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Crushing Wave Priest Spells
Crushing Wave Priest Spells
Crushing Wave Priest Spells
Cantrips
Chill Touch (1 Action, 120ft. Range):
- Call upon a magical skeletal hand to give a target the chill of death.
o Targets take 2D8 Necrotic DMG, and can’t regain HP until the end of your next turn.
- Summon a magical hand, that allows you to open unlocked doors and chests, manipulate an
object, pour out a vial, etc.
o Mage Hand can’t move more than 30ft. away from the caster, otherwise it fades
away.
- For the duration of the spell, the Dash action is available as a bonus action.
- Create three glowing darts of Force, and hurl them towards your enemies.
o Each dart can target separate targets, dealing 1D4+1 Force DMG/dart.
Casting this at a higher level spawns an additional dart.
- Upon being hit with an ATK, or if targeted by Magic Missile, cast a shield around yourself.
o Boosts casters AC by 5 until the end of your next turn.
- You choose a target within range, and force them to make a WIS ST (DC14) or become
paralysed.
o Targets can repeat this save at the start of their turns, with a success ending the
spell.
Level Three Spells
- Harness the power of an ice storm, creating a heavily obscured area in a 40ft. radius, with a
height of 20ft.
o The terrain of the affected area, and any creatures that start their turn or enter the
space must make a DEX ST (DC14) or fall prone.
Any creatures casting a concentration spell who suffer the effects must
make a CON ST (DC14) or their concentration is broken.