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Write a Java program to demonstrate an application involving Graphics, Animation and event

handling using Applets.

Step 1: First, create the file as ShapeApplet.java and enter the code into it.
Step 2: Once the code is ready we need to create the ShapeApplet.html file, through which we will
display the output.

HTML

<!DOCTYPE html>

<html>

<head>

<title>Shape Applet</title>

</head>

<body>

<applet code="ShapeApplet.class" width="300" height="300">

</applet>

</body>

</html>

Step 3: Then we need to compile the Java code using the below command:

javac ShapeApplet.java

Step 4: Now finally we need to run the application using the below command:

appletviewer ShapeApplet.html

Program to Create Different Shapes in Applet

// Java Program to create

// Different shapes using Applet.

import java.applet.Applet;

import java.awt.Button;

import java.awt.Color;

import java.awt.Font;
import java.awt.Graphics;

import java.awt.TextField;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

//Defining Class ShapeApplet

public class ShapeApplet extends Applet implements ActionListener {

private String shapeName;

private int centerX, centerY;

private boolean drawShape = false;

private TextField shapeInput;

private Button drawButton;

public void init() {

// using absolute layout for proper element alignment

setLayout(null);

// setting background color

setBackground(new Color(230, 230, 230));

// creating input field for shape name

shapeInput = new TextField(30);

shapeInput.setFont(new Font("Arial", Font.PLAIN, 20));

shapeInput.setBounds(50, 20, 300, 40);

add(shapeInput);

// creating button

drawButton = new Button("Draw Shape");

drawButton.setFont(new Font("Arial", Font.BOLD, 20));


drawButton.setBackground(new Color(50, 100, 150));

drawButton.setForeground(Color.WHITE);

drawButton.setBounds(380, 20, 150, 40);

drawButton.addActionListener(this);

add(drawButton);

public void actionPerformed(ActionEvent e) {

if (e.getSource() == drawButton) {

shapeName = shapeInput.getText().toLowerCase();

drawShape = true;

repaint();

public void paint(Graphics g) {

centerX = getWidth() / 2;

centerY = getHeight() / 2;

g.setFont(new Font("Arial", Font.BOLD, 20));

g.setColor(Color.BLACK);

g.drawString("Enter a shape name and click 'Draw Shape':", 10, 90);

g.drawString("Available shapes: 'circle', 'rectangle', 'triangle', 'oval', 'square',


'pentagon'", 10, 120);

if (drawShape) {

switch (shapeName) {

// creating circle

case "circle":

g.fillOval(centerX - 75, centerY - 75, 150, 150);


break;

// creating rectangle

case "rectangle":

g.fillRect(centerX - 100, centerY - 50, 200, 100);

break;

// creating triangle

case "triangle":

int[] xPoints = { centerX, centerX - 75, centerX + 75 };

int[] yPoints = { centerY - 75, centerY + 75, centerY + 75 };

g.fillPolygon(xPoints, yPoints, 3);

break;

// creating oval

case "oval":

g.fillOval(centerX - 100, centerY - 50, 200, 100);

break;

// creating square

case "square":

g.fillRect(centerX - 75, centerY - 75, 150, 150);

break;

// creating pentagon

case "pentagon":

int[] pentagonX = {centerX, centerX + 75, centerX + 47, centerX - 47, centerX - 75};

int[] pentagonY = {centerY - 75, centerY - 25, centerY + 58, centerY + 58, centerY - 25};

g.fillPolygon(pentagonX, pentagonY, 5);

break;
default:

g.drawString("Invalid shape input. Try 'circle', 'rectangle',


'triangle', 'oval', 'square', or 'pentagon'.", 10, 240);

Output

2. Write a program for creation of button using JApplet

Step 1: First, create the file as SApplet.java and enter the code into it.

Step 2: Once the code is been inserted then we need to create the SApplet.html
file, through which we will display the output.
<!DOCTYPE html>

<html>

<head>

<title>Java Applet Example</title>


</head>

<body>

<applet code="SApplet.class" width=220 height=90>

No Support

</applet>

</body>

</html>

Step 3: Then we need to compile the Java code using the below command:

javac SApplet.java

Step 4: Now finally we need to run the application using the below power:

appletviewer SApplet.html

Program using SApplet

// Java Program for Using Swing Applet in Java

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

// Defining a class named SApplet that extends JApplet and

// implements the ActionListener interface

public class SApplet extends JApplet implements ActionListener {

JTextField num1, num2, res;

JButton resBtn;

// This is Initialization method for the applet

public void init()

// Creating three text fields for number input and

// one button for calculation result

num1 = new JTextField(5);


num2 = new JTextField(5);

res = new JTextField(10);

// Make the result field non-editable

res.setEditable(false);

resBtn = new JButton("Multiply");

// Register this applet as the action

// listener for the button

resBtn.addActionListener(this);

// Creating labels for the input fields and result

JLabel l1 = new JLabel("Enter Number 1:");

JLabel l2 = new JLabel("Enter Number 2:");

JLabel l3 = new JLabel("Result:");

l1.setForeground(Color.black);

l2.setForeground(Color.black);

l3.setForeground(Color.black);

// Creating a JPanel to arrange

// components in a grid layout

JPanel pan = new JPanel();

pan.setLayout(new GridLayout(4, 2));

// Adding labels, input fields, button, and empty

// label for spacing

pan.add(l1);

pan.add(num1);

pan.add(l2);

pan.add(num2);
// Set button background color

resBtn.setBackground(Color.orange);

pan.add(resBtn);

// Empty label for spacing

pan.add(new JLabel());

pan.add(l3);

pan.add(res);

// Set text color Customize the fonts of various

// components

pan.setForeground(Color.black);

Font lfont = l1.getFont();

// Creating a new font with size 20

Font inFont = lfont.deriveFont(Font.PLAIN, 20);

l1.setFont(inFont);

l2.setFont(inFont);

l3.setFont(inFont);

num1.setFont(inFont);

num2.setFont(inFont);

res.setFont(inFont);

resBtn.setFont(inFont);

// Set the layout of the applet to BorderLayout and

// add the JPanel to the center

setLayout(new BorderLayout());
add(pan, BorderLayout.CENTER);

// ActionListener method to handle button clicks

public void actionPerformed(ActionEvent e){

// Check if the event source is the Multiply button

if (e.getSource() == resBtn) {

String str1 = num1.getText();

String str2 = num2.getText();

try {

int num1 = Integer.parseInt(str1);

int num2 = Integer.parseInt(str2);

int result = num1 * num2;

// Display the result in result text field

res.setText(Integer.toString(result));

catch (NumberFormatException ex) {

// Display an error message for invalid input

res.setText("Wrong Input");

}
Output

3. Write a program to create table using Java Applet.

Java JTable Example

1. import javax.swing.*;

2. public class TableExample {

3. JFrame f;

4. TableExample(){

5. f=new JFrame();

6. String data[][]={ {"101","Amit","670000"},

7. {"102","Jai","780000"},

8. {"101","Sachin","700000"}};

9. String column[]={"ID","NAME","SALARY"};

10. JTable jt=new JTable(data,column);

11. jt.setBounds(30,40,200,300);

12. JScrollPane sp=new JScrollPane(jt);

13. f.add(sp);

14. f.setSize(300,400);

15. f.setVisible(true);

16. }
17. public static void main(String[] args) {

18. new TableExample();

19. }

20. }

Output:

4. Write a program for creating a tree using JApplet.

Java JTree

1. import javax.swing.*;
2. import javax.swing.tree.DefaultMutableTreeNode;
3. public class TreeExample {
4. JFrame f;
5. TreeExample(){
6. f=new JFrame();
7. DefaultMutableTreeNode style=new DefaultMutableTreeNode("Style");
8. DefaultMutableTreeNode color=new DefaultMutableTreeNode("color");
9. DefaultMutableTreeNode font=new DefaultMutableTreeNode("font");
10. style.add(color);
11. style.add(font);
12. DefaultMutableTreeNode red=new DefaultMutableTreeNode("red");
13. DefaultMutableTreeNode blue=new DefaultMutableTreeNode("blue");
14. DefaultMutableTreeNode black=new DefaultMutableTreeNode("black");
15. DefaultMutableTreeNode green=new DefaultMutableTreeNode("green");
16. color.add(red); color.add(blue); color.add(black); color.add(green);
17. JTree jt=new JTree(style);
18. f.add(jt);
19. f.setSize(200,200);
20. f.setVisible(true);
21. }
22. public static void main(String[] args) {
23. new TreeExample();
24. }}

Output:

5. Write a Java program to demonstrate an application involving GUI with controls menus and
event handling using Swings

Program to add a menubar and add menuitems, submenu items and also add ActionListener to
menu items

// Java program to add a menubar

// and add menuitems, submenu items and also add

// ActionListener to menu items

import java.awt.*;

import javax.swing.*;

import java.awt.event.*;

public class menu1 extends JFrame implements ActionListener {

// menubar
static JMenuBar mb;

// JMenu

static JMenu x, x1;

// Menu items

static JMenuItem m1, m2, m3, s1, s2;

// create a frame

static JFrame f;

// a label

static JLabel l;

// main class

public static void main()

// create an object of the class

menu1 m = new menu1();

// create a frame

f = new JFrame("Menu demo");

// create a label

l = new JLabel("no task ");

// create a menubar

mb = new JMenuBar();

// create a menu

x = new JMenu("Menu");
x1 = new JMenu("submenu");

// create menuitems

m1 = new JMenuItem("MenuItem1");

m2 = new JMenuItem("MenuItem2");

m3 = new JMenuItem("MenuItem3");

s1 = new JMenuItem("SubMenuItem1");

s2 = new JMenuItem("SubMenuItem2");

// add ActionListener to menuItems

m1.addActionListener(m);

m2.addActionListener(m);

m3.addActionListener(m);

s1.addActionListener(m);

s2.addActionListener(m);

// add menu items to menu

x.add(m1);

x.add(m2);

x.add(m3);

x1.add(s1);

x1.add(s2);

// add submenu

x.add(x1);

// add menu to menu bar

mb.add(x);

// add menubar to frame

f.setJMenuBar(mb);
// add label

f.add(l);

// set the size of the frame

f.setSize(500, 500);

f.setVisible(true);

public void actionPerformed(ActionEvent e)

String s = e.getActionCommand();

// set the label to the menuItem that is selected

l.setText(s + " selected");

Output:
6. Create a simple calculator using javascript.

Build.html

1. <!-- Create a simple Program to build the Calculator in JavaScript using with HTML and CSS w
eb languages. -->

2. <!DOCTYPE html>

3. <html lang = "en">

4. <head>

5. <title> JavaScript Calculator </title>

6.

7. <style>

8. h1 {

9. text-align: center;

10. padding: 23px;

11. background-color: skyblue;

12. color: white;

13. }

14.

15. #clear{

16. width: 270px;

17. border: 3px solid gray;

18. border-radius: 3px;

19. padding: 20px;

20. background-color: red;

21. }

22.

23. .formstyle

24. {

25. width: 300px;

26. height: 530px;

27. margin: auto;

28. border: 3px solid skyblue;


29. border-radius: 5px;

30. padding: 20px;

31. }

32.

33.

34.

35. input

36. {

37. width: 20px;

38. background-color: green;

39. color: white;

40. border: 3px solid gray;

41. border-radius: 5px;

42. padding: 26px;

43. margin: 5px;

44. font-size: 15px;

45. }

46.

47.

48. #calc{

49. width: 250px;

50. border: 5px solid black;

51. border-radius: 3px;

52. padding: 20px;

53. margin: auto;

54. }

55.

56. </style>

57.

58. </head>

59. <body>
60. <h1> Calculator Program in JavaScript </h1>

61. <div class= "formstyle">

62. <form name = "form1">

63.

64. <!-- This input box shows the button pressed by the user in calculator. -->

65. <input id = "calc" type ="text" name = "answer"> <br> <br>

66. <!-- Display the calculator button on the screen. -->

67. <!-- onclick() function display the number prsses by the user. -->

68. <input type = "button" value = "1" onclick = "form1.answer.value += '1' ">

69. <input type = "button" value = "2" onclick = "form1.answer.value += '2' ">

70. <input type = "button" value = "3" onclick = "form1.answer.value += '3' ">

71. <input type = "button" value = "+" onclick = "form1.answer.value += '+' ">

72. <br> <br>

73.

74. <input type = "button" value = "4" onclick = "form1.answer.value += '4' ">

75. <input type = "button" value = "5" onclick = "form1.answer.value += '5' ">

76. <input type = "button" value = "6" onclick = "form1.answer.value += '6' ">

77. <input type = "button" value = "-" onclick = "form1.answer.value += '-' ">

78. <br> <br>

79.

80. <input type = "button" value = "7" onclick = "form1.answer.value += '7' ">

81. <input type = "button" value = "8" onclick = "form1.answer.value += '8' ">

82. <input type = "button" value = "9" onclick = "form1.answer.value += '9' ">

83. <input type = "button" value = "*" onclick = "form1.answer.value += '*' ">

84. <br> <br>

85.

86.

87. <input type = "button" value = "/" onclick = "form1.answer.value += '/' ">

88. <input type = "button" value = "0" onclick = "form1.answer.value += '0' ">

89. <input type = "button" value = "." onclick = "form1.answer.value += '.' ">
90. <!-- When we click on the '=' button, the onclick() shows the sum results on the calculator
screen. -->

91. <input type = "button" value = "=" onclick = "form1.answer.value = eval(form1.answer.value


) ">

92. <br>

93. <!-- Display the Cancel button and erase all data entered by the user. -->

94. <input type = "button" value = "Clear All" onclick = "form1.answer.value = ' ' " id= "clear" >

95. <br>

96.

97. </form>

98. </div>

99. </body>

100. </html>

Output
7. Write a program for a generic servelet

Servlet “Hello World” by extending GenericServlet class

import java.io.*;

import javax.servlet.*;

public class MyFirstServlet extends GenericServlet

public void service(ServletRequest req,

ServletResponse resp)

throws ServletException, IOException

resp.setContentType("text/html");

PrintWriter pw = resp.getWriter();

pw.println("<html>");

pw.println("<head><title>My first Servlet</title></head>");

pw.println("<body>");

pw.println("<h2>Welcome To Servlet World!</h2>");

pw.println("</body>");

pw.println("</html>");

pw.close();

Deploying the Servlet

To deploy the servlet in our web server we need to do the following

 Create an appropriate directory structure

 Design the web.xml file

 Place the .class file in your application’s classes sub-directory

Creating the Directory


For creating a web application we should follow the standard directory structure provided by Sun
Microsystem which is server independent. According to this an application contain an application
root folder with any name.

Under the root folder, a subfolder is required with the name WEB-INF.

Under WEB-INF two subfolders are required called classes and lib.

All jar files placed inside lib folder.

All .class files including servlet’s .class file are placed inside classes folder.

All image, html, .js, jsp, etc files are placed inside the application root folder.

Also under the WEB-INF folder, we need to place the web.xml file

Designing web.xml File

<web-app>

<servlet>

<servlet-class>MyFirstServlet</servlet-class>

<servlet-name>MyFirstServlet</servlet-name>

</servlet>

<servlet-mapping>

<servlet-name>MyFirstServlet</servlet-name>

<url-pattern>/MyFirstServlet</url-pattern>

</servlet-mapping>

</web-app>
Output:

8. Write a program to create a HttpServlet to read the parameters and run application with
the help of Tomcat server.

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