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Warhammer 40K 10E - Codex Supplement - Dark Angels (SCAN) (OCR)
Warhammer 40K 10E - Codex Supplement - Dark Angels (SCAN) (OCR)
Warhammer 40K 10E - Codex Supplement - Dark Angels (SCAN) (OCR)
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THE SONS OF THE LION
CONTENTS
POINTS VALUES 96
All the points values you will need to muster your army.
Introduction...
Army Rules . .. 59
Detachment Rules... . 60—65
Unforgiven Task Force ............................................ 60
Inner Circle Task Force ................................................... 62
Company of Hunters ...................................................... 64
Datasheets ........... .. 66-79
Lion El'ionson, ..68
inner Circle Companions ””69
Azrael .......................................................................... 70
Asmodai ...................................................................... 70
Belial ........... 7l
Ezekiel.... ....7l
Sammael t...72
Lazarus ........................................................................ 73
Deathwing Terminator Squad ................................... 74
Deathwing Knights ..................................................... 75
Ravenwing Command Squad ........... .. ..76
Ravenwing Black Knights ..77
Ravenwing Darkshroud .................. 78
Land Speeder Vengeance .......................................... 78
Ravenwing Dark Talon ............................................... 79
Nephilim letfighter .................................................... 79
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v alflallan Captain Ian ‘Traitorous vermin,‘ spat Sudvokar's rampart of them before their wall.
Sudvokar stood with his vox officer, Tyrem. The Captain‘s Yet that wall was breached in three
command squad atop a reply died in his throat as he panned places. Lengths of it were ablaze
prefab ferrocrete rampart. the magnoculars over the horde’s with a supernatural flame that could
The wall stretched across front ranks and saw the giants not be quenched. The foxholes
the high Cyclophae Pass advancing there. had become open graves. The field
from one rocky mountainside to the guns had been brutally silenced
other. Lining its firestep to either 'Throne of the Emperor,’ Sudvokar by counter-battery fire from heretic
side of Sudvokar, or dug into foxholes whispered. 'I see Heretic Astartes, tanks. Barely half Sudvokar's soldiers
hastily blasted from rock and snow and the Hooded King leads them.’ still lived, while the heretics seething
before the wall, were the Captain’s before the wall felt numberless.
forces: the I 18th Valhallan Infantry; His command squad breathed oaths. Worst, barely fifty yards from the
some 442nd Krovian Scourges; ragged The Captain stared at the beast in Imperial line, the Hooded King and
mobs of local defence militia. They black power armour who had so his Heretic Astartes elite advanced
were all that had been salvaged bedevilled this world. Its face was unhurriedly, firing as they came. It
during the retreat from Aismola. lost in the shadows of its deep cowl seemed the heretic warlord meant to
Sudvokar had done what he could to but there was no mistaking the scale the wall in person. When he did,
weld them into a coherent army. barbed and glowing blade in its fist, Sudvokar knew it would be over.
or the fan of bone spines that rose
So high above sea level the from its shoulder guards. Here was ‘Sir! You must hear this!’ Tyrem
temperature was brutally cold and the heretical warlord who had turned grabbed his arm, thrust her vox
rebreathers were standard issue — at once-loyal Imperial servants into headset at him. Her eyes were fever-
least insofar as the supply of them murderous lunatics, had plunged bright, though Sudvokar couldn‘t tell
stretched. Hypoxia and cold—blight millions into civil war and unleashed if it was fear or some other emotion
were constant perils and both had the Heretic Astartes upon those who that gripped her. He lifted the
gnawed at Sudvokar’s ranks over the defied him. It was all Sudvokar could headset to one ear. The voice that
past few days. Neither concerned him do not to turn and run. crackled from it was inhumanly deep
now, however. The Captain’s attention and powerful, its words clipped.
was instead focused down the ‘Tyrem, signal the gun crews, enemy
mountain pass. Down there, a heretic will pass our range markers in under '. . .Militarum forces, {told position. We draw
horde approached. a minute,’ he ordered, fighting to nigh. The Emperor protects.’
keep the tremor from his voice. ‘Then
Sudvokar felt hatred and fear churn spread the word. We stand and fight Before Sudvokar could respond to the
in his gut as he watched the foe here. These dogs shall not pass.’ transmission, a cry went up further
draw closer. The sunlit purity of the down the line. Soldiers shouted
snows and the deep blue vaults His subordinates began transmitting oaths and pointed to the northern
of the heavens so near above only his orders. Sudvokar, meanwhile, slope of the pass. To his amazement,
served to exaggerate the traitors' steeled himself. Their chances of Sudvokar saw more than a score of
incongruous foulness. defeating this foe were virtually nil. huge, black-armoured figures on
Still, he would bleed these traitors, rugged combat bikes tearing down
‘Mags,’ he barked, holding out one Sudvokar promised himself. By the the steep slope toward the traitors’
gloved hand to his adiutant, Lethyg. God-Emperor, he would do that at flank. The Captain knew in his bones
Taking the proffered set of bulky least. His artillery began to sing their that no unaugmented Human could
magnoculars, the Captain studied the hymn of war, and the battle began possibly accomplish such a feat of
approaching enemy in detail. in earnest. riding. But these, he realised, were no
mere Humans.
‘Cult of Whispered Truths,’ he
growled, recognising on robes, ‘Throne of the Almighty God-Emperor,
banners and tank hulls the sigil now Barely thirty minutes later, Captain they’re Space Marines!’ he shouted
so reviled from the ruins of Aismola Sudvokar knew that defeat was as the bikers opened fire and the
to the Kuvdhol Reach. 'I see Gospord inevitable. His soldiers had piled thunder of bolt weapons rolled
Light Infantry and Namarth Armoured heretic corpses all the way up the through the pass. ‘The Angels of the
amidst their ranks.’ pass and made a virtual second Emperor are come!’
A glance at the Hooded King he still clutched. ‘Support the thrusters. A storm of smoke and
showed that he, too, had spotted the Space Marines!’ whipped-up snow battered the Astra
newcomers. To Sudvokar’s shock — Militarum soldiers atop their wall.
and, by their reaction, to the shock of He led by example, blazing away
the King‘s subjects, also — the hulking with his laspistol as the paralysis Sudvokar was half blinded. Gripping
warrior was backing away from the of amazement left him at last. As the battlement to steady himself,
onrushing bikers. He shook his head the Astra Militarum rained fire he saw through slitted eyes the
slowly, as though in denial. upon their foes, more Angels of suggestion of the vessels touching
the Emperor joined the fight. As down, of their assault ramps
Thrusters howled. Sudvokar the bikers raced through the heart dropping and of warriors in dark
staggered and his snow-cap was of the horde, so blinding energy green armour spilling out. Bolt
blown from his head by downdraught spheres expanded in their wake. weapons blazed amidst the whirling
as a trio of black aircraft streaked low These eye-watering teleport blooms clouds. Chain blades howled. Then,
and fast over the wall. TWO strafed dissipated to leave behind bands as swiftly as they had arrived,
the heretic lines. Howling traitors of gigantically armoured warriors the loyalists fell back again into
vanished amidst geysers of bloody in bone white armour. Some bore their vessels accompanied by the
snow. The third craft dropped some huge blades and shields. Some were bone-armoured giants.
manner of bulky projectile directly armed with colossal firearms. All
onto the Hooded King from what unleashed death upon the traitor The gunships rose on columns of
looked, to Sudvokar, suicidally ranks with such sudden and vengeful fire, point defence guns still blazing,
close range. The Captain recoiled, fury that even the loyal Imperial then accelerated away with a leonine
expecting an explosion. Instead Guardsmen recoiled in fear. Shrieking roar of ramjets. Through the settling
a rippling energy field expanded missiles and sawing lines of fire snows, Sudvokar saw that the
from the point of impact to engulf reduced tanks to blazing wrecks remaining bikers and skimmers were
the King and more than half his and traitors to chopped meat and sweeping away down the pass without
Heretic Astartes elite. Sudvokar blackened corpses. another word over the vox. He let
blinked in amazement as he saw the out a rattling breath and checked his
hulking traitors frozen in place as chrono. The engagement had lasted
though trapped by the cessation of m... less than five minutes.
time itself.
Cultists and traitor guardsmen
Before Sudvokar could catch up to As Sudvokar watched, wrestling with staggered from hiding places or
the speed of events, another wave of sheer sensory overload, the Space milled in confusion before the wall.
black-hulled attack craft screamed in Marines in black armour and those As they did, Sudvokar saw the chance
from the south. These were anti-grav in bone tore the heart from the that the Space Marines had handed
speeders, several squadrons of them traitor horde. The Heretic Astartes him. They had clearly come with their
sweeping around the mountain's attempted a counter-charge but they own mission, yet the carnage they
flank and descending on the heretics were too few, and caught badly out had wrought amongst the foe had
with cannons blazing. Plasma blasts of position. They took their toll upon turned this engagement decisively in
and storms of shells tore apart mobs the loyalist Space Marines but not the loyalists' favour. Sudvokar knew
of cultists and traitor soldiery. The one heretic lived to capitalise upon his duty, and that of his soldiers, and
surviving Heretic Astartes returned their gains. thanked the God-Emperor that the
fire and sent several speeders Adeptus Astartes had given him the
spiralling down to explode amidst When Sudvokar thought he could means to see it done.
the rocks. Yet as the bikers cut not be amazed further, a trio of huge
deeper into the horde from the north gunships streaked down from the ‘All forces, ready arms and prepare
and the speeders and attack craft cobalt skies. Their hulls were a deep to advance!’ he roared, filled with
doubled back for fresh attack runs, forest green and bore winged blade renewed hope and fury. ‘Butcher
the heretics' casualties mounted and insignia. They fired as they came, these traitors and drive them before
their advance wavered. pulverising and scattering the reeling you like the storm! We shall not
heretics. Then, with blistering speed, squander the opportunity given us by
‘All platoons, fire at will!’ barked they were directly overhead and the Angels of Death! We shall make
Sudvokar into the vox headset dropping into the pass on howling them proud!’
The' nforgium
LION EL'IONSON, PRIMARCH OF THE DARK
ANGELS, DEMIGOD AND GENE-SIRE TO THE
CHAPTERS OF THE UNFORGIVEN IS AMONGST
THE GREATEST OF HUMANITY'S WARRIORS,
HIS MANNER IS STOIC AND TACITURN. HIS
MARTIAL SKILL IS EXCEEDED ONLY BY HIS
LOYALTY TO THE EMPEROR OF MANKIND
AND THE SINGULAR DEVOTION TO DUTY
WHICH EL'IONSON DISPLAYS. IT IS FROM LION
EL'IONSON THAT THE DARK ANGELS LEARNED
THE SOMBRE AND SECRETIVE WAYS THEY
HAVE PRACTISED NOW FOR TEN THOUSAND
YEARS FROM HIM STEMS THEIR ADOPTION OF
MONASTIC TRAPPINGS AND ARCHAIC RITUAL.
YET FOR ALL THE DISTRUST ENGENDERED
IN CERTAIN OUARTERS OF THE IMPERIUM BY
THEIR CLOSE-MOUTH ED WAYS, FOR ALL THE
SECRETS THEY HIDE WITHIN THE INNERMOST
CIRCLES OF THEIR CHAPTER, THE DARK
ANGELS ARE AS FAITHFUL AND FORMIDABLE A
BROTHERHOOD AS HAS EVER FOUGHT FOR THE
IMPERIUM OF MAN.
had the Dark Angels drawn upon their resolve trying times. the galaxy shook to the howl of
as they did in this moment, for the Imperium warp storms and the clangour of
was now a very different place to what it had The Masters knew, however, that zeal alone crusading armies, that the Lion
been before Horus had turned on the Emperor. could not be enough. All of the Legion was knew consciousness again as he
In the aftermath of Horus’ failed rebellion, it sworn to secrecy. No brother was to ever reveal walked the shadowed paths of a
seethed with mistrust and anarchy. Even with the events that had transpired on Caliban. strange, supernatural forest.
the eventual success of the Scouring, many They knew no one outside the Legion could How he came to be there, who had
Imperial worlds operated without oversight. learn of what had happened. What the Dark spirited him from his hidden
Piracy was rampant. Ignorance was widespread. Angels did with the tens of thousands of serfs, place of millennia—long repose,
Astropaths, Tech—Priests and other non- was a mystery. He knew only that
The authorities that attempted to fill the void Space Marine support staff that undoubtedly his wounds had healed and that he
left by the Emperor, by now ensconced on the bore witness to Luther’s treachery and the felt his loyalty to the Emperor
Golden Throne, faced countless tasks following destruction of Caliban has long since faded blaze bright as ever. By this
up any leads of treachery that still tainted the even from the Dark Angels’ records. In addition star did he navigate the paths
Imperium. Suspicion hung over everyone and to the vows of secrecy, the senior elements of of the sinister forest realm
everything. Investigation after investigation the Legion formed a secret conclave, known as beyond the bounds of reality. With
yielded corruption in every strata of Imperial the Inner Circle. Though these were dangerous each supernatural beast battled
society on thousands of worlds. Pyres burnt for times indeed for the Dark Angels, they were and bested, each revelation
weeks on end as heretics were put to the torch. not without their advantages. The Imperial experienced, the Lion regained his
Blood flowed in rivers as executioners’ axes were authorities launched a multitude of inquiries memories and forged his path. Soon
blunted on the necks of traitors. The Imperium into the Legion. It was impossible to conceal enough, he became the questing
was steeped in paranoia, recriminations and the loss of Caliban, Lion El’Ionson and a lord of this mist—wreathed forest
vengeance. That innocents were slaughtered considerable portion of the Legion’s strength so akin to an echo of Caliban
in these campaigns of retribution is certain. and fleet. But the inquiries found nothing, of old.
By comparison, the Dark Angels thought thanks to the upheaval in the Imperium.
themselves to be wholly guilty and far more Traitors remained in abundance. Xenos species
deserving of such bloody—handed retribution. struck again and again. The investigators lacked
They believed that should any learn of what had the time and resources to carry out the kind of
occurred in Caliban’s last days, they would be thorough inquiry that might have revealed the
declared Excommunicate Traitoris. cracks in the Dark Angels’ story. The Legion’s
reclusive manner was put down to the terrible THE INNER CIRCLE
losses they had sustained, and they were largely
left to do what the Imperium needed them so After Horus’ rebellion failed, the shattered
desperately to do ~ fight Humanity’s enemies. Imperium was in a state of turmoil as Imperial
M41, CLOSING DAYS The Dark Angels sought new recruiting worlds authorities sought to regain control. It was in
KNIGHT OF THE NIHILUS and readied their fleets for fresh campaigns. this time that the Inner Circle was formed,
As he strode the winding ways They also transformed that portion of Caliban a closed network of the Dark Angels’ most
of the shadow forest, the Lion which had survived — their ruined fortress senior warriors.
earned by his deeds the gift of monastery and a huge chunk of the bedrock
the Emperor’s Shield to bear into below it, all protected by a powerful force The Inner Circle took shape over a period of
battle. As he began to cross field — into their new base of operations. They decades and centuries, evolving from an ad hoc
the veil and set foot once again named this huge and fortified asteroid the Rock, formation into a formal conclave. The Inner
upon the worlds of the tormented sometimes also known as the Tower of Angels. Circle ensured the Dark Angels’ ways grew more
Imperium, so he recovered a They added gun batteries, embarkation decks, monastic and ritualistic. They emphasised the
masterwork blade on Camarth and and realspace and warp engines, transforming need for strictness, discipline and brotherhood,
named it Fealty. While the Lion the Rock into one of the largest mobile battle as did the Second Founding Chapters after the
prowled on the hunt, he saw the stations in the Imperium. They also explored the Dark Angels embraced the Codex Astartes — an
cataclysmic decline that afflicted shadowed dungeons they found honeycombing act they undertook to avoid further suspicion.
his father's realm. Vengeful, he the bedrock below. Here they discovered hoards As time went by, the number of warriors who
struck down the abominations of of ancient machinery and weapons that had sat had witnessed what had befallen Caliban
the Dark Gods wherever he found undisturbed since the Dark Age of Technology, dwindled to none but a handful of ancients
them. World by world and whisper as well as many more unsettling secrets that they interred within Dreadnought sarcophagi, and
by whisper, the legends of the have kept under careful guard ever since. whose silence on such matters was self-imposed.
Knight of the Nihilus began to The dark secrets of that grim time lived only
grow, and they were redolent with The Dark Angels only learned later that many of in the memories of later generations of the
both fear and hope. the Fallen had survived the events on Caliban. Unforgiven Chapters’ Inner Circles. To this
This was a new vulnerability. Any one of the day, only the Deathwing, select Masters, the
Fallen could reveal what happened. Yet it was Interrogator—Chaplains and Librarians of the
also a boon, for if the Dark Angels slew the Chapter — and one other, singular being — have
Fallen, they believed absolution could be theirs. any real knowledge of the Unforgiven’s past, and
So began their millennia—long hunt. most of them are ignorant of the full extent of
the Dark Angels’ hidden knowledge.
10
Company and Chapter Command combined, the Inner Circle. Such duality of role is ever
a formation amongst whose ranks stand a trial for the Company Masters. It is a test
many accomplished and — in some cases — of their loyalty and integrity, that they must
terrifying heroes. safeguard even from their own followers and
battle—brothers the secrets imparted to them
GRAND MASTER EZEKIEL about their Chapter’s past and its true goals.
Ezekiel is a stern and uncompromising It is a testament to Lazarus, and to others like
character who rarely speaks outside of Chapter him, that they are able to discharge all of their
rituals or during interrogations of the Fallen. duties without compromising their vows of
Even the purest of the Chapter feel unsettled secrecy. Indeed, the Master of the 5th not only
by his gaze, as Grand Master Ezekiel has the achieves this balance but is further entrusted
ability to read the intentions of any individual. as the Keeper of the Unseen Ritual. This is an
One glance into his good eye — the other was esteemed role within the Inner Circle that has
replaced with a bionic after the Battle of the seen him collate much secret lore concerning
Sularian Gate — reveals the look of one who has the ancient orders of Caliban itself.
stared deeply into souls and found something
wanting. It is this trait in particular that is so As a leader, Lazarus echoes his Primarch in
vital for assessing the worthiness of candidates his belief in deeds over words. He is a noted
for the Inner Circle. One in three politely strategist within his Chapter’s command
decline promotion, knowing Ezekiel will probe echelons but leaves exalting oratory and
their minds for as long as it takes to ensure their speechcraft to those better suited to such things.
worth. Stories persist of those who have failed Lazarus believes that it is enough to serve as
to meet Ezekiel’s exacting standards or whose an exemplar to the warriors of his Company
minds were not strong enough to withstand his and inspire his followers to emulate his
psychic interrogations. Some are said to have achievements. In this he has proven successful.
vanished, or been locked away in dark cells, Not only have the Dark Angels 5th Company
though none will confirm or deny what is told of won many accolades during his time as their
them. Regardless of the truth, these tales ensure Master, but also Lazarus himself has garnered
only the most pure of heart consider themselves a reputation throughout the Chapter for icy
worthy for elevation. calm in the face of the most terrible crises
or provocations. Only when he is faced by
Ezekiel was recruited on Delphyna III, practitioners of heretical sorcery does his
discovered branded and scarred in a lightless vaunted composure crack. Lazarus has
oubliette by Dark Angels forces purging the done battle with the insidious Thousand
heretic population. Codicier Meroth, part of Sons Traitor Legion on numerous occasions,
that Dark Angels force, could sense the young was almost slain by their magicks during
Ezekiel’s immense psychic potential from many the Disaster at Rimenok, and has lost many
miles away. Ezekiel progressed through the close battle-brothers to their machinations.
Librarius’ ranks incredibly quickly, outranking All this has left a scar upon the Dark Angel’s
Meroth within ten years. Such was his awesome soul and ensures that he assails witches in
power that he gained the rank of Grand Master battle with an uncharacteristic — sometimes
of the Librarius because the former Grand reckless — ferocity.
Master, Danatheum, stepped down from his
position and awarded it to Ezekiel. Whether battling such warp-touched foes
or more conventional enemies, Master
As Grand Master of the Librarius, Ezekiel is Lazarus is a superlative warrior. He wields
the Keeper of the Keys. With the privileges his blade, Enmity’s Edge, with all the martial
associated with this title he can open all portals skill that is his Chapter’s rightful inheritance.
on the Rock, save but a handful. He has never At the same time he is warded against harm by
been told of these locations, but as he walks the Spiritshield Helm, fashioned by Chapter
the Rock’s corridors and passageways he can artificers to incorporate a shard of one of
sense the areas shielded from his psychic gaze Caliban’s old Stone Guardians. The force field
by ancient, esoteric technologies. Another vital that shimmers about the helm’s wearer is proof
duty of his role is guardianship of the Book of against all but the most devastating attacks,
Salvation. Within it, the name of every Fallen and has saved Lazarus’ life on more than
ever captured is written in the traitor’s own one occasion.
blood. Most Dark Angels have no idea of the
tome’s true significance, but will die to protect it. DARK ANGELS RITUALS
On every tier of their Chapter’s organisation
MASTER LAZARUS the Dark Angels have a bewildering array of
Master Lazarus is the commander of the Dark ancient rites and traditions, from the Feast of
Angels’ 5th Company, further belonging — as Malediction and the Rite of Sins Renounced to
do several of such rank within the Chapter — to the three-day Mindchant of the Iron Penance
11
and the recital of the Liturgy of the Thrice— an opportunity for absolution, should the Dark
avenged. Most sacraments are led by the Dark Angels successfully capture them and force
Angels Chaplains, often accompanied by them to repent. Thus began a hunt that would
Company Masters. Many of these only involve last for millennia.
small groups of robed and hooded figures, but
others are delivered to whole companies or even Each of the Fallen found their own way of
— though very rarely — the entire Chapter. Some surviving in the wider galaxy after being spat
are instructional, some involve oath—taking, out by the warp, whether alone or in groups.
while others are mysterious, leaving neophytes Many embraced Chaos, becoming Heretic
in awe at the unusual proceedings. Astartes. Some of these even ascended to
daemonhood. Others lived life as pirates and
All, however, are cold and solemn ceremonies, raiders; fighting was all they knew and all
for the sons of the Lion are serious-minded they believed they could do. A handful rose to
and believe in a singularity of purpose - that of become mighty tyrants, enslaving worlds or
absolute devotion to defeating the Imperium’s even star systems.
foes. None of the Dark Angels’ ceremonies are
without meaning; whether or not all of the The Fallen were scattered throughout not
participants understand them is another matter. only space but also time. For these souls,
The door is truly opened when a Dark Angel thousands of years passed in the blink of an
joins the Inner Circle and learns some of the eye, for linear time has no meaning within the
Chapter’s secrets. The epiphany of the moment madness of the warp. The realisation of what
strikes like a silent thunderbolt as all the lessons, had happened to them, and what they had
rituals and apocryphal tales coalesce into a done, drove some to madness. They embarked
single, terrible truth. upon violent rampages and raved aloud of their
treacherous deeds and dangerous dishonour.
Through devotion to these traditions, the Others, by comparison, deeply regretted their
Masters strive to make their brethren stronger past actions or believed they had been duped
— in mind, body and spirit. Indeed, with the by the whispers of Luther. They assumed
galaxy torn asunder and the power of the warp lonely existences, becoming mercenaries, or
rife throughout it, never have these ceremonies integrating themselves into Imperial society
and Observances been of greater import to the and striving to work towards some sense
Dark Angels. of redemption.
12
M41, CLOSING DAYS
QUEST FOR THE RISEN
His powers restored — and greater,
_,_
;M
g,,
%§
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presence of the Primarch. At his bidding, the The rationale by which the Lion chooses
Interrogator—Chaplain and any aiding them in those he removes from the excruciation
their work withdraw, leaving the hooded giant cells eludes even Azrael. More than once
and the captive Fallen alone. since his return, El’Ionson has spirited
away singularly unrepentant and visibly
It is forbidden by edict of the Inner Circle for corrupt beings who have admitted — even
any to know what passes between Primarch bragged of — offering up their souls to the
and Fallen gene—son at such times. Sometimes, Dark Gods. What use the Primarch of the
after long hours, the Lion emerges with an air of Dark Angels could have for such monsters
grim sorrow and commands the interrogators is a mystery. Whatever the truth, though,
to recommence their work. On rare occasions, the Lion has not otherwise interfered with the
however, the door to the excruciation chamber ongoing hunt for the Fallen, and has given
slides open to reveal an empty room. None no indication that he is dissatisfied with the
within the Dark Angels — save perhaps the methods his gene—sons employ or the diligence
very highest—placed of their lords and masters with which they pursue their quest. El’Ionson
— know anything of the fate of those the Lion has, on a handful of occasions, redirected the
removes in this fashion. Supreme Grand Master efforts of the Inner Circle mid-hunt. As each
Azrael, Ezekiel the Grand Master of Librarians such instance has seen a still—greater capture
and a handful of their peers have been made effected than that which was expected, however,
privy to certain secrets in this regard, yet even the Unforgiven take this as tacit approval
they are left to harbour suspicions as to the from their gene—sire that their hunt is just, and
veracity of what they think they know. must continue unabated.
preferring to allow his deeds to speak for him
and driven by the conviction that loyalty is its
own reward. An outsider might be forgiven for
observing that the Lion is as unforthcoming and
clandestine as his gene-sons. It is closer to the
truth to say they learned such ways from him.
14
even to stir restively. 'Ihose transfixed by the might be present, or could step from the
Lion’s stare have reported being gripped by an darkness to lead them to glorious victory, has
almost supernatural fear, that manifested itself proven a potent motivator for many amongst
as a sense of being prey lost within some dark the Unforgiven.
and claustrophobic forest while unseen and
predatory things circled ever closer through THE PRIMARCH ROUSED
the gloom. When he casts secrecy aside and strides to war,
Lion El’Ionson is terrifying and inspirational
Strangest of the Lion’s seemingly-supernatural in equal measure. He is a demigod unleashed,
abilities is his forest walking. Able to part the a knightly paragon equally adroit whether
veil seemingly at will, El’Ionson steps through wielding the might of great armies in planetwide
into an echo—realm of drifting mists and conflicts or his own personal weapons of war in
ethereal, trackless forests that thrum with the duels with the most terrible of foes.
spiritual resonance of the long-ago wilds of
ancient Caliban. Such transit leaves odd traces In one hand the Lion wields the blade Fealty,
in its wake. Telltale undergrowth sprouts from its power field crackling as it cuts the air. Every
ferrocrete, metal, even flesh and bone, then blow El’Ionson strikes with this weapon lands THE INNER CIRCLE
withers slowly into ectoplasmic nothingness with meteoric force and masterful precision. COMPAN IONS
over time. On the defensive he employs it to weave an Even within the closed ranks
impenetrable thicket of swift parries and of the Dark Angels the Inner
By walking his forest paths, the Lion is able cunning deflections that bleed the ferocity from Circle Companions are a
to traverse vast interplanetary distances in a even the most ferocious attacker’s onslaught. mystery to all but themselves
matter of days. On occasion he may take others — and, it is whispered. the
with him upon these dark paths of ever-shifting On his other arm, the Lion bears the Shield Lion. Wielding their Calibanite
shadow, though this is a perilous undertaking of the Emperor. Not only is this bulwark of greatswords, these warriors
for any but he. Such individuals are further adamantine and ceramite tough enough to stop fight with sublime skill and
sworn to absolute secrecy regarding what they a tank shell, but the shield also incorporates a focused fury. They act as
witness during such supernatural journeys. beautifully crafted conversion field generator. bodyguards to heroes of the
These forest walks do not always bring the When a blow of sufficient force strikes the Unforgiven Chapters, or at
Lion out at the destination he first sought to Shield of the Emperor its fury is captured, other times pursue their own
reach. They may lead him to journey’s end only transformed and channelled back at the attacker secret battlefield quests.
via a circuitous and quest-laden route across in a furious eruption of blinding light and force. Their presence is far from
multiple worlds. They may not bring him to reassuring, even to their fellow
his intended objective at all. Somehow, though, Holstered at his hip, the Lion carries the Arma Dark Angels, for Inner Circle
they usually see the Lion emerge into realspace Luminis. This potent energy weapon is a pistol Companions arrive unlooked
where the need for him is greatest and only of such size only a Primarch’s hand could wield for and speak only via heavily
his intervention can stave off the rising tides it. Its power is sufficient to sear a glowing tunnel encrypted vex—transmission
of Chaos. What agency might lie behind such through an enemy battle tank or reduce a to one another, having sworn
turns of fortune remains mysterious. reinforced bulkhead door to molten ruin. vows of silence outside the
bounds of their own fraternity,
Travelling either by his esoteric pathways, or For all his priceless wargear, it is the Lion’s Who these battle-brothers are;
more conventionally aboard the voidships of the own indomitable will and formidable martial how they are chosen for their
Unforgiven, the Lion roams far from the Rock. ability that render him truly deadly. He reads duties or why; what agendas
Sometimes he quests to slay Chaos champions the battlefield with absolute clarity. In war he is they seek to further; these are
and their monstrous followers, or complete a predator, able to discern his foes’ weaknesses questions asked throughout
mysterious tasks whose nature and purpose he at a glance, and alert to even the most cunning the Unforgiven, but for which
keeps to himself. On other occasions he steps attempt to outmanoeuvre or outthink him. He no-one — seemingly not even
from the shadows to lead one or other of his knows, equally, every strength of friend and foe the Chapters' Grand Masters —
successor Chapters to war in person. alike, and is able to appraise the most complex have answers.
entanglement of armies while seeing clearly the
Wherever he prowls and to whatever end, the best path to victory no matter the odds.
Lion does not always choose to reveal himself
even to his own gene-sons. With the aid of the THE INNERMOST CIRCLE
Watchers in the Dark, he has proven able to The Lion occupies a unique space within the
escape even Space Marines’ notice when he Dark Angels Chapter — and indeed the wider
wishes it, remaining hooded and cloaked in the organisation of the Unforgiven. He alone is
shadows while he observes without comment. privy to all the compartmentalised, obfuscated,
What it is that El’Ionson watches for, or what and in some cases forbidden knowledge the
greater hidden agenda he may pursue, his Dark Angels have ever possessed. He stands
followers do not know. Certainly he has shown above even the Supreme Grand Master in
no inclination to organise grand crusades in seniority. All doors and vaults throughout the
emulation of Roboute Guilliman. Still, the Rock open to him. No mystery remains hidden
knowledge that at any time their Primarch from his sight.
15
El’Ionson maintains two personal sanctums crawls over the ground. Here the Watchers
M41, CLOSING DAYS within the Dark Angels’ colossal battle fortress. in the Dark are seen frequently, hastening on
WYRMWOOD ASCENDANT One is a grand and austere chamber of vaulted enigmatic errands or simply lingering half-seen
By the time the Lion reached the ceilings and fluttering banners in the upper amidst the gloom. The Lion’s private chamber
Idolatros System, the Unforgiven levels of the Rock. Stoic honour guards of robed is infused with a strange sense of watchfulness
Chapters had committed to battle and hooded Dark Angels stand watch in this that even his Grand Masters find unsettling.
upon the nightmarish daemon world echoing space whenever the Primarch is in Perhaps strangest of all, its sparse furnishings
they found there. They were led attendance, looking on as honour guard while and decorations are interspersed with thorned
to war by Azrael and the Dark he receives petitions from Imperial commanders creepers and arboreal underbrush, sprouting
Angels themselves. Their planetary and plans grand strategy on the holomap dais — between flagstones and winding across walls
assault had been furious - even graven from a solid block of black marble — that and ceilings, lending the Lion’s chambers the
reckless — for it was motivated sits at its centre. feeling of some supernatural forest grotto.
by terrible spiritual shock. The
infernal world, Wyrmwood, that Fittingly for the Primarch of the Unforgiven, It is within this sanctum — beyond the Portal
Vashtorr the Arkifane had brought the Lion’s other lair within the Rock is a secret of Penumbral Sorrow and the Chamber of
into being was unmistakably a one. Its location is known only to the highest Passageways, past which, historically, only
mocking reincarnation of Caliban. ranking members of the Inner Circle. Even Supreme Grand Masters have been permitted
Leaving the Blood Angels to join they must complete the enigmatic Rite of — that the Lion holds his true counsels. Here
the fight, El’Jonson and his Risen the Veiled Door before this inner sanctum is he meets with Azrael, Ezekiel, Belial and
stepped into the paths of the revealed to them, and are typically permitted others on as close to an equal footing as ever
forest and made for the planet's entry only by El’Ionson’s explicit invitation. The they will be permitted. Matters of greatest and
nightmarish surface. secret sanctum lies deep within the Rock and most secretive import are discussed. Things
takes the form of a series of interlinked stone are spoken of that may alter the course of the
chambers where shadows creep and a thin mist Dark Angels Chapter, the Unforgiven, even
the Imperium of Man. On more than one Circle — he does not dread censure by agents of
occasion even these storied veterans — knowing the wider Imperium.
as they do secrets fit to blast the souls of lesser
men — emerge from these audiences pale and Indeed, the Lion makes no secret of his
visibly disturbed. At times, as they have waited contempt for what has become of his father’s
for audience with their Primarch, members realm in the millennia since the Great Crusade.
of the Inner Circle have also heard the Lion He still serves the Emperor and cares for the
speaking with other visitors. These hushed fate of Humanity. However, what hints he has
conversations are unintelligible even to post— so far seen of the bloated, bureaucratic and
human senses, yet something in the murmuring deeply superstitious Imperium of M41 disgusts
voices causes a frisson of unease. When they are Lion El’Ionson. He has precious little time for
admitted to their lord’s presence, his mysterious the pompous and self—aggrandizing adepts who
conversational partners are nowhere to be seen. wield such power over people’s lives, and even
less for the Ecclesiarchy and their Imperial
The truth is that, though he talks and strategises Creed. Where Roboute Guilliman has shown
often with the masters of the Inner Circle, Lion a willingness to exploit the existing socio-
El’Ionson keeps his own counsel on certain administrative and political structures of the
secret matters. The escape of Luther is one Imperium to his own ends, the Lion appears
such subject. That fugitive’s grim cell lies just largely to ignore them. His time and respect, the
beyond the Lion’s suite of chambers and the Primarch reserves for those who toil or fight to
Primarch stands within it sometimes, eyes preserve the Emperor’s Realm. More than one
closed, breathing slowly, as though listening for world has a tale of the Knight of the Nihilus
echoes of the one who spent so many centuries choosing to address soldiers in preference
clawing at its walls. What El’Ionson makes of to brocaded governors or gilded priests.
Luther’s escape, whether he wishes to seek his Few indeed are the officials so overblown in
former mentor out — and if so whether for final arrogance that they would find the will or the
judgement or for forgiveness — he has not even words to gainsay a Primarch. Thus, on several
told Supreme Grand Master Azrael. Certainly, occasions, the Lion’s coming has led to swift
the Lion gives no outward sign of concern at and dramatic regime changes as hereditary or
what dark secrets either Luther or the remaining ineffectual leaders have been replaced by those
Fallen might reveal. It appears that — alone who deal in loyal action rather than
amongst all those of the Dark Angels’ Inner ingratiating words.
.4 ,//
THE
RAVENWING
SWIFT AND DEADLY HUNTERS
Black-clad huntsmen and masters of the art of lightning warfare, the Ravenwing race before
their Chapter like thunder before a storm. Prizing speed and mobility above all else, they are an
integral part of the Dark Angels’ battlefield strategies, as well as a powerful asset in the secret
quest of the Unforgiven.
20
these warp traces leaked through the Gorgon’s terrifying feature of the Dark Talon is not a SINISTER WEAPONRY
Aegis, the potent force field that shielded weapon at all. Concealed within the craft’s hull The primary armament of
the Dark Angels’ fortress monastery from is a small chamber — little more than a metal the Dark Talon is the rift
destruction even as the planet around it died. tomb that echoes with sinister whispers — into cannon — a proscribed weapon
which a captured Fallen can be loaded for system whose possession the
Only when driven by desperation during transport back to the Rock. This holding cell Unforgiven have repeatedly
the Vendetta Campaign did the Dark Angels can engage a stasis field to prevent escape if denied. Firing multicoloured
finally seek to weaponise these so—called Stone necessary. For the captive such an act is a mercy. streams of empyric energy, this
Guardians. They found their influence to be Otherwise, they spend days or longer trapped bizarre armament has been
potent indeed, an esoteric pall of penumbral in a void—dark casket with the voices of the lost nicknamed the ‘stained glass
energies that obscured nearby Ravenwing gnawing at their mind, knowing that, at the end cannon'. This is due to the way
warriors and confounded the aim of their foes. of this torture, another awaits them on the Rock. in which its victims are caught
The Darkshrouds have been deployed into the within its beam and rendered
most Vital battles ever since, husbanded as the The STC for the Nephilim Ietfighter, meanwhile, into kaleidoscopic translucency
precious and irreplaceable resource they are. was discovered by battle—brothers engaged in the instant before they
upon the hunt for the suspected Fallen Baelor and their surroundings alike
COMBAT AIRCRAFT the Imposter. The technology — designated the fracture and implode into the "
The Ravenwing’s oversized 2nd and 3rd Squads Lionheart engine — was used to modify older maw of the warp itself.
have traditionally provided the pilots for the aircraft designs, though, to placate the machine
Dark Angels’ arsenal of sleek aerial fighters. spirits, many elements were left untouched.
Amongst these craft, the Dark Talons and The result was a highly agile fighter capable of
Nephilim Ietfighters are unique to the Chapters achieving aerial dominance. On the suggestion
of the Unforgiven. of Ravenwing battle-brothers since then, the
Nephilim has been improved on a number of
Though lightning fast and equipped with occasions, producing an aircraft that can rival
ancient and esoteric weaponry, the most almost any other in the galaxy.
DEATHWING
THE JUDGEMENT OF THE UNFORGIVEN
Renowned as one of the finest fighting forces in the Imperium, the Deathwing are their
Chapter’s mailed fist. No foe is too great for them to subdue, and no mission is too diflicult or
dangerous for them to complete. Their reputation is such that the mere sight of their bone-white
armour is enough to put many foes to flight.
The Dark Angels outfit their entire lst Company the esteem in which they are held by their
— the Deathwing — with Terminator armour, allies. They view their abilities as the minimum
lightning—wreathed power weapons and standard required to accomplish their goals, and
towering relic shields. All being members of the feel no compassion, remorse or fear. Devotion
Inner Circle, they are the primary force to which to the Chapter is all that matters to them.
the task of capturing the Fallen is assigned. Only
the most skilled and loyal Dark Angels can join DEATHWING KNIGHTS
the Deathwing, and must survive exacting rites The Deathwing Knights are the most proven
of initiation that test them mentally, physically warriors of the Dark Angels lst Company. In
and spiritually. Once inductees complete these them lives an echo of the Lion himself; they
trials they then begin to learn the truth of too embody silent strength and a veiled yet
Luther, taught in a tightly controlled manner. palpable nobility. In the stratified circles of the
M41, CLOSING DAYS In this time their shame, contempt and anger Dark Angels, few are higher than they, and most
DELIVERED grows, and so does their commitment to aspire to one day join them. Displaying might
As battle raged on Wyrmwood, capturing the Fallen. Such a mentality breeds in battle is not enough to join the Deathwing
Lion El’Jonson met the Daemon devoted and unquestioning warriors who follow Knights. A Deathwing warrior must be wholly
Primarch Angron in mortal any order to complete the Chapter’s goals. dedicated to the Chapter and obsessed with the
battle. The Lion goaded the secret hunt for the Fallen. When a member of
Red Angel and led him away The Deathwing are a hard—hitting assault force the Deathwing is deemed potentially worthy, he
from the outnumbered and whose onslaught can turn the course of entire is brought into the Chamber of Judgements to
outflanked Unforgiven. This, wars. They attack by pinpoint teleport strike or face a series of individualised challenges to test
in turn, afforded Azrael, aboard armoured assault vehicles such as Land his strength, resolve and loyalty to the Chapter,
Dante and the assembled Risen Raiders and Repulsors. Their trademark is the past any breaking point he may have. Should he
the opportunity to coordinate perfectly placed strike aimed at the enemy’s prevail, he is granted the title of Knight.
the fight back against most vulnerable point. When not dispatched
Abaddon and Vashtorr’s to engage the Fallen, Deathwing warriors are The appearance of Deathwing Knights upon
forces. Though many lives sent on the most desperate missions: boarding a battlefield is portentous, for they are rarely
were lost, the Dark Angels infested space hulks, carrying out unsupported deployed without either great need or because
and their allies fought strikes at the heart of enemy territory or there is a strong prospect of the Fallen’s
their way clear of the trap exterminating the most fearsome of foes. A presence. Often their appearance will come only
before the planet vanished number of Deathwing accompany most Dark at the most crucial moment, when they teleport
through reality’s veil, while Angels strike forces, not only for their martial in to annihilate the greatest of threats. So have
the Lion — after a long and might, but also so that they can undertake secret towering war machines, mighty xenos creatures,
gruelling duel — successfully missions on orders originating outside their despotic rulers and monstrous daemons
banished Angron. strike force’s command structure. been destroyed.
22
prisoner is so great that none less than some
of the Chapter’s greatest heroes are sufiicient
for the task. It is the Deathwing Strikemasters
who inscribe the name of each gaoled prisoner
threefold upon the stiff pages of the Volumatis
Illicitatum with the Black Quill upon the
captive’s internment, and scratch out the name
upon the detainee’s death.
ARMOURED MIGHT
The most revered Land Raiders, Repulsors and,
on occasion, other battle tanks — those that have
served the Dark Angels Chapter the longest or
with notable accomplishments — are granted a
great honour: induction into the Deathwing.
The hulls of these vehicles are painted bone—
white, and the signs and markings of the
Deathwing are wrought upon them so that for
evermore they are reserved for use by the lst
Company. Techmarines fortify their venerable
machine spirits with rites of great honour.
While Azrael’s complete tale remains defensive ground, his ability to inspire
hidden within the undisclosed Chapter loyalty in his brethren and, in the end,
records, some details of his rapid rise through combat so fierce that the Sword
through the ranks are known. Azrael’s of Secrets continued to smoke with
beginnings are a mystery, although Daemon ichor for many days afterwards.
rumours persist that he was inducted
into the Chapter from the wild, head— As befits his rank, Supreme Grand Master
hunting tribesmen of the feral planet Azrael carries several of the Dark Angels’
of Kimmeria, a known Dark Angel most precious relics when going into
recruiting world. Whatever his origin, battle. His blade, the Sword of Secrets, is
like all Dark Angels he forswore his past the mightiest of the Heavenfall Blades,
for a life of service to the Chapter. cut from a block of jet-black obsidian that
struck the Rock whilst in orbit around
Azrael was appointed to the Deathwing the feral planet of Al Baradad. So finely
and later became the Master of the 3rd crafted is this weapon that it has not
Company, before being named as the chipped or tarnished in all the millennia
Grand Master of the Deathwing. It was of its use by successive Supreme
W%TCHERSIN in that role that Azrael famously led the Grand Masters.
THE DARK assault that slew the Daemon-possessed
The diminutive, hooded planetary governor of Sephlagm, Alongside his ancient blade, Azrael
attendants that cluster around claiming vengeance for the Imperium carries the legendary combi»weapon
the highest—ranking warriors before the order for Exterminatus known as the Lion’s Wrath. Fashioned
of the Dark Angels have long removed the befouled planet from by the storied Technomagos Prestor
been a mystery to onlookers. the stars. Upon the death of Supreme the Unchallenged, this formidable
These are the Watchers in Grand Master Naberius during the firearm boasts prodigious punch and
the Dark, but none can say Rhamiel Betrayal, Azrael was chosen as tactical versatility, much like the Lion’s
for certain what manner of his successor. gene-sons themselves.
creature lies beneath those
robes. Whatever they are, Since his initiation, Azrael has proven For all the lethality and ornate design of
they speak no words. Their to be a dynamic leader, a beacon of Azrael’s weapons, however, it is the Lion
presence is solemnly accepted inspiration for those that fight alongside Helm that is his most potent and iconic
by the Dark Angels, if rarely him and a visage of terror to his foes. item of wargear. Sometimes the Supreme
visibly acknowledged. They Although solemn by nature and not given Grand Master wears this ancient helm.
appear like some omnipresent to elaborate speeches, when he does Sometimes it is borne at his side by one
manifestation of guilt, a burden speak, his words carry the conviction of of the enigmatic Watchers in the Dark.
clothed in monastic robes righteousness and the surety of victory. Either way, its aegis protects Azrael for
that glides closest to those Like Lion El’lonson himself, Azrael has the helm generates a powerful force
privy to the Chapter's most proven a masterful commander, able field that is proof against even the most
terrible secrets. If this is so, to quickly grasp the rapidly changing apocalyptically powerful weapons. It
then ominous significance may realities of the field and orchestrate his is said that, when the Lion returned to
be read into the creatures’ forces to maximum advantage. His ability his Chapter after the nightmarish battle
increasing manifestations since to manage macro-level strategies as well on Wyrmwood, Azrael knelt before the
the return of Lion El’lonson in as the tactics of individual squads is Primarch and formally offered to return
the Era lndomitus, in whose extraordinary even for a Space Marine. the Lion Helm to he who was reputed
company they are often seen. Perhaps the greatest example of this to have worn it first. El’Ionson refused,
occurred on the planet of Amity, where telling Azrael that he would take back the
Azrael held a thin green line of Dark potent relic only if a day ever came when
Angels against a red tide of daemonic he did not consider the Supreme Grand
invaders. The Supreme Grand Master Mastery worthy of its keeping, and that
alone kept doom at bay with his eye for this was not that day.
24
ASMODAI
MASTER OF REPENTANCE
Interrogator—Chaplains unsettle even their own battle-brothers with their silent
scrutiny. Sworn to the Inner Circle during a convoluted ceremony in the Hall of
Secrets, every Interrogator-Chaplain has passed the Test of Faith, taken the solemn
vow of the Deathwing and learned the dark secrets of his Chapter’s history. It says
much that, amongst these menacing figures, Asmodai is a grim legend.
25
BELIAL
GRAND MASTER OF THE DEATHWING
Countless are the great deeds Belial has carried out to earn the title of Grand
Master of the Deathwing. Combined, they mark him as one of the Chapter’s
most loyal paladins, and to know of his history is to read the account of a warrior
destined for greatness.
The annals in which Grand Master defence of the world’s capital, Kadillus
Belial’s life are recorded are locked away, Harbour. He led the 3rd Company in
preserved only for the eyes of future a weeks—long delaying battle against a
Grand Masters who might learn from greenskin horde — at their head, none
his many victories. They tell that he hails other than Ghazghkull Thraka — that
from the semi—feudal world of Bregundia, outnumbered his warriors thousands
born into a knightly order known as the to one. Belial was wounded facing the
Society of the Ebon Star. Imbued with gigantic Ork warlord, but continued to
a deep sense of honour and duty from lead his warriors for weeks longer, time
birth, the records tell that when a Dark enough for the rest of the Dark Angels
Angels Chaplain arrived on the world Chapter to arrive and save Piscina IV.
seeking fresh aspirants, Belial challenged Belial’s heroics there were noticed by
him to single combat. Though the young, the upper echelons of the Chapter, and
unaugmented Belial was inevitably he was promoted to the rank of Grand
defeated by his grizzled and post—human Master of the Deathwing following the
opponent, he impressed the Chaplain death of Gabriel, the previous holder of
so much he was swiftly recruited. Belial the title.
brought to the Rock with him the same
‘Weakness characterises
determination and courage that he had Though Belial’s tally of victories is long
those we bring to justice.
displayed in his duel, and soon excelled and great indeed, he celebrates none of
Their failures are as
in all areas of training. them, instead dwelling on his defeats
numerous as the stars in the
and perceived failures. No doubt bred
galaxy. But what we cannot
His ascension to Master of the 3rd into him by his severe upbringing as well
forget is that they are us. We,
Company came after he slew the Chaos as the Dark Angels’ stern ways, he leads
like they, descend from the
Lord Furion of the Skull—scythes warband his warriors in the same way. Even after
Lion. They are our gene-
in single combat. Furion, a follower of winning glorious victories he gives each
brothers, though we reject
Khorne, had already razed seventeen combatant their own specific penance,
and damn them utterly. If
star systems by the time he reached whether it be battle drills, hymnals
they could fall, so can we.
the cardinal world of Durga Principe. or arduous rites of atonement. Those
Thus must we be eternally
The 3rd Company began constructing beneath him welcome this, each seeing it
vigilant for our own flaws,
defences in the vast Temple Saturnis. as a way to improve themselves. Belial’s
and persecute them as we
Such was the Chaos Lord’s bloodlust that methods have led to unparalleled success
would the Fallen. Only then
he force—marched his army through the in battle, converting the most sceptical
might we shield ourselves
night, catching the Dark Angels unaware. in the Chapter to his ways. These
from failure, and reach the
Brutal fighting spread into latticeworks achievements include the purging of the
standard the Primarch would
of corridors, Cloisters and chambers. labyrinthine seabed fortress of Akhloth,
expect of us. Only then can
Master Nadael fell early in the fighting, the destruction of the hundred orbital
we be true.’
with Belial acting in his stead, Ordering cities of Lykhear and the clearing of the
— Belial, Grand Master the withdrawal of his company, he led a scorching deserts of Azpor.
of the Deathwing rearguard into the maze. In the ensuing
conflict he struck down Furion in As a warrior, Belial’s combat technique
combat. It was Azrael himself who then has no great style, flourish or artifice.
made Belial Master of the 3rd Company, Instead it is driven by ruthless killing
at the same time awarding him with efficiency and well—honed strength. Each
the Sword of Silence — a blade forged of his parries and thrusts is a decisive
from the same meteorite as the Sword of and precise act, and Belial’s strategies and
Secrets and traditionally granted to the tactics on the battlefield are no different,
Chapter’s greatest fighter. leading him to victory in ruinous, bomb—
churned cityscapes, in fierce boarding
Belial earned yet more renown at the actions, in gruelling space hulk clearances
Battle of Piscina IV, fighting in the and every other environment of war.
26
SAMMAEL
GRAND MASTER OF THE RAVENWING
Grand Master of the Ravenwing and Master of the 2nd Company, Sammael is
the 348th Dark Angel to hold this role. He has served in this capacity for over a
century, an unusually long period of time — the Ravenwing have suffered the loss
of a Master more than any other company in the Dark Angels Chapter. He was also
the youngest Dark Angel to ever be accepted into the Ravenwing, when then Grand
Master Gideon elevated him to the brotherhood from the 8th Company.
After numerous early successes fighting recognises that victory is best achieved
Orks, Tarellians and traitors, Sammael through calling in aid. The Ravenwing
was later inducted into the Inner Circle are the only Dark Angels outside
and the Black Knights by Grand Master the 1st Company trusted with the
Gideon after fighting against Aeldari teleport homers that enable Deathwing
pirates on Kaphon Betis. With the world Terminators to accurately deploy into a
subject to relentless harassment from battle zone, and none have more daring
the xenos raiders, the Fallen were given than Sammael when it comes to placing
ample opportunity to stoke the fires of these devices. The Grand Master of the
rebellion among the population. Once the Ravenwing never sacrifices his duty for
Aeldari attacks were defeated, Sammael the sake of his personal pride, as is fitting
interrogated a number of captured rebels, for a warrior of the Dark Angels.
learning that an individual called Cypher
was responsible for the uprising. It was So many are Sammael’s victories that
this discovery that saw Sammael elevated none can recount them all. He uprooted
to the Inner Circle. the Hrud infestation that plagued the
‘Our quarry know us.
Qolivarr System and turned its once
They know our ways, our
Sammael was made Grand Master proud merchant-cities to decaying rubble.
thoughts and our minds.
during the Kapua Uprising, in which He purged the world of Lintus Arbetium
They were taught by the
the Ravenwing engaged in brutal clashes of the Enslavers that had taken over the
Lion himself. And yet
with Heretic Astartes of the Black Legion minds of the planet’s ruling body, ceasing
they betrayed him, falling
and Word Bearers. In later fighting, the world’s vital tithes of granea-paste
because of the words of a
the Ravenwing engaged the Chaos that fed much of the sub—sector. It was
much lesser man. While in
Reaver Titan Traitorous Ire, and Grand Sammael who deposed the Onyx Tyrant
that act they demonstrated
Master Gideon was mortally wounded. of Santaluzya, who had turned the once
their weakness, their
Through blood—flecked lips, the old glorious paradise enclave into a hellish pit
lack of honour makes
Master declared Sammael his successor of sadism. Though few of his Ravenwing
them dangerous. We
and handed him the Raven Sword — the brothers knew, the Onyx Tyrant was
must be stronger. We are
blade wielded by all Grand Masters of the a member of the Fallen who had been
stronger. The danger is
Ravenwing. This perilous weapon, along hunted for two thousand years.
but a Whetstone, one that
with the Sword of Secrets, the Sword of
improves us and builds us.
Sanctity and others besides, makes up The Era Indomitus has seen Sammael
When eventually they are all
the select group of weapons known as the faced with greater challenges than ever
gone, and they will be, we
Heavenfall Blades. before. Amidst the chaos unleashed by
will turn upon the rest of our
the Great Rift, the Fallen have found
enemies and pierce the stars
Sammael is noted for his boldness, many opportunities to further their own
like the sharpest of blades.'
which often verges on recklessness. He dark agendas in ever more brazen and
prefers to take the fight to the enemy, alarming ways. This in turn has made . Sammael, Grand Master
drawing the Raven Sword to slash his the business of concealing the truth from of the Ravenwing
foes down. Such traits are vital in the the wider Ravenwing especially difficult
warrior commanding a company with a for Sammael, forcing him on several
role dedicated to high speed and hard- occasions to send battle-brothers for
hitting surprise. Nonetheless, he is a extensive reconditioning. Coupled with
master at orchestrating feints, distracting the loss of the Ravenwing flagship the
manoeuvres and employing traps and Implacable justice during the fighting
ploys in his relentless pursuit of the foe. around the Idolatros System, these events
have instilled a grim anger in Grand
Sammael can master his own desire Master Sammael that has seen him strike
to fight the enemy up close when he with fresh fury against his foes.
2?
SUCCESSOR CHAPTERS
The Dark Angels have a strong bond organisation, including equivalents to the — in some cases perhaps even more
with the vast majority of their successor Deathwing and Ravenwing. The Angels of so — as do the Dark Angels themselves,
Chapters, borne out of their shared guilt Vengeance call theirs the Dreadwing and Many have known the honour of being
and mission. Even after the dissolution of Raptorwing respectively. The Angels of led to battle by the Lion in person, an
the Legion, the successors met regularly Redemption’s lst and 2nd Companies are occasion typically commemorated upon
in clandestine fashion, sharing battlefield known as the Redwings. The Inner Circle the designs of grand banners or stained
intelligence and maintaining ancient of the Guardians of the Covenant is armaglass shrines. Less well known is
traditions. This has extended to all called the Secret Order; for the Angels of that he has also sat in closed counsel with
their successor Chapters founded since. Absolution, it is the Hidden Brotherhood. some of these Chapters’ Inner Circles,
Most of the Dark Angels’ successors The Dark Angels’ successors venerate though what was discussed or imparted
follow their parent Chapter’s distinctive their returned Primarch as fervently remains known only to them.
28
ANGELS OF DEFIANCE GUARDIANS OF THE
He who endures, conquers. COVENANT
So spoke Lion El'lonson. The It is not known from what
Primarch‘s legendary tenacity Founding the warrior-monks of
and his Legion's ability to bear the Guardians of the Covenant
great suffering to achieve victory came, only that they too are
is embodied in the new Primaris Unforgiven. Their adopted home
Chapter, the Angels of Defiance. world, Mortikah VII, lies near to
Founded in the Imperium’s the western rim of the lmperium.
darkest hour, they have become Their banners, armour and
a beacon of hope beneath the vehicles are covered in spidery,
pall of despair, earning many hand-written text extracted from
commendations during the the pages of tomes held sacred
lndomitus Crusade. by the Space Marines.
30
Knowing their part in the plan, swiftness, driving Fealty point first watching himself fight from afar. Only
Koharial and his surviving through the Screamer-Killer‘s eye. the Lion's duel appeared real and
squad-mates dropped into their El’lonson gave his blade a twist and clear to him, lit by the whirling mists
pre-designated spot in the line and a wrench, ripping it free. His victim like some scene from myth.
added their fire to the barrage. The toppled backwards and crashed down
Infiltrator felt vengeful satisfaction with ichor jetting from its ruined face. With shocking suddenness, the
as swathes of warrior organisms were Primarch hacked off his foe's sword
reduced to a gory mist as though they Another of the Screamer-Killers arm and the battle leapt back into
had run headlong into an industrial ploughed into the midst of the Inner focus for Koharial. The Hive Tyrant
thresher. So sudden and cataclysmic Circle Companions. Its sweeping shrieked and coiled its lash whip 1”
was the reversal of fortunes that the blade-limbs caught one warrior and around El'Ionson's neck. Koharial
xenos swarm recoiled like a wounded hurled him through a wall. A vomited cried out in horror at the sight of the
beast on the verge of flight. blast of bio-plasma incinerated Primarch’s blood mingling with the
another. Yet the battle—brothers' rain that sluiced down his ornate
Then came pounding footfalls, sacrifices allowed their fellows to chest plate, yet the Lion seemed not
and monstrous roars, and the encircle the beast and take their to notice. Instead he smashed his
three Screamer-Killers weathered blades to it. shield into the Hive Tyrant's chest,
the fusillade as they hit the Dark shattering chitin, pulping organs,
Angels' lines like living battering causing the monster to reel. Spinning
rams. Behind them came the Hive Fealty, the Lion sliced the blade
Tyrant, its insidious presence visibly through the lash whip, cutting it in
steadying the swarm even as its two like a snapped tendon before
grotesque bio-weapons spat barbed bringing the blade back and lopping
shards into the Space Marines lines. the Hive Tyrant's head off.
The lesser Tyranids redoubled
their onslaught to push through the Bellowing, the third Screamer-Killer The monstrous alien stayed standing
firestorm and hurl themselves into rushed the Lion, seeking to enfold for several heartbeats, ichor jetting
close-quarters combat. him in a lethal embrace. The Primarch from the stump of its neck. Then it
stepped back, deftly parrying with his crumpled, just so much butchered
In answer, as though materialising blade and blocking with his shield, meat in the rain. The effect of its
from the shadows, came the drawing the monster into the crossfire death upon the mauled Tyranids was
Lion. Fealty glowed like a beacon of his warriors and their armoured electric and immediate. The impetus
amidst the gloom. The Emperor's support. The resultant barrage of their onslaught faltered. Creatures
Shield thrummed with power. A annihilated the Carnifex, the Lion screeched and howled, snapping
band of Inner Circle Companions leaping over the glowing ruin of its at their fellows or rising into the air
advanced in an honour guard at the carcass to lunge toward his true prey. with panicked flurries of wingbeats.
Primarch's side. Koharial’s spirits soared as the Lion
Now. for several seconds, Brother turned back to his warriors and raised
The very sight of him, even veiled by Koharial truly did forget to fire his Fealty high.
driving rain and phosphorescent mist, bolt carbine as he watched the Lion
was enough to make Koharial's twin and the Hive Tyrant duel. Blade and ‘Into them, my sons!’ roared the
hearts pound. He almost forgot to shield met slashing bonesword and Primarch. 'Drive back this monstrous
keep firing as he witnessed the Lion coiling lash whip again and again. swarm! For the Emperor!’
charging the brood of Carnifexes with Even as the battle raged around
Fealty swinging. The Primarch caught the knight and his monstrous foe, With that the Primarch turned and,
the blow of a titanic talon against it seemed to Koharial as though bloodied but unbowed, plunged
the Emperor's Shield. The Screamer- it faded, as if lost beneath the into the wavering Tyranids. Chanting
Killer that had struck him reeled back shadowed boughs of some ghostly litanies of loyalty and hatred.
as the converted force-pulse burst primordial forest. The screams of the Dark Angels followed their
from the shield in an expanding shock beasts and the boom of gunfire gene-sire into the fray and Koharial
wave of rainwater and tattered mist. sounded hollow in the Infiltrator’s was amongst them, bolt carbine
Before the huge alien could rally, the ears. His own body felt momentarily blazing as the Lion led him and his
Lion was inside its guard with fluid distant, as though he were a stranger battle-brothers onward to victory.
31
fihowcase
COLOURS OF THE UNFORGIVEN
THE DARK ANGELS AND THEIR SUCCESSORS ARE AMONGST THE MOST
SOMBRE AND KNIGHTLY SPACE MARINE CHAPTERS IN ASPECT. WHILE
GIVING THE APPEARANCE OF UPHOLDING THE CODEX ASTARTES, THEY
ALSO USE THEIR OWN OBSCURE SYSTEMS OF ADDITIONAL MARKINGS
AND INSCRIPTIONS. SPECIALIST FORMATIONS SUCH AS THE DEATHWING
OR RAVENWING FURTHER EMPLOY THEIR OWN HERALDIC SCHEMES,
WHILE — BETWEEN FLOWING ROBES AND ORNATE DECORATION — MANY
UNFORGIVEN APPEAR AS ORNATE AS THEY ARE VISUALLY MENACING.
A mighty host of the Dark Angels,
led to battle by Supreme Grand Battlefield Role and Squad Number
an
Master Azrael and the dread lnterrogator—
6
The battlefield role is shown bg the icon on
Chaplain Asmodai, meet the heretical the right pauldron. The squad number is borne
Black Legion at furious close quarters. Bolt upon the right shoulder, over the icon for
rounds and plasma blasts cut through the battlefield role. Battleline Veteran Close Support Fire Support
smoke-wreathed air in the ruined shrine of
Saint Tharlian. Chanted oaths, hate-filled
curses and the bellow of powerful engines
mingle with the thunder of gunfire as the
fighting intensifies. Yet no matter the
malevolence of their foes, the Sons ofthe
Lion will not relent until victorg is theirs.
Company Markings
In the Dark Angels, the brothers
of the Battle and Reserve
Companies wear their compang
markings upon their left knee.
Dark Angels Intercessor Sergeant Dark Angels Hellblaster Dark Angels Hellblaster Sergeant Supreme Grand Master Azrael
Deathwing Terminators
As the Ravenwing bear down upon
them, sections of the anti-gravitic
T’au fortifications take to the air. The
aliens’ hopes of a safe vantage point to fire
down from are dashed, however, as with a
scream ofthrusters a Nephilim Jetfighter
streaks in to strafe the hovering platform
and its occupants alike.
a (7 w}
‘l 'WT
o afim
,'~&§ {‘1sz
'* fa»:
Deathwing Knights
Ravenwing Outrider
\
‘,{/Wfi /
I.“~
ll
w‘E?A1s
[I
fly!
After answering an astropathic
distress call from the refinery
temples of Ghastanbael, a strike force of
the Guardians of the Covenant find
themselves mired in horror. The feculent
hosts ofthe Death Guard have claimed this
world and are alreadg hard at work
transforming its petrochemical
infrastructure into a rancid, planetwide
disease factorg, Undaunted, the Sons of
the Lion set about purgingthis revolting
infestation.
MASTER ZACHARIAL
[1 MODEL] 'lhe lntercessor Squad can be split
I This model is equipped with: into two separate units using the
boltstorm gauntlet; power fist; Patrol Squads rule. 'lhis gives you
relic chainsword. two BATTLELINE units, making for
a greater degree of flexibility when
it comes to securing objectives.
As far as characters go, few are However, keeping your lntercessors
as durable as a Captain in Gravis as a single unit does increase the
armour. Master Zacharial is able to effectiveness of Stratagems such
cut his way through large swathes as Relic Munitions, making such
of the foe, but must be protected a decision far from automatic. To
from the enemy’s more powerful guide your decision, be sure to take
guns. As such, be sure to use a look at your opponent’s army
intervening scenery to keep him before the battle begins to judge
hidden from such firepower until whether you need to focus more on
the time comes to pile him into his objectives or dealing damage.
chosen target.
BLADEGUARD VETERAN
SUUAD [3 MODELS]
I livery model is equipped with:
heavy boll pistol; master eralled
lNlWCI‘ \Vt'llllt)”.
Yo u Will N e e d
To make the most of
this painting guide, we
recommend you use a
Citadel brush and the
Citadel Colour paints
shown below. We also
recommend using multiple
thin coats where needed to
achieve good coverage.
CALIBAN GREEN
WARPSTONE GLOW
WRAITHBUNE
HBSLHflVLS mzARMDUR
.Apply several coats of Caliban Green thinned with water overthe armourto get a smooth finish.
' ASTRUGRAMTE DEBRIS Shade the armourwith Nuln Oil, focusing on the recesses and the darker areas. “Apply a careful
highlight ofthinned Warpstone Glow. Take yourtime, usingthe edge of your brush for best effect.
To Ti
Befgre)Emfollowany Bone Armour, Chest Emblems, Parchments and Other Details
other steps, we suggest .
priming your models with
Wraithbone 2 SeraphimSepia kit 3 Wraithbone
an even coat of Chaos
Black Spray paint, or
Wraithbone Spray paint
for those in bone armour.
You can use several thin
coats of Caliban Green
or Wraithbone Base
paint instead.
Apply several thinned coats ofWraithbone, making sure to let each dry fully before moving on to
the next. .While applying Seraphim Sepia, load the brush and use one fluid motion to achieve a
smooth finish. a Carefully highlight the raised edges with thinned Wraithbone.
Metals, Red Weapon Casings and Helmet Lenses
L.» ‘
r
if:
s
.Apply thinned Leadbelcherto all metal areas, being careful not to catch anythingthat will not be metal. a Use several thinned coats of
Mephiston Red to pick out the helmet lenses, weapon casings and other red areasflApply Nuln Dil over all those metal and red areas on
your models. Use thinned Evil Sunz Scarlet to apply a careful edge highlight to the red areas on the model to provide definition. Forthe
metal areas, use Leadbelcherforthis edge highlight.
1 Wraithbone 2 Frostheart
»
.fi
;‘ tummy
Carefully apply thinned Wraithbone to the plasma .Apply thinned RetributorArmourto all gold areas, being careful not to obscure
areas.” Focus the Frostheart towards the recesses. any detail by applying it too thickly.“ Once the basecoat is dry apply Seraphim
Once it has fully dried, use thinned Wraithbone to SepiaaThin your Leadbelcher before applyingthis highlight; take yourtime
highlight the top raised edges. applying the highlight to the very edges ofthe gold details.
Cloaks
P
Basecoat the inside ofthe cloak with Wraithbone and the outside with Mephiston Red, using
several thin coatsflApply Seraphim Sepia to both sides. Try not to let it pool in the recesses.
a Highlight the inside with thinned Wraithbone and the outside with thinned Evil Sunz Scarlet.
Basing
Apply a neat layer of Astrogranite Debris, being careful near the edges. a Once the layer of
Astrogranite Debris is completely dry, apply a shade ofNuln Dil.- Drybrush the base gently with
Wraithbone then apply multiple thin coats ofAbaddon Black to the base edge to finish.
COMBAT PATROL
The datasheets required to use the Vengeful Brethren Your CAPTAIN model has the Determined Combatant
can be found on the following pages, and are designed Enhancement. You can replace this with the
exclusively for Combat Patrol games. A unit’s datasheet Wages of Retribution.
will list all of the abilities it has. This will include a Faction
ability — Oath of Moment — that is referenced on each unit’s
DEFAULT ENHANCEMENT
datasheet and is described below.
OPTIONAL ENHANCEMENT
WAGES OF RETRIBUTION
The battle—brothers of the Unforgiven Chapters may
not always know why a particular foe has been
marked above all others for destruction or capture,
for their superiors make a habit of secrecy. Yet it is
enough to know they have done their duty, for in their
Primarch’s own words, duty is its own reward.
You will use the Hunters of Heretics secondary objective. You can use the following Stratagems:
You can replace this with the Take the Stronghold.
HUNTERS OF HERETICS So stubborn and stoic are the Dark Angels that even death is
not enough to stay their wrath.
Not only does cutting down theirfoes’greatest
champions do honour to the Emperor and the WHEN: Fight phase,just after an enemy unit has selected
and cement the Dark Angels’ victory. TARGET: One ADEPTus ASTARTES unit from your army that
was selected as the target ofone or more ofthe attacking
I Each time an ADEPTUS ASTARTES unit from your unit’s attacks.
army destroys an enemy CHARACTER model, you EFFECT: Until the end ofthe phase, each time a model in
score 5VP. your unit is destroyed, ifthat model has not fought this
I At the end of the battle, if all enemy CHARACTER phase, roll one DB. adding 1 to the result ifthat model has
models are destroyed, you score 5VP. the BLADEGUARD VETERAN SDUAD keyword: on a 4+, do not
remove it from play. The destroyed model can light after
the attacking unit has finished making attacks, and is then
removed from play.
MARCH OF VENGEANCE
THE VENGEFUL BRETHREN - STRATEGIC PLOY STRATAGEM
RELIC MUNITIONS
TAKE THE STRONGHOLD
THE VENGEFUL BRETHREN — BATTLE TACTIC STRATAGEM
The enemies ofthe Emperor must be dug out ofevery
Drawn from the deep vaults of the Rack, these ancient and
bolthole and tainted strongpoint, driven from their
invaluable rounds afammunitian contain destabilised
heretical fastnesses and subjected to the merciless
plasmic cores and are reservedfor cutting down the
judgement of the Unforgiven.
Before the battle, at the start of the Deploy Armies WHEN: Your Shooting phase.
step, your opponent must select one objective TARGET: One ADEPTUS ASTARTEs unit from your army that
marker that is not in their deployment zone. has not been selected to shoot this phase.
At the end of your turn, you score SVP if you equipped by models in your unit [excluding plasma
control that selected objective marker. incinerators] have the [LETHAL HITS] ability.
ABILITIES
Boltstorm gauntlet [PISTOL] 12" 3 2+ 4 -1 1 FACTIUN: Oath of Moment
45% MELEE WEAPONS RANGE A WS S AP D Refuse to Yield: Eachtime an attack is allocated to this model,
halve the Damage characteristic ofthat attack.
Powerfist Melee 5 2+ 8 -2 2 .................................................................................................................. .
PATROL SDUADS
X‘ MELEE WEAPONS RANGE
CI b t M | At the start ofthe Declare Battle Formations step this unit can
......9§§EPT..§._.YVE?EQQ,...,..,.l., eee be splitinto two units,each containingfive models.
\ KEYWORDS.INFANTRY,BATTLELINE,IMPERIUM,TAcTIcus,INTEREESSDRSoUAn é ADEPTUSASTARTES,DARKANGELS
FACTIDN KEYWORDS:
54
Combat Patrol Datasheet
. Before selecting targetsfor this weapon, select one of its profiles to make attacks with
FACTIUN KEYWORDS:
\ KEYWORDS: INFANTRY, IMPERIUM. TACTICUS, HELLBLASTER SOUAn
ADEPTUS ASTARTES, DARK ANGELS
ABILITIES
5C MELEE WEAPONS RANGE A WS S AP D Bladeguard: At the start ofthe Fight phase, you can select
one ofthe following abilities to apply to models in this unit
Master-crafted powerweapon Melee 4 3+ 5 -2
until the end ofthe phase:
FACTION KEYWORDS:
\ KEYWORDS: INFANTRY, IMPERIUM,TACTICUS, BLADEGUARD VETERAN SOUAo
AoeeTus ASTARTES, DARK ANGELS
55
illoms of the
Bark Engels
‘Whal is il 10 be a Dark Angel? It is‘ [0 be one ol lhe
Firsl Legion, (he honoured, [he ’~'.()nSOlll1Cl,l()li. II is
10 never yield [0 lhe will ()l herelirs, II is to know lhal
a momenl ol laxily spawns a lilelime Ol heresy, Willi
every breath we who follow in [he loolsleps 0| llle
Lion remember. We will never lorgel, never lorgivef
These include Detachment rules that Space Marines and Dark Angels armies can use, along with
instructions on how to field ADEPTUS ASTARTES units drawn from the Dark Angels’ elite Deathwing and
Ravenwing companies. This section also includes datasheets for Dark Angels units; you can find out
more about how to use datasheets on pages 3?-38 of the Core Rules.
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On the following pages you will find several Dark Angels Detachments you can select from, as described in
the Core Rules (see the Select Detachment Rules step, page 56). If you are playing a Crusade battle, see the
equivalent step in the Mustering a Crusade Army section of the main Crusade rules. Each Detachment is a
themed fighting force that focuses on one particular combat style employed by the Dark Angels — the rules
they include are as follows:
DETACHMENT RULE If you are playing a Crusade battle, you can instead
The Detachment rule listed here will apply use the Renowned Heroes Requisition to give your
to either your whole army or to particular units Characters Enhancements, as described in the main
within it. If any additional restrictions or benefits Crusade rules.
apply to a Detachment, they will be listed here. This
can include units your army either must include or ST RATAG E M S
cannot include, as well as additional keywords some Your chosen Detachment gives you access
of your units may gain. to the Stratagems listed here in addition to the Core
Stratagems listed in the Core Rules. During the
ENHANCEMENTS battle, you can spend Command points (CF) to use
When mustering your army, your chosen these Stratagems. You can find out more about how
Detachment enables you to upgrade Characters to use Stratagems on pages 41—42 of the Core Rules.
using the Enhancements listed here, as described in
the Core Rules (see the Select Units step, page 56).
ARMY RULES
OATH 0F MOMENT
In battle, Space Marines swear mighty oaths to destroy the
enemies of the Emperor and uphold the honour of their Chapter,
and such vows are sacrosanct.
THE UNFDRGIVEN
Nonefight with more grim determination than the sons ofthe
Lion, and their specialised companies — known as the Deathwing
and the Ravenwing in the case of the Dark Angels — are the bane
of their terrified foes.
The Ravenwing
The following ADEPTus ASTARTES units gain the RAVENWING
keyword if they are drawn from the Dark Angels Chapter:
I MOUNTED units
I VEHICLE units that can FLY
The Deathwing
The following ADEPTUS AsrARTEs units gain the DEATHWING
keyword if they are drawn from the Dark Angels Chapter:
I TERMINATOR units
I BLADEGUARD ANCIENT, BLADEGUARD VETERAN SDUAD,
STERNGUARD VETERAN SOUAD and VANGUARD VETERAN
SDUAD WITH JUMP PACKS units
I LAND RAIDER, LAND RAIDER CRUSADER, LAND RAIDER
REDEEMER, REPULSOR and REPULSOR EXECUTIONER units
I DREADNOUGHT units
/
l
TASKFOR
ENHANCEMENTS (ED
GRIM RESOLVE SHROUD 0F HEROES
The Dark Angels are renownedfor their Formedfrom the death shrouds of some of the Chapter’s
unshakeable resolve, enduring tenacity greatest warriors, this robe inspires its wearer with the
and strict discipline in battle. Yhey are might and selflessness of those who came before.
tactically astute, able to prosecute their
wars on any front. On the oflence, they ADEPTUS ASTARTEs model only. The first time the bearer
strike with all the martialpride ofthe is destroyed, roll one D6 at the end of the phase.
Lion, while in defence they are stalwart, On a 2+, set the bearer back up on the battlefield as
determined to accomplish their mission no close as possible to where it was destroyed and not
matter the cost. within Engagement Range of any enemy units, with 3
wounds remaining (if the bearer was Battle-shocked
While an ADEPTUS ASTARTES unit from when it was destroyed, it is instead returned with its
your army is Battle-shocked, change full wounds remaining).
the Objective Control characteristic of
models in that unit to 1, instead of 0. STUBBORN TENACITY
Even for a Chapter asfamously stubborn as the Dark
Angels, this warrior is known for their intractable nature.
RESTRICTIONS ( I )
ADEPTUS ASTARTES model only. While the bearer is
Your army can include DARK ANGELS leading a unit, each time a model in that unit makes
units, but it cannot include any an attack, add 1 to the Hit roll if that unit is below
ADEPTUS ASTARTES units drawn from any its Starting Strength, and add 1 to the Wound roll
other Chapter. as well if that unit is Battle-shocked and below its
Starting Strength.
PENNANT 0F REMEMBRANCE
This hallowed banner records the names and deeds
of legendary members of the Deathwing, staking still
firmer resolve in those who fight beneath it.
$3
The Darl’tAngels march to war with sombre determination. Merciless, relentless, driven by duty
and resolve, they systematically slaughter their enemies until nothing remains but corpses
and blazing wreckage. Though divided by circles ofsecrecy, still the Dark Angels deploy most
commonly in strike forces that mingle assets from their Battle or Reserve Companies with fighting
vehicles from the Chapter Armoury and specialised warriors of the Ravenwing, Deathwing or
both. Wreathed in incense, heralded by the snarl of engines and vex-amplified chanting, these
Unforgiven Task Forces wed the versatility of the Adeptus Astartes with the indomitable will of the
Lion’s sons to form armies whose might is even greaterthan the sum of their parts.
The belligerence of the Adeptus Astartes combined There is no escaping the wrath of the Unforgiven
with their transhuman physiology makes them when they bring their disciplinedfirepower to bear.
unyielding foes to face.
WHEN: Your Shooting phase.
WHEN: Your opponent’s Shooting phase orthe
TARGET: One ADEFTUS ASTARTES unit from your army
Fight phase, just after an enemy unit has selected
that has not been selected to shootthis phase.
its targets.
EFFECT: Until the end ofthe phase, ranged weapons
TARGET: One ADEPTUS ASTARTES unit from your army
equipped by models in your unit have the [ASSAULT],
that was selected as the target ofone or more ofthe
[HEAVY] and [IGNORES COVER] abilities.
attacking unit’s attacks.
Even the Dark Angels must give ground occasionally, .F" One ADEPTUS ASTARTES unit from your army
but their stubborn determination ensures they never within Engagement Range ofthat enemy unit.
do so for long, or without a fight. T? "1 : Until the end ofthe turn, each time an attack
targets your unit, subtract 1 from the Wound roll.
WHEN: Your Movement phase, just after an
ADEPTUS ASTARTES unit from your army Falls Back.
DEATHWING ASSAULT
Employing shock assault doctrines requiring ancient
technology and immense tactical skill, the Deathwing
are masters of catching their foes wholly unawares.
RULES UETACHMENiS
When the wrath ofthe Inner Circle is unleashed en masse worlds shake, armies die and heretic
fortifications topple in flaming ruin. Sometimes the elite of the Unforgiven fight alone as a wedge
of skilled veteran battle-brothers who strike suddenly from blazing teleport flares or ride to war
aboard thundering armoured transports. At other times the Inner Circle deploy alongside their less
elevated battle-brothers, forming the unstoppable speartip of a combined-arms assault. Whatever
the case, such forces are not committed lightly — they always have a vital strategic goal, be it the
devastation ofan enemy position, the acquisition of key intelligence, or the capture ofone whom
the Unforgiven have long hunted across the stars.
The belligerence of the Adeptus Astartes combined The Deathwing employ ancient and incredibly
with their transhuman physiology makes them powerful teleportariums, some older than the Great
unyielding foes to face. Crusade, to strike at theirfoes with unparalleled
safety and accuracy.
: WHEN:Youropponent’s
Shooting
phase
orthe
Fight phase,just after an enemy unit has selected WHEN: Your Movement phase.
its targets.
TARGET: One DEATHWING unit from your army that is
TARGET: One ADEPTUS ASTARTES unit from your army arriving using the Deep Strike ability this phase.
that was selected as the target of one or more ofthe
EFFECT: Your unit can be set up anywhere on the
attacking unit‘s attacks.
battlefield that is more than 3" horizontally away
EFFECT: Until the end ofthe phase, each time from all enemy models.
an attack targets your unit, worsen the Armour
RESTRICTIONS: Until the end ofthe turn, your unit is
Penetration characteristic ofthat attack by 1.
not eligible to declare a charge.
army that has not been selected to fight this phase. WHEN: Your Charge phase.
EFFECT: Until the end ofthe phase, each time TARGET: One DEATHWING INFANTRY unit from your
army thatjust ended a Charge move.
a model in your unit makes an attack, re-roll a
Wound roll of 1. If your unit is within range ofyour EFFECT: Select one enemy unit within Engagement
Vawed objective marker, you can re-rall the Wound Range ofyour unit and roll one DB foreach model in
roll instead. your unit, adding 1 to the result ifthat enemy unit
is within range of yourVowed objective marker: for
each 4+, that enemy unit suffers 1 mortal wound [to
DUTY UNTO DEATH
a maximum of 3 mortal wounds).
INNER CIRCLE TASK FORCE — STRATEGIC PLDY STRATAGEM
fought this phase, roll one OE, adding 1 if your unit army that was selected as the target of one or more
4+, do not remove the destroyed model from play; it . ,.: Until the end ofthe phase, each time an
can fight after the attacking unit has finished making attack targets your unit, ifthe Strength characteristic
its attacks, and is then removed from play. ofthat attackIs greaterthan your unit’5 Toughness
characteristic, subtract 1 from the Wound roll.
COMPANY OF HUNTERS
DETACHMENTRU E 6 ENHANCEMENTS (ii-D
MASTERS OF MANOEUVRE MASTER-CRAFTED WEAPON
'Ihe Ravenwing are fearsome and daring Those who command the Ravenwing on their hunts
hunters, relentless in pursuit and furious are often honoured with a masterwork blade, mace or
on the assault. When they lead the other deadly close-quarters weapon. Such implements
Dark Angels to war they inspire their are fashioned by the chapters artificers and weighted
battle—brothers with their strategic and perfectly to be wielded from the saddle of a speeding
tactical mastery of high—speed warfare, armoured steed.
knightly bike—mounted venators leading
every charge and rapidly outmanoeuvring RAVENWING model only. Melee weapons equipped by
the foe. the bearer have the [PRECISION] ability.
RECON HUNTER
This commander is an expert scout as well as hunter,
and takes advantage of these skills to seize the most
advantageous position before battle begins.
RULESEDETACHMENTS
Engin roar and turbines howl as the swift hunting formations ofthe Unforgiven run their prey
A to ground. Outfitted with swift attack vehicles from rugged assault bikes and ATVs to anti-grav
skimmers and armoured transports. these formations boast a potent combination of speed,
firepower and resilience. Flanking strikes; encircling manoeuvres; line-breaking assaults;
hit-and-run raids; the Ravenwing and their equivalent formations amongst the Unforgiven have
mastered them all. Yet it is on the hunt where they truly excel. Guns blazing, expert riders weaving
through incoming fire and the most challenging terrain, they rapidly eliminate every obstacle and
foe in their path before overtaking their quarry and snaring them in an adamantine noose.
Using augur beacons, servo-skulls and the like, The Ravenwing employ shock tactics andfocussed
the Ravenwing mark locations they have passed firepower to tear bloody paths through the enemy
through and cleansed offoes, laying a trial their ranks, shattering resistance and clearing the way to
fellows can I! w n the hunt. their true quarry.
TARGET: One RAVENWING MOUNTED unit from your TARGET: One RAVENWING unit from your army that
army that is within range ofan objective marker hasjust shot.
you control.
EFFECT: Select one enemy unit that was hit by
EFFECT: That objective marker remains under your one or more ofthose attacks. That unit must take
control, even if you have no models within range of a Battle-shocktest. When doing so, ifone or more
it, until your opponent controls it at the start or end RAVENWING units from your army are within 6" ofthat
ofany turn.
ARMOUR OF CONTEMPT
COMPANY OF HUNTERS — BATTLE TACTIE STRATAGEM
The belligerence of the Adeptus Astartes combined Even when travelling at breakneck pace, the
with their transhuman physiology makes them \ Ravenwing control their vehicles with consummate
unyielding foes to face. skill and are able tojink and dodge around incoming
enemy fire.
WHEN: Your opponent’s Shooting phase orthe
Fight phase,just after an enemy unit has selected . Your opponent’s Shooting phase, just after an
its targets. enemy unit has selected its targets.
TARGET: One ADEPTUS ASTARTES unit from your army 5: One RAVENWING unit from your army that
that was selected as the target ofone or more ofthe was selected as the target of one or more ofthe
attacking unit’s attacks. attacking unit’s attacks.
EFFECT: Until the end ofthe phase, each time ‘5: Until the end ofthe phase, each time an
an attack targets your unit, worsen the Armour attacktargets your unit, subtract 1 from the Hit roll.
Penetration characteristic ofthat attack by 1.
TALON STRIKE
COMPANY OF HUNTERS —- BATTLE TACTIC STRATAGEM
WHEN: Your Shooting phase orthe Fight phase. End of youropponent’s Fight phase.
TARGET: One RAVENWING Mouureo unit from your Tm? :T: One RAVENWING unit from your army that
army that has not been selected to shoot or fight is not within Engagement Range ofone or more
this phase. enemy units.
EFFECT: Until the end ofthe phase, each time a . T: Remove your unit from the battlefield and
model in your unit makes an attack that targets an place it into Strategic Reserves.
INFANTRY CHARACTER or MOUNTED CHARACTER unit,
add 1 to the Wound roll.
Batasheets
‘By sanctified bolt shell and purifying plasma blast do
we chastise the unclean. By keen—edged blade do we
strike the heads from heretics and flense away the sins
of the traitor and the liar alike. Yet it is our unyielding
spirit that is our greatest weapon, and the one that our
enemies soon come to fear the most.’
5? MELEE WEAPONS RANGE A WS 5 AP D Primarch ofthe First Legion: In your Command phase, select
D Fealty — strike [LETHAL HITS] Melee 3 2+ 12 -4 4 one Primarch ofthe First Legion ability [see left]. Until the
start of your next Command phase, this model has that ability.
D Fealty — sweep [susmusa HITS 1] Melee 16 2+ 6 -3 1
The Emperor's Shield: Each time a melee attack is allocated to
this model, on an unmodified savingthrow of 6, the attacking
PRIMARCH OF THE FIRST LEGION
unit suffers 1 mortal wound after it has finished making
All Secrets Revealed: Once perturn, when your opponent targets a unit from their army with a Stratagem its attacks.
but before that Stratagem's eFFects are resolved, ifthat unit is within 12" ofthis model, you gain 1CP
Dark Angels Bodyguard: While this model is within 3" of one
and that enemy unit must take a Battle-shock test. lfthat test is failed, in addition to that unit being
or more friendly ADEPTUS ASTARTES INFANTRY units, this
Battle-shocked, that Stratagem’s effects are not resolved [that Stratagem still counts as having been
model has the Lone Operative ability.
used this hase]
Martial Exemplar [Aura]: While a friendly ADEPTUSASTARTES unit IS Within 6 ofthis model , each time a
model in that unit makes a melee attack, add 1 to the Hit roll. UNIT COMPOSITION
No Hiding from the Watchers [Aura]: While a friendly ADEFTUS ASTARTES unit is within S" ofthis model, - 1 Lion EI'Jonson — EPIc HERD
models in that unit have the Feel No Pain 4+ ability against mortal wounds.
This model is equipped with: Arma Luminis; Fealty.
SUPREME COMMANDER
D Before selecting targets for this weapon, select one of its profiles to make attacks with.
Ifa CHARACTER unit from your armg with the Leader abilitg can be attached to a
STERNGUARD VETERAN SDUAD, it can be attached to this unit instead. UNIT COMPOSITION
- Before selecting targets far this weapon, select one of its profiles to make attacks with,
FACTIDN KEYWORDS:
\ KEYWORDS:INFANTRY,IMPERIUM,DEATHWING,TACTICUS,INNERCIRCLECOMPANIDNS ADEPTUSASTARTES,DARKANGELS
69
Supreme Grand MasterAzrael is a beacon of inspiration
to those who follow him, and is paid enormous respect
for his ability as a strategist. A masterful commander,
he quickly grasps changing battlefield realities and
orchestrates his forces to maximum advantage. In the
fray, Azrael decapitates foes with every strike of the Sword
of Secrets.
This model can be attached tothe following units: ASSAULT INTERCESSDR SOUAD, BLADEGUARD VETERAN this model is on the battlefield, gou gain 1CP.
SOUAD, HELLBLASTER SOUAD, INFERNUS SDUAD, INNER CIRCLE COMPANIONS, INTERcEssoR SDUAD.
STERNGUARD VETERAN SouAD, TACTICAL SUUAD
WARGEAR ABILITIES
KEYWORDS: INFANTRY, CHARACTER, EPII: HERo, GRENADES, IMPERIUM, DEATHWING, FACTIUN KEYWORDS:
\ TACTICUS, CHAPTER MASTER, AZRAEL ADEPTUS ASTARTES, DARK ANGELS
UNIT COMPOSITION
- Before selecting targets forthis weapon, select one of its profiles to make attacks with
KEYWORDS: INFANTRY, CHARACTER, EPIC HERD, GRENAoEs, IMPERIUM, DEATmes, FACTIDN KEYWORDS:
\ CHAPLAIN, TACTIcus,ASMooAI AoEPTus ASTARTES, DARK ANGELS
?0
: Grand Master Belial is a warrior born 7 a killer whose
skill in battle has always stood out, even amongst
his posthuman brethren, For all his ability he is a
staunch perfectionist, chastising himselffor every
perceived weakness In battle he wields the Sword of
Silence, an obsidian Chapter relic that seems to swallow
nearby sound,
ABILITIES
LEADER Critical Hit is scored, that attack has the [PRECISION] abilitg.
UNIT COMPOSITION
KEYWORDS: INFANTRY, CHARACTER, EPIC HERO, IMPERIUM, TERMINATOR, DEATHWING, FACTIDN KEYWORDS:
CAPTAIN, BELIAL AOEPTUS ASTARTES, DARK ANGELS
the Fallen,
ABILITIES
MInd WIpe — focused WItchfIre [ANTI-CHARACTER4+. 12 1 2+ 6 2 D6 Psychlc Hood: While this model Is leadlng a unIt, models
5% MELEE WEAPONS Engulfing Fear [Psgchic]: In your Shooting phase, gou can
select one enemy unit within 18" ofthis model.That enemg
Traitor’s Bane [ANTI-CHADS 2+, PSYCHIC]
unit must take a Battle-shocktest.
LEADER
WARGEAR ABILITIES
This model can be attached to the following units: ASSAULT INTERCESSDR SOUAD, BLADEGUARD VETERAN
Book of Salvation: While this model is leading a unit, add
SOUAo, HELLBLASTER SOUAn, INFERNUS SOUAo, INNER CIRCLE COMPANIONs, INTERCESSOR SOUAo,
1 to the Attacks characteristic of melee weapons equipped
STERNGUARD VETERAN SOUAO, TACTIcAL SOUAD
bg models in that unit. When this model is destroyed, each
friendlg ADEPTus ASTARTEs unit within 6" ofthis model must
UNIT COMPOSITION take a Battle-shocktest.
This model is equipped with: the Deliverer; Mind Wipe; Traitor’s Bane; Book of Salvation.
D Before selecting targetsfor this weapon, select one of its profiles to make attacks with,
?1
» Sommoel, Grand Master of the Ravenwing, rides to
war on the jetbike Corvex, o relic from the Dark Age of
Technologgi He swoops into the frog, storm bolters and
5 3+ 7 6+ plasma cannon blazing, before moving in for the kill with
,~_‘\, ' the Raven Sword, a precious relic weapon with a razor
ram 713 a ~
O- RANGED WEAPONS RANGE A ABILITIES
Bolt pistol-{HeisroLl 12" 1 2+
CURE: Leader
Master-crafted plasma cannon [BLAST]
FACTION: Oath of Moment
UNIT COMPOSITION
ABILITIES
LEADER model has not fought this phase, roll one D6. [in a 4+, do not
remove it from plea; that destroged model can fight after the
This model can be attached to the following units: ASSAULT INTERCESSDR SOUAD, BLADEGUARD VETERAN attacking unit has finished making its attacks, and is then
SDUAD, INFERNUS SOUAo, INNER CIRCLE CDMPANIONS, INTERCESSDR SoUAD, STERNGUARD VETERAN removed from plagt
SDUAD, TACTICAL SQUAD
The Spiritshield Helm: This model has the Feel No Pain 3+
ability against Psgchic Attacks and mortal wounds.
UNIT COMPOSITION
P3
After deploying rapidly on to the battlefield via blazing
teleport strike or within the armoured hull of a mighty
transport, Deathwing Terminator Squads pour fire into
their enemies with storm bolters and devastating heavy
Heavy flamer [IGNORES COVER. TORRENT] 1 2" DB N/A 5 -1 1 Teleport Homer: Atthe start ofthe battle, you can set up one
D Plasma cannon — standard [Bust] 38" D3 3+ 7 -2 1 Teleport Homertoken forthis unit anywhere on the battlefield
that is not in your opponent’s deployment zone. If you do,
D Plasma cannon — supercharge {Bust IIAzARoous] 36" D3 3+ 8 -3 2
Storm bio-liter mm FIRE 2] ............. 2.
it}; .................,2............
3H4-
..........
4 ...........D.............1.......
once per battle, you can target this unit with the Rapid ingress
Stratagem for DCP, but when resolvingthat Stratagem, you
must set this unit up within 3" horizontally ofthat token and
5C MELEE WEAPONS RANGE A WS 5 AP D not within 9" horizontally Ofany enemy models. That token is
then removed.
Chainfist [ANTI-VEHICLE 3*] Melee 3 4+ 8 -2 2
Deathwing: Each time a model in this unit makes an
Powerfist
Powerweapon
MeIee 3
..........................................................................Melee...............
4
3+ """a
............
3.;..........52
-2 2
............1....... attack, you can ignore any or all modifiers to that attacks
Ballistic Skill or Weapon Skill characteristics and/orto the
Hit roll. In addition, each time a model in this unit makes
- For every 5 models in this unit, 1 Deathwing Terminator can replace its storm bolter with one of WARGEAR ABILITIES
the following:
° 1 assault cannon Watcher in the Dark: Once per battle, in any phase, this unit
can summon a Watcher in the Dark. When it does. until the
° 1 heavy Homer
end ofthe phase, models in this unit have the Feel No Pain 4+
0 1 plasma cannon
ability against mortal wounds.
° 1 storm bolter and 1 cyclone missile launcher [this model’s storm bolter cannot be replaced]
Designer's Note: Place a Watcherin the Dark token next to the
- This unit can be equipped with 1 Watcher in the Dark. unit, removing it when this ability has been used.
- 1 Deathwing Sergeant Ifa CHARACTER unit from your army with the Leader ability
- 4-9 Deathwing Terminators can be attached to a TERMINATOR SOUAD, it can be attached to
this unit instead.
The Deathwing Sergeant is equipped with: storm bolter; power weapon.
. Before selecting targetsfor this weapon, select one of its profiles to make attacks with.
P4
Deothwing Knights are the Chapters ultimate
death-dealers, their strikes breaking the enemy’s back
Powerweapon Melee 5 2+ 6 2 1 v .
I. Homer: At the start ofthe battle, you can set up one
Relic weapon [LETHAL HITS] Melee 6 2+ 7 -2 2 ’
Teleport Homertoken forthis unit anywhere on the battlefield
that is not in your opponent’s deployment zone. If you do,
WARGEAR OPTIONS once per battle, you can target this unit with the Rapid ingress
Stratagem for OCP, but when resolving that Stratagem, you
- The Knight Master‘s great weapon ofthe Unforgiven can be replaced with 1 relic weapon.
must set this unit up within 3“ horizontally ofthat token and
I All Deathwing Knights in this unit can each have their mace ofabsolution replaced with 1 not within 9" horizontally ofany enemy models. That token is
powerweapon.
then removed.
- This unit can be equipped with 1 Watcher in the Dark
Inner Circle: Each time an attack is allocated to a model in this
unit, subtract 1 from the Damage characteristic ofthat attack.
UNIT COMPOSITION
ATTACHED UNIT
Ifa CHARACTER unit from your army with the Leader ability
can be attached to a TERMINATOR SOUAD. it can be attached to
this unit instead.
75
Ravenwing Command Squads speed into battle at the
very head Of the hunt. With their champion ready to duel
for the honour of the Company, the Ancients banner
fluttering in the wind like a knight/y pennant, and the
Apothecary on hand to heal the most grievous injuries,
D Plasma talon — supercharge HAZARDOUS, RAPID FIRE 1] 18" 2 3+ 8 -3 2 Apothecary, in your Command phase, you can return 1
destroyed model [excluding CHARACTER and INVADER ATV
models] to this unit.
5C MELEE WEAPONS
Astartes Banner: While this unit contains a Ravenwing
Black Knight combat weapon
Ancient, add 1 to the Objective Control characteristic of
models in this unit.
UNIT COMPOSITION
- 1 Ravenwing Champion
- 1 RavenwingApothecary
- 1 RavenwingAncient
. Before selecting targetsfor this weapon, select one of its profiles to make attacks with.
P6
The Ravenwing Black Knights are the 2nd Company's
greatest warriors. They are elite fighters who style
themselves after the monster-hunting knights Ufa/d
Caliban. They speed towards the foe, swinging their
Plasma talon — supercharge 18" 2 3+ 8 _3 2 [ANTI-MONSTER 4+] and [ANTI-VEHICLE 4+1 abilities.
,..I,W5599953,3§?IP.FFFIEEI .....................................................................................................................................................
UNIT COMPOSITION
$6 MELEE WEAPONS RANGE A WS 5 AP D
- 1 Ravenwing Huntmaster
Black Knight combat weapon Melee 3 3+ 5 —2 1
- 2-5 Ravenwing Black Knights
ATTACHED UNIT
lfa CHARACTER unit from your arm; with the Leader abilitg
can be attached to an OUTRIDER Scum, It can be attached to
this unit instead
. Before selecting targets/or this weapon, select one of its profiles to make attacks with.
Q MELEE WEAPONS
Icon of Old Caliban [Aura]: While a friendly ADEPTUSASTARTES
Close combat weapon unit is within 6" ofthis model, models in that unit have the
Stealth ability and each time a ranged attacktargets that unit,
that unit has the Benefit of Cover against that attack.
WARGEAR OPTIONS
UNIT COMPOSITION
- 1 Ravenwing Darkshroud
FACTION KEYWORDS:
\ KEYWDRDS:VEHICLE, FLY, IMPERIUM, RAVENWING, DARKSHRDUD
ADEPTUS ASTARTES, DARKANGELS
ABILITIES
UNIT COMPOSITION
- Before selecting targetsforthis weapon, select one of its profiles to make attacks with.
FACTIDN KEYWORDS:
\ KEYWORDS: VEHICLE, FLY, IMPERIUM, RAVENWING, LAND SPEEDER VENGEANCE
ADEPTUS ASTARTES, DARK ANGELS
P8
The Dark Talon is a close-attack aircraft designed
to help the Ravenwing snatch up their most
» "f , . ‘ tenacious or troublesome prey. It is aided in this
20+" 8 3+ 11 » 6+ , ., ' ', " _ * ' role by armaments dating back to the DarkAge
' of Technology, such as the empirically charged
3 rift cannon and the sinisterstasis bomb, that
@ INVULNERAB . EI. I _L ' trammelsvictimsinazoneofslowedtime.
5? MELEE WEAPONS RANGE A W5 S AP D Stasis Bomb: Once perturn, one model from your army with
Armoured hull Melee 3 4+ 5 0 1 this ability can use it after it ends a Normal move. lfit does,
UNIT COMPOSITION
- 1 Ravenwing DarkTalon
FACTION KEYWORDS:
\ KEYWORDS:VEHICLE,AIRCRAFT,FLY,IMPERIUM,RAVENWING,DARKTALON
ADEPTUS ASTARTES, DARK ANGELS
Nephilim lascannons
Twin heavy bolter [susrAINEo HITS 1,TWIN-LINKED] Lightning-fast Manoeuvres: Each time a ranged attack
targets this model, subtract 1 from the Hit roll. lfthat attack
5% MELEE WEAPONS RANGE A WS 5 AP D was made bya modelthat can FLY, subtractl from the Wound
roll as well.
Armoured hull Melee 3 4+ 6 0 1 . ..................................... . ....................................................................
FACTIDN KEYWORDS:
\ KEYWORDS: VEHICLE, AIRCRAFT, FLY, IMPERIUM. RAVENWING, NEPHILIM JETFIGHTER
ADEPTUS ASTARTES, DARKANGELS
79
{Erusade Rules—
'Dark is the galaxy and late grows the hour. Shadows
gather around Mankind's flickering lights and with
smothering tendrils seek to snuff them out. Yet we
Unforgiven may yet shine brightest of all in this
gloaming age. So let umbra cloak that which must be
done, and vengeance that must be exacted, so that in
our final redemption we shine of a sudden so bright
that all the darkness is cast in tatters and ruin!’
AGENDAS
Dark Angels armies can attempt to achieve unique Agendas in
addition to those found in other publications. These represent
the faction’s unique goals and their particular methods of
waging war.
REOUISITIONS
Dark Angels armies have access to a number of bespoke
Requisitions in addition to those found in other publications.
BATTLE TRAITS
As they gain experience and prowess, ADEPTUS ASTARTES units in
your Crusade force can be given one of the Battle Traits in this
section instead of one presented elsewhere.
CRUSADE RELICS
In addition to the Crusade Relics presented in other
publications, DARK ANGELS CHARACTER models can claim one of
the Crusade Relics found here.
CRUSADE BADGES
Here you will find three Crusade Badges representing goals you
can set yourself when campaigning with your Crusade force.
Once one is achieved, you could set yourself a new goal, or take
the opportunity to start a new Crusade force.
RULES g CRUSAM‘IE
OATHSWORN CAMPAIGNS
Your Crusade force can use the Oathsworn Campaigns rules featured in Codex: Space Marines to embark
on Oathsworn Campaigns unique to the Dark Angels and their successors. Each Oathsworn Campaign
offers Bonus Agendas to gain Honour points, allowing your CHARACTERS to become members of Chapter
Command and — unique to this publication — the secretive Inner Circle.
OATHSWORN CAMPAIGN
INTERROGATION TACTICS EB
Some enemy commanders may not even realise the
explosive value of the knowledge they hold or the
risks it could pose to the Unforgiven. Such ignorance
will not save them, of course.
RULES i CRUSADE
OATHSWORN CAMPAIGN
INSTRUMENTS DFVENGEANCE HQ
The warriors of the Inner Circle fight with an insight
and context denied to most of their battle-brothers,
and know only too well the price to the Unforgiven
should they fail in their duty. Thus, nothing short of
their swift and total victory over their foes will suflice
to honour the Lion.
RULES i CRUSADE
DATHSWORN CAMPAIGN
You can only embark on this Oathsworn Campaign if your Crusade force has already completed a Secrets
of the Unforgiven Oathsworn Campaign and at least one other Dark Angels or Adeptus Astartes Oathsworn
Campaign. Unlike other Oathsworn Campaigns, you must complete this campaign’s three Bonus Agendas
in sequential order, one per battle, starting with A Trail Uncovered. If you fail to complete a Bonus Agenda,
the campaign immediately ends as you lose the Fallen’s trail (note that you can still use the Penitent’s Hope
Requisition to re—attempt the Capture the Fallen Bonus Agenda). Otherwise, once you complete Capture the
Fallen, your hunt is successful and the campaign is completed.
After embarking on a Hunt the Fallen Oathsworn Campaign, you cannot embark on another one until you
have completed at least two other Oathsworn Campaigns.
Acting on hard—won intelligence, you take the first The quarry stands at bay, yet the Fallen are ancient
painstaking steps along the trail of one of the Fallen. warriors who will not be taken without afightl
Mark on a tally the first time you achieve each of In order to use the Capture the Fallen Agenda,
the following during a battle: your opponent must add one HERETIC ASTARTES
CHARACTER model with a Save characteristic of 3+
I You score Victory points for holding an objective or better to their Crusade army. That model is your
marker during your Command phase. Quarry of the Unforgiven and gains the FALLEN
I Your WARLDRD is in your opponent’s deployment keyword if it does not already have it. It has a
zone at the end of one of your turns. points value of 0, does not require a Crusade card,
I A model from your Crusade army destroys the cannot gain XP and cannot be a WARLORD. That
enemy WARLORD. model cannot be set up as Reserves, cannot lead a
I You have destroyed 3 or more CHARACTER units. unit, and has an Objective Control characteristic of
I An enemy CHARACTER’S unit fails a 0. Additionally, it gains the Lone Operative ability
Battle—shock test. if it does not already have it.
I You win the battle.
At the end of the battle, if an Ausrtus Asumas unit
At the end of the battle, if you have marked from Crusade army destroyed your Quarry of the
that tally 3 or more times, you have successfully Unforgiven, you have successfully completed this
completed this Bonus Agenda — your Crusade force Bonus Agenda — your WARLDRD gains 3XP and your
gains 4 Honour points and your Hunt the Fallen Crusade force gains 10 Honour points.
Oathsworn Campaign continues.
RULES l CRUSADE
INNER CIRCLE
ADVANCEMENT
After an Oathsworn Campaign ends, if you have enough Honour points to do so, you can promote one or
more CHARACTERS to be members of the Inner Circle. To do so, select a CHARACTER you wish to promote,
then subtract that promotion’s Honour points cost from your total and select one of that promotion’s Battle
Honours for that CHARACTER to gain. Each CHARACTER can only have one of these Battle Honours, even if
you gain enough Honour points to promote them again. Each of these Battle Honours is unique — you can
only have one instance of each in your Order of Battle. When gaining one of these Battle Honours, if that
CHARACTER already has the maximum number of Battle Honours, you can choose to replace one with a
Chapter Command Battle Honour (see Codex: Space Marines).
MASTEROFTHEDEATHWING @ MASTEROFTHERAVENWING @
The Master of the Dark Angels Ist Company The Master ofthe Dark Angels 2nd Company
is second only to the Chapter Master in experience and is able to react to changing battlefield situations in the
knowledge of the Fallen. blink of an eye and deploy their high-speed forces to
wherever they are needed. Whether hunting the
TERMINATuR CAPTAIN model only. Once per battle, Fallen or pursuing a more conventionalfoe,
after selecting your Oath of Moment target (see they can be relied upon to rapidly scout
Codex: Space Marines), you can use this ability. If enemy positions and overrun even the
you do, until the start of your next Command phase, most veteran or swift—witted offoes
each time this model’s unit makes an attack that with their sudden shock assaults.
targets your Oath of Moment target, add 1 to the
Wound roll. RAVENWING model only.
This model’s unit can declare
a charge in a turn in which it
Advanced, and you can re-roll
NAMED CHARACTERS Charge rolls made for that unit.
IN THE INNER CIRCLE
If BELIAL is added to your Order of
Battle, he automatically gains the
Master of the Deathwing Battle Honour, even
though he cannot normally gain any Battle
Honours. This does not increase his Crusade
points. If there is already a model with that
Battle Honour in your Order of Battle, you
cannot add BELIAL to your Order of Battle.
The Master of the Dark Angels 5th Company The Master of the Dark Angels 7th Company
is responsible for curating what scraps of knowledge is responsible for the vast network of informants and
remain concerning the ancient Calibanite orders. He is sleeper cells the Chapter has seeded onto worlds across
expected to be an expert in the martial traditions and the Imperium. The resultantflow ofinformation —
codes of honour carried forward through the millennia sporadic and maddeningly vague though it can be
amongst the Unforgiven Chapters, and to provide his — provides not only leads on the Fallen but also many
unique strategic insight when it is needed most. other uncovered secrets and hints of grand strategic
opportunities to be seized.
CAPTAIN model only. Once per battle, when you target
another unit with a Stratagem, you can use this At the end of each battle, if your Crusade army for
ability. If you do, that Stratagem costs OCP. that battle included this model, your Crusade force
gains D3 Honour points.
AGENDAS
If gour Crusade army is using the Dark Angels Crusade rules, you can select Agendas from those
presented here.
Local rumour has it that an enemy commander Deathwing Terminators often stand ready in
was seen dealing with a mysterious black—armoured teleportariums aboard orbiting Dark Angels void
figure. This commander must be brought in ships, ready to strike as soon as crucial enemy
for interrogation. units or commanders are identified by their swifter
brethren. Upon arrival, devastation follows in
If the enemy WARLDRD is destroyed by an attack their wake.
made by a DEATHWING, RAVENWING or lNNER CIRCLE
unit from your Crusade army, that unit gains 3XP At the end of your turn, if a DEATHWING unit
and your Crusade force gains 2 Honour points. from your Crusade army that arrived using the
Deep Strike ability this turn destroyed one or
more enemy units this turn, that DEATHWING unit
LENCIRCLE THE FOE gains 2XP. If any of those destroyed enemy units
were CHARACTER units, that DEATHWING unit gains
The Ravenwing seek to encircle theirfoe, corralling 3XP instead.
them to ensure there can be no escape, before
summoning the Deathwing to deliver the killer blow.
LMENTAL INTERRUGATION
At the end of the battle, you can select either three
or four RAVENWING units from your Crusade army The Librarians of the Dark Angels are well—practised
(excluding AIRCRAFT). Each unit selected must at scanning the minds oftheirfoesfor any clues
be wholly within 9" of a different corner of the about the Fallen.
battlefield. Each of the selected units gains 2XP.
At the start of your Shooting phase, you can select
one DARK ANGELS PSYKER unit from your Crusade
army that is not Battle-shocked and is eligible to
shoot. If that unit is within 12" of one or more
enemy CHARACTER units, it gains IXP.
REOUISITIONS
lfgour Crusade army includes any ADEPTUS ASTARTES units, you can spend Requisition points [RP] on
any ofthe following Requisitions.
Sombre and stern as they are, the Unforgiven do There can be no more vital a dutyfor any champion
not revel in glorious victory as do some of their of the Unforgiven than capturinga Fallen brother,
brother Chapters. Rather, they honour successful andfew marks ofshame greater thanfailing to do so.
conquests through ancient and obscure rituals, while Only rarely does such prey linger long enough to ofler
the architects of such success are rewarded — if they a second chance at capture. When they do, however,
are judged ready — with advancement into the inner they unwittingly ofier a chance of redemption to the
mysteries of the Chapter. one who first failed to apprehend them.
Purchase this Requisition after you have won a Purchase this Requisition after a battle in which
battle, once per Oathsworn Campaign. Select one you failed to complete the Capture the Fallen Bonus
CHARACTER model from your Crusade army that Agenda. You may re—attempt that Bonus Agenda an
participated in that battle; that CHARACTER gains additional time in your next battle. After purchasing
3XP. If that CHARACTER’s unit destroyed one or more this Requisition, take note of your Battle tally; you
enemy CHARACTER units during the battle, that cannot purchase this Requisition again until you
CHARACTER gains SXP instead. If you were attempting have fought at least ten more battles.
the Capture the Fallen Bonus Agenda during that
battle, this Requisition costs ORP.
VETERAN INITIATES 1RP
He appears
reviled
BATTLE TRAITS
suddenly, a sinister presence who
seems always to herald the onset of When an ADEPTus ASTARTES unit gains a Battle Trait, you can
discord and calamity, before vanishing use one ofthe tables presented here to determine which
as abruptly and inexplicably as he Battle Trait that unit has gained.
arrived. Cypher has come and gone
rapidly spiralling strife that erupts Each time this model is selected to shoot, you can
wherever he goes and the way in which re-roll one Hit roll or one Wound roll when resolving
weapon that he might return it to hurts that would lay even a normal Space Marine low.
the hand of its true owner upon his At the start ofeach player’s turn, one model in this unit
return. If that is the case, however, regains 1 lost wound.
the moment of presentation has not
yet come despite the Lion’s return.
WATCHED OVER
Others have suggested darker purposes
The enigmatic Watchers in the Dark haunt these
to Cypher’s galactic wanderings and
warriors'steps, flitting through the shadows wherever
his possession of the ancient relic
they go and whispering inscrutable words ofguidance
blade. Indeed, he was apprehended on
and warning.
Terra itself upon the very cusp of
lfthis unit is equipped with a Watcher in the Dark, it can
the Noctis Aeterna, attempting to gain
use that Watcher in the Dark’s ability twice per battle
entry to the Emperor’s throne room.
instead ofonly once.
enigmatic Fallenm
RAVENWING UNITS
ExcludingAIRCRAFT
Each time a ranged attacktargetsthis unit, ifthis unit ‘Listen well, initiates, forl
Advanced in your previous Movement phase. subtract bring light to the darkness. lt
1 from the Hit roll. is the weak-minded that crave
comforts — the Dark Angels
INESCAPAB LE need them not. Wealth?
Even the most cunning or dug-infoes are an easy mark The sons of the Lion covet
for these veteran hunters, whose accuracy is such no baubles, for they are
thattheycanplacepreciseanddeadlyvolleyswhile a meaningless to us. Sensual
hurtling at breakneck speeds into battle. gratification? We know well
Each time a model in this unit makes a ranged attack,
its transitory nature. Pride?
you can ignore any or all modifiers to that attacks We are no whelps of Russ.
Ballistic Skill characteristic and/orto the Hit roll.
By our actions alone shall we
be known.’
— Brother—Chaplain Valeforr
INDOMITABLE CONOUERORS
fmbodying the grim stoicism thatis their Chopter’s
wotchword, these battle-brothers stand firm
in theface ofeven the most terrib/efoes and
punishing onslaughts.
hastheFeelNoPain5+ability.
While this unit is within range ofan objective marker, it
6
EVER WATCHFUL
These warriors’ hearts burn with cold hatred for the
enemies ofthe lmperium. Nofoe can escape their
steely gaze, nor the vengefulfury oftheir blasts
and blades.
Once per battle, you can target this unit with the Fire
Overwatch or Heroic Intervention Stratagem for UCP.
When an ADEPTUS ASTARTES
CHARACTER model gains a Crusade ARTI FlCER RELICS
Relic, you can select one ofthe Relics
presented here. ARCHEUTECH ARMAMENT
It is a rare honour for a warrior’s firearm to be taken by the
Chapter artificers and enhanced with ancient augmentative
technologies drawn from the vaults of the Rock. Such adaptations
are performed with the greatest of care, for the resultant melding
of machine spirits is invariably bellicose in the extreme.
RAVENWING model only. The bearer’s unit can ignore any or all
modifiers to its Move characteristic and to Advance and Charge
rolls made for it.
SjCRUSAoE
RECRUITING WORLDS
Since the fall of Caliban, the Dark
Angels have relied upon a range of
different worlds from which to draw
recruits. From the Imperium’s point
This weapon was traditionally bestowed upon the most many different planets. For the Dark
honourable knight of the Order. It is said that as long as its owner Angels, it allows them many bases from
stays pure, it will strike down the greatest offoes. which to operate. It also keeps their
true inflow of recruits hidden.
protective energies does it cast about its bearer when roused to new sites are periodically added. Upon
wakefulness, that there can be little doubt the device shares its some recruitment worlds the Unforgiven
technological roots with the mighty void shield generators of have built fortress monasteries:
Once per battle, at the start of any phase, the bearer can use honour of being selected. Other
this ability. If it does, until the end of the phase, the bearer has planets boast only smaller outposts,
the Feel No Pain 4+ ability against mortal wounds and a 2+ ranging from a hardened bunker complex
Caliban, slain by the Lion himself Kept in stasis and only removed
in the direst need, only the greatest champions are granted the At need, some established recruiting
honour to wear it over their armour. In battle, the bearer becomes worlds have been given over by the
a beacon of inspiration to those around them, reminding all of the Dark Angels to successor Chapters
savagery and martial tradition of lost Caliban. or vice versa, and much work is
done to ensure that any records
I Add 1 to the bearer’s Move, Toughness and Wounds held by the Adeptus Administratum
characteristics and add 1 to the Strength and Attacks concerning such sites are soon lost
I While the bearer is leading a unit, each time a model in that was originally the home world of the
unit makes an attack, add 1 to the Hit roll. Lions Sable Chapter. After their
destruction, however, the planet
passed into the control of the Angels
of Vengeance until — after almost a
century of that Chapter’s sporadic
recruitment efforts — it passed to the
Angels of Absolution. The Unforgiven
ascribe these efforts at secrecy and
obfuscation to a need to prevent
traitors or heretics from learning
of or endangering their recruitment
worlds. Yet critics amongst disparate
Imperial institutions mutter
all the louder of duplicity and
so—called Legion—building.
RULESICRUSADE
CRUSADE BADGES
When your Crusade force accomplishes specific long-term goals, you can earn the Crusade badges
shown below, representing gourwarriors' successes over many battles.
RITESWORN INDUCTEE
Your victories and conquests have been noted amongst the upper ranks
of the Chapter, as has your stoic obedience of even those commands that
tested your loyalty and seemed inexplicable. You have been chosen for
advancements into the deeper rites and mysteries ofyour brotherhood. Oaths
you have taken and truths have you learned, your eyes opened through
allegory and catechism. Never has your desirefor vengeance upon thefoes of
Mankind burned more fiercely. Use thatfire, and your newfound insights, to
guide your next steps along the road of righteous war.
ILLUMINATED MASTER
With each martial victory so have you advanced through the rarefied
circles of truth that coil ever inwards toward the heart ofyour Chapter.
Every footfall along the spiral brings another dreadful revelation, another
spiritual weight to add to the burden you must bear. Yet you are not brought
low. Instead, your grim determination only increases. You will fight on for
vengeance and redemption no matter the cost.
RULESICRUSADE
POINTS VALUES
You can use this section to determine the points [pts] value of each unit from your army. Each entry
lists the unit's size [which may include a lower and upper limit] and the associated points value for that
size. You can learn more about using points to muster your army on pages 55-56 ofthe Core Rules.
In addition to the points values printed here — which you can always
use in agreement with your opponent —- this Codex is supported
EIJIEI
with live online points values so that you can enjoy the most
balanced and exciting games ofWarhammer 40.000. Scan this DR
code to see the latest points values for your army.
Ne - hilim Jetfihter
1 model ............................................. 185 pts
DETACHMENT ENHANCEMENTS
Compan ofHunters Unforiven Task Force
Master of Manoeuvre ....... .. 15 pts Champion ofthe Deathwing ..... 15 pts Pennant of Remembrance ..... 10 pts
Master-crafted Weapon... .. 10 pts Deathwing Assault ...................... 30 pts Shroud of Heroes .................... 25 pts
Mounted Strategist ...... 30 pts Eye ofthe Unseen. .10 pts Stubborn Tenacity ....................... 20 pts
Recon Hunter .............. 20 pts Singular Will ............ .20 pts Weapons ofthe First Legion... 15 pts
*
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