Professional Documents
Culture Documents
1.3 Updated Sheets
1.3 Updated Sheets
Alucard, Ambrose, Astrid, Ash, Bellamy, Calder, Abbot, Advani, Agoston, Baptiste, Belgarde, Backgrounds like:
Calypso, Clover, Chartreuse, Dahlia, Darrow, Blossom, Chance, Covault, Dawn, Dennison, Bodyguard, Con Artist,
Deacon, Elowen, Emrys, Fable, Fiorella, Flynn, Drayer, Emrick, Foley, Fury, Gage, Gallamore, Merchant, Noble, Pirate
Gerard, Harlow, Hadron, Indigo, Inara, Jasper, Grove, Hartley, Humfleet, Hyland, Jones, Characteristics like:
Kai, Kismet, Leo, Marigold, Maverick, Mika, Jordon, Knoth, Lagrange, Lockamy, Lyon, Affable, Survivor, Sticky
Moon, Nyx, Phaedra, Quill, Raphael, Ronan, Marche, Merrell, Newland, Novak, Orwick, Fingers, Intimidating
Roux, Reza, Saffron, Sierra, Skye, Talon, Thea, Overholt, Pray, Pyre, Rathbone, Rose,
Triton, Vala, Velo, Wisteria, Yarrow, Zahara. Seagrave, Spurlock, Thorn, Tringle, Warren, Specialties like:
Worth, York, Zimarik Navigator, Sharpshooter,
region names Swashbuckler, Inventor
PLACE NAMES Skills like: Barter, Repair,
Watcher’s Ravine, Shattered Peaks, Holdland, Tracking, Quick Hands
Davesh Pass, Branishar, Crown of the World, Stone’s Throw, Golden Goose, Black Willow,
South Choir, Xuria, Wilting Valley, Bonecross, Limping Liar, Menagerie, Great Expectations, Phrases like: Nature’s
Roaming Sea, Mistvale, Hadriel’s Wall, Wicked Smile, Crow’s Nest, Balking Tide, Figero, Friend, This Is Not A
Bloomfare, Cloud Isles, Revenance, Mountains Idle Fiend, Quiet Magnitude, Nero’s Compass, Negotiation, Catch Me
of Creation, Sunbearer’s Crescent. Netherwell, Kross, Hollow Keep, Salute, If You Can, Never Again,
Hearthbreak, Parting Gift, Fool’s Gold. Knowledge is Power
Downtime represents moments of respite within the perilous journey player characters
DOWNTIME are on together. It is not only an opportunity to recover and prepare for what lies ahead,
but also a time to share more quiet, intimate scenes that help to build or showcase the
relationships characters have with one another.
Starting Armor
Name Feature Base Score
Leather Armor 2
Breastplate Armor Stiff: -1 to Agility 3
Chainmail Armor Heavy: -1 to Evasion. 4
Full Plate Armor Very Heavy: -2 to Evasion and -1 Agility. 5
Evasion represents your ability to not be hit by an attack. This area contains your six character traits. These are
The GM will roll against this number when seeing if an what you will use as your primary modifiers on action
adversary hits you. If you do get hit, you’ll be able to mark rolls. They have descriptions beneath each to remind you
armor slots (the boxes to the right of “armor”) to reduce how to use them.
the incoming damage by your armor score (the number
in “armor”).
SLIDE THIS OUT TO THE LEFT OF SLIDE THIS OUT TO THE RIGHT OF
YOUR CHARACTER SHEET. YOUR CHARACTER SHEET.
FEATURE FEATURE
FEATURE FEATURE
FEATURE FEATURE
FEATURE FEATURE
FEATURE FEATURE
FEATURE FEATURE
FEATURE FEATURE
FEATURE FEATURE
FEATURE FEATURE
PRIMARY
MINOR Major Severe
Damage Damage Damage
NAME TRAIT & RANGE DAMAGE DICE
Mark 1 HP Mark 2 HP Mark 3 HP
FEATURE
hp
STRESS
secondary
hope
NAME TRAIT & RANGE DAMAGE DICE
Spend a Hope to use an experience or help an ally.
FEATURE
experience
active armor
FEATURE
INVENTORY
gold
class feature
Rally
Once per session, when the GM brings the action inventory weapon
tracker into play, describe how you rally the party as
they head into the fray, then give yourself and all allies
a d6 Rally die. NAME TRAIT & RANGE DAMAGE DICE
Anyone can spend this Rally die to roll it, adding the
result to an action roll, reaction roll, or damage roll, or FEATURE
clearing Stress equal to the Rally die result.
FEATURE
FEATURE
hp
STRESS
secondary
hope
NAME TRAIT & RANGE DAMAGE DICE
Spend a Hope to use an experience or help an ally.
FEATURE
experience
active armor
FEATURE
INVENTORY
gold
class feature
Wildtouch
inventory weapon
You can perform harmless, subtle effects that involve
nature at will. (Ex: causing a flower to rapidly grow,
summon a slight gust of wind, start a campfire, etc) NAME TRAIT & RANGE DAMAGE DICE
Beastform
Mark a Stress to transform into a magical creature (from FEATURE
the Beastform list) equal to your level or lower. You lose
the use of your equipment and domain cards but gain the
features, attack trait, and armor score of the creature.
You can drop out of this form at any time. When you inventory weapon
mark your last Hit Point or your last Stress, this form
automatically drops.
NAME TRAIT & RANGE DAMAGE DICE
FEATURE
PRIMARY
MINOR Major Severe
Damage Damage Damage
NAME TRAIT & RANGE DAMAGE DICE
Mark 1 HP Mark 2 HP Mark 3 HP
FEATURE
hp
STRESS
secondary
hope
NAME TRAIT & RANGE DAMAGE DICE
Spend a Hope to use an experience or help an ally.
FEATURE
experience
active armor
FEATURE
INVENTORY
gold
class feature
Unstoppable
Once per Long Rest, you can become
Unstoppable. Your Unstoppable die begins as inventory weapon
a d4. Place it on the spot to the right, starting
with the die’s highest value facing up. While
NAME TRAIT & RANGE DAMAGE DICE
Unstoppable, you:
• Gain resistance to physical damage.
FEATURE
• Add an additional d6 to any damage rolls you make.
• Add the current value of the Unstoppable die to your armor
score.
• Cannot be Restrained or Vulnerable. inventory weapon
Anytime you roll your damage dice, reduce the Unstoppable
die value by one. When you would reduce the value below 1 NAME TRAIT & RANGE DAMAGE DICE
or the scene ends, remove it and drop out of Unstoppable.
At Level 3, upgrade your Unstoppable die to a d6. At Level 7,
upgrade it to a d8. FEATURE
FEATURE
hp
STRESS
secondary
hope
NAME TRAIT & RANGE DAMAGE DICE
Spend a Hope to use an experience or help an ally.
FEATURE
experience
active armor
FEATURE
INVENTORY
gold
class feature
FEATURE
PRIMARY
MINOR Major Severe
Damage Damage Damage
NAME TRAIT & RANGE DAMAGE DICE
Mark 1 HP Mark 2 HP Mark 3 HP
FEATURE
hp
STRESS
secondary
hope
NAME TRAIT & RANGE DAMAGE DICE
Spend a Hope to use an experience or help an ally.
FEATURE
experience
active armor
FEATURE
INVENTORY
gold
class feature
Hide
When you move into a location where no enemies can
see you, you can mark a Stress to become Hidden (any inventory weapon
rolls against you at disadvantage). As a Rogue, when
you are Hidden, targets also can’t see you, even if they
NAME TRAIT & RANGE DAMAGE DICE
move into line of sight. You are no longer Hidden after
you move or attack. When you leave Hidden to make
an attack, the roll has advantage. FEATURE
Sneak Attack
Whenever you have advantage on an attack roll or
an ally is in melee with your target, add a d6 to your
damage roll. When you use Sneak Attack, you may inventory weapon
also spend any number of Hope before the attack roll,
and if it is successful, also add a number of d6 equal to
NAME TRAIT & RANGE DAMAGE DICE
the Hope spent.
FEATURE
PRIMARY
MINOR Major Severe
Damage Damage Damage
NAME TRAIT & RANGE DAMAGE DICE
Mark 1 HP Mark 2 HP Mark 3 HP
FEATURE
hp
STRESS
secondary
hope
NAME TRAIT & RANGE DAMAGE DICE
Spend a Hope to use an experience or help an ally.
FEATURE
experience
active armor
FEATURE
INVENTORY
gold
class feature
Prayer Dice
At the beginning of each inventory weapon
session, roll a number of d4
dice equal to your Spellcast
trait and store them to the NAME TRAIT & RANGE DAMAGE DICE
right. You can spend one or
more of these dice at any time
FEATURE
to aid yourself or an ally within
Far range. You can use the
spent die’s value to reduce
any incoming damage, add to inventory weapon
any roll result after the roll, or
exchange for that many Hope
you may give to any player. NAME TRAIT & RANGE DAMAGE DICE
Clear these dice at the end of
each session.
FEATURE
PRIMARY
MINOR Major Severe
Damage Damage Damage
NAME TRAIT & RANGE DAMAGE DICE
Mark 1 HP Mark 2 HP Mark 3 HP
FEATURE
hp
STRESS
secondary
hope
NAME TRAIT & RANGE DAMAGE DICE
Spend a Hope to use an experience or help an ally.
FEATURE
experience
active armor
FEATURE
INVENTORY
gold
class feature
Arcane Sense
You can sense the presence of magical people and objects
when you’re close to them. inventory weapon
Minor Illusion
Make a Spellcast Roll (10). On a success, you create a minor NAME TRAIT & RANGE DAMAGE DICE
visual illusion no larger than yourself within close Range.
This illusion is convincing to anyone in Far range or further.
FEATURE
Channel Raw Power
Once per Long Rest, you can place a Domain card from your
Loadout into your Vault and choose to either:
inventory weapon
• Gain Hope equal to the level of the card.
• Enhance a damage-dealing spell by dealing extra magic
damage equal to twice the level of the card. NAME TRAIT & RANGE DAMAGE DICE
During your next short rest, you can return this card to your
hand without paying its recall cost. FEATURE
PRIMARY
MINOR Major Severe
Damage Damage Damage
NAME TRAIT & RANGE DAMAGE DICE
Mark 1 HP Mark 2 HP Mark 3 HP
FEATURE
hp
STRESS
secondary
hope
NAME TRAIT & RANGE DAMAGE DICE
Spend a Hope to use an experience or help an ally.
FEATURE
experience
active armor
FEATURE
INVENTORY
gold
class feature
Battle Strategist
After a successful attack roll, you can describe how you
outmaneuver your target, then mark a Stress to deal them a
Stress. inventory weapon
Attack of Opportunity
If an adversary attempts to leave your Melee range, make a NAME TRAIT & RANGE DAMAGE DICE
reaction roll against their difficulty. Choose one effect on a
successful roll, or two on a critical success:
FEATURE
FEATURE
PRIMARY
MINOR Major Severe
Damage Damage Damage
NAME TRAIT & RANGE DAMAGE DICE
Mark 1 HP Mark 2 HP Mark 3 HP
FEATURE
hp
STRESS
secondary
hope
NAME TRAIT & RANGE DAMAGE DICE
Spend a Hope to use an experience or help an ally.
FEATURE
experience
active armor
FEATURE
INVENTORY
gold
class feature
Prestidigitation
inventory weapon
You can perform harmless, subtle magical effects at
will. For example, you might change an object’s color,
create a smell, light a candle, cause a tiny object to NAME TRAIT & RANGE DAMAGE DICE
float, illuminate a room, or repair a small object.
FEATURE