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EMTECH 4TH QUARTER REVIEWER by

(CMS) CONTENT MANAGEMENT


FFAD
SYSTEM
LESSON 7: CREATING WEB  A feature of this platform is that you can
CONTENT: ICT ONLINE publish your own website and manage its
PLATFORMS content through internet or in a single
computer.
 Website is a set of related resources from  Facebook, twitter, Instagram, Snapchat,
the web (WWW) Portal
 Its primary role is for information and
entertainment. SEVEN ELEMENTS of WEB PAGE
PLATFORM-ENABLED WEBSITE DESIGN

 Platform-Enabled Website or Online  Text


Platform gives a feature on which allows - A mandatory element of a web page.
to manipulate the content of the website. - Choose well the family font and type to
use.
 Most of the online platforms required you
- Make sure the text is clear and in
to:
readable size.
 Register in order to publish;
 Links
 Manipulate, organize, or;
- Links or Hyperlinks allow user to jump
 Even delete a certain web content
to another site or page that is related to
Types of ONLINE PLATFORMS your size.
- The World’s Word Website
 Social Media Platforms  White Space
 Blogging Platforms - A room to breathe.
 Content Management System or CMS - Having a crowded website makes it
very hard to direct the attention of your
visitor’s eye.
SOCIAL MEDIA PLATFORMS  Graphic/Illustrations
- Make sure your images or illustrations
 Social Media Platforms allows you to create
your personal account or profile. are not pixelated or must be of good
 Social Media platforms enables you to quality.
connect yourself to other users and get  Video/Audio
updates on their news feed. - Help visitors to better understand what
 Facebook, twitter, Instagram, Snapchat they’re selling or teaching.
- Helpful for website that affects tutorial
BLOGGING PLATFORMS of certain subject.
 Color
 A platform where a writer or even a group - Plays a very important aspect on the
of writers can share views on an individual design.
subject.
- Colors can become visually distracting
 Is comparable to a newsletter, where you can
to your viewers.
add menus, design or even multimedia of a
- You may use the company logo of their
subject.
 Word press, blogger, Tumblr, Typepad, clients as their color reference on their
Squarespace website.
 Background LESSON 8: COLLABORATIVE ICT
- Texture or background gives a more DEVELOPMENT WEB PAGE
appealing sight to your website. DESIGN
- Provides a feeling of a surface
underneath.
 A webpage is a document written in
PRINCIPLE of WEB DESIGN HTML that can be made accessible
through the use of internet or using an
 Principles to create a usable and effective
internet browser.
website.
 HTML is the backbone of a web page.
 Portable Design – Website design must be  Hypertext Markup Language is used
portable and accessible. You need to be to write and make web pages or simply
compatible with other operating systems and known as computer code.
web browsers.  The computer reads these codes and
 Design for Low Bandwidth – Not all users then with the use of other tools,
who are online are connected to a high-speed converts it into a user-friendly and
internet connection. In designing a website, readable web page that we can browse
you need to avoid large graphics or through.
animations as the users may leave the site if
downloading is slower.
 Direction – Identify the order of importance
of the various elements and place them in a
sequence where the eye moves and perceives
the things it sees. There should be a consistent
layout and structure.
Web page
 Regular Testing – Every device or project
– A web page is accessed through the use of
needs maintenance, same as your website. a unique URL (Uniform Resource Locator)
Websites should be regularly upgraded, address.
updated, and tested so that problems are – A web page is a primary source of
quickly resolved. Visitors Who have information dissemination in the online
encountered any errors like problems in community.
loading or viewing in your website will not
hold on. Web Portals and Online
 Simplicity – the more option you place in Collaboration Tools
your site, the more difficult it is for a visitor
to make a decision and more time is required WEB PORTALS
to browse through them as what they usually – A web portal is a website that contains
say, “simplicity is beauty.” Minimize your information from different sources, and
options. places them in one location in a uniform
way.
– Examples are Facebook, YouTube, Yahoo!,
Google.

ONLINE COLLABORATIVE TOOLS


– These are tools that can help your group
“go the distance” and work as if you
already have your own office.

– Goals of these platforms:


 These platforms enable users and  Multimedia is the presentation of text,
admins promote interpersonal pictures, audio, and video with links and
communication. tools that allow the user to navigate,
 Enhances interactivity. engage, create, and communicate using a
 Establish a common goal that will result computer.
to greater outcome of ICT readiness on  Multimedia is a combination of one or
an individual or group more media such as text, graphics,
– Easy
drawings, and images, audio, video and
– Collaborative
– Efficient animations.
Media Platforms for Online  Multimedia allows the content to be
presented in a nonlinear way, which
Collaborative ICT Development
allows the reader to be active rather than
– Presentation and Visualization
– Cloud Computing passive.
– Social Media Venues  Categories of Multimedia:
– Web Page  Linear Multimedia
– Blog or Publisher  Non-Linear Multimedia
Linear Multimedia
– Non-interactive multimedia
– End-user cannot control the content of the
application.
– User can interact with the application thru:
– clicking on icons
– control the flow of the media.
– change the pace at which media is
displayed.
Non-Linear Multimedia
– Also known as hypermedia content
– End-user is allowed to navigationally
control to rove through multimedia content
at his own desire.
– Offers user interactivity to control the
movement of data.
– Example:
– Computer Games
– Websites
– Self-paced computer-based training

COMPONENTS/CONTENTS OF
MULTIMEDIA
 TEXT
– Used to form words, phrases, and
paragraphs
LESSON 9: USING MULTIMEDIA TO – Texts can be in variety of fonts ands sizes
to watch the whole presentation
CREATE A CONTENT-RICH
– Text are used to communicate
ONLINE ENVIRONMENT information or serve as a supplement to
the information provided by other media.
 GRAPHICS –An episodic series of video streamed
– Sketch, chart, or photograph online
– Graphics add appeal to the multimedia – Youtube Series/Video Games High
application School, Good Mythical Morning
– Graphics are at the heart of any  FEATURE?
multimedia presentation – Interactivity is the fundamental feature
– Visuals enhances the effectiveness and of multimedia.
presentation of the concept – It is the user ability to interact with a
 ANIMATIONS certain application.
– A sequence of still photographs being – It is the user who will determine what
flipped through content should be delivered, when should
– A set of visuals that give the impression be delivered, and how would it be
of movement delivered.
 VIDEOS  In ENGINEERING
– Photographic images that appear to be in – Multimedia is frequently used by
full motion software engineers in computer
– Moving image accompanied by sound simulations for military or industrial
– Through video hosting sites, you can take training.
a video and show it to the entire world
– Example: Youtube, Tiktok
 AUDIO
– Any sound, whether it is music,
conversation, etc.
– Delivers the joy of music, special effects,
and other forms of entertainment
– Used as part of the context and enhance
interaction
– If videos are too much for you, you can
always record sounds. You can now share
your sound bites to the entire world.
– Example: Sound Cloud, Spotify

LESSON 10: THE WORLD WIDE WEB


Tim Berners-Lee
 GAMES
– Online Games - Game developers now – The man who invented the World Wide Web
create what is called “browser-based year 1989.
games”. You do not need to install theses – He is a British Computer Scientist
games to your computers, they run in – After graduating from Oxford University, he
most updated web browsers. became a software engineer at CERN
– Offline Games – These are games
installed in out mobile devices that do not – Tim Berners-Lee said that: "In those days,
require data to run. there was different information on different
 WEBSITES computers, but you had to log on to different
– Webinars and Online meetings, Blogs, computers to get at it. Also, sometimes you
Interactive contents like Courseware had to learn a different program on each
 PODCASTS computer. Often it was just easier to go and
– An episodic series of audio or text files ask people when they were having
streamed online coffee…”
– Example: Ted Talks
 VODCASTS
– World Wide Web Consortium (W3C) Preceded by a double forward slash. Contains
is an international community devoted to two sub-components – a Domain name and a
developing Open Web Standards. Port
– By 1990, Tim had written the three Domain Name
fundamental technologies that remain the
Mostly used Protocols/Schemes
foundation of today's web:
 Hypertext Transfer Protocol (HTTP) - Allows
 HTML: Hypertext Markup Language users to access data from web pages using
 URI: Uniform Resource Identifier hypertext links.
 HTTP: Hypertext Transfer Protocol  Hypertext Transfer Protocol Secure (HTTPS)
- Protects data transmission between the user’s
THREE FUNDAMENTAL browser and site
TECHNOLOGIES OF WWW  File Transfer Protocol (FTP) - Used for a file
transfer between different devices via a network
 HTML: Hypertext Markup Language  Mail to - This allows users to send an email to a
 URI: Uniform Resource Identifier specific email address listed on a webpage with
 HTTP: Hypertext Transfer Protocol just one click of the URL as opposed to having to
copy the address and enter it into an email client.
1. HTML: Hypertext Markup Language
– is a language made up of elements,
which can be applied to pieces of text to
give them different meaning in a
document, structure a document into - the registered name of the resource.
logical sections, and embed content Port
such as images and videos into a page. - the specific number that identifies which
– is the most basic building block of the web service you’re requesting on a web
Web. server.
– It defines the meaning and structure of
web content. https://www.example.com/forum/questions/?
– Hypertext refers to links that connect tag=networking&order=newest#top
web pages to one another, either within
a single website or between websites. 3. PATH
– Markup is used to annotate text, - Identifies the specific location of a web
images, and other content for display in page, a post, or either files that users
a Web Browser want to access within the domain name.
- It may also contain a file extension.
2. URI: Uniform Resource Identifier
– Is sequence of characters used to https://www.example.com/forum/questions/?
identify resource location or a name or tag=networking&order=newest#top
both over the World Wide Web
– Classified as a locator, a name, or both. 4. QUERY STRING
– Two Subsets of URI: URL, URN - The string delivers the data about the
 URL: Uniform Resource Locator resource on the web servers and is
– A subset of URI that describes the network preceded by a question mark.
address or location where the source is - It usually contains a key and value pairs
available. separated by an ampersand.
– Begins with the name of the protocol to be
used for accessing the resource. https://www.example.com/forum/questions/?
tag=networking&order=newest#top
URI Syntax Components
1. SCHEME - It is the protocol used to retrieve a 5. FRAGMENT IDENTIFIERS
resource. Scheme provides the type of application - Fragment identifier or an anchor appears
your device uses to open a URL. at end of URL and is introduced by a
hash sign.
2. AUTHORITY - It refers to a specific section within a web
page.

https://www.example.com/forum/questions/?
 URN: Uniform Resource Name
- URN SYNTAX/COMPONENTS
- The leading scheme:
- urn: and it is case sensitive
- Namespace Identifier (NID) is a
namespace identifier that should be
registered in the
- Internet Assigned Numbers Authority LESSON 11: ICT AS MEDIUM
(IANA) can include letters, digits, or a FOR ADVOCACY
hyphen followed by a colon
ICT (INFORMATION AND
- Namespace-specific string (NSS) is a
COMMUNICATIONS TECHNOLOGY)
namespace-specific string that identifies
the internet resource. It may – The term information and communications
contain American Standard Code for technology (ICT) is generally accepted to
Information Interchange codes, digits, mean all technologies combined, that
punctuation marks, and special allow people and organizations to interact
characters. in the digital world.
- – Information and Communications
Technology is the convergence of
computing, telecommunication, and
governance policies for how information
should be accessed, secured, processed,
transmitted and stored.
POS AND NEG IMPACTS OF
INFORMATION AND COMMUNICATION
TECHNOLOGY
3. HTTP: Hypertext Transfer Protocol
- The protocol used to transfer hypertext POSITIVE IMPACTS : PEOPLE
between two computers is known as
 Access to information –
HyperText Transfer Protocol.
 Better and often cheaper,
- It is a set of rules for transferring data
communications
from one computer to another.
- Data such as text, images, and other  New opportunities for leisure and
multimedia files are shared on the entertainment
World Wide Web.  Make contacts and form relationship
- Whenever a web user opens their web with people around the world
browser, the user indirectly uses HTTP.  Ability to obtain goods and services
- It is an application protocol that is used from wider range of suppliers
for distributed, collaborative,  Improved access to education –
hypermedia information systems.  Distance learning and on-line tutorials
 New ways of learning
- Interactive multimedia
- Virtual Reality
 New job opportunities
- Flexible and mobile working  Although ICT can bring us security issues
- Virtual Offices but it can also solve/reduce security
- Jobs in communications industry problems
 New tools, new opportunities – o Encryption methods
 ICT are used for processes that been out o Physical security
of reach on previous years o Fingerprint
- Photography o Iris recognition
 ICT can be used to help people o Facial recognition
overcome disabilities
- Screen magnifier NEGATIVE IMPACTS : ORGANIZATION
- Screen reading software  Cost –
NEGATIVE IMPACTS : PEOPLE  Hardware and software are expensive
 Both purchasing and maintenance
 Job loss –
 ICT system requires specialist to
- Economic consequence
maintain and on coping up on ever-
o Loss of income
changing technology.
- Social Consequence  Competition –
o Loss of status and self-esteem
 If organizations are competing for
- Example: costumers, donations, or other means of
- Manual operations replaced by funding nationally or internationally,
automation they may lose out to other organizations
- Robots replacing people on assembly that can offer the same service for less
 Reduced personal interaction – money.
- Lost of socialization and connection  Security –
- Isolation
 Organizations have the legal obligations
- Depression and Anxiety
to protect data such as customers
 Reduced physical activity – information.
- Sedentary lifestyle
 It is organizations obligation to protect
- Health problems
their customers from their rivals.
o Obesity
o Heart disease POSITIVE IMPACTS : SOCIETY

o Diabetes
 Increasing more opportunities for 
o Eyestrain education’ 
POSITIVE IMPACTS : ORGANIZATION  Improves the communication
 Allowing people to participate in a wider,
 Communication - even worldwide society 
 Cost savings 
o Email/messaging instead of post NEGATIVE IMPACTS : SOCIETY
o Video conference instead of travelling  Digital divide
to meetings  Reducing level of education and
o E-commerce websites instead of sales understanding due to vast amount of
catalogues incorrect and misleading information that
 Easier banking payments is available
 Information Management -
Organizations can benefit from using ICT
for information management
o Data mining of customer information
to produce lists for targeted
advertising
 Security –
Digital Communication and Collaboration
– Electronic exchange of communication
– Everyone has the opportunity to
LESSON 12: DIGITAL CITIZENSHIP communicate and collaborate with anyone
from anywhere and anytime.
DIGITAL CITIZENSHIP
Digital Fluency/Literacy
– It is a term use to a social responsibility
in the digital world. It involves the – Process of teaching and learning about
appropriate and responsible use of technology and use of technology
technology to all users. It is more than – Learners must be taught how to learn in a
being safe online. digital society.
– Norms of appropriate and responsible – Involves educating people in a new way.
technology use. Digital Etiquette
DIGITAL CITIZEN – Electronic standards of conduct or
– It is a term use to describe a person who procedure
uses the online and technology world – It is not enough to create rules and policy,
safely and responsibly. we must teach everyone to become
– As a digital citizen, we need to have the responsible digital citizens in this new
ability to discern what is positive to share society.
online and what should not be exposed. Digital Health and Welfare
Respecting others works and giving proper
credits is a must to a digital citizen. – Physical and psychological well-being in a
digital technology world
– Eye safety, repetitive stress syndrome,
NINE ELEMENTS OF DIGITAL and sound ergonomic practices are issues
CITIZENSHIP that need to be addressed in a new
technological world.
 Digital Health and – Internet Addiction as psychological issue
Welfare
 Digital Law Digital Law
 Digital Rights and
Responsibility
– Electronic responsibility for actions and
 Digital Secutiry and deeds
Privacy – Legal framework governing digital
activities,
Digital Access – Ethics of technology within the society
– Users need to understand that stealing or
– Full electronic participation in society
causing damage to other people’s work,
– Not everyone has the same opportunity
identity, or property online is a crime.
when it comes to technology
– To become productive citizens, we need to
be committed to make sure that no one is
denied digital access.
Digital Commerce Digital Rights & Responsibilities

– Electronic buying and selling of goods. – Freedom extended to everyone in a digital


– A large share of market economy is being world
done electronically. – entitlements and obligations of individuals
– Users need to learn about how to be and entities in the digital domain.
effective consumers in a new digital – Digital citizens have the right to privacy,
economy. free speech, etc.
– Basic digital rights must be addressed,
discussed, and understood in the digital
world.
– These two areas must work together for
everyone to be productive.
Digital Security and Privacy
– Electronic precautions to guarantee safety.
– As responsible citizens, we must protect
our information from outside forces that
might cause disruption or harm.
– No sharing of password and personal
information online.

BY FFAD

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