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Tristan Smith (Order #43711015)

Table Of Contents
Frontmatter
Credits 2
Foreward 3
Introduction 3
Sidebar: Crest Appearances 3
Crests 4
Crests of the Archetypes 4
Crests of the Movements 8
Sidebar: Chosing a Random Crest 8
Open Gaming Liscence 9

Credits
Writing and Design: Josh Gentry
Layout: Josh Gentry Resource Copyright Statement
Editing: Rachel Williamson Watercolor Stains © Jared Ondricek.
Foundry Module Author: Phil Best AI Artwork © Josh Gentry. All rights reserved.
AI Art:Josh Gentry & MidJourney AI
Assistant Software: Windows, Android, Google Docs,
Google Drive, Google Chrome, The Homebrewery,
Canva, ArtFlow, Discord, MidJourney AI, imgbb,
AdBlock
Level Up is a trademark of EN Publishing. The Level
Up Compatibility Logo is used with permission. See
www.levelup5e.com.

Tristan Smith (Order #43711015)


Foreward
attoos are awesome, I wish I had one!

T
Whenever I see media that has magical Introduction
tattoos, I can’t help but to rate its cool Crests are magical blessings conveyed to people of
factor very high. (Call me a nerd—I am peculiar destiny. They resemble an arcane tattoo, but
one!) There’s a wide variety of media with considering they are inborn and not received, they are
magical tattoos in them: X-Files, anime, technically more similar to an arcane birthmark. In
popular campaign settings, even video many worlds where they appear, crests are hereditary—
games. I wanted to synthesize these inspirations into and these hereditary blessings are jealousy sought and
something usable in A5e, thus the introduction of these guarded by the powers that be. On the other hand, some
heritage gifts—the crests. worlds have not yet discovered their crests, and the first
Crests are invocative in their imagery but diverse and character to wield a crest would represent a new
flexible in their implementation. The crests in this revelation in the study of that world’s magic.
supplement are inspired by Tarot cards. Yet, there is The origin of crests is mysterious. In some worlds,
design space for any number of crests. They could be they are literal blessings of the gods. In others, they are
inspired by other ancient tropes, like the Western and rumored to be somehow associated with the influence
Eastern Zodiacs (Crest of the Scales, Crest of the of dragons. Crests often are connected to the deep
Snake) or medieval vocations (Crest of the mysteries of magic, and as such they often appear in
Necromancer). They could even be based on more unexpected locations—such as on unexpected bearers,
contemporary mystical forces, like economic industries engraved on ancient magic weapons, or inscribed at
or even popular memes (Crest of the Entertainer, Crest sites of ancient magic.
of the Doge, Crest of the Grumpy Cat). The crests presented here are available to characters
of any heritage. At the Narrator’s option, the crests may
be conventionally associated with particular heritages,
— Josh regions, or dynasties. Although, it is recommended to
have some flexibility in this, since crests might
mysteriously appear despite the conventions associated
with them.

Tristan Smith (Order #43711015)


Crests of the Archetypes Crest of the Magician
These crests are named for and inspired by the major You have a magical crest that connects you to the most
arcana of the Tarot. Characters with these crests have a famous mages of all time. It imparts to you magical
visible, nearly tangible connection to the themes which talent beyond your years—but not necessarily the
permeate human life—and to the heroes who bore these perseverance to seek the deepest mysteries. You gain
crests in the mythic past. the following benefits:
The crests of the archetypes are distinctively powerful Precocious Arcanist. You are proficient in the Arcana
in combat. Children born with these crests are skill. You also know two cantrips from the following: fire
considered practically destined to become mighty bolt, mage hand, ray of frost, shillelagh, or shocking
warriors—even leaders of armed forces. While most of grasp. You can change this choice once per new moon
these crests magically enhance combat maneuvers, as part of a long rest. Your spellcasting ability for these
several also benefit magic users, who also have their is your choice of Intelligence, Wisdom, or Charisma.
share of heroes to emulate.
Crest of the High Priestess
Crest of the Fool
A journey of a thousand miles is hardly worthwhile You have a magical crest that connects you to the
without falling flat on one’s face throughout. You have a mystical forces of intuition. Sure, this includes the
magical crest that connects you to the journey of growth champions of intuitive magic and faith—but by virtue of
experienced by all heroes. You gain the following this crest, you yourself have an intimate relationship
benefits: with cosmic forces. You gain the following benefits:
Highest Blessing. Once between long rests, you can
Perilous Fortune. The power of this crest turns use this trait to cast bless as a bonus action. When cast
misfortune into radical success. Once between long in this way, the spell does not require concentration.
rests, when you roll a d20 and the die result shows a 1, Your spellcasting ability for it is your choice of
you can use this trait to replace the result of 1 with a Intelligence, Wisdom, or Charisma.
result of 20.

Tristan Smith (Order #43711015)


Crest of the Empress Crest of the Chariot
You have a magical crest that connects you to the most You have a magical crest that connects you to heroes
cunning warriors in history—especially those who whose willpower and self-determination seem nearly
combine both blade and spell. This cunning requires absolute. It shows you that even the appearance of
constant curiosity towards life, plus the wisdom to failure is yet another chance to assert your will. You
weave disparate concepts into holistic strategies. You gain the following benefits:
gain the following benefits: Vengent Combat Arts. Once between short or long
Synergized Blade. You know the shillelagh cantrip. rests, when you become bloodied, you can use this trait
Your spellcasting ability for it is your choice of to regain exertion equal to your proficiency bonus (no
Intelligence, Wisdom, or Charisma. action required).
You also gain proficiency with one skill from the
following: Culture, Nature, Insight, or Performance. Crest of Strength
Reflecting upon the above skill, you can undergo a You have a magical crest that connects you to heroes
rite to spiritually synergize with a weapon with which with both the fortitude of mind to make hard choices
you are proficient. The rite takes 1 hour and can be and the fortitude of body to claim victory. You gain the
done as part of a short or long rest. You can cast following benefits:
shillelagh on your synergized weapon, even if it is not a Relentless Martial Arts. You gain an expertise die on
club or quarterstaff. The synergy rite lasts indefinitely, checks made as part of a basic maneuver (such as
but the benefits end early if you use the rite to synergize Disarm, Grapple, etc.). If you are holding a melee
to a new weapon. weapon when you perform a basic maneuver, your
successful basic maneuver deals damage as though you
Crest of the Emperor hit with an attack with that weapon, instead of basic
You have a magical crest that connects you to protectors melee damage.
of the weak and champions of the law. Likewise, the
crest protects you as though shielding you with
supernatural authority. You gain the following benefits:
Negate Critical. When a creature scores a critical hit
against you, you can use this trait to turn the attack into
a regular hit (no action required). Once you use this trait
a number of times equal to your proficiency bonus, you
can’t do so again until you complete a long rest.
Crest of the Hierophant
You have a magical crest that connects you to heroes of
faith, and the champions of spiritual causes. The gods
themselves seem to shower bearers of this crest with
blessings at every turn. You gain the following benefits:
Auspicious Magic Arts. When you score a critical hit
with a spell attack with a spell of 1st-level or higher, you
regain the spell slot spent (if any). If the spell slot was
6th-level or higher, the slot you regain is only 5th-level.
Once you benefit from this trait, you can’t do so again
until you complete a short or long rest.
Crest of the Lovers
You have a magical crest that connects you to love—the
often misunderstood force which both sustains us and
pushes us forward. Courage is not possible without love,
because both the source and object of courage is love.
You gain the following benefits:
Empowered Healing. Once per turn, when a healing
spell you control restores hit points to a creature,
increase the hit points restored by your proficiency
bonus.

Tristan Smith (Order #43711015)


Crest of the Hermit Crest of the Hanged Man
You have a magical crest that connects you to heroes You have a magical crest that connects you to heroes
mystically acquainted with the fates. You gain the whose unique perspective grants them insight and
following benefits: opportunity afforded few others. The magic of this crest
Fateful Magic Arts. Your magical attacks are opens the bearer’s mind to opportunity, causing time to
especially likely to score critical hits. Your spell attacks seemingly slow at just the right times. You gain the
increase their critical hit range by 1. (If the attack following benefits:
normally scores a critical hit on a 20, the critical hit New Point of View. You can use this trait to take the
range is now 19-20. And so on for other critical hit Disengage or Hide as a bonus action, or to use the Grab
ranges.) Using this trait you can accumulate a On basic maneuver as a bonus action. You can use this
maximum critical hit range of 17-20. trait a number of times equal to your proficiency bonus,
and you regain all uses when you complete a short or
long rest.
Crest of Death
You have a widely-misunderstood magical crest that
onlookers associate with the end of all things—but the
true meaning is simply the inevitable, irreversible
change to which we are all subject. Your heroic
predecessors lived through tragedy and changing times,
and welcomed the next generation. You gain the
following benefits:
Sunder the Heavens. Nobody can escape change, not
even the birds and dragons above. When a creature is
subject to a saving throw against an effect you control,
you can use this trait to impose a -1d4 penalty onto their
saving throw. You can use this trait a number of times
equal to your proficiency bonus between long rests.

Crest of the Wheel of Fortune


You have a magical crest that connects you to heroes
unafraid to leave their fate in fortune’s hands. After all,
fortune does favor the bold. You gain the following
benefits:
Fateful Combat Arts. Your combat maneuvers are
especially likely to score critical hits. Attacks you make
as part of maneuver increase their critical hit range by
1. (If the attack normally scores a critical hit on a 20, the
critical hit range is now 19-20. And so on for other
critical hit ranges.) Using this trait you can accumulate a
maximum critical hit range of 17-20.
Crest of Justice
You have a magical crest that connects you to the great
revolutionaries of the past—filling your heart with
courage and vision. What you supply in unwavering
resolve, your crest matches in triumph in combat. You
gain the following benefits:
Brutal Combat Arts. Your combat maneuvers never
leave “just a scratch.” When you deal damage as part of
a combat maneuver, reroll any damage dice displaying a
number less than your proficiency bonus. Keep rolling
them until all the damage dice show numbers equal to
or greater than your proficiency bonus.

Tristan Smith (Order #43711015)


Crest of Temperance Crest of the Star
You have a magical crest that connects you to heroes You have a magical crest that connects you to heroes
who knew when to hold—and when to press the attack. whose hope is strong. You become a constant light in
After all, discretion is the better part of valor. You gain the dark. You gain the following benefits:
the following benefits: Light of Hope. You know the light cantrip.
Auspicious Combat Arts. When you score a critical Hope Never Dies. As an action, you can touch a
hit as part of a combat maneuver, you regain any creature to heal it. The target regains hit points equal to
exertion spent on that maneuver. twice your proficiency bonus. Once you use this trait,
you can’t use it again until you complete a short or long
Crest of the Devil rest.
You have a widely-misunderstood magical crest that
onlookers associate with forces of temptation and Crest of the Moon
destruction. The choice is yours whether to stay trapped You have a magical crest that connects you to heroes
by these beliefs; nobody needs permission from others whose greatest quest was simply to be honest—to tell
to claim their own liberty. You gain the following the truth about the world and about themselves. It
benefits: grants you the self-restorative power to wage war
Tormented Combat Arts. After you use a combat against the world of illusion. You gain the following
maneuver, the next weapon attack you make before the benefits:
end of your next turn deals extra damage equal to the Stoic Combat Arts. Your combat maneuvers are
exertion you spent. actually rejuvenative. When you use a combat
maneuver, you regain a number of hit points equal to
Crest of the Tower the exertion you spent on the maneuver.
Lightning strikes, the mighty fall. You have a magical
crest that connects you to precocious heroes undaunted Crest of the Sun
by mighty foes. You gain the following benefits: You have a magical crest that connects you to heroes
Thunderstruck. You gain a pool of lightning dice, whose confidence radiates with the glory of the sun. You
which begins with a number of dice equal to your gain the following benefits:
proficiency bonus. When you hit a creature with a Vibrant Combat Arts. Your combat maneuvers surge
weapon or spell attack, you can spend any number of you with resilience. When you use a combat maneuver,
remaining lightning dice to deal bonus damage equal to you gain a number of temporary hit points equal to the
1d6 lightning or thunder damage (your choice) per die exertion you spent on the maneuver × your proficiency
spent. You refill your pool of lightning dice when you bonus.
complete a long rest. Crest of Judgment
You have a magical crest that connects you to heroes
who saw forgiveness as the way forward. For you, the
divine prerogative of absolution is anything but foolish.
You gain the following benefits:
Mutual Healing. Once per turn, when a healing spell
you control restores hit points to a creature, you regain
hit points equal to your proficiency bonus.
Crest of the World
You have a magical crest that connects you to the forces
of creation—and to the world to come. The
manifestation of this crest issues a threat to the world
order no less subtle than an angel blasting a horn. You
gain the following benefits:
Time Alter. Once between long rests, you can use this
gift as a reaction at the end of another creature’s turn to
alter the flow of time. You or one creature you choose
within 30 feet immediately takes an action.

Tristan Smith (Order #43711015)


Crests of the Movements
These crests are inspired by the minor arcana of the
Tarot. Characters blessed with a crest of the
movements are empowered by the tides of fate. Each
crest is named for signs and methods emblematic of
mortal institutions—thus they represent the ways people
respond to changes in life circumstances.
Crest of the Chalice
You have a magical crest that connects you to matters of
the heart. It is a sign of water, as well as love, blessings,
and the priesthood. The power of this crest helps your
attacks land at such a time as to give your allies a
moment to breathe. You gain the following benefits:
Compassionate Combat Arts. Your combat
maneuvers are timely and restorative to your allies.
When you use a combat maneuver, choose any number
of creatures other than yourself within 15 feet.
Distribute among them a total number of hit points to
regain equal to the exertion you spent on the maneuver.
Crest of the Pentacle
You have a magical crest that connects you to matters of
practical concern—most especially money. It is a sign of
earth and metal, of merchants and their gold. The
power of this crest grants your combat maneuvers extra
heft. You gain the following benefits:
Forceful Combat Arts. The DC of your combat
maneuvers increases by 1.
Crest of the Sword
You have a magical crest that connects you to matters of
strategy—the fine balance between conflict, intelect, and
force. It is a sign of air, as well as of nobility and the
military. You gain the following benefits:
Incisive Combat Arts. The damage of your weapon
attacks made as part of a combat maneuver increases
by your proficiency bonus.
Crest of the Wand
You have a magical crest that connects you to matters of
creativity—and as all creatives know, even small
gestures of creativity are cosmic in scale. It is a sign of
fire, as well as of artisans and mages. By its power, your
improvisations allow you to squeeze success out of
defeat. You gain the following benefits:
Creative Combat Arts. When you miss with a weapon
attack made as part of a combat maneuver, you can use
this trait to choose another valid target within 15 feet of
the first. You re-roll your attack against the new target.
Once you use this trait a number of times equal to your
proficiency bonus, you can’t use it again until you
complete a long rest.

Tristan Smith (Order #43711015)


Tristan Smith (Order #43711015)
Tristan Smith (Order #43711015)

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