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PHILOSOPHY

● Allow players to play


● Positionless basketball

● Teach basic reads followed by

specific reactions
● “When/If X, then Y” decisions

● Universal cues for cuts, motions,

screens—no set plays


SPACING
● “Spacing is offense”
● Spots on the court establish the

foundation of the offense


● Setting up the half-court offense

● Cutting

● Posting up

● Red = 5-out; Blue = 4-out


Corner

Corner
4 4
5 5
Short Short
Corner Corner
Mid Post

g
4 4
W

in
High Post
in

W
g

5 5

4 4
Slot 5 Slot
Point
PASS, CUT, FILL
● When we pass, we automatically
CUT to the basket, expecting a
pass
● If no pass, fill to the corner

AWAY from the pass


● When a player basket cuts, other

players FILL the spot


AWAY
X X
FILL

CUT
X X
FIL PASS
L
X Point
to Wing
AWAY PASS
X Wing to X
Corner
FILL

CU
T

X X
FIL
L L
X FI L
AWAY
X X
CUT

PASS
Corner
X to Wing X

X
AWAY
X X

FILL
CU
T

X X

PASS
X Wing to
Point
AWAY

FILL
CUT
X X

L
PASS

L
FI
Slot X X
to Wing FILL
FILL AWAY

U T
C
X X

PASS
X X Wing
to Slot
FILL AWAY

X CUT X
FI
LL PASS
X X Slot
to Slot
BACKDOOR CUES
● If one spot away from the ball and
your defender moves to DENY a
pass, we automatically CUT to the
basket, expecting a pass
● If the ball handler DRIBBLES AT
our spot, we automatically CUT to
the basket, expecting a pass
● These cuts are the same as our
passing cuts
AWAY
X X

FILL
CUT
X X

DENY X L L
Point FI
(Same cuts as
X
Point to Wing PASS)
AWAY
X X
FILL

CU
T

X X
FIL
L DRIBBLE
X Wing
(Same cuts as
Wing to Point PASS)
AWAY
X X
CUT X

X X
DENY
Corner
X (Same cuts as
Corner to Wing PASS)
AWAY DENY
Slot
FILL
(Same cuts as
Slot to Wing PASS)

CUT
X X
FI X
LL
X FILL
X
DRIBBLE AWAY
Slot

FILL
(Same cuts as
Wing to Slot PASS)

CUT
X X

X X

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