Professional Documents
Culture Documents
Group 7 Research Nakaka Stress
Group 7 Research Nakaka Stress
In Partial Fulfilment
By:
2023
APPROVAL SHEET
MYLENE F. DE GUZMAN
Research Instructor and Adviser
PANEL OF EXAMINERS
LYNDON M. IBARRA
Chairman
ERICSON L. NEPOMUCENO
BEED Program Chair
The objective of this research is to examine how the percieved impact of Anime
binge-watching with English subtitles enrich the vocabulary of the repondents.. The study
Education (BEED) students from Nueva Ecija University of Science and Technology—
Municipal Government of Talavera participated in the study. Data was collected using a
the perceived impact of anime binge-watching with English subtitles on their vocabulary
enrichment. The findings indicated that participants acknowledged the positive influence
- Researchers
English subtitles
The completion of this understanding could not have been possible without the
participation and assistance of people whose names may not all be enumerated. Their
contributions are sincerely appreciated and gratefully acknowledged. However, this group
would like to express their deep appreciation and indebtedness particularly to the
following:
offered advice to the researchers while they have been doing this investigation.
To all friends who helped the researchers in conducting the surveys and
questionnaires.
- Researchers
The parents of researchers who have provided unwavering support and unending
inspiration during the study are the recipients of this research paper's dedication. They are
the ones who supplied the resources required to create this study. By helping the
researchers finish the study, it also pays tribute to the teachers who fell behind in enabling
this research. The study's dedication to students who might want assistance in overcoming
mental health concerns is another goal shared by the researchers. This study is also
dedicated to the university that provided the researchers with the tools, training, and
We look up to and devote this entire study to our All-Powerful God, who has
With love,
Patricia Mae J. Dela Cruz,
Rose Ann L. Villanueva,
And Francis Adrian B. Octavio
Researchers
Acknowledgement ………………………………………………………. iv
Dedication …………….……………………………………………....... v
CHAPTERS
Introduction ……………………………………………………… 1
Theoretical Framework…………………………...………………... 22
Conceptual Framework……………………………...……………... 22
Hypothesis ….………………………………………………....... 26
2 RESEARCH METHODOLOGY
Research Design ……………………………………………… 30
Validations of questionnaires………………………………………. 38
Informed Consent…………………………………………………... 41
Confidentiality……………………………………………………… 42
Summary ………………………………………………………… 54
Conclusion ………………………………………………………… 56
Recommendation ………………………………………………… 57
List of Tables
Page
List of Appendices
Introduction
"Embracing the magic of anime keeps the heart forever young, where imagination knows
no age."
characterized by vibrant visuals depicting dynamic characters in plots often infused with
broadcasts, home media, and online platforms. While original creations are prevalent,
anime frequently adapts material from Japanese manga, light novels, and video games,
Anime has always been a contentious subject, particularly among teenagers and
adolescents, who gravitate towards its 2-dimensional format. Despite its widespread
popularity, anime faces criticism and disapproval from parents and adults who perceive it
as both too mature, due to its violent and R-rated content referred to as "hentai," and too
juvenile, being Japanese cartoons. However, there is more to anime than meets the eye, as
evidenced by its enduring appeal to various demographics. This study aims to explore the
According to the University of the Philippines Asian Center (2012), anime derives
from the English word Animation and embodies Japanese animation. Students attribute
economic, cultural, psychological, sociological, and political realms. This resonates with
Anime enjoys global fame, although some individuals critique its operations within
local and global media contexts, collaborative studio practices, and distribution networks.
Lamarre (2018) posits that animation transcends its self-contained nature and becomes a
ecologies.
from the stresses of everyday life. Characters and plots in anime often convey optimism,
fostering a positive outlook and inspiring viewers with constructive ideas and motivation.
This coping strategy creates a sense of familiarity and security, contributing to its
enduring appeal.
Since the 1980s, anime has enjoyed global popularity, facilitated by foreign
language programming and, more recently, streaming services. The 2010s witnessed a
surge in its cultural acceptance, both in Japan and internationally. As of 2016, Japanese
television content. This introduction sets the stage for an exploration into the multifaceted
world of anime, spanning its artistic innovation, cultural impact, and enduring global
appeal.
The start of anime in Japan, it was also the beginning of Japanese television anime
exports to the USA, where it was also first broadcast in 1963. However, Takahashi and
Tsugata go on to argue that, at this early time, anime was still "a phenomenon only for the
special community at Mushi Pro (Tezuka's animation company, founded in 1961]. It was
probably in the 1990s that its use was properly clarified by fans" (2011, 9). These recent
historically focused accounts of Japan's animation history are, therefore, helping to repeal
assumptions about anime's dominance in Japan. Through them, we can see that anime is a
category that has emerged out of the erasure of historical complexity. However, these
claims are being made with the benefit of hindsight, safe in the knowledge that anime has
phenomenon.
originated in its state. Anime has a far longer history in which they modernized in the early
20th century. The oldest example of Japanese animation is Namakura Gatana that means
Blunt Sword in 1917. In the first decades of the 20th century, animation from these times
shows artists trying to incorporate traditional stories and motifs in a new modern form. The
artwork styles of anime are unique and can be easily separated from that of cartoon. The
characters and the environment in an anime are described in depth and tend to have
detailed background stories. Japanese animation has all kinds of genres to suit all ages
At the time when the second edition of the, The Anime Encyclopedia was printed,
the anime world was reaching a historical production peak. The year 2006 saw the Japanese
animation industry produce 135,530 minutes (about 3 months) of new animation, some
19,980 minutes more than the previous year. This, however, was an anomaly, caused by a
large number of productions initiated to meet foreign demand, and partly funded with
foreign money, chiefly from America. As the flood of foreign interest diminished post-
Poémon and post-SPIRITED AWAY, overseas earnings similarly ebbed away, from an
like conditions in the 1990s. Many of the Japanese producers saw it coming. Company-
specific sales figures show two distinct waves of profit- -one in the children's market that
peaked in 2001, and another in the teenage/adult market that peaked between 2003 and
2005, depending on the studio. It is tempting to suggest that these differing pinnacles in
the early 21st century represent the growth and maturation of the same audience the
POKéMoN generation, born at the beginning of the 1990s, turning into teenagers in the
If anime is an object, the people who interact with it can be visualized on a chain
(see the diagram below), from ownership of the intellectual property, through the
authorship and production of the work, through its distribution to theatres, TV channels or
rental stores, its exhibition through, for example, cinema screenings or TV broadcast,
desired, Rashomon-like effect (1997: 110) of using multiple perspectives to bring a work's
significance into focus, it also brings other works into consideration that might not
chain. Final Fantasy: The Spirits Within (2001) is only owned by the Japanese - paid for
with Japanese money but made in the US. Rudolph the Red-Nosed Reindeer (1964) is only
produced by the Japanese, made in Japan for export to foreign markets. Disney's Snow
White and the Seven Dwarfs (1937), the cartoon that the Japanese call Shirayuki-hime, is
localized and exhibited by the Japanese, but not made by them. And if, somewhere in Japan
at this moment, an internet user is watching an untranslated foreign web cartoon, the
existence of that cartoon within the framework of Japanese animation is merely one of
access. However, all of these objects might be considered somewhere in an appraisal of the
Since the success of the animated series Pokemon in the late nineties, Japanese
animation has been enjoying greater popularity and recognition in America. Known
medium that appeals to children and young people. Anime has had an undeniable effect on
For example, many children’s cartoons, such as The Powderpuff Girls and Kim
Possible have begun to use an anime copycat style, “anime looks [were] leaping from the
screen” at last fall’s fashion runways2, and Hollywood blockbusters either use animated
Though the effect anime is having on the visual style of American entertainment and
fashion is easy to see, the implications of anime’s growing popularity for its country of
In the following discussion the report of findings based on a poll and take a closer
look at the role anime plays in stimulating interest in Japan, and how interest in anime and
Japanese popular culture are closely related to an interest in Japan. It is in fact difficult to
tease the two apart from each other, since it is impossible to participate in anime fan culture,
except at the very shallowest level, and not be exposed to other forms of Japanese popular
culture and traditional Japanese culture, and thereby be encouraged to explore them further.
Anime and its relationship to interest in Japan are useful to consider in the context of
teaching and learning about Japan. At the very least, one would think that a medium as
easy to swallow as animation would lend itself well to teaching about foreign cultures. But
anime remained obscure and marginalized for some time and was hardly considered a
worthwhile tool for teaching people about Japan. Ironically, according to scholars like
Iwabuchi, that which makes animation easy to understand arguably strips it of any cultural
value it may have. He argues that anime lacks an inherent cultural identity because it is
commonly dubbed into English, edited to suit local tastes, and lacks distinct cultural
markers such as racial features or foreign architecture, and often was not recognized as a
e-maki (picture scrolls) became established as an art form. Mainly created during the
twelfth century, these beautiful illustrations depicted scenes of court life or historical
events. The origins of the Japanese art aesthetic can be seen in these scrolls. During the
Edo period (1600-1868) woodblock prints became incredibly fashionable. These were
pictures created by artists and transferred onto a woodblock whereupon craftsmen would
This could then be inked and printed to reproduce copies of the original drawing.
Multiple blocks could be produced to create multiple colors, sometimes with several inking
to obtain a greater depth of hue, and the finished product could be reproduced quickly and
in large quantities. It was a collaborative process that can, in some respects, be likened to
the production of anime - whereby the writer, director, and key artists determine the
creative element of the narrative and design, after which artists and in-betweeners generate
the final product. Woodblock prints were easy to reproduce and cheap, which meant that
they were very accessible and could be distributed widely. Sometimes a series of popular
prints would run to hundreds of thousands of copies. It's similar to the distribution of manga
today - multiple copies printed on low-grade paper and sold cheaply to the public (the price
of the woodblock prints could compare roughly with a double helping of soba noodles;
manga sells for the equivalent of just a couple of dollars), who are constantly waiting for
social hierarchy of the time - merchants and artisans - although the prints were also
appreciated by the samurai classes. Known as ukiyo-e, or 'pictures of the floating world',
these woodblock prints depicted beautiful landscapes, everyday life from the Edo period,
and pictures of animals and flowers. Particularly popular were the prints from the pleasure
quarters, of geisha and teahouses, as well as kabuki (classical Japanese drama) actors in
famous roles.
Why is Anime So Popular in the Philippines? Anime has a unique storytelling style
that appeals to people from all walks of life. It combines vibrant visuals, compelling
language and cultural barriers. The themes explored in anime, such as friendship, love, and
perseverance, deeply resonate with Filipino audiences, who value these values in their own
culture.
Additionally, the rise of streaming platforms and the accessibility of anime content
online have made it easier than ever for Filipinos to discover and enjoy their favorite shows.
With just a few clicks, they can access a vast library of anime series and movies, both old
and new.
Anime's popularity and pervasiveness have been observed in the Philippines with
Japanese cartoons earning a niche in youth lifestyles and Filipino popular consciousness.
The dynamics of this phenomenon in the Philippine context was this study's main topic of
objectives were also delineated in this chapter. The general objective was to analyze the
influence that results from it and framing it within the development of Philippine-Japan
relations and the process of globalization. The specific objectives were the following: to
present a historical account of anime's presence in the Philippines; to take a closer look
into the cultural phenomena brought about by anime's popularity; to evaluate the Japanese
cultural influence from the anime phenomenon in terms of the history of Philippine-Japan
relations and to assess this occurrence in the light of contemporary processes taking place
Interviews were also conducted with selected members who identified themselves
in the survey as being exposed to Rurouni Kenshin and having it as one of their
motivations; being exposed to Rurouni Kenshin and not having it as one of their
motivations; being exposed to Rurouni Kenshin and having it as their only motivation; and
not being exposed to Rurouni Kenshin at any point before and after their kendo
membership. A large majority of the Filipino participants in this survey were in their
twenties. The majority of Filipino respondents came from IGA Kendo Club Arena, the
oldest of the four dojos surveyed. Two-thirds of the 50 respondents were male. Most of the
Filipino respondents to the survey said that they were exposed to Rurouni Kenshin. The
movie and anime were the most common Rurouni Kenshin productions that most
respondents were exposed to. One of the two respondents who said that they did not watch
Kendo Club Arena. “While I appreciate Japanese culture, I am not attuned to the latest in
fictional characters, anime or otherwise, unless those who are into it introduce these to me”
of Rurouni Kenshin productions, the most common was exposure to all three forms by 20
respondents, together with another 20 being exposed to the anime and movie only. No
respondent was exposed to manga alone, suggesting that the consumption of the manga
version has always been in connection with the consumption of other forms of Rurouni
Kenshin. From these findings, one can see that the most common form of exposure is from
the animated and live-action versions of Rurouni Kenshin. The anime and the movie
express movement, and these screen forms are much more visual than the static nature of
The impact of anime can be traced back to the block timing company Questor,
which was one of the first businesses to bring anime into the country. By securing rights to
some shows, their arrangement with GMA-7 led to the broadcast of Mechander Robo,
Tōshō Daimos, Mazinger Z, UFO Robo Grendiser, and Voltes V during the 6:00 – 6:30
Filipino audiences. Children could enjoy these mecha anime shows every day after school,
particularly Voltes V which was broadcast on Fridays, the end of the school week.
Philippines, the broadcast of its finale was cut short in 1979 when the country’s Martial
the cancellation remains unresolved, this controversial move left a mark on the generation’s
children for years to come. Anime returned to Philippine television after the success of the
1986 People Power Revolution. Up until then, anime in the Philippines was aired in
English. It wasn’t until the mid-1990s that channels such as RPN-9, IBC Channel 13, and
ABC Channel 5 (TV5) started launching Filipino-dubbed anime like Ranma ½, Dragon
Ball Z, and Sailor Moon. The last unaired episodes of Voltes V were dubbed and released
by GMA Films in 1999, much to the delight of many viewers. Up until the early 2010s,
access to Japanese media in the Philippines has been limited to traditional outlets,
services in the Philippines. Soon afterward, the expansion of global streaming platforms
The passionate love for anime in the Philippines continues to expand with its
widespread cultural presence. Filipino animation in the pandemic has remained resilient,
opening immense opportunities for people who want to make anime a part of their career.
Anime has also built a loyal following of fans who learned relatable life lessons
from their favorite shows. For Joson, what makes anime stand out is its captivating and
children.”
The Philippines is one of the countries that have been holding cosplay conventions
annually since 2008. Activities include workshops, costume-building contests, and cosplay
competitions for individuals and groups. The Japan Foundation, Manila, and the Embassy
of Japan in the Philippines actively promote different Japanese popular cultures here in the
country such as the Japanese Film Festival (Eiga Sai), JPop Anime Singing and Dance
Contest, Mini Cosplay contest and travel exhibits to be enjoyed by the Filipinos, also to
exposure to authentic language. While textbooks and language apps can provide a
foundation for grammar and vocabulary, they often lack the nuances and colloquialisms of
everyday speech. TV series, on the other hand, offer a window into real-life language use.
By listening to and mimicking the language used in TV series, you can develop a more
natural-sounding accent and learn common phrases and expressions that aren’t typically
of spoken input (Webb Citation2014). Furthermore, it has been claimed that the addition
benefits language learners because the three input sources (audio, visual and caption text)
complement each other and support learning from audiovisual input by distributing the
information among the three channels (see Vanderplank Citation2016). Captioning has
audiovisual studies have focused on factors such as individual differences, and type of on-
screen text. However, little is known about the role of time distribution – how much time
should be left between viewings, for example between consecutive episodes of a TV series.
While there have been studies on time distribution in reading-while-listening (e.g. Serrano
and Huang Citation2018) audiovisual input has only started to be examined from this
– watching at least two TV series episodes consecutively (Castro et al. Citation2021) – has
not been explored from the second language acquisition (SLA) point of view.
Citation2021), it is likely that this increase is not only limited to L1 viewers. Several studies
point out that watching L2 TV is one of the most popular methods of engaging with a
foreign language outside of the classroom (De Wilde et al. Citation2021; Lindgren and
consumption.
vocabulary. Moreover, students should have a schedule for it is. They can get new
vocabulary and find much information about grammar to help language skills. Sometimes
they also found problems with structure, and difficult new vocabulary based on the
dialogue by the native speaker. Then, they can look for the solution to the problems by
asking the teacher or looking for another referent. Indirectly, students studied about the
vocabulary of English by watching a movie. This study replicates the research conducted
by Ahmad Syafi’i (2013) but there are some differences from the previous research such
as the object of research and the method. This study was conducted in ABA and using
qualitative methods while the previous research (Ahmad’s) was conducted in SMKN 1
Salatiga and using SPSS 16.00 Windows Program to analyze the data.
context, you're more likely to remember and retain new words and phrases. Additionally,
by listening to native speakers, you can develop a better ear for the rhythm and
pronunciation of the language, helping you to sound more natural when speaking yourself.
One of the biggest issues foreign language learners have is adapting to various
accents. It is said that binge-watching series can help overcome this barrier. The most
show for intermediate and more advanced levels; and in the learner’s native language for
lower levels
at our fingertips and all the rules of “grammar and syntax” by which researchers can
understand what others are saying. This applies to visual components of communication,
where an understanding of body language helps comprehend what the other person means.
Watching a program matches personal interests procures enjoyment and induces the desire
language vocabularies that are used in real – life situations or scenarios outside the four
exposed to natural expressions and normal flow of speech especially if students are not
living with English–speaking people or surroundings. Perhaps, only animated films and
theory. Dual-coding theory asserts that language knowledge learning is more effective if
both visual and verbal channels are used in the process (Pavio, 2006). Besides, the five
senses of students are being addressed with the use of animation even considering its
permanent. Animation also offers visual context to L2 students which makes animated
films useful as language teaching tools, for instance, students understand the full context
of the language to understand the film. Donaghy also states that animated films help student
to focus their attention and comprehend meanings by enabling them to look at the visual
clues such as facial expressions and gestures of the characters in the films and to listen to
Furthermore, the use of animations can be flexible for it makes language learning
suitable for L2 student that has different learning styles. This idea is referenced to Howard
Gardner‟s Theory of Multiple Intelligences which promotes equal attention not only to the
linguistic and logical-mathematical bits of intelligence of learners but also to other types
and spatial. Animations can solve the problem of students‟ having different styles and
strategy in learning a language such as students who are aural, visual, tactile and kinesthetic
learners, their demands can be met and accessed by using animations that are well–suited
to their learning style preference plus animations provide multiple modalities (Butler-
multimedia particularly animations can be a factor in having high motivation levels in the
part of students in a positive way for the reason that they can find something attractive
(Kayaoglu, 2011). Additionally, a whole animated film can serve as a medium in enhancing
springboard for different tasks in class such as discussions, debates, role plays, constructing
Language is an element that is acquired rather than learned and the subconscious
process is much more prominent in the case of language learning, as Chomsky (1960) states
that all humans are born with an innate knowledge of grammar that serves as the basis for
all language acquisition. In other words, for humans, language is a basic instinct. Therefore,
what can be deduced from the aforementioned quote by Noam Chomsky is that language
acquisition is an essential part of the complex process of human development and survival.
with the process of its acquisition. As a result, the process of language acquisition is vitally
important for any language to exist and enhance human understanding of the world.
Recent research has been consistent regarding the positive effects of OV television
for L2 development (see Montero Perez Citation2022). However, mere extensive exposure
has been found, for instance, that to process uncaptioned audiovisual input efficiently, L2
learners need to have high levels of working memory capacity (Pattemore and Muñoz
Citation2020). On the other hand, the addition of captions attenuates the limits in the
working memory capacity thus providing a necessary scaffold. A few studies have
provided robust evidence of an advantage of viewing OV media with captions rather than
without, for vocabulary, grammar, and speech processing (Montero Perez Citation2022).
principle' (Mayer et al. Citation2020) that proposes that on-screen text provides L2 viewers
with an opportunity to revisit the language content if they are unable to fully process the
audio. This way, viewers would have a ‘backup option’ and their working memory would
not become overloaded. Rather than overloading the viewer’s cognitive capacity, captions
would maximize L2 learning from audiovisual input, as the three input sources balance
There have been several studies addressing the potential of anime as a tool for
language
Language Literacy Development” served as a catalyst for this research as one of the first
(JFL) classroom. Previously, the majority of JFL students were studying Japanese as they
JFL students are studying Japanese because of their interest in anime. Thus, Fukunaga
created the label “those anime students.” Likewise, many scholars have claimed anime to
be a primary motivator for enrolling in JFL courses (Abe, 2009; Alsubaie & Alabbad, 2020;
Chan & Wong, 2017a, 2017b; Chan et al., 2017; Furo, 2009; Manion, 2005). In fact,
Fukunaga proposes “a cycle of anime students’ JFL learning”. First, anime viewers are
classroom and learning the language in a formal setting (2006, p. 215). Then, when
returning to anime, JFL learners can recognize more vocabulary, grammar, and language
features, reinforcing learned concepts. Finally, learners become cognizant of the subtitles
and are even capable of distinguishing between quality subtitles. These trends have
viewing anime.
other words, a learner may be motivated to learn a new skill in a formal educational context
but fails to extend the learning process in an informal context or vice versa (Benson, 2015).
The word “motivation” has numerous definitions in extant literature. Dörnyei and Ushioda
(2011) confirm that motivation is related to “the choice of a particular action, the
persistence with it, and the effort expended on it.” In a general sense, a language learner
may choose a particular “action” from a great variety of options (e.g., using an anime series,
“persistence and effort” associated with that action (i.e., may extend or contract language
including intrinsic vs. extrinsic, instrumental vs. integrative, and interactive (Deci & Ryan,
1985; Gardner & Lambert, 1972; Sade, 2003). However, these studies have divided
motivation into two separate linear dimensions: individually vs. socially oriented
L2 motivation has evolved rapidly and undergone different theoretical phases since
the 1960s. Recent developments in SLA have examined motivation from a new
perspective, thereby leading to the emergence of three motivational theories that comprise
the nature of constant learning. These theories are developed not only to account for L2
learning but also to accommodate the learning of a third, foreign, additional, heritage,
global language, lingua franca (Note 1), or any basic language skills (Dörnyei & Ushioda,
2011).
Using anime and movies to acquire or learn vocabulary has come into focus for
many learners and teachers of ESL these days. Furthermore, many researchers believe that
these anime and movies provide a context for the learners which helps them to acquire
more through direct experience. According to Danan (1992), viewers are more motivated
and eager to understand what is said through the context of anime and movies. Now,
language. Learning vocabulary makes the language adoptable in a short period especially
when it comes to the conscious process of learning. Nonetheless, the whole process takes
a lot of time for many learners. Knowing the process of gathering words in our mental
dictionary is helpful for language instructors when it comes to taking a certain path of
learning.
could change his or her behavior by watching anime based on genre, specific time, and
frequency. The positive effects and benefits of watching anime are that it can help others
enhance their way of communication and their minds to be more imaginative and creative,
become conscious, gain passion, acquire good traits of the hero/heroine, and emulate the
characteristics of their favorite anime. On the other hand, it could still influence them
There is significant difference wherein students who have exposure to Japanese animated
films with English subtitles performed better in vocabulary and reading comprehension as
Theoretical Framework
Mayer and Moreno’s (1999) Cognitive Theory of Multimedia Learning states that
deeper learning can occur when information is presented in both text and graphics than by
two channels for learning: auditory and visual. These channels are both used to process
information into working memory. This theory is predicated on the theories of cognitive
load and information processing. Cognitive load occurs when extraneous information
completes the processing capabilities of the working memory and therefore interferes with
the learning process. Information processing theory states that information people learn
passes through stages in our memory via a series of processes that allow it to be retained
in long-term memory. Multimedia learning theory is based on the idea that when using
multimedia, it is important to reduce cognitive load and therefore improve the information-
processing capabilities of our memory. Mayer and Moreno (2003) state: “A major
challenge for instructional designers is that meaningful learning can require a heavy
amount of essential cognitive processing, but the cognitive resources of the learner’s
Conceptual Framework
The effects of multimedia learning material on students’ academic achievement and
students' academic achievement and attitudes toward science courses, focusing on the topic
test and a science attitude scale as research instruments. The experimental group engaged
with multimedia learning materials, while the control group followed traditional teaching
experimental and control groups, with the former performing better. Gender-wise, females
science attitude post-test scores between the experimental and control groups. In summary,
the findings suggest that multimedia learning enhances science education effectiveness.
SOCIO-
DEMOGRAPHIC
PROFILE
• Age
• SUMMARY PERCIEVED IMPACT
• Sex
• CONCLUSION OF ANIME BINGE-
• Family Monthly
• RECOMMEND WATCHING WITH
Income
ATION ENGLISH SUBTILES
• No. of hours
watching Anime
with English
subtitles
English subtitles. The researchers collected data from respondents to assess the relationship
English subtitles on anime sites in terms of proficiency: perceived impact of Anime binge-
such as Anime. As a result of this research, a new hypothesis about vocabulary can be
1.1.age;
1.2.sex;
2. How may the perceived impact of watching Anime be developed describe in terms of:
3. Is there a significant relationship between the no. of hours and the perceived impact of
There is no significant relationship between the no. of hours watching Anime with
This investigation uncovered educational shifts in today's internet age. This article
investigates binge-watching of Anime with English subtitles. This researchers believes that
new theories and instructional approaches emerged over time that embrace distinctive
The assessment was especially concerned with the effects of binge-watching Anime
with English subtitles on anime sites among Filipino young people, specifically NEUST-
MGT college students. The study is focused with how binge-watching with English
This project's official conduct was limited to Pag-asa District Talavera, Nueva
Ecija, during the first semester of the academic year 2023-2024, and it was completed
This study aims to determine the perceived impact of Anime binge-watching with
English subtitles on Vocabulary Enrichment. Several sectors benefit from the study,
students' vocabulary grows when they watch anime with English subtitles, which can be
helpful for them in deciding whether or not to use it. This can support the use of and give
To Teachers. Teachers may find this study valuable, as it mayprovide them with insights
into how their vocabulary is developing. It can also tell them that language skills can be
To Parents. The findings of this study should help parents become more conscious of how
watching binge-worthy content with English subtitles affects their kids' vocabulary
development. With the advantages of anime viewing, parents may successfully assist their
To Administrators. This study may provide some insight into how students on campus
view the effects of binge-watching anime with English subtitles on their vocabulary
To Future Researchers. If more people are ready to look into the effects of binge-
watching anime, this study may provide a solid foundation. This study might be used in
the future as a resource for anyone who wants to delve deeper into similar subjects.
For the reader's benefit, the following terminology have been defined both
Anime binge-watching- For this research, anime binge-watching refers to the prolonged
and frequent viewing of Japanese animated television series or films with English subtitles
English subtitles- refer to the written text displayed on the screen while watching anime,
providing a translation of the dialogue spoken in Japanese into English. In the context of
implying that they watched anime content with English text captions accompanying the
Perceived impact- in this research context refers to the subjective beliefs, attitudes, and
opinions of the participants regarding the influence of binge-watching anime with English
assessments of how watching anime has affected their vocabulary acquisition and
vocabulary, typically by learning new words, phrases, and expressions. In the context of
may involve the acquisition of new vocabulary items, the strengthening of existing
RESEARCH METHODOLOGY
This chapter discusses and describes the methods and procedures to be used in the
study. It covers research design, research locale, respondents of the study, sample and
Research Design
Ary (2010) posits that research design serves as the researchers’ blueprint for
Accordingly, the research design for this study adopts a descriptive approach, employing
collection, analysis, and quantitative research methodologies within a single study, offering
(Ary, 2010).
collection of data to test hypotheses or address questions related to the current state of the
subject under study. McCombes (2022) further emphasizes that descriptive research aims
related to what, where, when, and how, though not delving into the realm of why.
Survey research design emerges as the most prevalent and efficient methodology
for collecting pertinent data. Surveys, being a subset of descriptive research, enable the
systematic gathering of responses and feedback. In line with the focus of this study on the
Enrichment, the descriptive research method is deemed most fitting. The research involved
Science and Technology – Municipal Government of Talavera for the Academic Year 2022
– 2023.
elicit responses relevant to the study's objectives. This survey instrument was administered
to the identified subset of participants, aiming to garner honest and insightful feedback on
Research Locale
The Nueva Ecija University Science and Technology Talavera Campus Academic
Extended Venue in Cabanatuan City hosted this study. It runs alongside Talavera National
High School, which is located on Diaz Street in Pag-asa, Talavera Nueva Ecija.
NEUST's mother campus. Mr. Jose M. Pancho, finance officer; Mr. Jose DL. Emana,
registrar; Mrs. Wilma S. Bernabe, secretary/clerk; Mrs. Leonora Valdez, record keeper;
Mr. Rommel Castillo, encoder; and security guards and administrative aides, Mr.
RodelioMaliwat (2008), Mr. Peter Buenaventura, Mrs. Melanie Buenaventura, Mr. Arnel
Balde
An extension campus built in 2008 with the support of Mr. Nerito L. Santos, the
previous Mayor of Talavera. Mr. Santos has seen that there are many promising young
people who want to study but are unable to do so owing to financial constraints. Mr.
Martinez's affection and attention gave the youngsters a new feeling of hope and an
the job has been passed down to his daughter, Mayor Nerivi Santos Martinez, who will
continue the project until tertiary education in public colleges is free. Bachelor of
Science in Information Technology are among the undergraduate degrees offered by Nueva
The mentioned institution was chosen so that the researchers could perform the
study and measure the development the vocabulary of students by watching Anime on
Anime sites.
Government of Talavera
This study focuses on the perceived impact of anime binge-watching with English
Education (BEEd) from NEUST – MGT during the Academic Year 2023 – 2024.
The master list of the students was provided by the school registrar. In that list, one
hundred forty-two (142) students were enrolled as second-year BEEd students. The
researchers used purposive sampling. Through the pre-survey ninety-eight (98) students
The total population of the selected year level is one hundred forty-two (142). The
in the study. Based on the pre-survey, 25 students are the selected respondents from Section
A, 16 students from Section B, 23 from Section C and 34 students from section D with a
total of ninety-eight (98) students in second year BEEd. These students were asked about
The researchers conducted a pre-survey for NEUST students in order to find the
respondents who are qualified in this study. The respondents are students who have been
watching Anime with English subtitles. This procedure is called purposive sampling.
group of individuals or units for analysis. Participants are chosen “on purpose,” not
randomly.
sampling, is a sampling approach where the researchers uses personal judgment to select
when the researchers selects based on their judgment. Researchers believe that by applying
good judgment and obtaining a representative sample, they may have accurate results and
1. The researchers sought approval from the Nueva Ecija University of Science and
at NEUST Talavera-Off Campus. Before the study, a pre-survey was conducted to identify
eligible respondents.
2. Upon approval, the researchers submitted the application letter to the NEUST Talavera-
3. Before data gathering, the researchers obtained consent from the respondents, ensuring
the confidentiality of their personal information, while only necessary data for the study
was disclosed.
To create a better survey questionnaire, the adviser assigned worked together with the
researchers.
1. The researchers created questions aligned with the title and the statement of the
problem.
2. The instruments that the researchers used were a survey questionnaire and pre-test
and post-test.
3. The content of the questionnaire was checked and validated by the research adviser.
4. The researchers are conducting a pilot testing of the questionnaire on the first-year level
BEEd students.
5. All the necessary changes on the questionnaire were applied after the pilot testing
Validations of Questionnaires
questionnaire. After that, the researchers used descriptive statistics to assess all the answers
of respondents about the perceived impact of binge-watching anime with English subtitles
to vocabulary development.
3. To fill in the standard form of a questionnaire, the comments of the consultant, the
Research Instruments
use and further arrange this research, the researchers employ the following tools:
Questionnaire
allows study participants to select possible answers before a scale is applied. The
respondents were required to choose the option on the scale that best expressed their
people based on their responses to survey questions. This form of research survey provides
numerous alternatives for participant recruiting, data gathering, and instrumentation. This
sort of sociological research collects data on people's thoughts and behaviors through
following statistical tools were used: Pearson R, frequency, percentage, and weighted
mean.
Through the use of survey questionnaires, the data was collected. To create the
results and discussion of the data gathered, it was necessary to add up, tabulate, compute,
and organize the frequency of the percentage system for each item.
Pearson’s Correlation coefficient is the test statistic that measures the statistical
relationship.
Percentage (P) was computed to determine the proportion of a part to a whole such
The weighted mean is used to describe the degree of respondents’ responses. The
respondents. It is the sum of the product of the frequency of the responses.The numerical
value of its item was determined by the following formula used by Barrientos Tan (2006)
The degree of responses of the respondents to the rating scale is categorized as follows:
In this study, the researchers utilize Pearson Correlation to examine the relationship
between the profile of BEEd Second Year Students and intra-formal second-language
Voluntary Participation
numerous scientific principles of behavior. Respondents to this study are free to choose
whether or not to participate without any pressure or compulsion. Every responder has the
option to withdraw from the study at any moment without feeling obligated to do so. There
is no requirement that respondents provide a reason for leaving the study. It is critical to
Informed Consent
All potential responders in this study received and comprehended all of the
information they required to decide whether or not to participate. This section contains
• The researchers’ and the school's chief administrator's names and contact
information.
supply was kept private and that they may withdraw from the survey at any moment for
any reason. They can also choose not to participate by contacting researchers or the school
administrator.
Confidentiality
All respondents have a right to privacy; thus researchers must safeguard their
personal information for as long as it is stored or used. Protecting data from unauthorized
access, use, disclosure, alteration, loss, or theft is part of the ethical obligation of
confidentiality. The integrity of the research endeavor and the trusting relationship between
researchers and respondents are dependent on the confidentiality commitment being met.
current study entitled “The perceived impact of binge-watching Anime with English
subtitles to vocabulary development. The results are presented and discussed based on
The initial statement of the problem posted in Chapter 1 dealt with the profile
of the respondents in terms of age, sex, family monthly income, and number of hour
TABLE 1
19-21 92 94%
22-24 3 3%
25 and above 3 3%
Total 98 100%
who were 19-21 years old 92 or 93.87 percent is the highest. However, there was only 3 or
3.06 percent of the respondents who were 25 years old and above is the lowest. All in all,
The data shows that most respondents are in 19-21 years old with a frequency of 92
or 93.87 percent.
According to the findings of Jayvee Cuerdo Cebu's study on the self-efficacy of
college students fall within the age range of 18 to 20 years old. This aligns with previous
research by Brown and Jones as well as Smith et al. (2016), which suggests that third-year
university students typically range from 19 to 21 years old. This age distribution reflects
Republic Act 10533, also known as the "Enhanced Basic Education Act of 2013,"
stipulates that kindergarten pupils should be five years old upon enrollment, while students
are typically 18 years old or older. The majority of first-year college students are thus 18
or younger, while second and third-year students, constituting the largest student cohort,
predominantly fall within the 19–21 age bracket. This elucidates the prevalence of
Male 37 38%
Female 61 62%
Total 98 100%
98 respondents, 61 were female, accounting for 62 percent, while there were 37 male
In brief, the data in the table implies that the female-dominated the number of the
respondents.
According to the study of Sun et al, (2020) it has shown that females are more
inclined to use support forums and to reply to surveys compared to men. Based also on the
list given by the Registrar's Office at NEUST-MGT, since the number of female registrants
is larger than the number of male enrollees, there are more female respondents than male
respondents.
1,000-5,0000 38 39%
5,000-10,000 24 24%
10,000-15,000 32 33%
Total 98 100%
Details regarding the monthly income distribution of the 98 families included in the study.
According to the data, 38 respondents, or 39%, indicated that their monthly incomes were
highest when they were between 1,000 and 5,000 pesos. Additionally, the respondents (4,
or 4% of the total) stated that the lowest family incomes were above 15,000 pesos.
Total 98 100%
The data presented provides insight into the viewing patterns of a sample group of
anime with English subtitles, as measured by the number of hours spent watching. Most
respondents with a frequency of 54 and 55.10 percent of the overall sample said they
watched anime for 1 to 2 hours. The overall sample said they watched anime for 5 hours
and above in the 'Other' group, indicating various viewing patterns outside of the defined
time spans. This data shows a wide range of viewing durations among respondents,
demonstrating preferences across different time intervals. Overall, it reveals the significant
Furthermore, the number of hours may affect the language acquisition of the
respondents as it determines how long they have been exposed to watching more than one
episode. As stated in the study of Alm (2021), the trend to watch several episodes or even
entire seasons at once is driven by Netflix, as entire seasons are released at once, instead
of daily or weekly episodes, as was customary with traditional TV series. In addition, the
auto-play feature, which automatically progresses from one to the next episode, encourages
viewers to keep watching. It is therefore not surprising that most participants watched more
than one episode at a time, and ended up watching more than the assigned three episodes
Table 5
Interpretation
In Anime binge-watching, I…
academic performance.
writing
2.72
8. Utilize new learning in my recitation Moderately Applied
acquisition
vocabulary acquisition
Moderately Applied
subtitles in terms of benefits of watching anime with English subtitles. Based on the results,
item “Believe that watching helps me remember vocabulary acquisition in other contexts,
such as academic performance.” attained the highest weighted mean of 3.17 and interpreted
foreign people" obtained the lowest weighted mean of 2.55 and can be interpreted as
"Moderately Applied".
watching of Anime with English subtitles in terms of benefits of watching anime with
English subtitles of the respondents acquired an average weighted mean of 3.17 and can
Moreover, the table clearly infers that watching Anime with English subtitles helps
them to develop vocabulary in terms of benefits of watching Anime with English subtitles.
Table 6
for certain genres and storytelling styles, their language proficiency, and simply
between the profile of the respondents and their impact of anime binge-watching
with subtitle to vocabulary.” was not rejected. It implies that, generally, the
relationship to the vocabulary enrichment of the students. This also means that
learn. It showed that binge-watching anime with English subtitles has nothing to
The study's summary is given in this chapter. It outlines the research question, the
participants, the methodologies, and the conclusion from the findings. It also offered
suggestions that other academics should follow up on, given their primary focus is the
Summary
The data were gathered from 98 BEED students on the second-year level. To determine the
total number of respondents, the purposive sampling procedure was employed. The
Vocabulary enrichment was dealt with in terms of: How does binge-watching anime
contribute to students' vocabulary enrichment and what impact does binge-watching anime
percentage, and inferential statistical methods such as the Pearson R correlation analysis
which is used to test the relationships between the personal profile of the respondents and
Summary of Findings
1.1 Age
The age level with the highest frequency of 92 was within the age bracket of 19 to
1.2 Sex
however, there was only 37 or 137.76 percent of male respondents. There were 98 in total.
The majority of respondents said that their monthly income ranges from 1,000 to
The majority of the respondents consumed 1-2 hours in watching anime with English
Vocabulary Enrichment
of 3.17 was attained by the respondents who acknowledged that watching anime had
aided in the enrichment of their vocabulary. Respondents scored 2.55, with a verbal
interpretation of moderately applied, indicating that they are aware that watching anime
and their vocabulary enrichment. Therefore, the null hypothesis which stated that there was
no significant relationship between watching Anime with English subtitles and Vocabulary
Conclusion
1.The results of this study make it clear that the respondents' sociodemographic
profile had a major impact on how engaged they were with binge-watching anime with
English subtitles and how much of an impact they thought it had on vocabulary
enrichment. To begin with, a significant proportion of respondents were between the ages
of 19 and 21, suggesting that young adults were well-represented in our sample.
households earning between 1,000 and 5,000 pesos per month. The availability of
resources for language acquisition outside of anime viewing may be impacted by this
socioeconomic issue. Regarding watching habits, the majority of participants stated that
they watched anime with English subtitles for one to two hours.
vocabulary enrichment differed. Although most people agreed that it had a favorable
impact, several people were worried about possible obstacles to vocabulary expansion.
This nuanced viewpoint emphasizes the intricate connection between media use and
language acquisition.
these dynamics and develop focused language acquisition strategies, more study is
necessary.
Recommendations
a range of anime genres and styles. Students' language abilities can be enhanced by
viewing experience of anime with English subtitles. Features like word games, vocabulary
tests, and interactive subtitles are a few examples of these technologies that let students
journey, such as study aids, online forums, or lists of vocabulary. These materials can
languages, such as mnemonic devices, contextual learning, and spaced repetition. By using
these techniques, students can enhance their vocabulary application and retention while
experiences learning a language and their viewing habits of anime. Encourage students to
think about the benefits, drawbacks, and effects of binge-watching anime with English
can assist BEED students in using anime binge-watching with English subtitles as an
Dear Sir/Ma’am:
Good day.
We, the undersigned, are 3-A pursuing a degree in Bachelor of Elemnetary Education and are
currently enrolled in Research in Education 2:I Undergraduate Thesis.
This is to humbly request your service and expertise to serve as an INSTRUMENT VALIDATOR
for our thesis entitled The Perceived Impact of Anime Binge-watching with English
Subtitles to the Vocabulary Enrichment of . We believe that your knowledge and insights
will be valuable and will greatly enrich our work. Attached herein is the copy of our Research
Proposal/Concept Paper, Survey Questionnaire and Interview Protocols for your perusal.
Thank you for your consideration and we hope you will be able to fulfill our request.
Sincerely yours,
APPENDIX B
LETTER FOR PRINCIPAL AND CAMPUS ADMIN
ERICSON L. NEPOMUCENO
BEEd Program Head
Dear Sir,
We are writing to request permission to conduct a pilot survey titled “THE PERCEIVED
Municipal Government of Talavera (NEUST-MGT). This survey aims to gather insights on the
perceived impact of watching anime with English subtitles on the vocabulary enrichment of 2nd-
year BEED students. Your approval for this initiative would be greatly appreciated.
The pilot phase will assess question clarity and participation ease. We assure
Sincerely yours,
APPENDIX C
Letter to the Respondents
BEED STUDENTS
NEUST-MGT
Dear Respondent,
Greetings!
The undersigned are presently undertaking research “The Perceived Impact of Anime
In line with this, we are soliciting your valuable assistance by answering the attached
questionnaire sincerely and accurately. We assure you that your responses will be treated
with outmost confidentiality.
Respectfully yours,
Recommending approval
QUESTIONNAIRE
Dear students,
We are the students’ researchers from Nueva Ecija University of Science and
with English subtitles to the vocabulary enrichment. All the responses given by you will
I. Socio-demographics Profile
1hour- 2hours
II. Questions
language.
4- Highly Applied
3- Moderately Applied
2- Slightly Applied
1- No Application at All
writing.
media posting.
acquisition.
vocabulary acquisition.
from watching.
foreign people
words
words.
APPENDIX E:
Sample of Encoded date
Appendix E
Documentation
Appendix F
Documentation
Appendix G
Request to English Critic
MYLENE F. DE GUZMAN, MAED, LPT
Instructor, NEUST- Talavera Off-Campus
Dear Sir/Ma’am:
Good day.
We, the undersigned, are 3rd Year pursuing a degree in Bachelor of Elementary
Education and are currently enrolled in EED 20 Research in Education: Undergraduate
Thesis.
This is to humbly request your service and expertise to serve as a LANGUAGE EDITOR
for our thesis entitled: The Perceived Impact of Anime Binge-watching with English
Subtitles to the Vocabulary Enrichment. We believe that your knowledge and
expertise will be valuable and will greatly enrich our work. Attached herein is the copy of
our Research Proposal/Concept Paper for your perusal.
Thank you for your consideration and we hope you will be able to fulfill our request.
Sincerely yours,
Researchers
Acceptance Letter
MARCIANA C. SORIANO
Campus Administrator
MYLENE F. DE GUZMAN
Instructor, Methods of Research & Undergraduate Thesis
Dear Madam:
As such, I will do my responsibilities as LANGUAGE EDITOR for the betterment of their study.
Thank you.
Yours sincerely,
CERTIFICATE OF LANGUAGE
EDITING
This certificate confirms that the manuscript entitled The Perceived Impact of Anime
Binge-watching with English Subtitles to the Vocabulary Enrichment by Dela
Cruz, Patricia Mae J., Villanueva, Rose Ann L., Octavio, Francis B., of Bachelor of
Elementary Education has been edited by the undersigned.
Grammar, spelling, punctuation, sentence structure, and phrasing were only some of the
aspects and issues corrected.
Neither the research content nor the student researchers’ intentions were altered in any way
during the editing process.
Dear Sir/Ma’am:
Good day.
We, the undersigned, are pursuing third year degree in Bachelor of Elementary
Education and are currently enrolled in Research in Education 2: Undergraduate
Thesis
This is to humbly request your service and expertise to serve as a STATISTICIAN for
our thesis entitled: “The Perceived Impact of Anime Binge-watching with English
Subtitles to the Vocabulary Enrichment”.
We believe that your knowledge and expertise will be valuable and will greatly enrich our
work.
Attached herein is the copy of our Research Proposal/Concept Paper for your perusal.
Thank you for your consideration and we hope you will be able to fulfill our request.
Sincerely yours,
Patricia Mae J. Dela Cruz Rose Ann L. Villanueva
MARCIANA C. SORIANO
Campus Administrator
Dear Madam:
Thank you.
Yours sincerely,
JOHN D. RUIZ
Statistician
CERTIFICATE OF STATISTICAL
TREATMENT
This certificate confirms that the manuscript entitled The Perceived Impact of Anime
Binge-watching with English Subtitles to the Vocabulary Enrichment by
Patricia Mae J. Dela Cruz, Rose Ann L.Villanueva, Francis Adrian B. Octavio of
Bachelor of Elementary Education has been edited by the undersigned.
Further, the aforementioned manuscript and the student researchers were assisted with the
following:
● designing processes for data collection;
● analyzing and interpreting data;
● identifying relationships in the gathered data; and
● assisting in decision making.
JOHN D. RUIZ
Statistician
CURRICULUM VITAE
EDUCATIONAL BACKGROUND
Primary : San Pascual Elementary School
2009 – 2015
Junior High School : Sto. Domingo National Trade School
2015 – 2019
Senior High School : ASKI Skills and Knowledge Intstitute Inc.
2019 – 2021
Tertiary : Nueva Ecija University of Science and Technology –
Municipal Government of Talavera
EDUCATIONAL BACKGROUND
Primary : Umangan Elementary School
2009-2015
Junior High School : Umangan, National High School
2015 – 2019
Senior High School : Umangan National High School
2019 – 2021
Tertiary : Nueva Ecija University of Science and Technology –
Municipal Government of Talavera
EDUCATIONAL BACKGROUND
Primary : Talavera Central Elementary School
2008-2014
Junior High School : Talavera National High School
2014-2018
Senior High School : Talavera National High School
2018-2020
Tertiary : Nueva Ecija University of Science and Technology –
Municipal Government of Talavera