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Full Chapter Designer Drafting and Visualizing For The Entertainment World 2Nd Edition Woodbridge PDF
Full Chapter Designer Drafting and Visualizing For The Entertainment World 2Nd Edition Woodbridge PDF
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PATRICIA WOODBRIDGE
HAL TINE
Designer Drafting and Visualizing
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Designer Drafting and Visualizing
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Second Edition
Focal Press
Taylor & Francis Group
reprinted or reproduced or utilised in any form or and scenery. |. Tiné, Hal. Il. Title.
by any electronic, mechanical, or other means, T357.W56 2012
now known or hereafter invented, including pho- 792.02’5—dc23
tocopying and recording, or in any information 2012020358
storage or retrieval system, without permission in
ISBN 978-0-240-81891-7 (pbk.)
writing from the publishers.
ISBN 978-0-08-050398-1 (ebk)
Notices
Typeset in NewsGothicMT Regular
Knowledge and best practice in this field are con-
Project Managed and Typeset by diacriTech.
stantly changing. As new research and experience
broaden our understanding, changes in research Printed in China by C&C Offset Printing Co., Ltd
methods, professional practices, or medical treat-
ment may become necessary.
3 Dedication
To our teachers, who help us achieve our dreams.
Introduction
Drafted Lines
Geometric Construction
Scale
Hand Lettering
Orthographic Projection
The Section
Dimensioning
_—ey
NOS
SS)
ESS
Ga
en
SS
feo
Wey Labeling, Coding, and Multi-Sheet Sets 123
ia) Surveying and Sight Lines sre.
Index 389
viii
” a ( Introduction
The first edition of Designer Drafting for the Entertainment World was published in 2000. Like the
first, this edition is for students studying the field of set design and beginning to work profession-
ally as production designers, set designers, or assistant designers in theater, film, and television.
Itexplains the elements of scenic drafting with simple illustrations from the world of set design and
shows examples of high-level professional work from outstanding designers and assistant designers.
It's not a textbook with exercises but a resource book for students and teachers of scenic draft-
ing. It concentrates on the basics of scenic pencil drafting and visualizing, but gives an overview of
digital programs and applications used by set designers and shows many examples of professional
computer drafting and 3D modeling. The examples feature work that students can emulate from out-
standing set and production designers in the venues of theater, film, television, and corporate design.
There are selected short biographies with the varied backgrounds that professional designers come
| from and the different routes they followed to their current positions.
The first edition came from my 14 years of teaching scenic pencil drafting and begin-
ning set design in the graduate program of New York University TISCH School of the
Arts, combined with a career as a theatrical set designer and assistant art director and
art director for television and film. At the time of its publication, computer drafting and
illustration were just beginning to be used in our industry. Today we're in the middle of
the digital revolution. In scenery art departments, computer drafting has replaced hard
pencil drafting and digital 3D models are replacing physical models and set illustration.
Two major digital trends are starting to impact scenery design for television and film:
previsualization, digital animations that act like story boards to visualize key dramatic
sequences, and green-screen technology, where digital environments are added in post-
production. How production designers and art departments will integrate with these two
departments is still evolving, but it is clear that high-level digital set design skills are
required.
In 2011, United Scenic Artists, Local 829 sent me to a United States Institute for Tech-
nology conference to be on a panel on 21st Century Training for the Film, Television, and
Entertainment Industry. Teachers of set design have always had a delicate balance act.
between expanding a student’s creative vision while teaching the craft skills to communi-
cate that vision. The way that we communicate affects what we communicate. That has
always been so but today, the technological tool of the computer is extremely powerful
and its engineering aspects extremely controlling.
At the USITT conference, talking to students and teachers, it became clear that teachers
are uncertain how best to teach young set designers and how to prepare them for lifetime
careers in an industry in flux.
When | started updating the first edition, | wasn’t clear how to best position the new
book. Should set design students still learn pencil skills? Could they jump right into
computer drafting? Is physical model making still important? Should students learn 3D
modeling programs? You can now purchase incredibly complex off-the-rack software
for 3D modeling that includes animation and lighting control down to a particular bulb.
Is it important that students learn these programs as part of their education? Or does
the amount of time required to become facile with such technology require sacrificing
more important learning? At the USITT conference, teachers were clear that they had
an enormous amount of information and experiences they wanted to offer students in a
limited time. The heart of set design is still the creation of a temporary physical environ-
ment in which a story takes place. It’s a collaborative art form in which a set or produc:
tion designer works with the director and others at the creative core, to arrive at a single
vision for a production. Script interpretation, concept development, and learning to work
together collaboratively toward a common goal are educationally as important as learning
how to communicate ideas to others on paper or digitally.
Teachers of set design are at a crux right now and have to figure out what part of the
old ways of teaching and communicating are worth preserving while engaging with the
exciting and promising new technologies. Scenic design has always been a unique col-
laborative stew of art and engineering and good design teachers have always figured out
how to teach technology with art. In universities, technical directors used to teach scenic
pencil drafting separately from design courses. Design teachers grew to understand the
importance of integrating the teaching of scenic drafting with teaching set design. Today
at many universities digital drafting and modeling skills are taught separately from set
design.
In thinking how to teach scenic drafting and illustration today, it helps to divide it into soft
and hard. Soft sketching and drafting is what Marjorie Bradley Kellogg so beautifully calls
“thinking with a pencil.” Eye-hand coordination and learning how to draw what you see
and what you imagine with a soft, exploratory gestural fine or multiline is still the core of
set design. Soft pencil orthographic drafting in scale with a few overall important dimen-
sions offers the flexibility to evolve an idea without exactly knowing what it looks like. It’s
slightly messy or very messy drawing that allows what Tony Walton calls “unexpected
happy accidents,” things you drew on paper that weren’t what you thought you needed
but come to see as valuable additions.
A quick white model is often part of the set design process, a tactile, sculpted explora-
tion of physical space. Unlike a finished, painted model, often a “sales tool” shown to the
director and the producer, the rough model may be only for the designer. In this edition
of Designer Drafting we've included many examples of soft, preliminary pencil perspec-
tive sketches and sketch/drafting the kind the designers would say of, “Oh, that’s just a
rough,” the ones that often were thrown in the trash. We feel that set designers still need
to learn these soft hand skills of perspective and orthographic sketching.
Soft pencil drafting used to be followed by hard pencil drafting with complete, fully
dimensioned views and tight, exact lines. Today it’s no longer necessary to teach
hard pencil drafting. But it is important to teach scenic computer drafting as it is now
expected that entering set design professionals can do scenic drafting using AutoCAD or
Vectorworks. As set design teachers become comfortable with the new technology, they’ll
learn how to integrate it with teaching set design. One way to start is to teach beginning
scenic pencil drafting integrated with Adobe I///ustrator, a relatively simple vector-based
program and a good precursor to CAD. Learning the basics of drafting by combined
pencil and computer can choreograph and establish the process of fluidly moving back
and forth between the two tools. Similarly, learning about the section in beginning pencil
drafting can be combined with cutting through digital shapes using SketchUp, a simple
3D modeling program. Instead of thinking about digital technology as a separate entity, t
can be taught as part of the design process.
Working as an art director in the front lines of our industry, | see many portfolios of
young people wanting to enter our industry. The bifurcation of technology and design in
the universities has now resulted in young professionals trying to enter the profession
having digital skills but weak design skills. Years ago, pretty much anyone with digital
drafting and modeling skills could find assistant work in theater, television, and film.
Things are different now that everyone can click some points and generate an exact line
with an attached measurement. What is wanted and lacking now in the industry are
scenic computer draftsmen who are also good set designers, with a good sense of pro-
portion, an understanding of scenic construction, and the ability to design in a specific
period style with its proportions and detailing.
Increasingly, 3D digital modeling and rendering is a required skill set for professionals.
Software is available for quick 3D modeling, and set design students should be exposed
to it. It’s not that difficult to model a digital set, choose some digital dressing from a
library, pick some textures for the walls, click on sun or moonlight, a time of day, and
xi
and
a weather condition like “cloudy.” Throw in a few practical lights, pick a good angle
print out a perspective illustration. But now that many people can make a digital model,
what is rare and valued is the digital set illustrator who understands the qualities of light
and form and how to manipulate them for dramatic effect. The great Italian cinematogra-
pher Vittorio Storaro called light “energy vibrant with emotions.” Hi-level digital set illus-
tration requires fluency with complex technological software that controls light, shade,
texture, and color. Understanding the nature of light comes from manipulating real lights
in real space.
Technology is and will keep changing. Software programs learned today will be rein-
vented or obsolete tomorrow. Entirely new engineering will evolve. Maybe tomorrow’s set
designer will be on some kind of flight deck, drawing with his hands, murmuring poetry
out loud describing the texture of a wall. Everyone’s now expected to learn new technol-
ogy throughout his career. Young designers have a relatively small time frame to develop
their personal artistic vision and learn how to best communicate it while developing skills
for a lifetime of work in a world of technological change.
We hope that this second edition of Designer Drafting and Visualization for the Entertainment
World is a useful guide for young entertainment designers wanting careers in our industry
and serves the growing and diversified needs of the entertainment industry.
| am extremely grateful that my colleague and friend Hal Tiné, an experienced New York
theater set designer and now a teacher in the Production Design Department of Savan-
nah College of Art and Design, coauthored this second edition. His dedicated hard work
and graceful support made the book possible. Hal drew the lovely new hand illustrations.
More important, he helped me slightly turn the book’s focus from specific craft skills
toward the art of set design. Hal and | knew that the second edition needed to discuss
and show examples of contemporary CAD drafting and digital modeling. As the book
evolved we realized the importance of stressing hand skills as well, to show how they are
necessary to visualize and develop ideas, to train observational ability, and to draw pleas-
ing proportions.
A book illustrating high-level work from professional set designers is only possibly with
the generosity and help of the artists who contributed their work and individuals who
shared their knowledge. We are enormously grateful to all the designers who made this
book possible. It has truly been a collaborative endeavor.
Theatrical set designers own their work but art department work for film and television is
owned by the producing organization and it is difficult to get permission for reproduction.
| am grateful to the producer, Jonathan Filley, who helped obtain licensing permission
to include drafting from Mr. Popper’s Penguins from 20th Century Fox, and Bill Draper,
executive vice president of physical production at Warner Bros., who obtained licensing
permission to include work from / Am Legend and Sherlock Holmes.
Patrick J. Battles was our technical editor and made many good suggestions to improve
the book. Carl Baldasso and Toni Barton shared their knowledge of AutoCAD, while Ryan
Heck shared his knowledge of Vectorworks drafting, SketchUp and Photoshop illustration,
and Bob Mond of SCAD graciously summarized those and other drafting programs for
us. Ed Coco, who teaches drafting in the Design Program at NYU TISCH School of the
Arts and digital illustration at Rutgers University gave the chapter on computer drafting
a critical informative edit, sharing his extensive knowledge of software programs that he
xii
explained in a clear, understandable way. Addison Pettit’s graphic design work is featured
and he supplied much of the information in the chapter on digital scenic graphic design.
John Kasarda’s design work is in the chapter on television and he supplied much of the
information that explains the process of designing for dramatic television as well as
editing the chapter on virtual scenery. The production designer Stuart Wurtzel shared his
work and edited the chapter on film. The construction coordinator Fred Merusi shared his
knowledge of scenery construction.
Stacey Walker, the associate acquisitions editor at Focal Press, gave us support and
guidance. Our production assistants that helped make the book were Diem Hoang and
Mike Chesbro. The graphic artist Linda Pouder designed the book cover, which involved
artwork from three people. | came up with the idea and did the upper left quadrant
freehand sketch; Hal Tiné hard pencil drafted the upper right quadrant; Mike Auszura
CAD drafted the lower left quadrant; and Hal Tiné took the photograph of a fireplace
| found at Drayton Hall, outside Charleston, South Carolina, an untouched 1732 plan-
tation considered one of the finest examples of Georgian-Palladian architecture in the
United States.
Patricia Woodbridge
xili
Principles and
Conventions of
scenic Drafting
Pencil
Drafting
Tools
Work Station
Like all crafts, having correct and quality tools is essential for good work.
Drafting Table
For comfortable, long-term drafting, you need a drafting table with legs or a
pedestal base and with a mechanism to adjust the height and angle of the board.
The more expensive tables are sturdier and have a greater range of board angles.
The most expensive tables have a motorized adjustment mechanism.
A professional drafting surface should be a minimum of 38 inches by 60 inches.
This allows you to roll out a standard 36-inch roll of paper.
The height and angle of your drafting board is important as drafting for many
hours each day can cause repetitive stress injuries. If you find that you are having
back or shoulder problems, you need to be able to change the angle of your board.
Drafting Surface
Hard plastic or wooden drafting tabletops need to be softened by covering them
with a sheet of vinyl board cover. This covering allows for greater flexibility in pencil
pressure and helps to prevent pencil tips from breaking. Attach the vinyl cover to
your board with a strip of thin double-stick tape across the top edge of your board.
:
the edges. Carefully
lf possible, place books on top of the cover and let it flatten overnight before trimming
and a matte knife.
trim the edges of the cover to the size of the board using a long metal straight edge
" For small touch-up cleanings, purchase a board cleaner or rubber cement thinner. These cleaners are
highly toxic, but they remove grease as well as dirt and evaporate instantly. Household cleaners may
leave a greasy film residue that your drafting tape won't stick to.
Drawing Protectors 2
If you draft sheets taller than the height of your table you can protect the bottom of the sheets from
being creased or smudged by your body, with a metal tube called a drawing protector that mounts flush to the
bottom of your drafting board. The portion of your sheet that extends over your table curls up inside the tube.
Drafting Chair
If you draft for many hours at a stretch, you want a sturdy, comfortable chair with a back and footrest. The
height of the chair should adjust so that you are comfortable and are able to reach the top of your sheet of
paper without getting up. All drafting chairs adjust in height; the best also let you adjust the backrest height
and the depth of the backrest. A drafting chair that swivels allows you to easily turn and reach a side table.
Many draftsmen will stand when drafting as it allows freer, flexible more energetic movements, but they often
want a drafting chair for resting.
Lighting
To avoid shadows, you need a light on either side of your table. Architect lamps have mounting brackets that
attach to your board and spring balanced arms that allow you to position the light at the best angle. The best
lamps are a combination of incandescent and fluorescent, which used together approximate daylight and are
easiest on your eyes.
Parallel Ruler
The parallel ruler is a plastic or metal and plastic straight edge that glides up and down on a set of thin
cables mounted on the sides of a drafting table or board. (See Figure 1.1.) The guide cables cross inside
the ruler allowing it to maintain a horizontal position as it moves up and down. The two side cables must be
connected securely to the front edge of the drafting table with a screw and a washer, and it is important that
the screws are measured and positioned so that the side cables are straight, parallel to each other. At the
upper left side of your table, the cable goes through a small screw clamp. The clamp is loosened, to adjust
the angle of the parallel ruler. When tightened, the angle of the parallel ruler is fixed.
The angle of the parallel ruler should be roughly parallel to the bottom edge of your table. When beginning
a new sheet of drafting, the bottom edge of your drafting paper should be lined up with the edge of your
parallel ruler. To add to a loose sheet that has been drafted, loosen the clamp and align a horizontal pencil
line with the edge of the parallel ruler, tape the paper in position, and tighten the clamp.
Get a parallel ruler with clear plastic rather than metal edges, as the transparency helps you position the
ruler exactly on a horizontal line. Although some parallels have their entire base touching the paper, you want
to minimize the possibility of smudging lines by getting a parallel ruler that moves on small follers. Metal
rollers are best because plastic ones tend to pick up adhesive particles, collect graphite, and cause streaks.
If you find that your drawings have vertical streaks, you need to loosen the guide wires, turn the parallel over,
and clean your rollers with liquid board cleaner and a Q-tip. Mayline is a good manufacturer of parallel rulers.
Figure 1.1
A work station using a parallel ruler.
Equipment
Triangles
Horizontal lines are drawn on the edge of your parallel ruler. Perpendicular vertical lines are drawn along
the perpendicular edge of a clear plastic triangle that you push across your parallel. (See Figure 1.2.) For
drawing long vertical lines, it is useful to have a 30-/60-degree triangle that is about 18 inches long. For short
0) ae Sere (| Sa ea a C©)
Figure 1.2
Drawing vertical lines using a parallel ruler.
vertical lines and for the verticals in lettering, you will
find it helpful to have a small 3- or 4-inch 45-degree
triangle. To clean plastic triangles, Pledge is a good
cleaner; other solvents may remove the printing on the
protector or scratch the plastic.
Lower your parallel ruler, dropping the adjustable triangle, making sure that the outside right edge stil
goes through the intersection of your vertical and horizontal axis lines. You now can draw a 20-degree
angle to the right of the vertical axis in the lower quadrant. In other words, a single protractor setting _
creates the same angle in the opposing quadrant. (See Figure 1.4.) ah
Figure 1.4
A single protractor setting creates the same angle in the opposing quadrant.
= With the protractor locked at 20
degrees, rotate your adjustable
as a Meal EVG E
triangle into the top right quadrant.
(See Figure 1.5.)
70
Figure 1.5
Rotating the adjustable triangle into the next quadrant
allows you to draw a symmetrical angle.
= With the upper outside edge crossing the intersection of the vertical and horizontal axis lines, you will
have a 20-degree angle off the right side of your vertical axis line. In other words, by rotating your
adjustable angle to the other side of the axis line, you can draw a symmetrical angle. Because we often
draw symmetrical objects, this is an extremely important function.
=" Rotate your adjustable triangle so that it is
in the position shown in Figure 1.6. When
you unlock the protractor and open it, you
can draw any angle in the lower-right-hand
quadrant up to 45 degrees.
Figure 1.6
Rotating your triangle to draw the remaining angles in the upper
left quadrant.
" By sliding your adjustable triangle into the upper-left-hand quadrant, you can draw opposing angles.
" Positioning your adjustable triangle around the center point of the quadrants allows you to draw all
360 angles. If you are confused about how to place your adjustable triangle when drafting a specific
angle, first lightly draw the quadrants.
Bow Compass
A large bow compass Is used for
drawing circles or arcs with a radius of
1 inch or larger. It has a center wheel
that, when turned, opens or closes
the compass legs. (See Figure 1.7.)
Don’t get a quick-acting bow compass
without the wheel as they can’t hold pee
a width. One leg of the bow compass PIViPEs
has a screw that tightens to hold a Point
thin sharp length of graphite while the Figure 1.7
other leg has a thin metal point placed A large bow compass.
at the center of your circle or arc.
Purchase the most expensive compass
you can afford as the more expensive
ones are more accurate and adjust
more easily.
Figure 1.9
To use a bow compass twirl the knob between your fingers.
Beam Compass
There are extension arms that fit on bow compasses to increase the length of the
legs, but for large
arcs or circles, you need a beam compass. A beam compass has a long, thin, square
0 with two
sliding sockets called trammel points. One point holds the lead and the other holds the needlepoint
(See Figure 1.10.) You set the points to your radius and tighten their screws. Then grasp the |
needlepoint holder and hold its end on the center point of your circle as you use oun
other hand
to rotate the lead holder. (See Figure 1.11.)
You can purchase an extension rod with a connector to increase the radius for larger circles.
gor Necre¢e
HRN
K
COMPAS FAINT <_Leap
Figure 1.10
The parts of a beam compass.
Figure 1.11
Use two hands to draw with the beam compass.
Dividers
Dividers are used to transfer measurements and to divide a line in any number of parts. They have two legs
that each holds a metal point and they quickly splay open with enough friction to hold the measurement.
Dividers are extremely useful in the sketch stage of drafting where they can quickly transfer symmetrical
distances without measuring. You can use dividers to quickly divide a line into equal parts by trial and error.
You first estimate the distance of each part, then step off each part by “walking” the dividers along the
line. You observe what remains over or under the length of the line and adjust the dividers until you find the
correct spacing.
Most bow compasses can be turned into dividers by inserting a metal point on one leg and turning the
adjusts quickly
sharp point to a thicker one on the other leg. But it is best to get a good bow compass that
without a wheel.
A proportional divider is used to quickly enlarge
or reduce drafting drawings. (See Figure 1.12.)
A sliding locking wheel between two sets of pointed
legs can be set to a variety of proportions. For
example, you can adjust the wheel so that 4 inch
between the short legs equals 4% inch between the
long legs.
A spacing divider allows you to quickly divide a line
into any number of equal parts. (See Figure 1.13.)
This expensive tool has a series of prongs (as many
as 11) that open or close the same amount by Figure 1.12
interlocking pivots. Proportional dividers.
Figure 1.14
It often takes several positions of a plastic curve to draw an irregular curve.
To draw symmetrical curves you will want to use the same portion of both sides of a single template. To
mark the area of the template that you want to duplicate, rub the template with a hard pencil eraser and
mark the points with light pencil lines before flipping it over.
Adjustable Curves
Long irregular curves can be drawn with an adjustable curve. There are several different varieties of
adjustable curves: flexible rubber rods with edges that bend to the required shape, and adjustable curves
with movable spines and attachable weights to help hold the spine to the desired shape. (See Figure 1.15.)
The quickest, easiest adjustable curves to use are flexible rods composed of a series of thin inter-locking
layers of clear plastic tubes. Acu Arc is one brand name. As you form a curve, the tubes slide against each
other and are held together by friction. The flat side edge of the curve is the one for drawing with a pencil.
The side with a bead is for drawing with ink. They also make this adjustable curve with a ruled edge.
Figure 1.15
A layered adjustable curve.
Equipment List
Pencil drafting equipment can be purchased at large art supply stores and at some reproduction stores
where you take sheets to copy. Online stores include dickblick.com and alfriedman.com.
Basic Equipment
Parallel Ruler
Parallel Ruler Replacement Cable
Side Table
Vinyl Board Cover
Drafting Chair
Architect’s Scale Ruler, 12-inch
Sketching Pencils
Drafting Pencils
and/or
Leadholders and Leads (H, 2H, and HB leads to start with)
Electric Eraser—cordless, battery-operated with charger and extension cord (not handheld battery)
Eraser Strips for electric eraser—one pack white vinyl
Eraser—white vinyl
Erasing Shield (with row of small circles)
Dry-Cleaning Pad or Dry-Cleaning Powder
Drafting Brush
Drafting Tape Dispenser
Drafting Tape or ¥%-inch Masking Tape or Drafting Dots
Template Organizer—3-hole punch plastic pages, organize and store in a 3-ring binder
Template—various sizes of small circles
Template—various sized shapes, such as hexagonal, triangular, and square
Template—master ellipse
Template—4-inch furniture
Template—large circles
Template—arrows
Template—structural cross-sections
Template—office furniture
Template Holder (organizes templates and holds them vertically on your side
table)
Tube-Drafting Carrier
Stamp—“For Estimate Only”
Stamp—“Revised”
Ink Pad
Adobe Photoshop A set designer needs to learn hand drawing and rendering, but he should also learn
Adobe Photoshop, to further manipulate his scanned artwork and to manipulate digital photographs.
Adobe Illustrator Unlike Photoshop, a pixel based program that gets fuzzier as it enlarges when the
pixels get farther apart, Adobe Illustrator is a vector-based drawing program where lines are created
with geometry and mathematics. It’s a good program to learn before tackling computer drafting as it
approaches digital drawing in a similar manner. This program is used to design signage for scenery and
for other prop needs and a good way to play with it is to design some signage for a set. Students can
also use ///ustrator as a pencil drafting aid, for example, they can draft a structure such as a wall, quickly
divide it into smaller units that they can print and slide under a pencil drawing.
Hot Door Cad Tools This is a plugin for Adobe ///ustrator that allows you to draw in scale so you can, for
instance, draw a 6-foot sign to fit on letter-size paper. Hot Door also allows scaled associative dimensions
that adjust when you change a shape so that you can dimension signs and other items.
Sketch-Up Photoshop and Illustrator are 2D drawing programs, but Sketch-Up is a relatively simple 3D
modeling program that allows you to build a digital model of your design that can be rotated and viewed
from any angle and to which you can apply surface treatments and simple lighting. Developed by Google
fun introduction to digital 3D modeling. Advanced students
with a free student version, this is an easy,
will want to learn a more sophisticated 3D modeling program that offers animation and more lighting
possibilities. A quick Sketch-up model can generate a perspective screen shot that you can print as an
underlay for a pencil sketch or can import into Photoshop for illustration.
Another random document with
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The Project Gutenberg eBook of Interference
This ebook is for the use of anyone anywhere in the United
States and most other parts of the world at no cost and with
almost no restrictions whatsoever. You may copy it, give it away
or re-use it under the terms of the Project Gutenberg License
included with this ebook or online at www.gutenberg.org. If you
are not located in the United States, you will have to check the
laws of the country where you are located before using this
eBook.
Title: Interference
A novel, Vol. 3 (of 3)
Author: B. M. Croker
Language: English
BY
B. M. CROKER,
AUTHOR OF
“PROPER PRIDE,” “PRETTY MISS NEVILLE,”
“A BIRD OF PASSAGE,” “DIANA BARRINGTON,”
“TWO MASTERS,” &c.
IN THREE VOLUMES.
VOL. III.
London:
F. V. WHITE & CO.,
31, SOUTHAMPTON STREET, STRAND, W.C.
1891.
PRINTED BY
KELLY & CO., MIDDLE MILL, KINGSTON-ON-THAMES;
AND GATE STREET, LINCOLN’S INN FIELDS, W.C.
CONTENTS.
CHAP. PAGE
I.—“Miserrime” 1
II.—“The Honeymoon” 27
III.—A new Life 51
IV.—Mrs. Holryod desires to look into the Past 74
V.—Mrs. Redmond’s Confession 95
VI.—A grand Surprise for George 119
VII.—A Story in her Eyes 138
VIII.—Mr. Redmond’s Ambassador 155
IX.—Something to Read 183
X.—In which Belle’s wish is fulfilled 210
INTERFERENCE.
CHAPTER I.
“MISERRIME.”