Paladins of The Forge - The Homebrewery

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Paladins of The Forge

F
orges and the power of creation have been Body of the Mountains and Soul of the Forge Embody
inexorably tied together throughout the history the spirit of the mountains and the Forge. Be ever dauntless
of all races. They are both used in the creation of in your task and perseverant in all endeavors. You are part of
items as common as farming tools and the embers of creation that must never be extinguished.
household materials to weapons of war and Guardian of Creation Your top priorities are the
armor and, in some hushed whispers, powerful preservation of creation against wanton chaos and
machines enchanted for war. The greatest forge destruction, and the security and protection of The Forge of
of all is the Forge of Creation. This divine forge is the beating Creation. Be the tireless Hammer at the forge, and the
heart of the fight against darkness and destruction. Dwarves unwavering Shield in the face of numerous foes, be the
believe Moradin forged them out of stone using the Forge of vengeful War Hammer, and the impenetrable wall against all
Creation. Cyrildar, working with Moradin, forged the mighty tyranny and destruction from within and without.
blade, named Eternal Light, on the Forge. Heiros, the
Human, raised to the Pantheon of Talas, for his deeds in "The
Fall", and the guardian of Molog's prison, forged his
breastplate and the very prison itself with Moridin's help at
the Forge. Today, these deities, Moridin, Cyrildar, and Heiros,
are celebrated gods of the Forge among their respective
races. Other races, whom celebrate the power of the forge
and whom have a place for law, guardians, and the forge will
have their own deities represented and tied to The Forge of
Creation. The Forge of Creation is believed to be active and
maintained by Freija, the Forge Wife, and Moradin, the God
of all Dwarves and the creator of The Forge.
The Oath of the Forge
The Oath of the Forge calls on its chosen Paladins to reforge
themselves indominable guardians of creation, fighting with
the body of the mountain and soul of the Forge. They are
fueled by the beating fiery pulse of The Forge of Creation,
deep in the heart of the Mountains and driven to guarding
creation and The Sacred Forge against the intractable
darkness and the forces of chaos and destruction. Those that
heed this calling are the greatest guardians and champions of
their race, they are the first and last line of defense.
These guardians have bound themselves to The Forge of
Creation, and had their bodies and souls reforged for the
tasks and the sacrifices ahead. The greatest of them have
stood together against odds too great to imagine all to
sacrifice themselves to preserve life and creation from
darkness, so others could escape, or to bide time for
reinforcements to arrive. They can call on the powers of the
forge and of the mountains to serve in dire times of need.
Tenets of the Forge
A paladin who takes this oath has had their soul and body
reforged by Freija on Moradin's Forge of Creation. At the
conclusion of the ceremony, and as the reforged Paladin is
still warm upon the Anvil, Freija stamps a Dwarven rune onto
the Paladin's forehead with a great arcane flourish and the
slam of her Hammer. The symbol proclaims the identity of
the Paladin as a guardian of The Forge of Creation and one
who has been reforged. This symbol glows when their powers
are used.
Bearer of the Forge Fire The Forge of Creation is a
power of creation, of life, and hope, a force a light burning in
the darkest places. Through your actions, always strive to
bring hope, to be the fire in the darkest places.

The Oath | Oath of the Forge


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Oath Features Forge Master Creations
Once a Dwarven Paladin reaches 3rd level and takes the Object Type Effect
sacred oaths of The Forge, their Mind, Soul, and Body are Innanimate Object becomes an animated Raven or
reforged granting them additional class features and bonus small or tiny War Dog.
spells, as described in the Player's Handbook, 5th edition. object

Oath of the Forge Features Weapon +1 Magical, Charisma bonus added as fire
damage.
Paladin Level Feature
Armor +1 Magical Armor, Elemental damage
3rd Oath Spells, Channel Divinity resistance chosen at creation.
7th Aura of the Forge 10 ft Shield +1 Shield, when hit with a melee attack,
15th Indominable Guardian can use reaction to force foe to make a
dexterity save vs the Paladin's Charisma
18th Aura of the Forge 30 ft Spell DC or be knocked prone.
20th Avatar of Moradin
Animated Raven Requires a small or tiny metallic object
Oath Spells such as a frying pan or helmet to create. The animated Raven
You gain Oath Spells based on the Oath of the Forge Spells may be controlled by the Paladin using a bonus action,
table below. See the Sacred Oath Class feature for how Oath otherwise it will remain on their shoulder or hover about
Spells work in the Player's Handbook, 5th edition. overhead. HP = Charisma Mod, AC = 15, STR 2, DEX 14,
CON 8, INT 2, WIS 12, CHA 6, passive perception 13,
Oath of the Forge Spells perception +3, melee attack, +4, 1 damage; Actions: Alert,
Paladin Level Spells Scout, Attack, Aid *Alert - Gives Paladin advantage on
perception checks. Scout - Gives Paladin the ability to see
3rd Absorb Elements, Earth Tremor through the eyes of the raven. Attack - Raven attacks a target
5th Heat Metal, Maximillian's Earthen Grasp within range. Aid - The Raven swoops about aggressively
9th Haste, Meld into Stone
against one target to distract it, staying out of melee range,
granting advantage to chosen ally’s attack roll.
13th Fabricate, Wall of Fire Animated War Dog Requires a medium metallic object,
17th Transmute Rock, Flame Strike that would otherwise be the size of a medium-large sized dog.
The animated War Dog may be controlled by the Paladin
using a bonus action, otherwise it will remain by their side.
Channel Divinity HP = 2 x Charisma Mod, AC = 15, STR 13, DEX 14, CON 12,
When you take this oath at 3rd level, you gain two Channel INT 3, WIS 12, CHA 7, passive perception 13, perception +3,
Divinity options. You may draw apon the powers of your advantage to perception checks that rely on a sense of smell
sacred oath to grant you the use of one of these special or hearing, melee attack, +3, 1d6 + 1 damage If the creature
abilities once per short rest. being attacked is medium sized or smaller, it must
Body of the Mountain and Heart of the Forge As a bonus succeed on a Strength check against a DC of 11 or be
action, you can use your Channel Divinity ability to evoke knocked prone; Actions: Alert, Guard, Attack *Alert - Gives
your reforged body and soul, causing your skin to become as Paladin advantage on perception checks. Guard- The
hard as granite, and your body to glow with the fiery heat of Animated War Dog will stay and protect an area, a door, a
the forge as flames wreathe about you in a protective aura. person, an object until the Paladin releases the animated dog.
This grants you resistance to non-magical bludgeoning, Anyone who is not an ally of the Paladin will be given bark
slashing, and piercing damage. Additionally, when an enemy warnings at 30 feet range. Anyone that comes inside that
hits you with a melee attack, a blast of flame instantaneously range will be charged and pushed away. If that person
lashes out and causes fire damage equal to your charisma persists, then they will be attacked.
bonus to the enemy that hit you. This effect lasts for one
minute.
Forge Master Creation As an action, you touch your holy
symbol to any metallic, non-magical object, weapon, suit of
armor, or a shield and imbue it with the spirit of the Forge of
Creation for one day, granting it the following affect(s):

Features | Oath of the Forge


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Aura of the Forge Art Credit
Starting at 7th level, the spirit of The Forge of Creation is so First image - "Dwarven Warrior" created by
strong within you, that you and your allies within 10 feet of Mictones for "Chains of Durandal", DoNA Co., Ltd
you are resistant to fire and cold damage, and have advantage (https://www.deviantart.com/mictones/art/Dwarven-
to wisdom saves. At 18th level, this aura extends to 30 feet. Warrior-314449863) Second image - "The
Dwarven Rune for M", created by Xzaramon,
Indominable Guardian (https://imgur.com/ha5FFIY) Third image -
"Hammer and Anvil" created by Spivak000,
Starting at 15th level, you are immune to fire damage, and (https://www.deviantart.com/spivak000/art/Hammer-
have advantage on constitution saves. When you use your and-Anvil-131668156) Fourth image - "An Avatar
Channel Divinity ability "Body of the Mountain and Heart of of Moradin Forging an Item" Illustration by Craig J
the Forge" you are also immune to the prone condition and Spearing for Wizards of the Coast in the book
resistant to all melee damage. "Mordenkain's Tome of Foes" Last image "Dwarven
King of the Unicorns" created by Jameszapata,
Avatar of The Forge of Creation (https://www.deviantart.com/jameszapata/art/Dwarf-
King-of-the-Unicorns-244186494)
When you reach the 20th level, you have achieved the right to
briefly take the form of the Enraged Forge Guardian,
transforming into the divine guardian of all creation and the
heart of The Forge of Creation. You are now able to draw a
portion of the Forge's divine essence into yourself and Special thanks
become their vengeful avatar and guardian. As an action, you Mark James Featherston for his efforts to clean up
can transform, growing to the size of a mountain giant, the chaos that was originally here :)
shining in brilliant battle forged glory for all to tremble before
or find shelter behind. This transformation lasts for one hour,
adds temporary hit points equal to your paladin level plus
your charisma mod, adds 2 AC, adds an extra attack per
round, and adds your Charisma modifier to attack and
damage rolls. During this transformation, you are also
immune to mind altering spells. You cannot regain this ability
until you have completed a long rest.

Author
Ken Chivers aka Xzaramon

Legal
“[Paladins of the Forge] is unofficial Fan Content
permitted under the Fan Content Policy. Not
approved/endorsed by Wizards. Portions of the
materials used are property of Wizards of the
Coast. ©Wizards of the Coast LLC.” Created using
The Homebrewery

Features continued | Oath of the Forge


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