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Fundamentals Course

Sketching

Presenter Name
Presenter Title | @socialmedia

© 2024 Autodesk. All rights reserved.


Authored by Dan Banach, Autodesk Education
Objectives
After completing this module, you will be able to
do the following:
✓ Understand the modeling process
✓ Create sketches
✓ Add dimensions
✓ Add constraints
✓ Edit sketches
✓ Project geometry

Authored by Dan Banach, Autodesk Education


Setup

Authored by Dan Banach, Autodesk Education


Setup: Project
If needed create a project for this course.

1. Display the Data panel by clicking the icon in the top-left corner.
2. To display the top level of your projects, click the icon.
Note: If your already at the top level, the icon will not appear.
3. Create a new project by clicking New Project and enter Fusion 360 Fundamentals and
press Enter on the keyboard.

Authored by Dan Banach, Autodesk Education


Setup: Project
Make the Fusion 360 Fundamentals project active.
1. Display the Data panel by clicking the icon in the top-left corner.
2. Make the project active by double-clicking on Fusion 360 Fundamentals in the Data
Panel.
3. Make the Sketching folder active by double-clicking on it.

Authored by Dan Banach, Autodesk Education


Modeling
Process
Overview
Authored by Dan Banach, Autodesk Education
Modeling Process Guidelines
1. Component or an assembly?
1. Determine if the design will consist of a single component / part. i.e., nut or bolt. Or multiple components.
2. A component can be created in its own file or within the context of an assembly design file.
3. Components can be placed together to create an assembly or subassembly.

2. Modeling a component
1. Decide what shape best describes the component. Look for a 2-dimensional shape that can be extruded or
revolved. The 2D outline will be used to create the base feature (first feature). It is the feature other
features will add material to or remove material from.
2. Create a sketch on a plane or planar face. This is where you will draw geometry.
3. Draw a 2D profile.
4. Extruded or revolved the profile. This becomes the base feature.
5. Continue modeling by creating additional features. Features can add or remove material.

Authored by Dan Banach, Autodesk Education


Sketching Guidelines
1. Select a 2-dimensional outline that best represents the component. The 2D outline will be used
to create the base feature (first feature). It is the feature other features will add material to or
remove material from.

2. Draw the geometry close to the finished size. If you want a 2-inch square, for example, do not
draw a 200-inch square.

3. Create the sketch proportional in size to the finished shape.

4. Draw the profile so it does not have overlapping geometry (line on top of another line).

5. No gaps in the profile. Geometry should start and end at a single point, just as the start and end
points of a rectangle share the same point.

6. Keep the sketches simple.


1. Leave out fillets and chamfers when possible.
2. You can place fillets and chamfers as features after the sketch turns into a solid body.
3. The simpler the sketch, the fewer the number of constraints and dimensions that will be required to
constrain the profile.

Authored by Dan Banach, Autodesk Education


Modeling Example: Phone Stand Amplifier - Base
Modeling the Base component
1. Create sketch and 2D profile.
2. Extrude the profile.
3. Create sketch and 2D profile.
4. Extrude profile.
5. Create sketch and 2D profile.
6. Extrude profile.
7. Add fillet features (round
edges).
8. Add hole features.
Note: There is usually more than
one way to model a component.
This pictorial, only shows one
method.
Authored by Dan Banach, Autodesk Education
Fusion 360 User Interface
1.Application bar
2.Profile & help
3.Toolbar
4.ViewCube
5.Browser
6.Canvas &
marking menu
7.Timeline
8.Navigation bar &
display settings
bar
Authored by Dan Banach, Autodesk Education
Create a Sketch

Authored by Dan Banach, Autodesk Education


Navigation

Authored by Dan Banach, Autodesk Education


Sketch Overview
⚫ A sketch is used to locate where profile geometry will be placed.

⚫ A sketch can consist of 2D or 3D geometry, constraints and dimensions, and is usually


turned into 3D geometry.

⚫ 2D sketch can be created on a planar face, a construction plane, or an origin plane.


This course covers 2D sketches.

Authored by Dan Banach, Autodesk Education


Create a Sketch Overview Process
To create a sketch, follow these steps.
1. Click on the Create panel > Sketch tool.
2. The orientation of the sketch change to look directly at the sketch and the sketch tools are
displayed.
3. Next you draw sketch geometry (covered on next slide).
4. After creating a sketch, finish the sketch by clicking Finish sketch on the menu of Sketch Palette.
5. Sketch tools are removed from the menu.

Authored by Dan Banach, Autodesk Education


Sketch Geometry - Process
1. Use the tools found under the Sketch menu > Create panel to
create sketch geometry.

2. Follow these steps to create a sketch geometry.


1. To start a command, click on the Create panel > and click on the
desired tool or enter the shortcut key.
2. To get more information on what to do next, pause the cursor and a
tooltip will appear.
3. Options for the active command are found on the top of the Sketch
Palette.
4. If desired, you can control the size of the geometry by adding
dimensions while using many of the commands.
Dimension can also be added later, dimensions will be covered next.

Authored by Dan Banach, Autodesk Education


Create
Dimensions

Authored by Dan Banach, Autodesk Education


Create Dimensions - Overview
⚫ Dimensions are added to sketch geometry to define the size and location of the geometry.
The geometry changes size to match the value of the dimension. This is referred to as
parametric dimensions.

⚫ Fusion 360 has one Sketch Dimension tool, located on the Create panel.

⚫ With the dimension tool you can create; horizontal, vertical, aligned, radial, diameter and
angled dimensions.

⚫ Under constrained geometry in a profile are blue.

⚫ Constrained geometry is black.

⚫ In the browser > Sketches folder, a lock symbol


appears to the left of a fully constrained sketch.

Authored by Dan Banach, Autodesk Education


Create Dimensions - Process
Follow these steps to place a dimension.
1. From the Create panel, click on the dimension tool or press the D key on the keyboard.
2. Select on the desired geometry and a preview will show what the dimension will look like.
3. If the preview is not correct, right-click and select an option from the menu.
4. Locate the dimension by left clicking.

Authored by Dan Banach, Autodesk Education


Create Dimensions - Process
⚫ When placing dimensions, you can select:
o Endpoints
o Line segments
o Arcs and circles (by default center point is selected)
o Arcs and circles tangent, when the dimension is previewed, right-click and click
Circle/Arc Tangent from the menu.

⚫ Switch between radius and diameter dimensions


o When the dimension is previewed, right-click and click Diameter from the menu.
o After the dimension is placed, right-click on the dimension and from the menu
click Toggle Radius or Toggle Diameter.

⚫ Edit a dimension
o Double-click on the value of the dimension and enter a new value.

⚫ Profile color
o When adding dimensions, the geometry changes color.
o Black = Fully constrained
o Blue = Under constrained

Authored by Dan Banach, Autodesk Education


Edit a Sketch

Authored by Dan Banach, Autodesk Education


Edit a Sketch – Process
⚫ Edit sketch: After exiting a sketch, the dimensions will disappear. To see and edit the
dimensions and constraints edit the sketch. You can edit a sketch from the Timeline or the
browser.
o Timeline:
• Double-click on the sketch on the Timeline.
or
• Right-click on the sketch on the timeline and click Edit Sketch from the menu.

o Browser:
• In the Browser, expand the Sketches folder by clicking on the arrow.
• Double-click on the sketch under the Sketches folder.
or
• Right-click on the sketch under the Sketches folder
and click Edit Sketch from the menu.

o Visibility
• The dimensions and the constraints associated with the sketch will appear.

Authored by Dan Banach, Autodesk Education

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