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7 Tips To Improve Your Architectural Renders
7 Tips To Improve Your Architectural Renders
7 Tips To Improve Your Architectural Renders
TIP
TIP
TIP
2 Too Bright
Shadow is just as important as the lighting. This goes without saying,
but without lights we woudn’t be able to see anything on the renders.
The problem with too many lights in a scene is you can’t see any of the
details. Everything gets washed out. Lighting is also an important tool
to be able to communicate where you want the viewer to look.
Vignetting is a very important tool to direct the viewer’s eyes toward the
center of an image. This is done by slightly darkening the edges of the
photograph. When done correctly, you won’t even register this being
done.
TIP
No Nature
3 Outside scenes require Nature. This is one of the biggest areas where
most outside renders fall apart. Adding lots of trees, small bushes, and
little details can be one of the most time-consuming parts of creating a
3D render. One of the things we have done is create a tree generator,
which places trees in the areas we would like to paint them. In
SketchUp, for example, you are limited in the numbers of trees and the
number of polygons you can place in a scene. The larger the scene the
longer it takes to move around the scene and open it in the first place.
For us this is not an issue. Believe it or not, we don’t even store the
trees in the scene in some cases. We keep them as reference objects
and pull them in at render time, saving system resources as well as time
in placing the trees. People feel more comfortable in nature and that
means in most cases it is better to have nature in your scenes than to
not.
TIP
4 No Point
We often hear that 3D images are too sterile. Yes, some people are not
good at creating 3D images, but the buck stops with the artist, not the
technology. You don’t want to have a client look at an image and say “so
what…” whether it is a 3D image, watercolor, or otherwise. Having an
architect on staff who understands photography will help immensely,
even if he or she doesn’t know how to use the 3D application in
question. What photographers do is have an eye for matching up good
angles and they know where to place the camera. Take for example,
Hufton + Crow, Helene Binet, or David Leventi, 3 famous architectural
photographers. These photographers could take better and more
interesting pictures with a $16 disposable Kodak camera than most
amateur photographers could with a brand new $6,000 DSLR.
TIP
5 No Personality
Think about a character that you want to live or work in this space.
This can be time consuming but makes it easier for the client or
prospect to believe they are in this space. This is why homes that
are staged sell better than homes that are empty. People have a
hard time picturing their own stuff in this space when you don’t give
them context. One of the most interesting objections I hear from
people is that 3D doesn’t look realistic. This is only true when people
look at 3D images with no personality. 3D is a tool, but it requires
someone who is able to give the space some personality to make
this image have that WOW factor.
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7
No Focal Element
This isn’t referring to what the camera is focusing on, but rather
something that immediately catches your eye and forces you to look
there, such as a fireplace, artwork, or custom desk.
What’s Next?
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