Junao Xiongs Resume

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Junao Work Experience

Xiong Shanghai Xinxiang Network Technology Co., Ltd


January/12/2022 – May/31/2022
Game System Designer Intern
• Helped on the Stellar Legend and Magic Rising.
Designer | VFX • Assisting the development of Auto Chess of the Magic
Rising.
(801)931-1890 • Assisting the Level Design of the Stellar Legend.

Junao.Xiong@outlook.com

Salt Lake City, Utah Project


Portfolio: junaoxiong.weebly.com
Radio Loaded
Designer | VFX | Producer | Team size: 4 | May 2023 – August 2023

Core Competencies • Rhythm-based first-person shooter game. Player play as a spy who
get power of music, just follow the rhythm and shoot bad guy!
• Using Trello and Google Drive to create plans and ensure everyone
• Level & Game Design
is on track and every useful idea is recorded.
• Design & Technical • Designing blueprints for concepts that require detailed refinement
Documentation over an extended period.
• Written & Verbal • Creating the VFX that this game needed.
Communication • Doing some chores that none of the three members are
responsible for.
• Game Production
pipeline
• User Interface Design Herbal Mission
Programmer | VFX Team size: 6 | May 2023 – August 2023
Skills • A story-driven simulation management game. In this game, player
• Level design play as a witch apprentice who craft potions for the people who
need and run her alchemy business.
• Hard surface modeling • Creating the inventory system, interaction system, behavior trees,
• Digital sculpting and random generation system which form the basic game loop of
• Version control this game.
• UE5 • Creating the VFX that this game needed.
• Niagara system
(VFX)
• Blueprint Terror on the Bayou
• Basic C++ Designer | VFX | UI Team size: 30 | October 2023 – August 2024
• Unity • A Terror game use canoe as the main themes, player needs to
survive in the forest and find the hidden truth.
• White Box
• Creating the VFX that the game needed.
• Ability of create a self- • Join the design every design meeting and provide a basic blueprint
consistent game frame about the idea of the game.
• Creating UI • Creating in-game UI that is suitable for the art style and theme of
• JAVA our game
• Basic C#
Education
Languages University of Utah May 2020 – May 2024
• Mandarin Chinese – Native • Bachelor of Entertainment Art and Engineering
• GPA: 3.98/4.0
• English – Proficient

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