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Aliasing and Antialiasing
Aliasing and Antialiasing
Aliasing and Antialiasing
In computer graphics, the process by which smooth curves and other lines become
jagged because the resolution of the graphics device or file is not high enough to
represent a smooth curve.
In the line drawing algorithms, we have seen that all rasterized locations do not match
with the true line and we have to select the optimum raster locations to represent a
straight line. This problem is severe in low resolution screens. In such screens line
appears like a stair-step. This effect is known as aliasing.
We can remove aliasing with the help of the below-mentioned four techniques.
Pixel frames are determined in the area sampling (Prefiltering) relative to each
its positions with the artifacts to be viewed. The pixel hue is determined based
on the variance between the objects in the image and the pixel field.
For Example - Let us assume that a line moves via two pixels. The pixel
encompassing a larger portion (90 percent) of line exhibits 90 percent intensity
if less area (10 percent) covering pixel screens 10-15 percent intensity. If the
pixel region coincides with various color regions, the pixel’s final color is
obtained as the area's average color variance.
This technique is also called pre-filtering since this process is conducted until
the rasterized image is generated. It's accomplished by using some primitive
graphics methodologies.
Post-filtering or Supersampling Technique
Pixel phasing
It's a strategy for avoiding aliasing. Pixel coordinates are moved here to
approximate positions near the geometry of the object. Some systems make it
possible to change the size of specular pixels for intensity distribution, useful
in pixel phasing.
For Example - In Apple devices, for instance, display devices, OLED displays
have higher screen resolution because the jaggies are produced so small that
for our eyes they are blurred and invisible.