(Research Handbooks in Business and Management) Mohammad Keyhani, Tobias Kollmann, Andishe Ashjari, Alina Sorgner, Clyde Hull - Handbook of Digital Entrepreneurship-Edward Elgar Publishing (2022)
Last month I attended two conferences, "Digital Knowledge" in Toronto and "Electronic Visual Arts" (EVA) in Florence, which led me to think more deeply about what kinds of digital objects those of us concerned with cultural heritage information should be creating. At both meetings, most people were discussing ways to capture and provide access to digitized libraries of texts and images which were essentially the kinds of information products that exist in analog libraries, but at each there was at least a glimmer of realization that this was not the right thing to be doing. By the end of the week I was fully convinced that we have been trying to make the wrong digital knowledge and that we need to radically redirect our efforts.
At the "Digital Knowledge" conference, the falsifying note was
smack by the founders of the Intemet Public Library who insisted that what people wanted was services not digitized resources. At EVA, the death knell to "compile images and texts" or "author multimedia products" was sounded by those who were engineering solutions rather than hand crafting them. Perhaps I can explain.
Digital conversion of printed books and photographs produces fast
paper; it has some advantages in terms of storage and delivery over the original, but it fundamentally fails to use digital multimedia technologies to advantage. A photograph of a windmill is nice; a photograph that allows us to peel back the cover, see the mechanisms, run the mill and watch the way the crank is attached to power distribution systems, examine the renovation history and the ownership of the mill over time, etc., uses interactive multimedia to advantage. The first point to make about digital knowledge then is that it is functional, it should do some- thing or be a service. If it is not, then it is digitized information from analog sources, and it won't excite or really do what we need.
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The second issue is how to deliver objects embodying digital knowledge. What we have been doing is compiling them or authoring special '~tles" which present them in a narrative or a web for navigation. Both authoring and compiling are approaches to using hand-made objects and don't scale up. What is needed is approaches to engineered delivery of multimedia objects. Engineered delivery involves architecture and design in place of compilation and authoring.
At the EVA conference, several authors presented approaches to
algorithmically making links between objects, or driving presentation from databases and the results of queries to databases. It was clear that when digital objects were authored, or hand-crafted, they were unique, but when designed they were parts of a whole with coherence between each unit. When compiled, objects had standardized content imposed by librarians, but when architected they had standardized structures to support specific functions as imposed by engineers. The difference in the two approaches was re-usability, support for multiple independent intellectual perspectives, and the ease of reconfiguration. All this added up to greater value over time.
Cultural heritage institutions, when they construct digital knowledge,
must make objects that are inherently interesting as multimedia, last over time, and carry value that only the legitimacy and interpretive scholarship of the repository could have created. Instead much attention is being paid to making huge libraries of cultural clip art. As David Wallace argues in his review of museum sites on the World Wide Web in this issue, those institutions which use the Intemet to show a few images, or a few thousand, without much documentation are essentially shouting into a noisy ballroom. In a few years there will be hundreds of thousands or millions of images on the net; they won't constitute digital knowledge. Only deep documentation, structured for re-use and made accessible to engineered search and navigation approaches, will be able to qualify for the rubric of knowledge.
And even these should be intrinsically interesting objects, with layers
of meaning that require multimedia support to explain themselves.
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(Research Handbooks in Business and Management) Mohammad Keyhani, Tobias Kollmann, Andishe Ashjari, Alina Sorgner, Clyde Hull - Handbook of Digital Entrepreneurship-Edward Elgar Publishing (2022)