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PATRONAGE OF MARY DEVELOPMENT SCHOOL

S. Medida (Extension) Street, Poblacion, Boljoon, Cebu


Tel. No.: (032) 482 – 9302 | Website: www.pmds.ph

QUALITY AND SOPHISTICATION IN BASIC EDUCATION


School Year 2020 - 2021 | Lesson - 1 | Learning Packet

I. Subject
- Computer Education
II. Topic/ Lesson
- The State of ICT Technologies
- Online Systems, Functions, and Platforms
III. Grade Level and Section
- Grade 10B: Saint Monica
IV. Objectives
A. Learn the fundamentals of using and
maintaining technology or computer
systems in an Internet Environment.
B. Learn the basic components and functions
of a computer and network.
C. Become familiar with procedures and
software tools for system operation and
maintenance.
D. Gain exposure to future trends.

V. Preliminary Activities/ Motivation (Optional)


Take turns answering the questions below and answer it honestly.
1. How many times have you checked your phone this morning?

2. How many status updates have you posted in Facebook or Twitter today?

3. Did you use the Internet for an hour after you woke up this morning?

4. Do you follow a celebrity via his/her social media account?

As the popular saying goes, “Love makes the


world go round”. But before you start looking
for someone to fall in love with, you could
argue how the Internet has made the world
go round for decades. Likewise, in the
motivation activity, the Internet has probably
made your world go round. In this lesson, we
will nderstand how information and 1
communication technologies have improved our lives in such a short period
of time.
VI. Content (Inputs/ Discussion with Illustration/ Schema)
A. ICT – Information and Communication Technology Concepts
 Information and Communication
technologies (ICT) deals with the
use of different communication
technologies such as mobile
phones, telephone, Internet to
locate, save, send, and edit
information.
 Is is a study of computers as data
processing tools and introduces
students to the fundamentals of
using computer systems in an
internet environment.
 When we make a video call, we use the Internet. When we send a text
or make a call, we use cellular data or network. Having a unified wat to
communicate is one of the goals of ICT. In terms of economic, ICT has
savedcompanies a lot of resources (time and money) with the kind of
communication technology they use, nowadays. In a similar way, we
spend less because of ICT. As it normally cost us a peso to send a text
message ro SMS, with the Internet, we can send multiple messages and
only be charge by a fraction.

B. ICT in the Philippines


 Several International Companies dub
the Philippines as the “ICT Hub of Asia”. It is no
secret that there is a huge growth of ICT –
related jobs the country, one of which is the call
center or BPO (Business Process Outsourcing)
Centers.
 According to the 2013 edition of
Measuring the Information Society by the
International Telecommunication Union, there
are 106.8 cellphones per 100 Filipinos in the year 2012. That would mean
that for every 100 Filipinos you met, there is a high chance that they
have a cellphone and approximately for the seven of them, they have
two.
 In a data gathered by the Annual Survey of
the Philippines Business and Industries, NSO,
in 2010, the ICT industry shares 19.3% of the
total employment population here in the
Phlippines.
 To add to these statistics, Time Magazine’s
“The Selfiest Cities atound the WOrld” of 2013
places two cities from the Philippines in the
top 1 and top 10 spots. The study was
conducted using Instagram, a popular photo
sharing application.
 With these numbers, there is no doubt that
the Philippines is one of the countries that benefits most out of ICT upto 2
this year 2020.
 Therefore, ICT Department in the Philippines is responsible for the planning,
development and promotion of the Country’s Information and Communications
Technology (ICT) Agenda in support of national development.
C. Sources and Medium of ICT
1. Computer:
 A machine or device that performs processes,
calculations and operations based on
instructions provided by a software or
hardware program.

2. Internet:
 It connects millions of computers together globally, forming a network
in which any computer can communicate
with any other computer as long as they
are both connected to the internet.
 Means of connecting a computer to any
other computer anywhere in the world via
dedicated routers and servers.
 Sometimes called simply “the Net’’, is a
worldwide system of computer networks -
a network of networks in which the users at any one computer can
get information from any other computer.

3. World Wide Web (WWW):


 Is an information space where documents and
other web resources are:
 identified by Unified Resource Locators
(URLs),
 interlinked by hypertext links, and
 accessed via the Internet.
 An information system on the internet that
allows documents to be connected to other
documents by hypertext links, enabling the
user to search for information by moving from
one document to another.
 Invented by Tim – Berners Lee

4. Web Page
 Web page is a hypertext document connected to the World Wide Web.
It is a document that is suitable for the World Wide Web.

D. The different online platforms of World Wide Web (WWW)

1. WEB 1.0 Refers to the first stage in the World


Wide Web, which was entirely made up of the
Web pages connected by hyperlinks.

2. WEB 2.0
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 The evolution of Web 1.0 by adding dynamic pages. The user is able to
see a website differently than others.
 Allows users to interact with the page; instead of just reading the page,
the user may be able to comment or create user account.
3. WEB 3.0
 Aims to have machines (or servers) understand the user’s
preferences to be able to deliver web content.

E. Types of Web Pages


1. Static Web
 Known as a flat page or stationary age in the sense that the page is "as
is" and cannot be manipulated by the user.
 The content is also the same for all users that is referred to as Web 1.0
2. Dynamic Web
 Web 2.0 is the evolution of web 1.0 by adding dynamic web pages.
 The user is able to see website differently than others e.g. social
networking sites, wikis, video sharing sites.
F. Features of Web 2.0
1. Folksonomy
 Allows user to categorize and classify
information using freely chosen
keywords e.g. tagging by FB, Twitter,
use tags that start with the sign #,
referred to as hashtag.
2. Rich User Experience
 Content is dynamic and is responsive to
user’s input.
 Personalized Web Page
3. User Participation
 The owner of the website is not the only
one who is able to put content.
 Others are able to place a content of
their own by means of comments,
reviews and evaluation e.g. Lazada,
Amazon.
4. LONG TAIL
 Services that are offered on demand
rather than on a one-time purchase.
 This is synonymous to subscribing to a data plan that charges you for
the amount of time you spent in the internet.
5. SOFTWARE AS A SERVICE
 Users will be subscribing to a software only when needed rather than
purchasing them e.g. Google Docs used to create and edit word
processing and spread sheet.
6. MASS PARTICIPATION
 Diverse information sharing through universal web access.
 Web 2.0’s content is based on people from various cultures.
G. Trends in ICT
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1. Convergence
 The synergy of technological advancements to work on a similar goal or
task.
 For example, besides using your personal computer to create word
documents, you can now use your smartphone.
2. Social Media
 Website, application, or online
channel that enables web users
web users to create, co-create,
discuss modify, and exchange
user generated content.
3. Mobile Tehnologies
 Devices capability to do the tasks
that were originally found in PCs.
 Several of these devices are
capable of using a high-speed internet.

4. Assistive Media
 A non- profit service designed to help people who have visual and
reading impairments.
 A database of audio recordings is used to read
5. Cloud Computing
 Distributed computing on internet or delivery of computing service over
the internet.
H. Types of Social Media
1. SOCIAL NETWORKS
 These are sites that allows you to
connect with other people with the
same interests or background.
 Once the user creates his/her account,
he/she can set up a profile, add
+ ¿¿
people, share content, etc. FACEBOOK Google
+ ¿¿
 Example: Facebook and Google
2. BOOKMARKING SITES
 Sites that allow you to store and
manage links to various website and
resources.
 Most of the sites allow you to create a
tag to others.
STUMBLE UPON PINTEREST
 Example: Stumble Upon, Pinterest
3. SOCIAL NEWS
 Sites that allow users to post their
own news items or links to
other news sources.
 The users can also comment on the
post and comments may also be rank.
 Example: Reddit and Digg REDDIT DIGG

4. MEDIA SHARING
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 Sites that allow you to upload and share media content like images,
music and video.

 Example: Flickr, YouTube and Instagram

5. MICROBLOGGING
 Focus on short updates from the user.
 Those that subscribed to the user will
be able to receive these updates.
 Example: Twitter and Plurk TWITTER PLURK

6. BLOGS AND FORUMS

 Allow user to
post their
content.
 Other users
are able to
BLOGGER WORDPRESS TUMBLR comment on
the said topic.
 Example: Blogger, WordPress and Tumblr

I. TYPES OF MOBILE OPERATING SYSTEM (OS)

MOBILE OPERATING SYSTEM (OS)


OPERATING SYSTEM LOGO DISCRIPTION

Use in apple devices


iOS such as iPhone and
iPad.

An open source OS
developed by Google.
Being open source
ANDROID
means mobile phone
companies use this OS
for free.

Use in blackberry
BLACKBERRY OS
devices

A closed source and


proprietary operating
WINDOW PHONE OS
system developed by
Microsoft.
6
The original
SYBIAN smartphone OS. Used
by Nokia devices.

Originally used in
WEBOS smartphone; now in
smart TVs.

Developed by Microsoft
WINDOWS MOBILE for smartphones and
pocket PCs

J. Cloud Computing Components


1. CLIENT COMPUTERS
 Clients are the device that the
end user interact with cloud.
2. DISTRIBUTED SERVERS
 Often servers are in
geographically different places,
but server acts as if they are
working next to each other.
3. DATACENTERS
 It is collection of servers where
application is placed and is
accessed via Internet.

K. Types of Cloud Computing


1. PUBLIC CLOUD
 Allows systems and services to
be easily accessible to the
general public.
 Public cloud may be less
secured because of its
openness, e.g. e-mail
2. PRIAVTE CLOUD
 Allows systems and services to
be accessible within an
organization.
 It offers increased security because of its private nature.
3. COMMUNTIY CLOUD
 Allows systems and services to be accessible by group of
organizations.
4. HYBRID CLOUD 7
 Mixture of public and private cloud.
 However, the critical activities are performed using private cloud while
the non-critical activities are performed using public cloud.

VII. Review/ Enhancement Activity


A. Information and Communication Technology (ICT) plays an integral part in
the development of the Philippine economy. The Philippine is dubbed as the
“ICT Hub of Asia”. When Tim Berners – Lee created the Internet, most web
pages were static, which are now refere to as Web 1.0. A static page is a
page that has content that the user cannot manipulate. On the other hand, a
dynamic we page, introduced in Web 2.0, is a page where its contents
depend on the user or the website visitors.
B. There are several key features of Web 2.0, namely, Folksonomy, Rich User
Experience, User Participation, Long Tail Services, Software as a Service,
and Mass Participation.
- Folksonomy deals with information tagging;
- Rich User Experience deals with how a site uses user information for a
personalized content;
- User Participation means that those who view the website can also pur
their own information;
- Long Tail Serveces offer services on demand as opposed to a one – time
purchase
- Softaware as a Service cointains how users would subscribe to a
software as opposed to purchasing them.
- Mass participations deals with diverse information sharing through
universal web access.

C. Web 3.0 aims to improve on Web 2.0 by adding user – specific content
through user preferences. However, the realiazation of Web 3.0 is hampered
by several problems, namely: compatibility, security, vastness, vagueness,
and logic.

D. Trends in ICT include Convergence, Social Media, Mobile Technologies, and


Assistive Media

VIII. Learning Task/ Worksheet / Activity Sheet


- Please see attached documents (attachments)
IX. Assignment/ Advance Reading
- Please see attached documents (attachments)
X. References/ Materials
A. EMPOWERMENT TECHNOLOGIES
Innovatiove Training Works, Inc.
2016 – First Edition
REX BOOK STORE
Pages 02 – 16

B. IMAGES AND OTHER INFORMATIONS


Lesson 1 – Introduction to ICT
Web Page: wordpress.com
URL: https://ictcom444251764.wordpress.com/2018/03/31/empowerment-
technologies-lessons-1-15/
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Prepared by: Checked and Reviewed by:
MELVIN M. ARIAS RUTH U. MALLORCA
Subject Teacher, AP - 10 School Registrar

Recommending Approval: Approved:

EDGARDO M. CABASE, JR. ROUEL A. LONGINOS


Chairperson, JHS Department School Director/ Principal

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