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Brunihild The Widow
Brunihild The Widow
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0 History (Int) Attacks Features, Traits, and Virtues
Wisdom
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+2 Insight (Wis) Name Atk Bonus Damage/Type ____________________________
Known Lands:
+2 ____
+1 Intimidation (Cha)
Axe +5 1d8+3 slashing
Long years spent roaming over the land have given you
____________________________
✔ ____
+2 Investigation (Int)
vast amounts of knowledge about some of the regions of
____________________________
Middle-earth. You know the terrain of such lands like the
14 ____
0 Lore (Int) 2x Spear +5 /+2 1d6+3(+0) piercing backs of your hands and your lore can seem almost
____________________________
unnatural to any companions travelling with you. When
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+2 Medicine (Wis)
____________________________
you make an Intelligence or Wisdom check related to a
Dagger +5 /+2 1d4+3(+0) piercing
Charisma
✔ ____
+2 Nature (Int) landyou know, your proficiency bonus is doubled if you
____________________________
____________________________ are using a skill you are proficient in. (Northern Mirkwood,
+1 ____
+2 Perception (Wis)
Axe (Versatile (1d10)) 2kg ____________________________
East Middle Vales, East Anduin Vales, Grey Mountain
____________________________
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+1 Performance (Cha) Narrows, Woodland Realm) When you are travelling in
___________________________
____________________________ one of your Known Lands you gain the following benefits:
12 ____
+1 Persuasion (Cha) Spear (Thrown (6/18) Versatile (1d8)) 1,5kg
____________________________
____________________________
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0 Riddle (Int)
Dagger (Finesse, light, thrown (range 6/18))
• If any part of a journey passes through a land you know,
___________________________
the DC of your personal Event tests are lowered by 2.
____________________________
Shadow
✔ ____
+2 Shadow-lore (Int) 0,5kgs • If the entire journey passes through lands you know, and
___________________________
____________________________
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0 Sleight of Hand (Dex)
you act as Guide, you lower the Peril Rating of the
____________________________
Journey by 2.
____________________________
Permanent
✔ ____
+2 Stealth (Dex) Ring Mail (AC 14, Disadvantage Stealth) 18kgs. • You have advantage when making Wisdom saving
___________________________
___________________________ throws against Corruption caused by Blighted lands you
✔ ____
+4 Survival (Wis)
Shield* (AC +2) 3kgs ____________________________
know.
___________________________
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0 Traditions (Int) • You cannot become lost under normal circumstances.
____________________________
• You know at least one place in each Known Land
___________________________
where you can safely take a long rest: a settlement
where you have friends, perhaps, or a hidden cabin
Equipment ___________________________
in the woods or simply a dry and defensible cavern or
+2 Passive Perception (wisdom)
_____________________ ___________________________
secret glade.
A travelling cloak, travelling • You have advantage on Dexterity (Stealth) ability
G _____________________ __________________________
checks and can move stealthily at a normal pace.
gear for the current season, a
__________________________
• While tracking other creatures, you automatically
Other proficiencies & languages _____________________
dagger belt, a decorative leather learn their exact number, their sizes and how recently
____________________________ _____________________
armband. __________________________
they passed through the area.
You can speak the Vale of Anduin Tongue – an S
____________________________
archaic version of the Common Speech, 8 _____________________ ___________________________
Ways of the Wild:
____________________________
closely related to Dalish. _____________________ __________________________
You have a great deal of experience from travelling
through
____________________________ C ____________________ __________________________
the wilderness and surviving the various dangers that the
Proficiencies
____________________________
Armour: Light armour, medium armour, shields. _____________________ __________________________
wild constantly offers. At 1st level, you have advantage on
all Wisdom (Survival) ability checks when tracking others
____________________________
Weapons: Simple weapons, martial weapons. ____________________________ __________________________
through the wilderness.
Tools: None.
____________________________ ____________________________ __________________________
If you act as a company’s Guide on a journey, you are
considered to be assuming all vacant travelling roles (you
___________________________ ____________________________ __________________________
are considered to ‘fill in’ as the company’s Hunter, Scout
___________________________ __________________________
and Look-out at the same time, if no other companion is
already covering that role).
___________________________ ___________________________
Standard of Living Frugal
TM
20 1,77m 75kgs
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Age Height Weight
cHARACTER nAME ________________________________________________
green tanned white red-haired
Brunihild, the Widow Eyes Skin Hair