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Creating a Basic Flash MX Animation

Flash MX is really not a complicated program, but there are numerous enhancements that will take a
while getting used to. This tutorial will help you to learn the very basics of Flash MX - basics such as
layers, tweens, colors, text, lines, shapes, and more. By the end of this tutorial, you will have created an
animation:

Setting Up the Movie


Before you can create your Flash masterpiece, you have to adjust the actual movie. Not all movies are
created the same, and many movies feature varying background colors, widths, heights, and more. The
next few steps will explain how to setup the movie for creating the above animation:

i. Create a new document in Flash MX by going to File | New. A new, blank Flash MX movie will be
displayed.

ii. First we need to modify the movie's properties such as background color, dimensions, speed, and
more. Click anywhere in your movie and the Properties panel will display near the bottom of the
screen.

iii. Press the Size 550x440 button in the Properties panel near the bottom-center of your Flash
window. The Document Properties dialog box will appear. In the width and height text fields,
enter the values 300 and 200 respectively.

iv. Now, press the Background Color square in the Document Properties dialog box. Pick a light
yellow or beige color from the list of colors visible.

v. The final step involves changing the value for the frames per second (fps). In the Frame Rate
field, enter a value of 25.

vi. Your Document Properties dialog box should look like the following image after completing the
above steps:

[ the modified document properties dialog box ]


vii. Press OK to accept the changes you made to the Document Properties dialog box. Your Flash
movie will now reflect the changes you made.

I recommend that you save your file now. Saving often can help save hours of frustration when an
unforeseen error causes you to lose all of your work!

Now that the movie is set-up, let's add some text, lines, and shapes to the stage.

Before we get to animating, we need to create the objects. An object in Flash can be anything ranging
from a line to text to a polka dot. You can convert objects into buttons, graphics, and movie clips, but I will
discuss that later in another tutorial.

For now, the following instructions will tell you how to add the box outline and text as seen in the example
in the previous page:

i. Press the Text Tool icon in the Tools panel on your left side of the Flash MX program:

[ the text tool icon ]

ii. After pressing the Text Tool icon, click near the center of your movie area, and drag a rectangular
shape. You will see a text field appear in the spot where you clicked. Enter the words "Flash MX".
Press the Arrow Tool on the Tools panel after you entered the words.

iii. With the Arrow Tool selected, you are no longer in the Text mode. Select the Flash MX text you
entered. You will see the Properties panel displayed below.

iv. From the Properties panel for the words "Flash MX", make the following changes:

a. Set the font to Verdana.

b. Make the font size 25.

c. Press the 'B' icon to make the text bold.

d. Change the color on the text to a pale green.


Your Properties panel should look like the following image:

[ the properties panel from which the text was modified ]

v. While the changes were being made, you may have noticed that the text changes in real-time to
each change you make. Your text should look like the following image:

[ the modified text ]

vi. You have just completed creating the text. I think it is time we animated the text don't you?

Animating
With the text created and formatted, let's animate the text. The following instructions will explain how to
animate the 'Flash MX' text you entered:

i. Select the text and drag it to your left where it is not visible on the main working area. In other
words, ensure that the text is moved left so that no portion of the text is visible on the beige
background:

[ move the text to your left ]

ii. Go to your timeline. The timeline is the series of vertical, rectangular boxes with numbers set in
intervals of 5. Right click on the vertical box below the 25 and select 'Insert Keyframe':
[ the insert keyframe command ]

iii. Once you select the Insert Keyframe command, you will see a small black dot displayed in the
box under 25. The box under 25 is called a frame. From hereafter, when I refer to Frame 25, I am
referring to the box under Frame 25:

[ you should see two keyframes: one on frame 1 and one on frame 25 ]

iv. Select the keyframe on Frame 25. Note that the text on your work area is also selected. Select
the text with your mouse cursor, and press the right arrow to move the text to your right. I
recommend you press Shift + Right Arrow to make the text move to your right even faster. Stop
once the text has gone of the movie area on the right:

[ the text is now on the right side of the movie ]

iv. Now, we are ready to animate the text between frame 1 and frame 25. Select the keyframe on
Frame 25. Notice that the Flash MX text is on the left of the window. Flash's job is to seamlessly
make the text transition from the left side of the drawing area to the right side of the drawing area.

v. Select all the frames in your timeline by clicking on Frame 1 and dragging all the way to Frame
25. Make sure that you are not dragging the actual keyframe toward Frame 25. Once you have
selected all the frames, your timeline will be blackened as seen in the following image:

[ the frames in the timeline are now selected ]


vi. The frames should be selected. Right click on any selected frame and choose 'Create Motion
Tween':

[ create motion tween command ]

vii. Your timeline will now be shaded a purple color. Click anywhere on the timeline, and you will
notice that your text is moving from the left to the right.

You have just animated the text in Flash MX. Save the file now. Go to File | Publish Preview | HTML. You
will see the animation scrolling from left to right inside your browser. Wohoo!!

We are still not done with this tutorial. We still have to add a background and use some layers.

In this final stage of the tutorial, we will look at using layers to create some background shapes for the
animation. Before you can add a background design, we need to learn about layers.

Layers
Flash uses layers to organize various objects in an animation. In fact, we have been using a layer all this
time. Look at your timeline. The text that says 'Layer 1' signifies a layer. We will be editing and adding
another layer. The following instructions explain how to do that:

i. You should have noticed the text, Layer 1, in the timeline. The text 'Layer 1' is just not descriptive
enough for what is actually contained on the layer: the Flash MX text.

ii. Double click on the Layer 1 text to the left of the timeline. You will notice that the text is now
selectable. Enter the word "text" to replace Layer 1":

[ renaming the layer to make it more descriptive ]

iii. Now, let us add another layer to house the background. Right click on the 'text' layer and select
Insert Layer. You will notice a layer labeled "Layer 2" is displayed above your text layer. Rename
that layer background by double clicking on the Layer 2 text. The left side of your timeline should
look like the following image:
[ another layer has been added ]

iv. Notice that the background is above your text layer. Layers are like floors in a building. The
furniture in the top floor is above the furniture in the bottom floor. Similarly, the contents of the top
layer will go above the contents in a bottom layer. Because we want to create a background, the
content in the background layer should be displayed below the text layer. Click on the
background layer and drag it below the text layer. Your timeline should look as follows:

[ the background layer has been moved down]

As mentioned previously, the background layer has been moved below the text layer. If the background
layer was above the text layer, the text will be hidden from view by the background (after you add one).

Adding a Background
Let's add a background to make the animation look cooler. The following instructions will guide you in
adding a background design:

i. Select the first empty keyframe of the background layer. You will notice that the empty keyframe
is selected. Everything you add to your animation will now be on the background layer because
you just selected it by clicking the empty keyframe.

ii. Select the Oval Tool (the circle) from the Tools panel. You will notice that your properties window
reflects the circle properties such as line color, fill color, and more.

iii. Click the color box for the line (Stroke) of the circle from the Properties menu. Select the no color
option from the top-right of the menu. The no-color option is the box with a red line through it:

[ the no color option for the line]

iv. After you select the no-color option for the outline of the circle, click the fill icon on the Properties
panel. From the color menu that appears, select a white fill color. Your Properties panel should
look like the following image:
[ the property panel for the circle ]

v. Now, it is time for you to draw circles for the background of your animation. Click anywhere in
your movie and drag. You will notice a circle in the size and shape of your dragging is created.
Release the mouse to set the circle in place.

vi. Repeat the above step (step v.) until you have numerous randomly sized circles dotting your
movie. The following image shows how I arranged my circles:

[ how I arranged the circles in my animation ]

vii. Save this file and go to File | Publish Preview | HTML. You will now see your animation with the
text 'Flash MX' going over the circles.

You have just completed creating a basic animation in Flash MX. By completing this tutorial, you were
introduced to various topics such as formatting text, layers, animating (tweening), shapes, and more!

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