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SPGL12C Prelim Examination (Optana) 2NDSem2023-2024
SPGL12C Prelim Examination (Optana) 2NDSem2023-2024
SPGL12C Prelim Examination (Optana) 2NDSem2023-2024
GENERAL INSTRUCTIONS:
1. Follow all instructions carefully. Failure to do so will warrant a substantial deduction from your final
score.
2. You are not allowed to leave your seat unless you are through with the exam. If you have any
questions, just raise your hand and the Professor will attend to you.
3. Do not write anything on the questionnaire.
4. Talking to or looking at your seatmate is automatically considered as cheating, which is subject to
very serious sanctions as stipulated in the student handbook.
Test I. Multiple Choice: Identify the choice that best completes the statement or answers the question.
Shade the letter that represents your answer.
1. This is a measure on how well a specific user in a specific context can use a product or design to
achieve goal effectiveness.
A. Transformation
B. Configuration
C. Usability
D. System
4. User finds it pleasant to use and appropriate for its industry and topic.
A. Effectiveness
B. Efficiency
C. Engagement
D. Learnability
5. It supports range of actions and only shows an error in genuine erroneous situations.
A. Error tolerance
B. Error Efficiency
C. Error Engagement
D. Error Management
Test II: Choose your answer from the Five Facets of Usability that best describes the statement.
A. Learnability
B. Efficiency
C. Memorability
D. Errors
E. Satisfaction.
6. Map bugs
7. Five-star ratings
8. Capability of the game to save.
9. Mastery in the game
10. The game is easy to learn.
11. Visual bugs
12. Good feedback from gamers
13. The game is easy to finish.
14. Low graph rating
15. High saving space
ACROSS
3. A type of immersion that binds you with the traits and the personality of each of the protagonists of the
game
5. The type of immersion that will immerse the players in the complex story of the game, the problems
that need to be solved, and the stories that need to be told
7. Is a type of reality where gamers can enjoy the game anywhere and may benefit from high user
mobility
8. A type of immersion that lets you feel the smoothness of the graphics used in the game
10. is the game's basic feature, its rewards, and motives that drive the player onward
DOWN
1. Is a type of game design that is not meant to be played everywhere and requires the user to stand or sit
in a spot with a relatively small radius
2. The type of immersion that will define what type of play is needed to play the game
4. is what we are all working towards in games. It is the benefits that you can gain upon playing a certain
game
6. Is a process of temporarily expanding consciousness into areas of the unconscious
9. A type of immersion that allows you to hear and feel the realness of the environment