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Class VII

Q1) fill in the blanks (10)

1. GUI stands for __________ use interface.


2. Select the start Debugging option of the __________ menu to run the Visual Basic.
3. The visual basic toolbox contains many ____________
4. The ___________tool is used to changes the properties of gradients fill.
5. The ___________ tool is used to moves ab object.
6. To scales an object horizontally, drag one of the __________ handles.
7. A ___________ is the basic unit of a flash movie.
8. The __________ helps you organize the contents of a flash document.
9. ______________ are like transparent sheets stacked one on top of the other.
10. By default, the number of layers in a movie is _________________

Q2) write T for the true statement and F for the false ones. (10)

1. Press F6 to run the visual basic application ( )


2. The extension of a form file is.vb. ( )
3. Visual basic is a language for event-driven programming ( )
4. The pen tool is used to change the properties of a gradient fill ( )
5. You can change the transparency of an instance of a flash symbol ( )
6. You can convert text into a drawing object in flash ( )
7. You cannot delete a flash layer. ( )
8. You can press enter to play a flash movie ( )
9. The mask layer should be the uppermost layer ( )
10. To rename a layer you double click on the layer name ( )

Q3) name the following (10)

1. A named attribute of a control _____________


2. Actions that can be performed on a control ___________
3. Action such as click, Double-click, and mouse over ____________
4. The Panel used to set text attribute in flash _________
5. The folder where symbols are stored in a flash document __________
6. The two types of gradient fill in flash ___________
7. The Colour of the dot on key frames ____________
8. The built-in visual effects for text in flash ____________
9. The red rectangle with a vertical line in the timeline _____________
10. The white rectangle area for working with the contents of a flash movie ___________

Q4) Question / Answer (30)

1. What is meant by GUI?


2. What is even-driven Programming?
3. Name any four controls in the toolbox.
4. What is eyedropper tool used for?
5. What are symbols and instances in flash?
6. How would you group and ungroup objects in flash?
7. What are the two ways of inserting a layer?
8. How do you rename a layer?
9. How do you change the order of layers?
10. Name three filters in flash.

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