't drop a Great One Wisdom. This Waning and Circle (no Droplets).
would be a way of getting his Great One Wisdom without killing the real one. Also. As long
as the real one in the Lecture Theatre is alive, he'll always say his death dialogue.
There is an invisible Labyrinth Watcher (Cleaver) with only its cleaver showing. Patches the Spider won't turn hostile when attacked.
There some Labyrinth Watcher (Cleaver) near the other side of the dungeon that are not Blood-letting Beast's (Head Version) body can't be damaged.
hostile.
There's a friendly Grave Digger. Some Celestials stay under ground and are immune even to Madaras Whistle.

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Save-editing Chalice Dungeons | Bloodborne Wiki 2021/2/17 下午2:50

Video: Evil Labyrinth Spirit rapid messenger attack There are invisible blocks in the middle lane of the room.

?PlaceName? nq4wggya Explored safe None Testing Chalice Dungeon for the enemies, variety of enemies depends on your game version. Non-
Depth 0 03-03-18 various enemies and hostile Queen Yharnam, you can hear her sobbing and Mergo crying.
Queen Yharnam

?PlaceName? g2xs4nmx Explored safe None Testing Chalice Dungeon for the objects. It is divided into three layers, one for Pthumeru, one for
Depth 0 27-12-17 various objects Loran, and one for Isz. Lower floors have no collision detection so you will fall through them unless you
land on some objects there. All the objects can't be interacted with. No chest can be opened nor
destroyed. Some objects that normally can be destroyed are invulnerable.

?PlaceName? 2grrxne8 Explored safe None Small Testing Developer Chalice Dungeon. With interactible phantom at the start, unique staircase and
Depth 0 28-12-17 various enemies unaccessible layer 2.Bells will only work when in "Layer 1" area. Some enemies are NG difficulty while
others are NG+6. There are non-hostile crawler and large crawler in this dungeon.

?PlaceName? m2vgwtjf Explored safe Mergo's Wet Nurse Small Testing Developer Chalice Dungeon. Multiple dungeons with the Wet Nurse were found, always
Depth 0 28-12-17 x3 having at least one other Wet Nurse with her. Either it's some quirk with her clones, causing them to
spawn all at once, or she might have been meant to be a multi-boss. This dungeon features three Wet
Nurses, boss room has four different doorways and only two are blocked by fog gates so there are two
doors to escape the dungeon from, one on either side. There's a lamp in the room but has no
interaction functionality.

?PlaceName? hpe5p9mk Explored safe None Testing Developer Chalice Dungeon; a lot of small rooms layered on top of each other. It's strongly
Depth 0 05-01-18 recommended to wear the Beast tier 3 rune before entering this dungeon to prevent fall damage.
There is another hunter phantom that can be killed in the first room. There is a unknown enemy that
has a unique buff that has a permanent effect until the player reloads or leaves the dungeon. The
effect is much greater than the Rite Keeper's buff which increases damage and health. When Shaman
Bone Blade is used on this enemy, player can benefit from this buff. It appears that this buff gives 4.0x
physical AR boost (including firearms) and 2.0x HP boost. [video 01, video 02]; [HMS states, Without
buff, With buff, With buff + beasthood + Bolt Paper]

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