Modern AGE Gabe Modified Character Sheet GF Landscape A4

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Distinctive features MOVE Run talent/specialization degree description

level in
yards
in
yards
name
height speed defense Toughness armor penalty health
Age &Weight
+/-
background
ar
social class

Profession
armor type Toughness
Mode
Drive Talents, Specializations, & Powers PortRait

accuracy
Rating

Communication
Rating

Constitution
Rating

Dexterity
Rating

Fighting
Rating

Intelligence ConViction !!
Rating

Perception Weapon attack roll damage


Rating

Strength
Rating

Willpower
Rating

Relationships & Social Ties equipment Preferred Stunts & Other notes CondItions
BLINDED: You cannot see and FATIGUED: The character has a -2 penalty
automatically fail ability tests reliant on to all tests, cannot Run or Charge, and
sight, such as Perception (Seeing). In moves at half normal speed. If you receive
combat, you suffer a -5 penalty to an additional Fatigued condition, you
spells attacks within 10 yards. You lose the instead gain the Exhausted condition.
benefit of adding your Dexterity to your
Defense. HELPLESS: You cannot take any actions.
DEAFENED: You cannot cannot hear and HINDERED: Your Speed is halved (round
Preferred Stunts & Other notes automatically fail ability tests reliant on down) and you cannot take the Charge or
hearing, such as Perception (Hearing). Run actions.

DYING: At 0 Health, you get the Helpless PRONE: You cannot take the Charge or Run
condition. You perish after a number of actions. To stand up, make a Move action
Experience Resources rounds equal to 2 + Constitution unless and spend half of your movement. Melee
you receive medical attention. Further attacks have a +1 bonus against you,
injury can result in death. There are while ranged attacks have a –1 penalty.
other rules that apply depending on
Game Mode. RESTRAINED: Your Speed is reduced to 0,
Character background And notes gOals and you cannot move. A Restrained
EXHAUSTED: You have –3 penalty to all condition may prevent you from taking
tests, moves at half their normal speed, certain other actions as well, as
and cannot Run or Charge. Additionally, determined by the nature of the restraint.
if you lose more than half your Health You take a -4 Defense penalty.
while exhausted, you become
unconscious for 1d6 hours, or until UNCONSCIOUS: You are unaware of your
restored to greater than half your surroundings or the passage of time. You
maximum Health. After 6 hours have the Prone and Helpless conditions.
unconscious, you regain 10 +
Constitution + Level Health and regain WINDED: The character has a -1 penalty to
consciousness. all tests and cannot Run or Charge.

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