Professional Documents
Culture Documents
Augmented Reality Media For Descriptive Text Writing
Augmented Reality Media For Descriptive Text Writing
Written by:
(232610010)
2024
CHAPTER I
INTRODUCTION
imperative to enhance the learning experience and cater to the diverse needs of students.
shift. With the advent of augmented reality (AR) technology, there lies a promising
classroom setting.
According to (Harlena et al., 2019), Descriptive text writing is a crucial skill that
students need to develop to communicate effectively and express their thoughts vividly.
However, (Raja & Khan, 2018) said that traditional teaching methods often face
onto the real world, offers a novel approach to address these challenges.
The proposed research aims to explore the potential of augmented reality media as a
pedagogical tool to enhance descriptive text writing skills among Grade 7 students in
English education. According to (Huang et al., 2018) Augmented reality can provide a
multisensory and immersive experience, allowing students to visualize and interact with
content in a more tangible manner. This engagement has the potential to stimulate
continuous feedback and adaptation, aligning with the dynamic nature of augmented
reality integration in the classroom (Burns, 2009). By conducting this research, we seek
The significance of this research lies in its potential to contribute valuable insights into
continues to evolve, educators must stay abreast of innovative tools and methodologies
that can empower students in their learning journey. This study, therefore, aims to
bridge the gap between traditional pedagogy and the contemporary technological
landscape, fostering a more inclusive and dynamic English education environment for
Grade 7 students.
1. How does the traditional approach to teaching descriptive text writing impact the
4. In what ways does the absence of multisensory learning opportunities hinder the
classroom setting?
5. What are the existing gaps and challenges in integrating technology, specifically
augmented reality, into the English education curriculum for Grade 7 students, and
classroom.
This study focuses specifically on the challenges associated with teaching descriptive
text writing in Grade 7 English education. Limitations may arise from the contextual
specificity of the chosen grade level, potentially limiting the generalizability of findings
to other educational levels. Additionally, while the research addresses the impact of
exploration into the integration of augmented reality media for teaching descriptive text
writing in Grade 7 English classrooms. The findings are anticipated to offer valuable
innovative tools to enrich language learning experiences, fostering a more dynamic and
A. Theoretical Review
the working out of a graphic display. According to (Harmer, 2004) writing is a basic
language skill, as important as speaking, listening, and reading. Writing is one of the
besides in the form of spoken language. In the category of language skills, writing is
still regarded as the most difficult skill, between speaking and reading, by the majority
Harmer suggests four main elements of the writing process to produce a readable
meaningful text27: (1) Planning, (2) Drafting, (3) Editing, (4) Final Version. Planning
is the first process of writing. Before starting to write, writers considered to try and
decide what it is they are going to say. Some of them may involve making detailed
notes or just a few jotted words and the others may do their planning in their heads.
When planning, writers have to think about three main issues. In the first place, the have
to consider the purpose of their writing. Secondly, they have to think of the audience
they are writing for. Lastly, the writers have to consider content structure.
Drafting is the next step. The writer can refer to the first version of a piece of writing as
a draft. As the writing process proceeds into editing, a number of drafts may be
produced on the way to the final version. Each draft will show the changing or/and
usually the writers read what they have written in draft to see whether it works or not.
They may move paragpraphs around, write a new introduction or use a different form of
words for a particular sentence. Reflecting and revising are often helped by the other
The final version (Publishing) is the last process of writing. After editing the draft, the
writers produce their final version for their intended audience. Knapp & Watkins state
that the term’ genre has been around for a long time. It has been theorized from a range
as a culturally specific text type that results from using language (written or spoken) to
According to (Schleppegrell, 2004) there are many kinds of text types in writing such as
narrative text, recount text, new items, procedure text, descriptive text, report text,
analytical exposition, spoof text, hortatory exposition, explanation text, discussion text,
review text, and anecdote text. A narrative text is a story with complications or
problematic events and it tries to find the resolutions to solve the problems. An
important part of narrative text is the narrative mode, the set of methods used to
communicate the narrative through a process narration. The purpose of narrative text is
Recount text is a text which retells events or experiences in the past. It focuses on the
entertain the audience. The news item is a text which informs readers about events of
the day. The events are considered newsworthy or important. Its purpose is to inform
readers about events of the day that are considered newsworthy or important.
Procedure text is a text that shows a process in order. Its social function is to describe
how something is completely done through a sequence of series. Its purpose to help us
A descriptive text is a text which says what a person or a thing is like. Its purpose is to
A report text is a text which presents information about something, as it is. It is a result
Analytical Exposition is a text that elaborates the writer‘s idea about the phenomenon
surrounding it. Its social function is to show the readers that the idea is an important
matter. Spoof text is a text that tells a factual story, that happened in the past time with
unpredictable and funny endings. Its social function. Its social function is to entertain
Hortatory Exposition is a type of English text that influences the reader to do something
or act in a certain way. In Hortatory Exposition, there are some opinions about certain
things to reinforce the main ideas of the text. The Purpose of a Hortatory exposition is
to present and influence the readers what should be so and should not be.
Explanation text is a text that tells processes relating to the forming of natural, social,
scientific, and cultural phenomena. Explanation text is to say ‘why’ and ‘how’ of the
textbooks. The writer's purpose is to explain how something works or state reasons for
historical, and social texts. Its purpose is to present information and opinions about
A review is a text that presents a critical analysis of events or works for readers or
audience.
An anecdote is a text which retells funny and unusual incidents in fact or imagination.
Its purpose is to tell an event with a humorous twist and entertain the readers.
Heaton said that the skills of writing include five general components or main areas
such as: (1) content is the ability to think creatively and develop thought including all
for a particular purpose with a particular audience mind, together with ability to select,
to organized other relevant information,(3) vocabulary is the ability to write the word
effectively and to appropriate register,(4) language use is the ability to write correct
and appropriate sentences, and (5) mechanical skills is the ability to use those
Every genre has several characteristics and it has a specific purpose which makes it is
different from another genre. In this study, the writer only focuses on the genre of
So, based on this theory writing is not only the process of thinking of something to say
and expressing the idea that involves of letters, symbols, words, punctuation, spelling,
and capitalization but also it is the process of incredible skill that arrange information,
and organize idea into statement or sentence in the meaning form of writing that will
be given to the reader.
The genre of describing is one of the fundamental functions of any language system
and one of the first skills emergent language users learn to control. It is also one of the
most widely used genres across all of the learning are ( K n a p p & W a t k i n s ,
1 9 9 4 ) state that description is a written English text in which the writer describes an
object. The object can be a concrete or abstract object. It can be a person, or an animal,
Descriptive text is a part of factual genres. Its social function is to describe a particular
person, place or thing. Description in writing is the process of creating visual images
and sensory impressions through words. More often, description is part of another
piece of writing and is used to inform an audience about how something or someone
looked or to persuade an audience to see something from the writer’s point of view.33
The grammatical features of descriptive text according to Knapp & Watkins are: (1)
when describing things, the present tense is used, (2) adjectives and adverbs are
used to add extra information to nouns, and (3) nouns and pronouns are used to
The text structure is the culture of the native speakers of a language to select and used
There are two components of the generic structure of descriptive text; (a)
Most writing contains descriptions. Following are a few types of writing that depend
sensory details that bring to life actual people, places, and things. (2). Observations
describe an event the writer has witnessed. Often, the event takes place over an
extended period of time. (3). Travel Brochures contain factual information as well as
The conclusion, the descriptive text explains something such as concrete or abstract
like animals, a house, and others. Then writing descriptive is describing something in
(Juhaeni et al., 2020) stated that the media is a tool that is arguably very important for
learning languages, especially for young learners. the teaching and learning process of
the main language of English for young students should be followed by the use of
learning media, especially visual ones. Media is everything that can be used to transmit
messages from the sender to the recipient so that it can more easily stimulate the
thoughts, feelings interests, and attention of students in such a way that the teaching
and learning process goes well and is also active (Al-Rahmi et al., 2015) that using
infographics such as tables, charts, and other visual elements is an effective way to
(Skordoulis et al., 2020) Explained the results of the agreement and the problems faced
by the teacher, increasing vocabulary mastery is carried out with the media. The media
is a tool used to deliver material to students (Fraccastoro et al., 2021) Learning media
functions to change or duplicate actual objects and make abstract concepts into concrete
The media used in the learning process can be divided into several types. According to
(Putri et al., 2021) the types of media commonly used in teaching and learning
activities are:
Media visual, is media included in visual media and used to send messages from the
source of the message to the recipient of the message. Channels use visual attention.
Pour the information you want to deliver into the symbols of visual communication.
a) Pictures / Photos
Pictures are a medium that can encourage educators and students to achieve their
learning objectives in the teaching process. The existence of image media, it can make it
easier for educators to convey information or information (course materials), and it also
makes it easier for students to understand the topics conveyed by educators. To achieve
b) Sketch
A concept map is an image that presents or conveys the important relationships between
the concepts of the learning topic and is summarized. A statement generally connects
the main points of the material with conjunctions to form a proposition, which can
A chart is a visual medium used to describe or explain data that will be presented in the
form of images, as shown above. Therefore, presenting the material in the form of a
diagram helps to understand the content of the presented material. Diagrams are used to
simplify complex issues to simple and clear so that you can clarify the message delivery
(subject material). Let learning not be boring, because students do not need to read a
lot of written texts or subjects, so they are very tired. Students only need to observe and
understand the content of the diagrams and images to understand the material.
d) Posters
A poster is a visual medium in the form of a picture with text. The text emphasizes
one or two main ideas so that readers can understand them at a glance. In addition, by
conveying information through posters, it will be easier for viewers to understand and
understand why posters can attract attention, and can also influence and motivate
viewers' behavior.
e) Globe
map or globe is a visual medium in the form of images or objects used to present
location data. The role of maps or globes in learning media is to make it easier for
educators to use these objects or images to show the location of a region, a province, or
even a country.
education world. The urgency of Augmented reality in the world of education has
just begun. The Augmented Reality interface offers rich interaction and collaboration
between the real world and the virtual world. According to (Azuma, 1997) Augmented
real environment in real-time. Augmented Reality allows users to see the real world
with virtual objects generated by computers shed on the real world by utilizing the
Augmented Reality system. By using this augmented reality system, students can
interact with 3D and 4D-based information, along with natural and real objects and
events. This means that Augmented Reality can create a learning environment where
Then (Morales et al., 2022) stated that Augmented Reality allows the smooth and
Augmented reality is a technology that has great potential to mix virtual content in the
physical context of the real world, it will allow students to see virtual content in the real
world.
4D animation to the user based on the animal card highlighted by the user's camera.
Other functions include an animal information display function and an interactive chain
function. This function works when we highlight two cards at the same time, such as a
zebra card and a grass card. If they shot a zebra and a grass at the same time, the zebra
would eat the grass. The following is an example of an image display from the Animal
stages, namely:
1.4.2.1 Capture, in this section, an image is taken (Video Capturing) using a smartphone
or iPad camera media which will then be directed to the object being targeted.
1.4.2.2 Introduction, this section will identify the alignment between the objects
captured in the shooting process with object markers that have been configured with an
1.4.2.3 Processing In this section, an experimental process will be carried out from the
results of the marker detection process. before that to find out where the virtual content
is stored. The location of virtual content can be identified by tagging or tracking on the
1.4.2.4 Visualization At the end of this section, virtual content will appear. This content
can be in the form of text, images, videos, and 3D objects.
Augmented Reality:
1.4.3.1 The educator introduces the students to various animals' habitats or the
1.4.3.3 By utilizing the 'Image Capture' or 'Video Recording' feature in the apps, each
group are asked to take picture(s) or make a short clip of one or more animals/
background.
1.4.3.4 Students are free to use pictures or real locations as the background, and they
RESEARCH METHODOLOGY
encompassing the research setting, design, data sources, collection techniques, and the
overall approach to ensure the reliability and validity of the study. The intricacies of
each element are explored to provide a solid foundation for understanding the research
1. Research Design
The proposed study adopts a Classroom Action Research (CAR) design, allowing for an
iterative and reflective approach to the integration of augmented reality media in Grade
7 English education. CAR is chosen for its collaborative nature, continuous feedback
The development of a good research design permits us to obtain the best research data
possible. From the experimental question to the research hypothesis and data collection
variables, we can begin to consider the optimal research design. Details pertaining to the
selection of the research design are considered within and very much in relation with the
knowledge of the researcher and the support of his research group (Creswell, 2009).
According to (Burns, 2009) practical guide for ESL/EFL teachers and teacher educators
outlines, for those who are new to doing action research, what it is and how it works.
from international contexts. Specifically (Trianto, 2011), the text addresses: •action
research and how it differs from other forms of research •the steps involved in
data collection •approaches to data analysis •making sense of action research for further
Reading questions ask readers to consider what they already know about the topic
•Reflection Points invite readers to think about/discuss what they have read •action
points ask readers to carry out action-research tasks based on what they have read
Moreover (Kurniasih et al., 2021) say that the methodology has a number of
observing, and reflecting. The data were gathered by using classroom observation and
also tests. The data were analyzed by qualitative data and quantitative data. After
analyzing the data, the writer concluded that the teaching-learning process using
cartoons has good results. It can be seen by the students’ attitude during the teaching-
learning process. The classroom is more active since the students are giving their warm,
and the students also stop talking about something out of topic discussed.
2. Participants
The participants in this study will be Grade 7 students enrolled in English education
considering factors such as academic proficiency, prior experience with technology, and
writing skills.
3. Data Collection:
written samples, observations) and quantitative (e.g., pre-and post-test scores) measures.
5. Data Analysis:
Al-Rahmi, W. M., Othman, M. S., Yusof, L. M., & Musa, M. A. (2015). Using social
https://doi.org/10.5539/res.v7n3p265
Burns, A. (2009). Doing action research in english language teaching: A guide for
Fraccastoro, S., Gabrielsson, M., & Pullins, E. B. (2021). The integrated use of social
media, digital, and traditional communication tools in the B2B sales process of
https://doi.org/10.1016/j.ibusrev.2020.101776
Harlena, D., Mukhaiyar, & Hamzah. (2019). Collaborative writing strategy for teaching
Huang, T. K., Yang, C. H., Hsieh, Y. H., Wang, J. C., & Hung, C. C. (2018).
Augmented reality (AR) and virtual reality (VR) applied in dentistry. In Kaohsiung
https://doi.org/10.1016/j.kjms.2018.01.009
Juhaeni, Safaruddin, R Nurhayati, & Aulia Nur Tanzila. (2020). Konsep Dasar Media
https://doi.org/10.47400/jiees.v1i1.11
Knapp, P., & Watkins, M. (1994). Context, text, grammar. In Broadway: Text
Productions.
Kurniasih, D., Rusfiana, Y., Agus, S., & Nuradhawati, R. (2021). Teknik Analisa Data.
In Alfabeta Bandung.
https://doi.org/10.17533/udea.redin.20200582
Putri, D. S., Sari, D. A., Marianah, Astuti, S. P., & Wangiyana, I. G. A. S. (2021).
Effect of medium type, light intensity, and photoperiod on the growth rate of
microalgae Chlorococcum sp. local isolate. In IOP Conference Series: Earth and
1315/913/1/012071
Raja, F. U., & Khan, N. (2018). Comparing Traditional Teaching Method and
Re, G. M., & Bordegoni, M. (2014). Virtual, Augmented and Mixed Reality.
https://doi.org/10.4324/9781410610317
Skordoulis, M., Ntanos, S., Kyriakopoulos, G. L., Arabatzis, G., Galatsidas, S., &
https://doi.org/10.3390/joitmc6040195
Trianto. (2011). Panduan lengkap penelitian tindakan kelas (classroom action research):
teori & praktik. In Paduan lengkap penelitian tindakan kelas (classroom action