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E - Commerce - Unit 1
E - Commerce - Unit 1
According to Wikipedia:
“It is exchange of goods and services, specially on a large scale.”
According to Investopedia:
“Commerce is the conduct of trade among economic agents. ”
Putting it together:
“Commerce or Trade is the exchange of goods and/or services between two parties (persons or
entities), usually, on a regular basis or on a large scale, in exchange of money.”
E-commerce describes any business or commercial transaction that includes the transfer
of financial information over the Internet. It gained the popularity in 21st century.
“Electronic Commerce is a general concept covering any form of business transactions or
information exchange executed using information and communication technology,
between companies, between companies and their customers, or between companies
and public administrations."
Electronic Commerce includes trading of goods, services, electronically.
It aims to cut cost while improving the quality of goods and services and increasing the
speed of service delivery using Internet.
E-Business refers to performing all type of business activities through internet. It includes activities like
procurement of raw materials/goods, customer education, supply activities buying and selling product,
making monetary transactions etc. over internet. Internet, intranet, extranet are used in e-business.
Websites, apps, ERP, CRM etc. are required for e-business.
Activities of E-Commerce are :
• Online store setup
• Customer education
• Buying and selling product
• Monetary business transaction
• Supply Chain Management
• E-mail marketing
E-Commerce refers to the performing online E-Business refers to performing all type of
01.
commercial activities, transactions over internet. business activities through internet.
Commercial transactions are carried out in e- Business transactions are carried out in e-
03.
commerce. business.
04. In e-commerce transactions are limited. In e-business transactions are not limited.
E –Business
E - Commerce
1. Standardized Formats:
EDI uses standardized formats for representing business documents, such as ASC X12 in North
America and EDIFACT internationally. These formats define the structure and content of each type
of document to ensure consistency and interoperability.
2. Data Transmission:
EDI enables the electronic transmission of data between trading partners over secure
communication channels. Common protocols used for this purpose include AS2 (Applicability
Statement 2), FTP (File Transfer Protocol), and secure VANs (Value-Added Networks).
3. Document Exchange:
Common business documents exchanged through EDI include purchase orders, invoices, shipping
notices, and various types of confirmations. Each document type has a specific format and set of
data elements.
1. Security Measures:
Given the sensitive nature of business data being exchanged, EDI systems implement various
security measures, including encryption, authentication, and access controls, to protect information
during transmission.
2. Trading Partner Agreements:
Successful EDI implementation often involves establishing trading partner agreements, where
organizations agree on the specific EDI standards, protocols, and procedures they will use for
electronic communication.
EDI has been widely adopted across industries to improve communication efficiency, reduce
costs, and enhance accuracy in business transactions. It plays a crucial role in supply chain
management, logistics, and various other business processes where the timely and accurate
exchange of information is essential.
Step 3: Connect and Transmit your EDI documents to your business partner
Once your business documents are translated to the appropriate EDI format they
are ready to be transmitted to your business partner. You must decide how you will
connect to each of your partners to perform that transmission. There are several
ways, the most common of which include 1) to connect directly using AS2 or
another secure internet protocol, 2) connect to an EDI Network provider (also
referred to as a VAN provider) using your preferred communications protocol and
rely on the network provider to connect to your business partners using whatever
communications protocol your partners prefer, or 3) a combination of both,
depending on the particular partner and the volume of transactions you expect to
exchange. Our types of EDI page goes into detail of the various options of EDI a
business can implement.
Electronic
Markets
EDI Internet
Commerce
The evolution of e-commerce has been a fascinating journey, transforming the way businesses
operate and consumers shop. Here is a broad overview of the key stages in the evolution of e-
commerce:
1.Early Online Transactions (1970s-1990s):
•The origins of e-commerce can be traced back to electronic data interchange (EDI) in the
1970s and 1980s when businesses started exchanging data electronically.
•The first online transactions were conducted in the 1990s with the emergence of the
internet and the World Wide Web.
2.Rise of Online Retailers (1990s-2000s):
•The 1990s saw the rise of online marketplaces and retailers, such as Amazon and eBay,
which provided a platform for buying and selling goods online.
•Secure online payment systems and advancements in technology, including SSL
encryption, boosted consumer confidence in online transactions.
Search
Pre-Sale
Negotiate
Order
Execution
Deliver
Invoice
Settlement
Payment
Search
Pre-Sale
Negotiate
EM
Order
Execution
Deliver
Invoice
Settlement
Payment
Search
Pre-Sale
Negotiate
Order
Execution
Deliver EDI
Invoice
Settlement
Payment
Popular users of EDI are vehicle assemblers, component supplier’s, and supermarkets
(and other multiple retailers), ordering the goods to restock their shelves.
Dr. Vani Kapoor Nijhawan
Internet commerce & Trade Cycle
Used for once-off transactions – consumer or inter-organisational transactions.
Can apply to Search, Execution / Settlement and / or After Sales.
Consumers pay at time of ordering – businesses may have credit arrangements with the
suppliers.
Search
Pre-Sale
Negotiate
Order
Execution
Deliver Internet
Invoice
Settlement
Payment
Customers can talk to merchant directly. Customers only see the representation.
Communication pages are not in third
party’s hands
Customers can interact with other Customers can not interact with others
customers for merchant feedback. but may read the reviews.
Product Operations and Management:- The impact of on-line processing has led to
reduced cycle time. It takes seconds to deliver digitized products and services
electronically; similarly the time for processing orders can be reduced by more than 90
percent from days to minutes.
Finance and Accounting:- On-line banking ; issues of transaction costs ; accounting and
auditing implications where ‘intangible’ assets and human capital must be tangibly valued
in an increasing knowledge based economy.
Economy:- The impact of E-commerce on local and global economies; understanding the
concepts of a digital and knowledge based economy and how this fits into economic
theory.
It is consider to be broad in scope because not refers to marketing on the internet but also
done in Email and wireless media.
E-Marketing ties together the creative and technical aspects of the internet, including
design development, advertising like social networking advertisements and sales.
Internet marketing is associated with several business models i.e., B2C, B2B, C2C.
Internet marketing is inexpensive when examine the ratio of cost to the reach of the
target.
E-Banking:-
Means any user with a personal computer and browser can get connected
to his banks, website to perform any of the banking functions. In internet
banking system the bank has a centralized data base i.e., web-enabled.
Example for E-Banking is ATM and other services include:
➢ Bill Payment Service
➢ Fund Transfer
➢ Investing through Internet Banking
➢ Shopping
E-Learning:-
E-Learning comprises all forms of electronically supported learning and
teaching.
E-Learning applications and processes include web-based learning, computer-
based learning.
Content is delivered via. The internet, intranet/extranet, audio, or video tape,
satellite TV.
E-Learning is naturally suited to distance and flexible learning, but can also be
used conjunction with face-to-face teaching.
E-Learning can also refer to the educational website such as those offering
learning scenarios worst and interactive exercises for children.
A learning management system (LMS) is software used for delivering, tracking,
and managing training /education
Mobile Commerce:-
Mobile Commerce also known as M-Commerce, is the ability to
conduct, commerce as a mobile device, such as mobile phone.
Banks and other financial institutions use mobile commerce to allow
their customers to access account information and make transactions,
such as purchasing, withdrawals etc.,
Using a mobile browser customers can shop online without having to
be at their personal computer.
SERVICES ARE:
1. Mobile ticketing
• Local weather
4. Information services
• News
• Sports, Scores
Online shopping is the process whereby consumers directly buy goods or services from a sell in
real time, without intermediary services over the internet.
An online shop, e-shop, e-store, internet shop web shop, web store, online store, or virtual
shop evokes the physical analogy of buying products or services in a shopping center.
In order to shop online, one must be able to have access to a computer, a bank account and
debit card.
Online shoppers commonly use credit card to make payments, however some systems enable
users to create accounts and pay by alternative means, such as
• Cheque.
• Debit cards.
• Gift cards
Entertainment:-
The conventional media that have been used for entertainment are
1. Books/magazines.
2. Radio.
3. Television/films.
4. Video games.
Online books /newspapers, online radio, online television, online firms, and online games
are common place in internet where we can entertain.
Online social networking websites are one of the biggest sources of E-entertainment for
today’s tech-savvy generation.
Technical issues
Perceptual issues (awareness)
Societal issues
Legal and ethical issues
Intellectual property issues
M-commerce, short for mobile commerce, refers to the buying and selling of goods and services through
mobile devices such as smartphones and tablets. It involves online transactions conducted using mobile
devices and is an extension of e-commerce (electronic commerce) that originally started with transactions
conducted on the internet via desktop computers.
Key features of M-commerce include:
1. Mobile Apps: Many businesses have developed dedicated mobile applications to facilitate easy and
convenient transactions. These apps often provide a streamlined and user-friendly interface for customers
to browse products, make purchases, and manage their accounts.
2. Mobile Websites: In addition to apps, businesses also optimize their websites for mobile viewing, ensuring
that users can easily navigate and make purchases using their mobile browsers.
3. Mobile Payments: M-commerce relies heavily on mobile payment methods. This includes various forms of
digital payment, such as credit/debit card transactions, mobile wallets, and other electronic payment
options. Mobile payment systems like Apple Pay, Google Pay, and Samsung Pay are examples of technologies
that enable secure mobile transactions.
4. Location-based Services: M-commerce often leverages the capabilities of mobile devices, including location-
based services. Businesses can use location data to provide personalized offers, discounts, or information
based on the user's current location.
5. Mobile Banking: Mobile devices are commonly used for banking services, allowing users to check account
balances, transfer funds, and even apply for loans or credit cards through mobile apps.
6. Mobile Marketing: M-commerce also involves mobile marketing strategies to reach and engage with
customers. This can include targeted advertisements, promotions, and push notifications delivered through
mobile devices.
7. Mobile Ticketing and Vouchers: Events, transportation services, and various businesses offer mobile
ticketing and voucher systems. Customers can purchase tickets or vouchers through their mobile devices
and use them for access or discounts.
M-commerce has become increasingly popular due to the widespread adoption of smartphones and the growing
trend of consumers using their mobile devices for various online activities. It provides businesses with new
opportunities to reach and engage customers, offering them a more convenient and accessible way to make
purchases and transactions.
Social commerce refers to the intersection of social media and e-commerce, where online
shopping experiences are integrated with social networking features. In other words, it involves
using social media platforms as a means to discover, share, and purchase products or services.
Key elements of social commerce include:
1. Social Media Integration: Social commerce platforms leverage social media channels such as
Facebook, Instagram, Twitter, and others to facilitate shopping experiences. Users can discover
products through their social feeds, interact with them, and make purchases without leaving
the social media platform.
2. User-Generated Content (UGC): Social commerce often relies on user-generated content, such
as reviews, ratings, and photos shared by customers. This helps build trust and credibility for
products or brands.
3. Influencer Marketing: Influencers play a significant role in social commerce by promoting
products to their followers. Brands collaborate with influencers to showcase their products, and
followers can make purchases directly through the influencers' social media profiles.
4. Social Shopping Features: Social commerce platforms incorporate features that allow
users to browse, select, and purchase products within the social media environment. This
can include shoppable posts, in-app checkout, and other seamless shopping experiences.
5. Community Engagement: Social commerce aims to create a sense of community around
brands and products. This involves fostering engagement and interaction among users,
such as discussions, recommendations, and sharing experiences related to products.
6. Real-Time Interaction: Some social commerce platforms enable real-time interactions
between sellers and buyers, such as live streaming, Q&A sessions, and product
demonstrations. This helps create a more engaging and interactive shopping experience.
7. Personalization: Social commerce leverages data and algorithms to provide personalized
product recommendations based on users' preferences, behavior, and social interactions.
1.Internet:
•The backbone of e-commerce infrastructure, the internet enables communication and
data transfer between various components of the system.
•Secure protocols such as HTTPS are often employed to ensure the confidentiality and
integrity of data exchanged over the internet.
•Content Delivery Networks (CDNs) may be used to optimize the delivery of web
content, ensuring faster loading times for users across the globe.
Data theft
Fraud occurs when the stolen data is used or modified
Theft of software via illegal copying from company’s servers
Theft of hardware, specifically laptops
Threats to data
Usage Tracking : Patterns of online activity lead to inferences about the user’s product
preferences for providing customized pop-up ads and referring sites.
Protection
➢ Copyrights – software, arts (literature, artwork, music)
➢ Patents
➢ Trademarks – name brands and logos