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Choose Action Rating Hunt Finesse Attune

Study Prowl Command


(Player) Survey Skirmish Consort
Tinker Wreck Sway

Set up: Perform an action to improve


Set Position (GM) Controlled ↔ Risky ↔ Desperate the position of a teammate roll

Set Effect Level (GM) None ↔ Reduced ↔ Standard ↔ Great ↔ ...


No Push Yourself: +1 Effect, 2 stress
Factors (raise or reduce the effect)
 Quality/Tier: Usually, of the enemy faction. Set up: Perform an action to give +1
“Fine” objects count as +1 level in the effect level to a teammate roll
comparison.
Harm 1: -1 Effect
 Scale: Number of enemies, target size, area of
influence,...
 Potency: Extra time, exploit a weakness,...

OK? NOTES:
 You can push yourself for +1D or
accept a Devil’s Bargain, but not
Yes both
Push Yourself: +1D, 2 stress  You can Set up for position or
Devil’s bargain: +1D if you accept….. effect, but not both
Roll the %&$@ing dice
Assist: +1D to a teammate roll, 1 stress
Harm 2: -1D

Result?

4, 5 ,6 or 6-6 Failure Success with consequences Success Critical

SUCCESS!! 2,78% 2,78%


1-3 Judge Results 7,40%
13,19%
16,67% 19,63%
22,22%
27,78%

34,73%
4 or 5 33,33% 38,58%

40,18%

Set Consequences (GM) 44,44%

75,00%
45,37%

41,98%
50,00%
Resist? 37,06%

25,00%
No Yes
12,50%
6,25% 3,13%
0D 1D 2D 3D 4D 5D

Suffer Roll Attribute


Protect: Suffer a consequence for a teammate.
You can roll to resist it as usual.
Armor/Special Armor: Spend it to reduce an
appropiate consequence, aditionally or instead of
rolling and suffering stress.
Reduce or Avoid
consequence

Suffer (6-roll) stress

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